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![[Post New]](/s/i/i.gif) 2011/06/15 19:13:20
Subject: BA - 750 - Doubles Tournament
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Raging-on-the-Inside Blood Angel Sergeant
Isle of Man, United Kingdom
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At the end of August I'm going to be taking part in a 40k doubles tourney with the following rules:
No more than 0-1 for hq/elite/fast/heavy, troops upto six with 1 float per player which can increase any slot bar troops by an extra selection. This float
has to be in a different category for each teammate.
My list, that I'm working out, is as follows:
Librarian - Shield/ Lance
Sanguinary Priest
Assault Squad - Meltagun - Meltabombs - Assault Cannon Razorback
Assault Squad - Meltagun - Meltabombs - Assault Cannon Razorback
Devestator Squad - 4 Missile Launchers
Devestator Squad - 4 Missile Launchers
750 points exactly
My partner is going to be using speed freak orks so lots of truckks and other vehicles. So to help with this I'm bringing a mechanised force myself to try to negate most small arms fire. The librarian also has shield to offer cover to all of the vehicles, orks and blood angels alike, as the rules state army abilities extend across the whole army. Priest is there for some feel no pain, furious charge, ork fun. Devs are there to sit on a backfield objective pumping out long range fire all day while the rest of the army moves up it's also nice that their discounted for blood angels which is handy with such a low point count.
Comments and Criticism are very appreciated as I need to iron out this list before the event.
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This message was edited 4 times. Last update was at 2011/06/16 19:21:06
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![[Post New]](/s/i/i.gif) 2011/06/16 08:45:13
Subject: BA - 750 - Doubles Tournament
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Raging-on-the-Inside Blood Angel Sergeant
Isle of Man, United Kingdom
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Any comments?
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![[Post New]](/s/i/i.gif) 2011/06/16 11:03:24
Subject: Re:BA - 750 - Doubles Tournament
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Raging-on-the-Inside Blood Angel Sergeant
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Looks pretty solid.
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This message was edited 2 times. Last update was at 2011/06/16 11:04:07
d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured. |
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![[Post New]](/s/i/i.gif) 2011/06/16 16:23:53
Subject: BA - 750 - Doubles Tournament
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Raging-on-the-Inside Blood Angel Sergeant
Isle of Man, United Kingdom
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Cheers mate but I was hoping for some more constructive comments
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![[Post New]](/s/i/i.gif) 2011/06/16 17:11:13
Subject: BA - 750 - Doubles Tournament
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Beast Lord
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Personally I would switch the AC's out for las/plas for the same amount of points and have a bit more range.
Other than that, that's what I would field in 750.
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around 2500 points
600 points |
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![[Post New]](/s/i/i.gif) 2011/06/16 17:16:39
Subject: BA - 750 - Doubles Tournament
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Hellacious Havoc
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Actually I would recommend not using razorbacks and going for a more footsloggy list. you can still give your ally cover, move as fast as him, and field more models, as well as get some actual use out of those meltaguns. Granted, it's at 750 points so i don't know how much you can do that for.
The biggest problem I feel you're going to run into is the space marine player who runs a land raider for a third of his points. You don't really have an answer for this aside from those two meltaguns. I hope your ork player has some goodness for that
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Ave Dominus Nox.
Night Lords, Host of the Tumultuous Storm.
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![[Post New]](/s/i/i.gif) 2011/06/16 17:34:30
Subject: BA - 750 - Doubles Tournament
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Raging-on-the-Inside Blood Angel Sergeant
Isle of Man, United Kingdom
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@Mordechai: Assault Cannons are better than the lascannons at popping tanks and the devs have the range thing covered. The only way I saw it was that Las/plas have more weapons thus can take more damage but that's just luck whether it comes into play.
@ZephyRey: My reason for taking razorbacks is so that most of the force is mechanised this negating small arms fire. If I start taking jump assault troops I'm removing that advantage and letting the enemy use all their guns.
