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Made in us
Fresh-Faced New User




Buffalo Grove

Hello everyone.

I am brand new to fantasy I read through the rule book and my Lizard codex yesterday.

There is a new campaign for fantasy at my local store staring with 29 people in it and it seemed like a good time to start. +

I have been a warhammer 40k player for a long time and I am very competitive but I want ot have fun in fantasy.

However, I need advise and some helpful information so that I don't just get wiped off the map in a couple weeks since there is no mercy rule if you loose all your land your out.

I would like to know some opinions on good Lizard men fantasy lists and why they are good...we start off at 1000 pts and work our way up when we capture new land and stuff.

I would also like to know what are some units to be aware of that other armies have that are good against lizardmen.

What army or armies are Lizardmen's weakness and how to I prepare for them.

What are the musts for a lizardmen army and how to I take advantage of my strengths while minimizing the potential for my opponent to capitalize on my weaknesses.

Thanks for any info



   
Made in nl
Longtime Dakkanaut




Saurus Warriors are very good combat troops. They have decent survivability and decent damage output. Their only disadvantages in combat are low WS and I (the latter not really being a problem if your unit size is big enough). Spears are worth considering for Saurus units of at least 24. Otherwise, hand weapon and shield is probably better. Units of Saurus Warriors will probably form your main battle line.

The Saurus Warriors need to be supported with some units that be used to screen against shooting / hunt enemy warmachines and lone wizards. Skink Skirmishers and Chameleon Skinks are probably best at these roles (the Chameleons being better suited for the hunting tasks and the regular skirmishers being better suited for the sacrificial tasks).

Then there is the Salamander. These things are must haves. Screen them from ranged attacks with Skink Skirmishers and move them in such a way that they can flame ranked up infantry. This will make the unit sizes manageable for your Saurus Warriors.

As for a General, the Slann Mage-Priest is probably best. One of the most powerful casters in WHFB, can carry the Battle Standard while being the general, and with the Standard of Discipline, can give every unit within 12" LD10 with a re-roll. Couple this with the Cold Blooded special rule and your units will almost never run. The only problem is game size. You will not be able to field a Slann Mage-Priest in a 1000 points game due to point restrictions. I'd advise taking the Slann Mage-Priest from 1500 points and up.
   
Made in us
Paingiver





What kind of casters pre 1500? 2 Skink Priests? Or don't bother with any? I find it hard to justify 1 level 1 caster, your opponent will throw all their dispel dice at your one spell every turn.

This message was edited 1 time. Last update was at 2011/06/06 21:23:47


Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Killer Klaivex




Oceanside, CA

Hargus56 wrote:What kind of casters pre 1500? 2 Skink Priests? Or don't bother with any? I find it hard to justify 1 level 1 caster, your opponent will throw all their dispel dice at your one spell every turn.

You don't take a level 1 to get a spell off, you take a level 1 to have a dispel scroll to stop your opponents spell.
In low point games, I'd consider a level 1 priest with a dispel scroll and the ruby ring. It gives you 2 spells (fireball and 1 from heavens). You'll also have a +1 to dispel and a scroll, which is decent defense at 1,000 points.

Slaan BSB is 300. I'd take him as soon as you can (1200 point game).
Yeah, he's that good.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Fresh-Faced New User




Buffalo Grove

So warriors in big squads with spears are a good idea.

Can Lizardmen be good at straight offense?

I didn't really like the idea of taking the level one priest instead I wanted to take a Saurus Old Blood and give him armor of destiny and a great weapon. Seemed cool

Is it foolish to not play with a priest at 1000 pts level game?

This message was edited 1 time. Last update was at 2011/06/07 01:02:27


   
Made in nl
Longtime Dakkanaut




I would avoid the Saurus Oldblood. The Scar-Veterans are just fine for almost half the points. I think fielding a Skink Priest with the Ruby Ring of Ruin would be a good idea in a 1000 points game. It doesn't cost that much points and will give you a Magic Phase. However, since the points values will escalate, it is important to know what the restrictions for expanding your army are? Are you allowed to drop anything from the 1000 points list once you go up to 1250 points? If you aren't allowed to do so, then I would not take the Skink Priest in your 1000 points list.

I didn't say that big Saurus Warrior units with Spears are a good idea. I just said that Spears are only worthwhile on large units of Saurus Warriors. For a 1000 points game, you will generally want to avoid taking large units. There is enough room on the board at this points size, so an enemy with multiple small units will easily be able to outmanoeuvre you.
   
Made in us
Fresh-Faced New User




Buffalo Grove

Smart!

Are saurus warriors with spears good in big units when playing bigger games? I ask because i have a lot of them...

You can completely retool your list in the campaign every week. I can drop the skink priest for a Slann once I have the points.

I guess I just need to start playing to get a better idea for what units do in the game.

As of right now I really like a lot of units: I just need to know what are the MUSTS to take and what wargear they need and how to play effective with them...



   
Made in nl
Longtime Dakkanaut




Saurus Warriors with Spears are good in big units in the bigger games (2000 points and higher).

If you get to retool your list completely for every game, then I'd advise you to take a Skink Priest in your 1000 points army list. It will help you learn the Magic Phase, which you will benefit from later on, when you get to use the Slann Mage-Priest.

The only things to never take in a competitive Lizardmen army are the Saurus Oldblood (in games of high enough points to take him, you will take a Slann Mage-Priest), Jungle Swarms (just terrible) and Razordon Hunting Packs (Salamanders are way better for the same price).

The units that are in almost any competitive list are:

-Slann Mage Priest BSB with Standard of Discipline (mostly Lore of Life, sometimes Lore of Light, Lore of Shadow or, for a very specific army build, Lore of Beasts). Disciplines that are worth it: Focused Rumination, Focus of Mystery, Becalming Cogitation and (if not joining a unit) Higher State of Consciousness.

-Saurus Warriors (either hand weapon and shield or spears).

-Skink Skirmishers (with blowpipes).

-Chameleon Skinks.

-Salamanders.

As for the other units:
Saurus Scar Veterans (often with Great Weapons or Burning Blade of Chotec), Stegadons and (sometimes) Saurus Cavalry or Kroxigors are used for the higher Strength attacks. In my opinion, Scar Veterans are best for this.
Terradon Riders can be used for the same role as Chameleon Skinks, though Chameleon Skinks have better ranged attacks for their points.
   
Made in us
Fresh-Faced New User




Buffalo Grove

So, hypothetically if you where playing a 1000 pts game with Lizardmen what would be your list?

I really like the idea of making a Slann on Stegadon but is that character Mazdamundi even worth it? Obviously in a much bigger game like 2500 or so

This message was edited 2 times. Last update was at 2011/06/09 13:57:13


   
Made in us
Squishy Oil Squig




I find that in medium to large sized games, if your opponent has a particular character that will wreck you, i always take a sarus scar veteran on cold one, with a unit of cavalry with him. give him the bane head and piranha blade, and use it to wreck enemy characters. it only costs 50 pts for both, and multiplies one wound against the bane head nominated character into 4 wounds. otherwise, the piranha blade still works well, dealing 2 for every one wound.

For a 1000 pt list, priest is mandatory. If youre worried about enemy IC's, take chameleons, if not, forget it. after you total up the cost of a priest and some salamanders, spend the rest on an even mix of skinks and sarus.

Krushin 'eads an killin beakies!  
   
 
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