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![[Post New]](/s/i/i.gif) 2011/06/16 03:09:10
Subject: CSM "Assault" Rhino
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Shrieking Guardian Jetbiker
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So the other day i was thinking about the possibility of a rhino contributing to damage output and came up with:
Rhino - 70
Havoc Launcher
Daemonic possesion
With a S5 twin-linked Blast, a twin-linked bolter and ignoring shaken and stunned, i think it could contribute to thinning out squads
Or
Rhino - 60
Extra Twin-linked bolter
Daemonic Possesion
It's got less kick but can move 12" and fire both bolters as they're defensive weapons
The idea is they're transporting 7 nurgle with double plasma guns, which will be firing out of the top hatch
My main issue is AV11 which i think will be its biggest let down, i'm not looking for massive damage output, just more than the 2 measly shots they get
What's dakkas opinion?
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![[Post New]](/s/i/i.gif) 2011/06/16 03:13:55
Subject: CSM "Assault" Rhino
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Hurr! Ogryn Bone 'Ead!
CT
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I'd drop the possession and add the havoc depending upon how tight points are. Possession on an AV 11 vehicle seems a bit overpriced for how fragile the ride is. The havoc launcher seems like a decent buy depending upon how fast the squad inside needs to go each turn. As a note I don't play CSM but these are my thoughts based on my gaming experiences. Cheers, ~Volkan
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This message was edited 1 time. Last update was at 2011/06/16 03:14:21
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![[Post New]](/s/i/i.gif) 2011/06/16 03:16:11
Subject: CSM "Assault" Rhino
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[DCM]
Tilter at Windmills
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The second bolter is nice, or a combi-melta or plasma, which gives you the ability for one nasty shot per game AND the pair of bolters (albeit one of them not T-L). The second gun also makes it a little more durable.
I think Havocs are generally only good on a Rhino for a squad sitting in its own deployment zone.
Possession is definitely overpriced for a Rhino.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/06/16 03:27:07
Subject: Re:CSM "Assault" Rhino
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Shrieking Guardian Jetbiker
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Ah combi weapons! Excellent
Should i run extra armour on them in stead of possession or just leave them without any extra wargear?
So that would be:
Rhino - 45
Combi-Melta(ten points i think)
OR
Rhino -60
Combi-Melta
Extra Armour
I'm sticking with melta as it can then threaten most units, bolters for inf, plasma troops inside for heavy inf and melta for vehicles
My original idea was to have the havoc and the extra bolter, but closer codex expection revealed i could only have one
Troops inside will be:
7xPlauge marines - 191
-Plasma gun
-Plasma gun
I've roughly 120 points to work with for 2 rhinos
Also has anyone had any experience with a dirge caster?
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![[Post New]](/s/i/i.gif) 2011/06/16 03:54:50
Subject: CSM "Assault" Rhino
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[DCM]
Tilter at Windmills
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I generally just run the combi; for the price of extra armor you can get a whole CSM. For the price of three Extra Armor you can get another Rhino w/combi-melta.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/06/16 04:00:48
Subject: Re:CSM "Assault" Rhino
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Dakka Veteran
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Also note that only Fast vehicles may fire when moving 12".
Non-fast vehicles cannot fire at all when moving that fast, even defensive weapons.
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![[Post New]](/s/i/i.gif) 2011/06/16 04:14:07
Subject: Re:CSM "Assault" Rhino
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Shrieking Guardian Jetbiker
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I thought it went:
Tank
0" - Everything
6" - One main, All defensive
12" -All defensive
Fast Tank
0" - Everything
6"- Everything
12" - One Main, All defensive
18" - All defensive
Looking over this, 12" - Fire Nothing, does sound more correct however, thankyou for clarifying
Just means i'll speed up the field with no shooting from the rhino until i get into melta range
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![[Post New]](/s/i/i.gif) 2011/06/16 04:49:46
Subject: CSM "Assault" Rhino
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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It should probably also be pointed out that if the vehicle moves 6"+ the passengers can't fire unless they disembark. This doesn't change if the vehicle is fast either, 6" is the limit for passengers firing from inside the vehicle.
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![[Post New]](/s/i/i.gif) 2011/06/16 05:03:25
Subject: Re:CSM "Assault" Rhino
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Shrieking Guardian Jetbiker
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I remember that one, hence why it'll be gunning it down the board till its 12" away from anything
Until it gets there i should be able to support them rather well also
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![[Post New]](/s/i/i.gif) 2011/06/16 07:27:19
Subject: CSM "Assault" Rhino
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Ladies Love the Vibro-Cannon Operator
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Well, I'd opt for combi-weapon only.
