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Made in gb
Hurr! Ogryn Bone 'Ead!





Sunderland, UK

hi folks,
this is a pretty small question and i assume is a pretty obvious 1 to people but i never fielded termies before and though best to seek a bit advice before i take my trusty testors poly cement to them.
the situation is that i have decided to put my blood angels on hold for a bit and make a small imperial fists army (need a break from red and fists are cool XD)
so i done got my hands on lysander and a box of assault termi's for my starter block to build around and plan on running them together.
the dilema is wether to load the termis out as TH/SS or Claws, or perhaps a mix, 2 claws 3 TH-SS?
look forward to hearing how you guys run your assault terms and what you find works well.

thx

tao

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Well generally speaking I see people run 2 Hammernators and 3 Claws.

In case people want to hit you with AP2 weapons the hammers take it, claws are good for attacks.

I suppose it is preference. I know that 4 TH/SS termies and a claw are hard to take down. The claw is there for some I 4 attacks before they lay a lot on you.

If it where I? I would run 5 man hammernator squads. Any time I see lightning claw/regular termies, I try and hit them with as much AP2 as possible, 5+ invuls only get you so far. that 3+ is nasty and something to consider, plus any MC's and vehicles that get hit also have bonuses.

Vehicles, makes them stunned or shaken, forget which, I think shaken.

MC's, makes them go at I 1 next turn. plus the STR 8 is nothing to gawk at.

EDIT:

Oh ya, take shrike in with you for some good old fashion fun.

Depending on the mission you give them all Fleet, and you can infiltrate an entire unit of termies into an opponents face with shrike

This message was edited 1 time. Last update was at 2011/06/17 17:55:12


 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Sunderland, UK

Thanks Abyssel,
this pretty much confirms what i was thinking i really like the idea of a solid 3+ squad to act as lysander guard, just wasnt sure if i would be gimping there combat for it.

shrike will probs be joining at a date not yet confirmed and the infiltrate does indeed sound fun XD


Automatically Appended Next Post:
already got 1 built up and primed for my first yellow hammer before i checked back to the topic for responses heheh

This message was edited 1 time. Last update was at 2011/06/17 18:45:25


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There are a couple schools of thought on this.

1. All TH/SS termies no matter what.

2. A good mix 2:3 or 3:2 hammers to claws.


I have done both to good success. I personally prefer all TH/SS as it doesn't cost extra like it does in the new book and the entire unit becomes very resilient. The goal of the terminators is to find the biggest, baddest, and nastiest enemy unit and go get them. MC's, vehicle squadrons, multiwound T4 units like nobz, warriors, and paladins all fall to a TH/SS terminator assault. They even make pretty short work of thunderwolves.

Hope this helps.

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
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Depends on a lot of things. The problem with Hammernators is that they're all I1. You run into issues with wound allocation shenanegans that dilutes those bruiser attacks. For example, do enough wounds to a TWC deathstar, and your previous S8 attacks are pounding Wolves. Big deal. Eldar Retinues are the same way.

The best way I've found to run them is 4 TH/SS, 1 Claw, and 1 IC. Usually either Vulkan or a Librarian. The ICs probably have 4 A each on the charge, and are probably hitting on 3's. The LC guy is hitting on 4's and wounding on 4's with a reroll. Depending on what you're fighting it usually works out to 4 wounds or so between the two of them, maybe 5. Hopefully it's enough to force wounds on some of the Ablative Jerks before combat begins, so you can get to smashing face with your Thunder Hammers on the things that really matter.

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Sunderland, UK

Definatley food for thought,
thanks guys

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Pure THSS. There's is absolutely no reason to pack Lightning claws as the rest of the SM army is designed to kill what Lightnings claws are designed to kill.

You would probably start regretting getting claws when only 3 of your hammernators hit as the purpose of Assault Termis are to put a stop against deathstar units.

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