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Made in us
Krazy Grot Kutta Driva





Los Angeles

Okay so here is my death company list that I am making!

HQ: Astorath the Grim

Troops: Death Company x8- power weapon x2
-Lemartes, Guardian of the Lost

Troops: Death Company x9- power weapon x2
Troops: Death Company x9- power weapon x2

Troops: Death Company Dreadnought
Troops: Death Company Dreadnought
Troops: Death Company Dreadnought

Heavy Support: Stormraven Gunship- EA- TL MM
Heavy Support: Stormraven Gunship- EA- TL MM
Heavy Support: Stormraven Gunship- EA- TL MM

Equals out to 2,000 exactly

Now I know this list can't hold objective but who cares when you're killing stuff!! Plus these competitive lists really don't look fun to play =( The only thing is whether or not to deep strike the ravens full of DC if you go 2nd...

This message was edited 1 time. Last update was at 2011/06/21 07:21:26


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your basement

A good start but needs trim

Replace lemartes with regular chaps to save points unless you want fluff

Drop ea on the ravens it's redundant and saves points

With the points saved you can possibly work a pf in each squad to take on bigger things

I would recommend blood talons on the dreads so they can drop on a unit and if not pummbel them obliterate them before the dc unit drop down to say hi

Reconstruction WIP

 
   
Made in us
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Philly

Last I checked, Death Company was 0-1. And since Death Company dreadnoughts are 1 for every 1 Death Company...uhm...Not a FOC compliant list?


Automatically Appended Next Post:
Correction: 1 Death Company Dreanought for every 5 DC models. However, the army is still not legal.

This message was edited 1 time. Last update was at 2011/06/21 08:13:42


"It's bigger then all of us. Winston's in the air duct with a badger." 
   
Made in lu
Hurr! Ogryn Bone 'Ead!





Geneva

I'm confused as to why this list should not be legal. Astorath removes the 0-1 limitation on Death Company Squads and there are enough DC Soldiers for the Dreadnoughts...

OT: Being a personal fan of Lemartes I'd keep him, but either drop two soldiers on his squad, or one soldier and the extra armour for some power fists. Without power fists MCs and vehicles will be a royal pain.

"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
AreTwo wrote: this list is dangerously cheesy, so much so that you might have been playing Chester Cheeto in disguise.

 
   
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Philly

Oops, forgot the Astorath special abilitiy...my bad. Army legal, but still is not competative.

Again, my bad.

"It's bigger then all of us. Winston's in the air duct with a badger." 
   
Made in us
Beast Lord






Cortez667 wrote:Oops, forgot the Astorath special abilitiy...my bad. Army legal, but still is not competative.

Again, my bad.


Eh, I think competitiveness has taken the place of just playing the game. I remember when you actually played games just to have fun instead of wondering if there was going to be someone who had a better army build than you... man those were the days. I think it would be a blast to play this army and am thinking of doing so myself. Plus, take time to read the entire post before you post Cortez, he said that the competitive lists didn't look fun so he wasn't shooting for an uber competition list here.

As far as the list goes, I agree with Looks Infected.

Remember you can't assault from the Stormravens if you deep strike. So I would say have them on the table at the start. Also remember that if there's no opponent left on the board... even in a capture and hold/seize ground scenario you win

This message was edited 1 time. Last update was at 2011/06/21 11:37:00


around 2500 points
600 points 
   
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Stealthy Space Wolves Scout



Rynn's World

Looks Infected wrote:A good start but needs trim

Replace lemartes with regular chaps to save points unless you want fluff

Drop ea on the ravens it's redundant and saves points

With the points saved you can possibly work a pf in each squad to take on bigger things

I would recommend blood talons on the dreads so they can drop on a unit and if not pummbel them obliterate them before the dc unit drop down to say hi


This.

Mordechai wrote: I think competitiveness has taken the place of just playing the game.I remember when you actually played games just to have fun instead of wondering if there was going to be someone who had a better army build than you...man those were the days.

Remember you can't assault from the Stormravens if you deep strike.So i would have them on the table from the start.


And this.

This message was edited 1 time. Last update was at 2011/06/21 12:22:39


: 3000+
: 2000+
: 2000+
 
   
Made in us
Krazy Grot Kutta Driva





Los Angeles

Hehe thanks everyone! Yeah I forgot to add that on the dreads =P so they will have blood talons. Also how is the EA redundant if I may ask? I was thinking about power fists and that is true I need them for the big stuff. Also if I dropped Lemartes for a reg chaplain then I could take some stuff. Lol brb goin to army builder!


Automatically Appended Next Post:
Okay with everyones input I have made this list

HQ: Astorath the Grim

Elite: Chaplain- Melta Bombs

Troops: Death Company x9 - x2 power fist
Troops: Death Company x9 - x2 power fist
Troops: Death Company x9 - x2 power fist
Troops: Death Company Dreadnought-Blood Talons- Heavy Flamer
Troops: Death Company Dreadnought-Blood Talons- Heavy Flamer
Troops: Death Company Dreadnought-Blood Talons- Heavy Flamer

Heavy Support: Stormraven Gunship- TL MM
Heavy Support: Stormraven Gunship- TL MM
Heavy Support: Stormraven Gunship- TL MM
= 2,000 points =D

I like this list better, but still shakey about not taking extra armor on the stormravens.