Extra armor is overpriced and not moving is not a big issue when you cannot shoot anyway.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2011/06/16 09:19:49
Subject: CSM "Assault" Rhino
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Norn Queen
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Going to have to disagree on the EA point.
Sure if you're down to the last point in the army it could be dropped but the ability to keep moving when penetrated is vital imo. Seen lots of situations where a Rhino has been stunned and would be a sitting duck next turn due to it. With EA you get to move into cover/forward/range away from danger.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/06/16 09:27:54
Subject: CSM "Assault" Rhino
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Ladies Love the Vibro-Cannon Operator
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Ratius wrote:Going to have to disagree on the EA point.
Sure if you're down to the last point in the army it could be dropped but the ability to keep moving when penetrated is vital imo. Seen lots of situations where a Rhino has been stunned and would be a sitting duck next turn due to it. With EA you get to move into cover/forward/range away from danger.
True.
However, the pt costs are too high when you want to give it to all your Rhinos.
I'd give it to a Rhino carrying an assault based squad like Berzerkers and NM with doom siren, or Chosen outflanking or infiltrating.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2011/06/16 11:52:44
Subject: CSM "Assault" Rhino
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Charing Cold One Knight
Lafayette, IN
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Ratius wrote:Going to have to disagree on the EA point.
Sure if you're down to the last point in the army it could be dropped but the ability to keep moving when penetrated is vital imo. Seen lots of situations where a Rhino has been stunned and would be a sitting duck next turn due to it. With EA you get to move into cover/forward/range away from danger.
Paying 15 points to downgrade an event that happens 1/6 times is kinda bad IMHO. The point of a rhino army is to take more than just 1-2, so even if they stun (or worse) you vehicle, you have other ones that are still going strong. In a typcial 4+ rhino army you are looking at 60 or more pts being wasted on a upgrade that just doesn't do much. Might not sound like much, but you should have better places to spend those points. Now if it was a LR (yes, even chaos' crappy ones) the EA can be justified if its primary role is as transport.
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![[Post New]](/s/i/i.gif) 2011/06/16 13:00:23
Subject: CSM "Assault" Rhino
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Norn Queen
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The OP is running a single Rhino though transporting his 7 guys. He is also looking to use it as a mobile fire base by my reading. Hence having it completely stunned each turn is going to get it destroyed rather quickly. At least with the EA if it cant shoot that turn he can still manouver it about.
Can passengers still fire on a crew shaken result? (no BRB on me).
In this case the 15 are worth it imo.
I agree though if you are running 4+ the points become a handicap rather then a bonus.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/06/16 17:03:30
Subject: CSM "Assault" Rhino
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Savage Khorne Berserker Biker
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Interesting loadouts, but unless it's a high-points game or you're spamming rhinos, spending on wargear for rhinos is not that efficient. They tend to be blown up too quickly for you to get use out of them.
Though a deathwind launcher on a rhino camping an objective with plague marines is not a bad idea...
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In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. |
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![[Post New]](/s/i/i.gif) 2011/06/16 21:03:58
Subject: CSM "Assault" Rhino
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Charing Cold One Knight
Lafayette, IN
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Ratius wrote:The OP is running a single Rhino though transporting his 7 guys. He is also looking to use it as a mobile fire base by my reading. Hence having it completely stunned each turn is going to get it destroyed rather quickly. At least with the EA if it cant shoot that turn he can still manouver it about.
Can passengers still fire on a crew shaken result? (no BRB on me).
In this case the 15 are worth it imo.
I agree though if you are running 4+ the points become a handicap rather then a bonus.
From how I was reading it, he didn't quantify how many units of 7 nurgle guys with plasma he was running. If he is only running one rhino total, his list has much deeper problems with figuring out how to optimally run his rhino.
Single units, especially easy to kill ones, just don't cut it against savvy opponents who would actually be worried about such unit. Being able to move isn't all that helpful when you can be singled out as easily as a rhino can be.
As for shaken, the tank nor the passengers may fire, though passengers may disembark and fire normally. All EA does is make it so you can still move on 1/6 of the possible results. For this particular unit, the rhino is pretty disposable after getting its cargo to midfield, and in fact prevent the embarked unit from firing on 2 results on the chart (though they can get out, plasma is RF, so range issue). Nurgle marines are pretty decent out in the open (or better yet, in area terrain), so just run them out to midfield, then everybody gets out to control midfield for turn 2. I do like giving the rhino a weapon though, as it gives chaos something it lacks (due to points and bad units), firepower on more platforms. It is also one of the few things that chaos can use, and loyalists can't.
