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Made in us
Revving Ravenwing Biker




New York City

Tired of all the green, so I thought I'll have their chapter master order up some new armor and vehicles to better suit the many different enviroments they fight in. Part of the upgrades the mechanicus sent them were different camouflaged outfits that came along with their new power armour and different camouflaged vehicle platings that can resist multiple types of weather, liquid, foreign weapon, and differing gravities.

Only one problem, I'm only an average painter, and I only know as much as what the How to Paint Games Workshop Miniatures books tell me. I have no clue how to paint good camo on a model. Ones I'm looking for are

Deep Forest camo
Foliage camo
Urban camo
Desert camo
Winter camo
Dusty Red Planet camo
Volcano camo


Any tips? I'm thinking I'll need dark-medium colors for the first three and medium-light colors for the middle two and i have no clue about the last two. I'm guessing this type of painting would need alot of each technique, including shading, layering, blending, and drybrushing. Not too sure how highlighting would work on multicoloured power armor. So any idea's guys? What type of colors should I use? What techniques would you say work best? What are your experiences with similar projects?

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Highlighting on camo for minis is usually done by highlighting the underlying (usually lighter) colour as normal, then applying the dark colour and carefully highlighting inside that.

As for the actual camo techniques, there's far too many to list.

 
   
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Same way as yellow Ultramarines

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Revving Ravenwing Biker




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winterdyne wrote:Highlighting on camo for minis is usually done by highlighting the underlying (usually lighter) colour as normal, then applying the dark colour and carefully highlighting inside that.

As for the actual camo techniques, there's far too many to list.


Aw cmon, I'm sure you can think of one or two. Any tip would be helpful.

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I will always be grateful because I remember I've had less. 
   
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Non-scout Space Marines don't use camo patterns.

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To be fair they did at one time use camo patterns. Then all the camo marines turned evil......sooooo yeah no more camo after that.
   
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I personally don't mind all of the green but i do break it up with some gold and other metallic painted bits and things. its adding these details that attracts the eye more than the green. If you are thinking of doing camouflaged colors you need to decide what base color you want like green, blue or whatever then add in various shades of those colors and black. Here are some examples below.
http://wholesalearmynavy.com/prodimages/giant/militarycamobdushirts.jpg

http://dragonartz.files.wordpress.com/2009/04/_vector-camouflage-seamless-background-cs-by-dragonart.png

Mr.Church13 wrote:To be fair they did at one time use camo patterns. Then all the camo marines turned evil......sooooo yeah no more camo after that.


What chapter are you referring to?

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Badab War separatists had camo:
Astral Claws
Mantis Warriors
Executioners

 
   
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Mr.Church13 wrote:To be fair they did at one time use camo patterns. Then all the camo marines turned evil......sooooo yeah no more camo after that.


Is this accurate? I'd like to know more about this, if you have more info. Specifically on the camo, not on the evil part. Don't the Mantis Warriors still sorta wear camo?

This message was edited 1 time. Last update was at 2011/06/16 06:22:30


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Check out the old Astral Claws camo, or just google search any of the of the renegade chapters.

Mantis Warriors, as well as all the other Badab war separatists, used to wear camo. IA Badab War books retconned this out of existence though...

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Revving Ravenwing Biker




New York City

Sigh....can someone please give me any tips or teach me a bit about painting camouflage without straying into arguing about what chapters use camouflage?

This message was edited 1 time. Last update was at 2011/06/17 03:56:10


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I will always be grateful because I remember I've had less. 
   
Made in us
Stalwart Dark Angels Space Marine






Here is a tutorial that I found on painting camouflaged stuff.

http://www.dakkadakka.com/dakkaforum/posts/list/242021.page#742850

also some GW resources
http://www.games-workshop.com/gws/content/article.jsp?catId=cat180002&categoryId=400032§ion=&pIndex=0&aId=2400008&start=1&multiPageMode=true

This message was edited 1 time. Last update was at 2011/06/17 04:06:02


"And they shall know no fear"

Dark Angels- 6465pt.

Imperial Guard-3537pt.

 
   
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Revving Ravenwing Biker




New York City

Garvil_Loken wrote:I personally don't mind all of the green but i do break it up with some gold and other metallic painted bits and things. its adding these details that attracts the eye more than the green. If you are thinking of doing camouflaged colors you need to decide what base color you want like green, blue or whatever then add in various shades of those colors and black. Here are some examples below.
http://wholesalearmynavy.com/prodimages/giant/militarycamobdushirts.jpg

http://dragonartz.files.wordpress.com/2009/04/_vector-camouflage-seamless-background-cs-by-dragonart.png

Mr.Church13 wrote:To be fair they did at one time use camo patterns. Then all the camo marines turned evil......sooooo yeah no more camo after that.


