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Made in gb
Regular Dakkanaut



england

hi. if a fanatic or Mangler squig causes enough kills on impact when do you take the panic test. the reason i ask is i assume you resolve the hits in the movement phase then it says to place fanatic or Mangler squig the other side of the unit in a direct line, now if the unit fails panic does it flee forward as the fan/Manglersquig is now behind it or does it flee back thru the fan/Manglersquig as the impact came from the front. although taking further hits for fleeing threw the fan/Manglersquig.

plus am i right about hits being sorted in the movement phase or do you wait till combat phase.


as for panic from fanatics do you treat everyone from the same unit as a different unit. ie three fanatics from the same unit hit a unit of twenty men, first one gets three kills ( not enough for panic) second one does five kills (panic test as five out of unit of seventeen) third one does three kills (panic again as three out of twelve but as taken test don't need to take another)

if example is correct and you treat each one seperate then if you do fail a panic test and flee from the first or second does that stop the third one being released. as you will be more than eight inches from unit of release.

thanks to anyone that can help me make sense of these blighters.

This message was edited 1 time. Last update was at 2011/06/13 16:16:36


 
   
Made in us
Guard Heavy Weapon Crewman




Someone can correct me if I am wrong, but panic tests are taken at the end of the current phase.

Example:

During the movement phase three fanatics are released. All three hit their mark and crash right into a unit of 20 infantry. You would resolve all three fanatics first, then (assuming you did enough damage) after all other movement is done that player would have to make his panic test.

I am not sure the exact wording in the BRB, but I think it says something like "if a unit takes 25% casualties during the course of one phase".. or something along those lines.

As for the squig, those are impact hits. During you movement phase you run into a unit, you hit them as though you charged. That damage is resolved at the beginning of CC, prior to any blows being stuck.

Again, if I am wrong, someone pipe up.


One last note on the fanatics. All three are released at the same time. It's not done one at a time.


 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Which squig do you mean? Do you mean a Mangler Squig? That is the same thing as a fanatic-resolves in the movement phase. Also, you run from the source of the attack-the goblins hit you from the front, so you run backwards-meaning it is possible to run over the goblins again and suffer more casualties. If your movement stops on top of the goblin (or Squig) you will suffer the larger amount of casualties and remove the model as if it was normally stopped upon. Hope this helps

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in gb
Regular Dakkanaut



england

yes meant mangler squig sorry for not making original post clear will edit. thanks timetowaste85. when would you take the panic test??

 
   
Made in us
Guard Heavy Weapon Crewman




khsofsos wrote:yes meant mangler squig sorry for not making original post clear will edit. thanks timetowaste85. when would you take the panic test??


Regardless of mangler or not, what I had said about panic still holds true. Whatever phase the damage comes in is when you take the the panic test, unless a specific rule says othewise. If the mangler does damage like fanatics, then it happens at the end if the movement phase.


 
   
Made in us
Scribe of Dhunia






elvennoob wrote: panic tests are taken at the end of the current phase.


Evlen is correct ( i believe)
   
Made in us
Killer Klaivex




Oceanside, CA

Take a look at Page 62 and 63.
In 8th edition, all panic tests are taken IMMEDIATELY.

Unless something that causes panic says the end of the phase, you now test immediately.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Cold-Blooded Saurus Warrior




Yep, immediately. End of phase was a 7th thing.

I suggest you don't believe anything posted by thedarkavenger unless confirmed by other regular posters here at Dakka. He has shown he is incapable of basic English comprehension.
 
   
Made in gb
Regular Dakkanaut



england

so as we've ascertained panic is immediately if three fanatics get launched do you do each one at a time taking test as and when you need too. is it also correct that you flee back thru the fanatic or mangler

 
   
Made in gb
Decrepit Dakkanaut




You flee away from whatever caused the panic.
3 fanatics being released is a sequence of 3 events, each one of which can cause panic (potentially)
   
Made in gb
Regular Dakkanaut



england

Thanks nosfratu. So as soon as a fanatic causes enough casualties to force a panic you take test. Now if I fail that test which direction do I flee as the mangler or fanatic is placed behind the unit as soon as it touches, so would I run towards where the mangler/fanatic came from or run back over the mangler/fanatic suffering more hits.

 
   
Made in us
Crazed Savage Orc



Saginaw, MI

On the direction of the flee, I would say from the direction that the fanatic/mangler came from. Just like a templete Warmachine, if it hit the back of the unit and did enough damage to cause a panic flee you would be running from the warmachine not from where the templete hit. Now for a fanatic and mangler it would be a double edge sword. If you fleed from the direction the fanatic/mangler hit you, you would run back over the fanatic/mangler (running into it and killing it) and doing 2D6/3D6 hits respecfully. If you ran from the final point where fanatic/mangler finished, you will probably be running into the a another fanatic (during 2d6 for running into it and killing it) but also in the case of fanatics be right in front of the unit that released them, and those Night goblins would probably distroy the unit since it was fleeing on a charge.

I personally would flee from the direction the fanatic/mangler came from and take my chances with the addtional hits.

   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Yes, you take the panic test immediately and, if you flee, you flee in the opposite direction the fanatic came from. This often means the fleeing units runs through the fanatic that made them panic in the first place. Ironic and devastating!

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Aren't fanatics and Mangler Squigs fun? No wonder I run 4 Manglers in my list And yes, I have models for them all

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Scribe of Dhunia






My mistake, yes, panic tests are taken immediately. A thing to remember though is that you'll only need to take 1 panic test per phase. If you pass a panic test from the first fanatic, then you don't need to test again that phase.
   
 
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