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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

So anyone thought about running an all foot Grey Knight list? Something along the lines of 70+ models all on foot with 20ish Psycannons. So what do you guys think? Could it work? Discuss!

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Willing Inquisitorial Excruciator






MD. Baltimore Area

I think that the issue you will have will be range.


You would mostly have 6" moves with 24" shooting.

Some of the better ranged options are Vehicles (Psy-rifle dreads, Psy-Bolter Razorbacks)


I think that you would need at least a couple groups of interseptors to be able to reach out a hurt people/tanks.


the other option would be to have some henchmen as they can get some longer ranges weapons (jokaero and psykers come to mind)

the only thing is that Henchmen are a little fragile to have on foot.


In other words, it might work, but it might be an uphill battle against list with fast long range guns.

This message was edited 1 time. Last update was at 2011/06/18 02:26:03


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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Example of lists it would have a problem with? People talk about 24"-30" being short ranged but I've rarely had issues personally so I'm interested in the type of armies that could cause a problem.

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Plaguelord Titan Princeps of Nurgle




Alabama

Hulk:

My GK army list is all foot. First of all, I need to post the disclaimer that I haven't played with it yet (WIP), but I have played foot armies in the past with great success, so I don't see why I wouldn't be able to work with Grey Knights.

My list doesn't have the body count that you're suggesting, or the Psycannons, but it has enough punch, I feel. One of my lists uses Mordrak + Ghost Knights + a Brotherhood Champion, which may seem unconventional, and is taking up a lot of points in a list where you may be more interested in bodies. The other list is a Crowe Purifier list.

For the first list, the core of my army is Terminators, Purifiers and Interceptors. Purifiers because they can carry 4 Psycannons and are Fearless. Equipping them with Halberds ensures that I will strike first if I get assaulted in most cases and, even if the Purifiers move, they're shooting 8 shots. If I choose to stand still, it would be 16. Enough to take out AV 14. On the issue of range - that's what I use Grand Strategy for. If I don't need to make them troops (which I do in my other list by replacing the Champion with Castellan Crowe), then I give them scout. That's a free 6" move and then a 6" move Turn 1. If I deployed 12" up, then scouted 6", I should, mathematically, be in range of the Psycannon for Heavy shots. But I can also move if I need to.

Thirdly, terminators do the same thing. If I have enough Grand Strategy to go around, I scout the Terminators too, bringing them closer to half-field if I can, where they can use their 4-shot psycannons and still move.

Lastly, my Interceptors. I am playing with using Halberds and Daemonhammers for a Turn 1 shunt, then assaulting into my enemy's vehicles. At first I had them equipped with Psycannons, but it only added 4 shots when I was on the move, which they always would be.

I feel that my Crowe List (which is similar, but Terminators are Paladins and all troops are Purifiers) may be a bit more competitive, while Mordrak and his unit are just for fun. 4 Ghost Knights, + Mordrak + Brotherhood Champion with Rad, Blind and Psychotroke Grenades. The Champ also had a master-crafted Psycannon for two shots at rear armor turn 1. My Crowe list is a Grand Master with Grenades and a Psycannon attached to 5 Paladins with Apothecary, and 2 Psycannons (among other things). So, while the gist of the list is the same, I feel that my Crowe list is a bit tougher.

I think they'll both be fun to play and I've been tweaking the lists for a few weeks now. Dunno if this helps at all, but it's a bit of insight from someone who is like-minded.

Edit: Armies that I see giving me trouble are DE (because of their speed and their possible volume of shots), however, if you add more bodies and psycannons, the raiders may not be an issue. Also, Eldar because of board-wide runes. My thoughts are mixed with Tyranids. But other than that, I feel fairy confident against most armies with this build. Course, it may need more work (as many army lists do), but that is yet to be seen.

This message was edited 3 times. Last update was at 2011/06/18 03:39:02


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Grisly Ghost Ark Driver





NC

You can do all foot GKs. I believe the place to start is with Interceptors.