The biggest problem I feel I'm going to run into is the space marine player who abuses the fact theirs no requirement for both players to take an HQ and takes 2 landraiders and a scout squad. Then again it shouldn't be a problem for the 8 Missile Launchers and 2 Assault Cannons to glance a Landraider enough so that it can't do anything until a nice truckk full of boys(ablative wounds)+nob with a powerklaw move up and trash it.
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This message was edited 2 times. Last update was at 2011/06/16 17:37:17
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![[Post New]](/s/i/i.gif) 2011/06/16 18:23:14
Subject: Re:BA - 750 - Doubles Tournament
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Homicidal Veteran Blood Angel Assault Marine
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I think using TL-AC is the better choice here. You'll want to be moving up with your ally, plus it is a better weapon against AV13-14.
I really wonder if the Devastator Squads are the right choice here. I personally would prefer to overwhelm the enemy with vehicles. You could have two Auto/Las Predators instead if you cut the Meltabombs from the Assault Squads.
It's actually a bit of a shame that your ally is playing Orks, since Orks have FC already. My guess is that the best synergy for BA would be foot IG. Adding Priests to infantry blobs would make them almost twice as hard to kill, plus help them win in CC faster via FC.
Can your ally take a Big Mek with Kustom Force Field? That would give your vehicles a 4+ save, better than Shield. That way, you could cut Shield for Blood Lance, which would help against AV14.
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This message was edited 1 time. Last update was at 2011/06/16 18:24:25
Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
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![[Post New]](/s/i/i.gif) 2011/06/16 18:37:10
Subject: BA - 750 - Doubles Tournament
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Raging-on-the-Inside Blood Angel Sergeant
Isle of Man, United Kingdom
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Devs are there to camp on an objective in the backfield, playing area denial, while dishing out lots of range fire. They're also better at dealing with hordes than Auto/Las Preds so are more versatile in this case where the mobility doesn't come into play. I'm not saying Auto/Las Preds are bad, far from it, I'm a big fan in fact but for what I'm wanting them to do the Devs win out.
Army selections are set so that can't be helped and my ally is set on taking a warboss so the Big Mek is ruled out thus why I'm taking shield on the librarian in the first place.
Blood Lance is one thing I've been mulling over and was contemplating swapping unleash rage for it. If all goes to plan the razorbacks and trucks should be getting to the enemy at the same time so the orks will be doing the majority of the assaulting with my guys getting out shooting stuff a bit or meltagunning any vehicles left over and then assaulting whatever's left next turn after the orks have had their fun. In this case unleash rage might not be necessary and it could be an idea to take shield and lance instead.
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This message was edited 1 time. Last update was at 2011/06/16 18:38:54
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![[Post New]](/s/i/i.gif) 2011/06/16 18:52:12
Subject: Re:BA - 750 - Doubles Tournament
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Homicidal Veteran Blood Angel Assault Marine
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Well, just for the sake of argument, remember that a vehicle can contest an objective just as well as Devastators can. Neither one can claim, since neither is a Troops choice.
As for Blood Lance vs. Unleash Rage, I'd prefer Blood Lance. Against WS4, Unleash Rage is going to get you an extra 3.75 regular hits and about .9 Force Weapon hits in a round in which you charge. Against MEQ, and with FC, that's about an extra 1.5 unsaved wound in total. Whereas Blood Lance has a 50% chance of doing something to AV13-14 if it hits. I think Blood Lance is better because it sounds like there's a decent chance that you'll be facing dual Land Raiders. Dual Land Raider Redeemers especially could ruin your day, so I'd take some extra counter-measures.
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Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
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![[Post New]](/s/i/i.gif) 2011/06/16 19:20:30
Subject: BA - 750 - Doubles Tournament
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Raging-on-the-Inside Blood Angel Sergeant
Isle of Man, United Kingdom
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Well when contesting objectives Devs will far outlast the AC/LC pred. One lucky lascannon shot from the other side of the board and the preds gone with devs that's not going to happen. Also as I mentioned before the Devs will fair much better against hordes as well.
Blood Lance though does sound like a winner so I shall update the army list to take that into effect.