What chapter are you referring to?


Not meaning to say the various examples arent helpful, but that was sort of what i had pictured. Maybe adding in a little detail depending of what type of planetary vegetation or environment my Dark Angels (Ranger Corps) chapter is fighting in


Automatically Appended Next Post:


thanks Garvil

This message was edited 1 time. Last update was at 2011/06/17 04:16:49


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I will always be grateful because I remember I've had less. 
   
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LumenPraebeo wrote:I have no clue how to paint good camo on a model. Ones I'm looking for are

Deep Forest camo
Foliage camo
Urban camo
Desert camo
Winter camo
Dusty Red Planet camo
Volcano camo


Any tips? I'm thinking I'll need dark-medium colors for the first three and medium-light colors for the middle two and i have no clue about the last two.

You might want to look at the US Army's MERDC camouflage system, also known as the 'four-color camouflage system'. In this sytem, each type of vehicle had a standard camouflage pattern, divided among the four colors 45%/45%/5%/5%, with the colors being dependent on where the vehicle was operating:




(I hope this works out; getting the table to format right was a pain)

the 'Sand' color was intended to be whichever of the standard camouflage colors was the best match to the color of the dirt in the vehicle's operating area. The point of having the standardized patterns was to allow a vehicle to be shifted from one operating area to another without having to repaint more than one of the four colors (which didn't always work out, but that was the concept).

Obviously, you're not going to want to take this and apply it directly, but you can take any camouflage pattern and pick colors for it that match the dominant colors in the terrain that it will be operating in to create a pattern suitable for a particular campaign, and the way the US Army did it should give you some idea of how to go about it.

This message was edited 5 times. Last update was at 2011/10/10 23:10:52


 
   
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Whatever you do, keep in mind what the models should be used as.

Models used for display and pictures can have really elaborate and effective "real" camo. It shows up on the pictures and is really enjoyable to watch and appreciate.

On the other hand, models used on the table in conjunction with a lot of other identically painted models need to have more of a "Hollywood" camo.
They need to have the illusion of camo without the effect of camo. A few groups of models with realistic camo just looks like blobs of colour when viewed from the typical tabletop distance.

The point of painted vehicle camo is to break up the outline of the vehicle thus making it harder to identify, and even making it hard to recognize as being a vehicle in the first place.
While this is very useful in real life it is, in my experience, not so good on models used for gaming.

Another example is face paint. This is most often demonstrated in Hollywood movies.

The point of facial camo is the same as for the vehicles. The breaking of outlines and making the face unrecognisable as being a face. This is mostly done by inverting the way light and shadows fall on faces.
This means painting black on the light areas (such as nose, cheek bones, eyebrows, chin and ears) and green on dark areas (such as eyes, under the nose, cheek hollows). This can be further broken up by the use of brown.

Here is where Hollywood steps in. If Hollywood used real face paint, we would have a hard time recognizing the individual actors. So they created the illusion of camo without the effect of camo.

This is Hollywood at its "finest".





This is more realistic.



The colours on the second "realistic" picture might be slightly odd (and CG), but the application is pretty good. And of course, hail to the ultimate badass.


So, how do we actually achieve this?

Well, its mostly about allowing contrasting colours to play along and how less is more.

Contrasting colours, such as differently coloured shoulderpads (an iconic Space Marine feature), prominent chest eagles (what Space Marine would hide the symbol of the Imperium?) and distinctly coloured weapons (good for WYSIWYG) is one way.

Keeping in mind that less is more, is another.

See how the realistic camo is pretty busy and "jumbled up"?




GWs suggestions, while oddly coloured, has are more usable intensity that is seen as camo while not actually being it.



Notice how the Guardsmen have contrasting armour, belts weapons and details? That is part of what makes them recognizable as Guardsmen, even while wearing camo.
The colour choices might not be to your liking, but that isn't my point. The "amount" of camo is though.

Practically I find it easiest to use a triad of colours. Use the mid-tone as a base colour, add markings with the darkest colour and then add small dots or stripes with the lightest colour (making sure to touch or slightly overlap the darkest tone).
One piece of advise is to make sure the colours are somewhat faded. This can be achieved by a thin wash over the camo'ed area after it is painted, or by lightly drybrushing the base colour over the darkest tone before adding the light-tone detailing.


Wow, that turned into a rather longer post than I expected. Hope it helps.

This message was edited 3 times. Last update was at 2013/12/06 11:39:27


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Also remember that camouflague is designed to break up outlines. There is no point painting splats fo colour in the middle of big armour plates (unless you're after a cow effect).

Have the disruptive pattern connect to edges and cover corners and anything else that might be viewed as un-natural.

I used this approach with both my Tau and Guard as below for pretty good results. Another good thing to do is just google for camouflage until you find something you like.






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