roirin wrote:Shas'el Plasma, Missile, Fusion, HW Multi, Gun drone
2 Shas'ui- Plasma, Missile, Multi-Tracker -Lead, Bond, Shield and Gun drone
Shield Drones are superior in every way to Gun Ds. They take on the Toughness and Armor Save of their host.
GDs have a really crappy gun, T3, okay Armor Save, no Inuvln Save and are cheaper. Take the
SD every time.
roirin wrote:3 Shas'ui-
2 Twin Missile, Flam,
1 Missile, Twin Flam
I'd have all three TLMP/flamer. You want the safety of distance. Flamers are last resort use for
Deathrains (the suit config).
roirin wrote:2x Devilfish, Multi, Fletch, DisrPod
The
MT is kinda wasted on a stripped down d'fish. If you had,
SMS and Target Array, then it'd be worth it to have it Move Combat Speed and shoot 7 dice. Otherwise, just have a DisPod.
roirin wrote:Piranha, Fusion, Tar Arr
The points you just saved on the d'fish? Put a DisPod and the Flechettes on this. The Flechettes will get used as most players will have to assault the piranha if they don't bring it down with heavier guns.
roirin wrote:3x Hammerhead Rail, SMS, Tar Lock, Multi, DisrPod
If you need points, trimming the
SMS to
BCs is good, but not a major thing. You balance distance with 2 extra dice. I like both.
roirin wrote:Shas'el goes with the two Fireknife. He has a fusion cause i m a bit scared of land raiders and i didn t want to bump his bs. Total-1501
Naw. Dump his
GD, and use terrain to Jump-Shoot-Jump him to hiding safety, not attached to anybody. As for the land raiders, the Railheads, with Pathfinder help will take care of them.
Of course, your
PFs might get killed first, and then the
LRs *might* have Cover Saves and there goes your game!