Went in to my
FLGS last night for a vicious game. Driving past
St. James's gate on the way in---this is where Guinness comes from....mmmm...beer
The Army Lists:
Grey Knights
HQ
Crowe
TROOPS
5 purifiers (2 psycannon, halberd, KoF: halberd, hammer) in razorback (dozerblade, psybolt)
5 purifiers (2 psycannon, halberd, KoF: halberd, hammer) in razorback (dozerblade, psybolt)
5 purifiers (2 psycannon, halberd, KoF: halberd, hammer) in razorback (dozerblade, psybolt)
5 purifiers (2 psycannon, halberd, KoF: halberd, hammer) in rhino (dozerblade, searchlight)
5 purifiers (2 psycannon, halberd, KoF: halberd, hammer) in rhino (dozerblade)
5 purifiers (2 psycannon, halberd, KoF: halberd, hammer) in rhino (dozerblade)
HEAVY
x3 Psyflemen dread
Chaos Space Marines
HQ
Demon Prince, lash, wings,
MoS
3 terminators (combi meltas) in Land Raider
3 terminators (combi plasmas) in Land Raider
5 marines
5 marines
5 marines, icon, rhino
3 oblits
3 oblits
3 oblits
Primary mission: 5 objectives
Secondary mission: kill points
Dawn of War
The table:
Set-up and Deployment
CSM place three objectives;
GKs place two. They are spread out—approximately one in the center and table quarters (just about).
CSM win the roll to go first. Termicide squads will deepstrike, as will the demon prince. The marine squads all go into reserve. The oblits and raiders will come on the first turn.
GKs deploy a rhino/purifier squad and crowe in the middle of the table. Everything else will drive/walk on the first turn.
GKs fail to seize and the game commences.
Below:
GK deployment
Turn 1
CSM
The land raiders drive on. One onto a hill on the
CSM left, the other one in the middle. Two oblits walk on into a piece of area terrain in the center of their deployment zone. The third oblit squad goes into a piece of terrain on the
CSM right. All three oblits can see the lone
GK rhino and shooting commences. The first squad fails its night fighting roll, but the other two are successful. The rhino makes two cover saves and the one penetrating hit that does go through is a stun result.
GK
The stunned rhino fails its fortitude roll. Poor Crowe will have to wait a turn before he can get a vehicle. The stunned rhino pops smoke and sulks. Two dreads, two razorbacks, and a rhino come on in the center to make a bunker. Another razorback drives on to the
GK right and the last rhino drives onto the
GK left backed up by the final psyfleman dread. Night fighting prevents any shooting.
below:
CSM and
GK moves, turn 1
Turn 2
CSM turn 2
All of the
CSM reserve units arrive. The plasma termicide squad deepstrikes on the
GK left and scatters harmlessly into terrain. The melta termicide squad attempts an aggressive deepstrike on the
GK left near the rhino/dread grouping and arrives safely. The
CSM rhino squad drives up the
GK left flank heading towards an objective, and the demonprince deep strikes on the
GK left as well. Each walking marine squad comes on behind a land raider.
In the shooting phase the meltacide squad manages only to destroy one weapon on the dread. Likewise, the plasmacide squad only destroys the heavy bolter on a razorback. One land raider misses the rhino in the center of the table and the other land raider immobilizes a razorback. The oblits then commence shooting. The first squad explodes the center rhino. The second squad destroys a weapon on a dread and the third squad rolls three misses against a razorback.
GK turn 2
The left flank demands some attention. A purifier squad gets out of a rhino and prepares to engage the demon prince. The wounded dread turns to face the termicide squad. Another purifier squad debuses and prepares to assault the plasmacide squad. The remaining
GK units move up the table. Crowe steals a rhino and drives 12” towards an oblit squad. Shooting sees the purifiers on the left sting the demon prince for three wounds. Other purifier squads open up on land raiders but fail to penetrate. The razorbacks shoot at oblits but fail to get past their 2+ save and cause only a single wound. One dread can see part of a marine squad and opens up on them but manages only to kill one.
In the assault phase a purifier squad rolls snake eyes to charge the demon prince—oops. The other purifier squad charges and wipes a terminator squad. Finally, the dread charges the meltacide squad and commences what will be a four turn tarpit.
below: that is a ballsy deepstrike!
GKs fail to assault the demon prince--snake-eyes!
