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![[Post New]](/s/i/i.gif) 2011/06/11 20:59:15
Subject: Imperial Guard 1250
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Death-Dealing Devastator
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Company Command Squad-105
Meltagun x4 and Carapace Armour
Chimera-65
Heavy Bolter x2 and Heavy Stubber
Veteran Squad-170
Plasma Gun x3, Autocannon, Carapace Armour and Sergeant with Power Fist
Chimera-55
Multi-Laser and Heavy Bolter
Veteran Squad-150
Heavy Flamer, Flamer x2, Autocannon, Carapace Armour and Sergeant with Power Sword
Chimera-55
Heavy Flamer x2
Veteran Squad-125
Grenade Launcher x3, Carapace Armour and Autocannon
Chimera-55
Heavy Bolter x2
Armoured Sentinel-60
Autocannon
Leman Russ Battle Tank-200
Heavy Stubber, Plasma Cannon Sponsons and Heavy Bolter
Leman Russ Demolisher-210
Multi-Melta Sponsons and Lascannon
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![[Post New]](/s/i/i.gif) 2011/06/12 02:53:06
Subject: Re:Imperial Guard 1250
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Fixture of Dakka
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way to many toys in a list that could be leaner and,imho, better.
"Company Command Squad-105
Meltagun x4 and Carapace Armour
Chimera-65
Heavy Bolter x2 and Heavy Stubber "
drop the Carapace +20
"Veteran Squad-170
Plasma Gun x3, Autocannon, Carapace Armour and Sergeant with Power Fist
Chimera-55
Multi-Laser and Heavy Bolter "
drop the AC, Carapace and fist. +45
"Veteran Squad-150
Heavy Flamer, Flamer x2, Autocannon, Carapace Armour and Sergeant with Power Sword
Chimera-55
Heavy Flamer x2"
Why waste the BS 4 on flamers? they're free on the Chimeras. you need Melta or plasma
drop the AC, carapace and fist. +45 switching to 3 meltas would be the same price.
"Veteran Squad-125
Grenade Launcher x3, Carapace Armour and Autocannon
Chimera-55
Heavy Bolter x2 "
again, bs 4 wasted on a subpar weapon. i'd say plasma on this squad. dropping
the AC and Carapace means the squad goes from being 180 with Cimera to 170. +10
"Armoured Sentinel-60
Autocannon "
save the points and go scout with AC. +20
"Leman Russ Battle Tank-200
Heavy Stubber, Plasma Cannon Sponsons and Heavy Bolter
Leman Russ Demolisher-210
Multi-Melta Sponsons and Lascannon "
i personally wouldn't waste the points on the stubber on the Russ and am meh about Melta sponsons.
looking at the points you could save that's almost another vet sqd. with Chimera. drop both
heavy stubbers and you could have another melta vet sqd.
just my 2 cents.
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2011/06/12 10:18:40
Subject: Imperial Guard 1250
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Member of a Lodge? I Can't Say
WI
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That is really good advice... I would even ditch the sponsons on the Russes, specially on the Demolisher as you can only fire the turret and one weapon if you move... and you want to move to get in range for that cannon.
I will question a single Sentinal, armored or otherwise. Either get more than one or don't use it at all. Same even goes with your tanks... go both Demolishers or both LRBTs. One just becomes a magnet for fire where you might not even get a shot off with it. With two, it will be hard to take out both in one turn, and may give your vets a chance to get in close to do their damage.
Good rule of thumb for Chimeras... keep the multi-laser as it is Str 7 with 3 shots. If your only moving 6", the ML is an excellent transport (AV 12 or less) popper. For assault, get the hull flamer. If it is sitting back static, keep the heavy bolter and fire both weapons to provide long range support against infantry.
Other thing you need to consider is that 2/3s of the games are objective games. Meaning your going to have to have a scoring unit guard your home objective. I am not sure if you want to waste a chimera unit for this, though it is possible. Camo cloaks, a lascannon, and 3 plasma guns can add up and be nearly as expensive as a Chimera unit, but will actually be alot more durable... the one bad thing about Chimeras is that when they blow up your troops will either not survive or just run away, or the chances are really good this will happen. That is why, specially with Plasma gunners, I can really understand using Grenadiers to keep your Vets around. Grenadiers is expensive though. Play it with and play it without and determind if you need it or not.
Good luck and I hope this helps!
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/06/12 11:55:25
Subject: Re:Imperial Guard 1250
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Regular Dakkanaut
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Good rule of thumb for Chimeras... keep the multi-laser as it is Str 7 with 3 shots. If your only moving 6", the ML is an excellent transport (AV 12 or less) popper. For assault, get the hull flamer. If it is sitting back static, keep the heavy bolter and fire both weapons to provide long range support against infantry.
I thought Multi-lasers are at S6?
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![[Post New]](/s/i/i.gif) 2011/06/12 12:05:02
Subject: Imperial Guard 1250
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Major
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They are S6.
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