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![[Post New]](/s/i/i.gif) 2011/06/17 00:56:11
Subject: Re:CSM "Assault" Rhino
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Shrieking Guardian Jetbiker
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I'll post the list to make it easier:
Demon prince
Wings
Lash
7 Plauge Marines
2x Plasma
W/h Rhino
Combi Melta
7 Plauge Marines
2x Plasma
W/h Rhino
Combi Melta
8 Havocs
4x Missile Launcher
And i've got around 100 points unused, probably using them for a home objective camping squad
Will 2 be enough on 1k? i Can always drop the amount of wounds on the havocs. I'm taking them to add speed and extra resilience to the plauge marines, but i want them to be able to do something useful when they get close up besides block until the fist arrives and give away KP
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![[Post New]](/s/i/i.gif) 2011/06/17 04:14:45
Subject: Re:CSM "Assault" Rhino
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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MikZor wrote:I'll post the list to make it easier:
Demon prince
Wings
Lash
7 Plauge Marines
2x Plasma
W/h Rhino
Combi Melta
7 Plauge Marines
2x Plasma
W/h Rhino
Combi Melta
8 Havocs
4x Missile Launcher
And i've got around 100 points unused, probably using them for a home objective camping squad
Will 2 be enough on 1k? i Can always drop the amount of wounds on the havocs. I'm taking them to add speed and extra resilience to the plauge marines, but i want them to be able to do something useful when they get close up besides block until the fist arrives and give away KP
you might want to give one of your squads meltaguns instead of plasma, or flamers depending on your local meta. I'll also add that if you have 100p left to spend, a single oblit is less than that and brings a powerful weapon vs any opponent...
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![[Post New]](/s/i/i.gif) 2011/06/17 04:27:45
Subject: Re:CSM "Assault" Rhino
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Shrieking Guardian Jetbiker
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My meta is marines and their fan boys everywhere lol. So plasma is more suited i think, also if the melta squad gets their ride destoyed they'll take a beating before they get close enough, got missiles for light vechicles too.
Oblit it shall be! That gives me better all round fire-power.
Thank you sir!
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![[Post New]](/s/i/i.gif) 2011/06/17 05:06:37
Subject: CSM "Assault" Rhino
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Longtime Dakkanaut
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I was always partial to autocannon havocs myself instead of missiles. Autocannons on marines are distinctly chaos after all. Its true you lose your ap3 marine punching but the double shots on the auto punishes armor better... plus autos are better versus marines when they are in good cover.
Combi-preds are not bad either, with an autocannon and 2 las cannons.
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![[Post New]](/s/i/i.gif) 2011/06/17 05:43:08
Subject: Re:CSM "Assault" Rhino
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Shrieking Guardian Jetbiker
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Mine are modelled with autocannons for that exact reasoning atm, but since they're multi function and cost the same points i figure i'd try them out in this list before making some
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![[Post New]](/s/i/i.gif) 2011/06/17 07:00:25
Subject: CSM "Assault" Rhino
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Power-Hungry Cultist of Tzeentch
Lost in the depths of the Warp.
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I'm a fan of the Havoc launchers, but it has always been hard for me to get the points squeezed in. What use I've had with DP and Havocs is pretty solid. Works on hordish well and S5 isn't bad to chuck at MEQs.
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![[Post New]](/s/i/i.gif) 2011/06/17 15:35:22
Subject: Re:CSM "Assault" Rhino
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Charing Cold One Knight
Lafayette, IN
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1K is the pionts level? Uh, I wouldn't go with plagues at that total, they are a bit to expensive, I would go with regular CSM and possibly chosen. Then again i wouldn't go with a lash prince unless i had enough points to do two, and had template weapons to make it more threatening than a gimmick.
Compare the fire power in the nurgle list with this:
Chaos sorcerer, warptime
7 CSM, plasma gun, rhino with havoc launcher
7 CSM, plasma gun, rhino with havoc launcher
5 chosen, 2 melta gun, 1 flamer, rhino with havoc launcher
5 chosen, 2 melta gun, 1 flamer, rhino with havoc launcher
5 havocs, with 4 ML or auto cannons, rhino with havoc laucher
total is 1k
Compare 4 PG, 4 ML, 2 combi meltas, 2 TL rhino bolters + whatever 100 pts can buy (not much) vs 2 PG, 4 MG, 2 flamers, 4 ML or AC, 5 TL rhino bolters and 5 havoc lauchers. Also in this list the lash source has more templates to work with, and can hide in a rhino bunker. Plague marines are just too expensive IMHO to take at anything below 1500 (and even then they hurt to take more than min sized squads).
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