The
GK left flank is full of action turn 2:
Turn 3
CSM turn 3
The prince comes out of terrain and prepares to assault purifiers. The rhino on the
GK left drives up to support the prince and pops smoke. Shooting sees the Land Raiders immobilize one razorback and stun another one. Two oblit squads target purifier squad and but poor rolling results in only three or four dead knights. The remaining oblits wreck Crowe’s rhino. In the assault phase the demon prince charges a purifier squad. The halberds flub their attacks and are simultaneously cut down by the prince. Ultimately the hammer takes the last wound from the prince and kills it to death.
GK turn 3
The
GK razorback on the right makes a 12” thrust up the table. Purifier squads in the back of the table begin to shift right to cover an objective. Crowe moves towards an oblit squad. In the shooting phase the
GK wreck the
CSM rhino and six to eight psycannons ping harmlessly off land raiders. Other
GK shooting puts a wound on an oblit and drops a marine. Crowe assaults the oblit squad and against the advice of his life-coach decides to adopt defensive stance. He is hit twice by fists and makes both saves (1 reroll—whew!).
below: Crowe is coming!
A
GK razorback moves up the right flank:
Oblits fire on
GKs--No cover save for you my pretty purifiers
Turn 4
CSM turn 4
The
CSM need a decisive turn. The squad on the
CSM right moves to assault the reduced purifier squad. The land raiders shuffle a bit to get cover saves from psycannon shooting. The land raiders wreck one rhino and immobilize the razorback on the
CSM left flank. One oblit squad gets shots on purifiers in the open but the plasma scatters horribly. Another oblit squad wreckes an immobilized razorback in the
GK backfield. In the assault phase crowe puts one wound on an oblit and manages to survive the fist attacks. Four
CSM charge a purifier squad that consists of 2 pyscannons and a hammer. When the dust settles one traitor marine remains locked in combat with a hammer-bearing
GK.
GK turn 4
The purifier in the
CSM backfield debus from their immobilized razorback and move to engage the land raider on the
CSM right. It has a
CSM marine squad in it and is sitting on an objective. On the
GK right a purifier squad moves up to engage the oblits on that flank. A double 2 difficult terrain test, however, means they will not be going anywhere. Shooting results in the dreads dropping one oblit while the other
GKs manage to get line of sight to a
CSM squad and kill all five with a torrent of shooting. A razorback manages to kill one oblit and other psycannons bounce off land raiders. In the assault phase the hammer purifier kills that last marine (the
CSM now has one troop unit left). The purifiers on the
CSM left charge the land raider. They manage to destroy a lascannon sponson. Crowe dies a horrible death at the hands of the oblits and perils himself further to death when he attempts to take one with him.
CSM prepare to charge purifiers:
Purifiers on the
CSM left assault a land raider:
Turn 5
CSM turn 5
Not much left to move for the
CSM. The oblits on the right move to engage the
GK squad. However, they can only see the solo
GK hammer. They shoot him and he dies. The remaining large oblit squad kills four of the five purifiers that had assault the land raider. The
CSM squad debuses to hold an objective and the land raider drives off 12” to contest the objective in the center. The raider on the
CSM right moves to contest an objective as well.
GK turn 5
The dreads shift to get better firing lines. The purifiers on the
GK left move to engage an oblit squad. Shooting sees one oblit die on
GK left, while six to eight pyscannons ping off land raiders. Other shooting sees another oblit dies. In the assault phase the
GKs kill the two oblits on the left, while a solo halberd misses with all three force weapon attacks on a solo oblit. The oblit then fists the impertinent knight.
*the game continues*
A purifier tries to hide behind a wrecked rhino:
Turn 6
CSM turn 6
The
CSM hold one objective and are struggling to contest objectives. The land raiders do the best they can. After four turns the tarpit of the meltacide/psyfleman dread ends—the dread is victorious! He moves off to get some more action.
GK turn 6
Massed fire kills the last marine squad. Between six to eight pyscannons firing heavy bounce harmlessly off land raiders. The
GKs on the left manage to stun a land raider with a hammer.
*the game continues*
A land raider drives over a wrecked rhino to contest an objective:
More land raider shenanigans:
Turn 7
Two land raiders and a single oblit remain. Disappointing shooting results in a stunned dread and razorback. The
GKs bounce dozens more pyscannon shots off land raiders.
The game ends with a victory for the
GK on primary and secondary objectives.
A post-game pint:
Interesting facts from the game: about 60 pyscannon shots were fired at Land Raiders; about 40 hits resulting in not one single penetrating or glancing hit.