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This message was edited 1 time. Last update was at 2011/06/16 19:22:55
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![[Post New]](/s/i/i.gif) 2011/06/16 20:07:19
Subject: BA - 750 - Doubles Tournament
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Hellacious Havoc
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conversely, for the sake of argument, two stray bolter shots can get your devs off the board. Just sayin.
You don't really need the devs for hordes though, you have orks for that.
also, with Lasplas razorbacks, one WD and you lose both weapons if I recall correctly.
I am always a fan of devs though, not necesarily trying to get you to change them, i'm just playin devils advocate.
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Ave Dominus Nox.
Night Lords, Host of the Tumultuous Storm.
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![[Post New]](/s/i/i.gif) 2011/06/16 20:15:24
Subject: BA - 750 - Doubles Tournament
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Raging-on-the-Inside Blood Angel Sergeant
Isle of Man, United Kingdom
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ZephyrRey wrote:conversely, for the sake of argument, two stray bolter shots can get your devs off the board. Just sayin.
Bolters = 24" range
Missile Launcher = 48" range
If the area denial works at all they'd never get into range to be able to, hypothetically, two shot me off the board.
Further more here's a quote from the Blood Angels FAQ:
Q: If a Razorback armed with a lascannon and twin-linked
plasma gun suffers a weapon destroyed result, does it
destroy both weapons or just one? (p35)
A: Only one weapon – either the lascannon or the twinlinked
plasma gun.
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![[Post New]](/s/i/i.gif) 2011/06/16 20:24:25
Subject: BA - 750 - Doubles Tournament
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Hellacious Havoc
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As i said, if i remember correctly. The problem you have with your devs is that it doesnt have to be a bolter, it could be two lastcannon shots. I did this to squads in bunkers (3+ cover save) and one lucky round of shooting from my own dev squad killed two, and made them flee off the board. But then I also have those lucky first turn pred-splodes. either way has it's risks, I just prefer having high AV to take the punishment. Especially as in the BA codex we have fast movement, and generally you can get a first turn shot AND shield (if you use it) on that pred.
But take this with a grain of salt. my 2000 point list uses both a predator AND a dev squad. I just see the predator end up doing more and lasting longer
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Ave Dominus Nox.
Night Lords, Host of the Tumultuous Storm.
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![[Post New]](/s/i/i.gif) 2011/06/16 20:37:00
Subject: BA - 750 - Doubles Tournament
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Raging-on-the-Inside Blood Angel Sergeant
Isle of Man, United Kingdom
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At this point this isn't really adding anything constructive and could just turn into a lengthy debate about devs vs preds that just goes round in circles which isn't what I want this thread to be about.
In the example you gave if you decide to fire two of your lascannons at one of my squads of devestators then that's exactly what I want as it means those antitank shots aren't firing at all the vehicles with assault troops hurtling towards your lines.
So let's just leave it there unless there are any other suggestions for other areas of the list.
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This message was edited 1 time. Last update was at 2011/06/16 20:37:50
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![[Post New]](/s/i/i.gif) 2011/06/16 20:43:25
Subject: BA - 750 - Doubles Tournament
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Hellacious Havoc
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Really I like it as is, although I might suggest dropping the meltabombs to give one of the dev squads (or one in each) plasma cannons. Better area denial (im more afraid of PC than I am of ML) and better against hordes.
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Ave Dominus Nox.
Night Lords, Host of the Tumultuous Storm.
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![[Post New]](/s/i/i.gif) 2011/06/16 21:00:15
Subject: BA - 750 - Doubles Tournament
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Raging-on-the-Inside Blood Angel Sergeant
Isle of Man, United Kingdom
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I've thought about all the other weapons on the dev squads and the problems with a plasma cannon are less range and the chance of killing your own men. The missile launcher can also get the all important glance on AV14 which plasma cannons cannot. But then there's the ability to use the signum to fire the plasma cannon at BS5.
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This message was edited 2 times. Last update was at 2011/06/19 17:12:25
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