Commisar Von Humps wrote:Hey guys, wondering, for a WoC army, would it be better to have an un-divided WoC army. Like, Extra Hand Weapon Khorne Warriors, Shield Tzeetch, Shield Nurgle, and Halberd Slannesh, and a block of undivided Marauders, and then knights, led by Undivided lord, Tzeetch sorcerer, and Khornate BSB?
I know since this is unfocused, it may have some difficulty, but would it bring balance?
I have had some success playing Undiv
WoC . I have found the lists to have a answer to just about any situation if the dice permits. Of course a
fanatical Khorne player will say me charging and slaying is a answer to everything.
Extra hand weapon on Khorne warriors = depending on how your ranked . I normally don't see to much of a advantage. I like my Khorne warriors with Halbards and shields (for range saves)
Sheild Nurgle - I have grown very found of the plauged Boys . They tend to tie stuff up and stay there. Its amazing how far -1
ws can go some times.
TZ shields - 100 % I would rank them no other way.
Slanesh Hal = Sure
Mauraders = I just love them frenzied by khorne with Flails . Seems to work for me.
TZ Sorc = Sure
Khornate
BSB = Depends , I have used one on a Juggy running around with sucess , But at the same time I have had exalted TZ with wards of the wazooo with sucess. I would say it depends on your entire composition.
Hope this helps