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Willing Inquisitorial Excruciator






MD. Baltimore Area

I think shooty DE would be the list.
36" on the Splinter Cannons
36" on the Dark Lances
both can commonly move 12" and shoot as well

Mech Eldar can have a lot of 36"+ shooting as well, I think


The other issue would be going against a Guard opponent who did a refused flank deployment putting some of your stuff out of range for a tun or two maybe.



I guess the HQ would be a librarian, for shrouding.

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Mutated Chosen Chaos Marine





Ohio

I've often weighed the pros and cons of transports vs foot armies. I know you get that little safety bubble and if you're in a Razorback you get some extra firepower, but i have rarely seen any marine army move flat out with them. I think with a foot army your best bet would be interceptors and abusing deep striking with servo skulls. Perhaps a Librarian with 3 servo skulls and an Inquisitor with 3 servo skulls. Place 3 near your deployment zone and the other 3 around theirs. In this style of list you may actually be able to find the points to run dread knights with teleporterd. For base troops, either regular termies or strike squads as both deep strike. For body count and point cost I'd go with the strike squads sad to say.

This message was edited 2 times. Last update was at 2011/06/18 03:24:46


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Decrepit Dakkanaut






Eternal Plague

I'd try and Go for a Crowe based list dishing out Purifiers.

Crowe for 150,

Troop Slot filled to the gills with Purifiers/Psycannons.

Everything else Dreads.


   
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How about Coteaz, 6 lots of 12 storm-bolter henchmen on foot, 3 psyflemen, 3 5-man purifier squads each with 2 psycannons/3 halberds/hammer? Lol only joking. Come to think of it you could fit in some meltaguns into that too. Lol.

   
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Longtime Dakkanaut






Dallas Texas

Is it possible to make a bad grey knights list?

I dont think it is, and as long as the list has psycannons its overpowered rofl.

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Sagitarius with a Big F'in Gun




Brisbane

Guard might be a pretty hard counter to this, but then again guard is a hard counter to just about anything.
   
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Thinking of Joining a Davinite Loge





Somewhere in the dark...

I think that it's very possible. If you took 2 GM, that would give you a +/- 2 to your reserves option and allow you to take 6 servo skulls. Interceptors, Strike Squads and Dread Knights can deep strike so you'll be able to bring lots of units down quickly and where you want them.

Mordrak could be brought as one of your HQs instead for a turn 1 deep strike which would mean you've got someone with psychic communion on the field and able to use it from turn 2.

I think that you could break this question down into two Non-Mech armies - deep strike based and start on the table based.

But I think that taking two GMs for 2 Grand Strategy, six servo skulls and 2 Psychic Communions would be a very fast and accurate hard hitting army. Take a couple of DKs, scout them and then jump them into your opponents lines for a lot of disruption whilst the rest of your forces deep strike in from turn two.

As I'm writing this, a lot of non mech options are springing to mind. Deep strike seems like the best option to me but I still prefer the idea of a Purifier spam list with Psyrifle Dreads. A deep striking force would be really suited to terminators with psycannons I think and could be a fun way to put a terminator based army together with GMs as HQ choices, and an option that I may look into as well.



 
   
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Longtime Dakkanaut





New Zealand

Non-Mech usually suffers from lack of speed, but for GKs, Deeptstriking and Shunting would compensate in many cases. And it certainly helps increase the GK body count - you'll only be outnumbered 10 to 1 instead of the usual 20 to 1
   
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Longtime Dakkanaut




Once you got yourself situated in midfield, 24" range is all you would need. I'd probably just pick a troop choice and spam it.

Can you kill 70 marines or 40 terminators before they get into 24" and shoot / chop you to death? I sure hope so...
   
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Hamburg

I played in an RTT (1500 pts) vs. a semi-foot list that did very well:
Xenos Inquisitor w/ rad, psychostroke grenades,
10 Termies
5 Termies
2x Strikes w/ Razorbacks
3x Psyflemam Dread
Units were upgraded with maxed-out psycannons and S+1 ammunition.

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