This message was edited 1 time. Last update was at 2011/06/21 17:59:21


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Sharjah

You could always drop the Heavy Flamers, the Chaplain's Meltabombs, and downgrade one Power Fist to a Lightning Claw to take Extra Armor on the Stormravens. Whichever squad Astorath's going with doesn't need the second Power Fist as much, since he has S6. I don't think you need the Heavy Flamers very much, since everything in the list will slaughter light infantry.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
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Montgomery, AL

Personally I would run one Power Fist, and one Power Weapon in each squad. You lose half the benefits of FC.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Storm Trooper with Maglight




Philly

Mordechai wrote:
Cortez667 wrote:Oops, forgot the Astorath special abilitiy...my bad. Army legal, but still is not competative.

Again, my bad.


Eh, I think competitiveness has taken the place of just playing the game. I remember when you actually played games just to have fun instead of wondering if there was going to be someone who had a better army build than you... man those were the days. I think it would be a blast to play this army and am thinking of doing so myself. Plus, take time to read the entire post before you post Cortez, he said that the competitive lists didn't look fun so he wasn't shooting for an uber competition list here.

As far as the list goes, I agree with Looks Infected.

Remember you can't assault from the Stormravens if you deep strike. So I would say have them on the table at the start. Also remember that if there's no opponent left on the board... even in a capture and hold/seize ground scenario you win


Just expressing my opinon. I have a guy at my FLGS running a similiar army (no Astorath) in tourneys and it's been...less than effective.




Automatically Appended Next Post:
Also, competative dosen't always mean Tournament play. I realize thats how its taken in these forums, but an army this expensive, that won't stand a chance in even freindly play...thats not fun for anyone. Unless you a complete slow, and I doubt anyone here is one of those.

This message was edited 2 times. Last update was at 2011/06/21 21:18:45


"It's bigger then all of us. Winston's in the air duct with a badger." 
   
Made in us
Krazy Grot Kutta Driva





Los Angeles


"Also, competative dosen't always mean Tournament play. I realize thats how its taken in these forums, but an army this expensive, that won't stand a chance in even freindly play...thats not fun for anyone. Unless you a complete slow, and I doubt anyone here is one of those"



Just so you know, playig a themed army does not deem you slowed. My MANz list is weak but makes a great game as everything dies in hand to hand with MANz. Also, how could one take an army similar to this without Astoroth the Grim? As DC are 0-1...

This message was edited 1 time. Last update was at 2011/06/21 23:13:27


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blasto0341 wrote:
"Also, competative dosen't always mean Tournament play. I realize thats how its taken in these forums, but an army this expensive, that won't stand a chance in even freindly play...thats not fun for anyone. Unless you a complete slow, and I doubt anyone here is one of those"



Just so you know, playig a themed army does not deem you slowed. My MANz list is weak but makes a great game as everything dies in hand to hand with MANz. Also, how could one take an army similar to this without Astoroth the Grim? As DC are 0-1...


Reclusiarch, 26 man Death Company unit and 2 DC dreads. That's 1 HQ, and 3 troops choices.

I ran this list in a 1000 pt tournament because I had to get it out of my system. I made it through an Ork Trukk build, a Tau/Kroot army and a Codex Marine army before I lost.

around 2500 points
600 points 
   
Made in us
Krazy Grot Kutta Driva





Los Angeles

Nice! What did you end up losing to?

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Painlord Titan Princeps of Slaanesh






Dallas, TX

Honestly I've considered something like this too. I DO play a lot of tournaments and I've always had the thought in my head "every competitive list prescribes to certain molds where they have scoring units, deadly units, anti-tank units, and anti-infantry units..... what if I take something and just table the unsuspecting tool of a tournament WAAC guy?"

all terminators, all death company, all sanguinary guard, Loganwing of all close combat, etc. etc.

It depends though. In Memphis I attended a GT where if you tabled the opponent, you got an automatic massacre with full battle points. A local 'Ard Boyz did that too. But then I've been in tournaments where even if you table them, they'll look at the primary objectives. "Got more objectives? Hmmm... nope. Doesn't look like it. No win."

But still, win or lose, just to go up against the top guy at the moment and wipe his army off the board with something he didn't expect would be awesome.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Krazy Grot Kutta Driva





Los Angeles

Where's the like button =D ^

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Dallas, TX

While it loses shock value, why not drop a death company and a stormraven for two assault squads, or two tactical squads in rhinos?

Astorath 220
10x death company, powerfist, 2x power weapons 255
10x death company, powerfist, 2x power weapons, Lemartes - 405
10 tactical marines, plasma/missile, combi-plasma - 190
10 tactical marines, plasma/missile - 180
death company dread, blood talons - 125
death company dread, blood talons - 125

2x Sanguinary priests - 100

Stormraven - 200
Stormraven - 200

2,000 points on the dot. The priests go with the tactical squads, which basically head toward the nearest objective, then camp it with FNP and pop missile shots. Meanwhile, the death companies go after the enemy and tear them asunder. Once you're there, if you want, Astorath can break off and go hunting if you like. You can also drop a priest to give the two gunships extra armour, then dish out another combi-plasma or something.

I honestly don't think that would do TERRIBLY, but it gambles on the gunships. They're only armor 12, and special melta rule or no, they're about as hard to kill as a wave serpent. Recommended tactic: Turbo-boost up near the enemy [but not TOO close, don't wanna get surrounded]. If they blow you up, your death company is in their face. If you actually pass your cover saves, then you can move next turn to get where you like. Only drawback is that immobilized will wreck you, but hey ya win some ya lose some!

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Beast Lord






blasto0341 wrote:Nice! What did you end up losing to?


Leman russ tanks....

My main strategy was to use the impassible terrain as my rage deterrence. The Tau unit tried kiting me, but how I set up with the DC dreads on my flanks he ended up backing him self into a corner. He couldn't get out of my 18" threat range and I ended up gunning down 1 of his units with boltguns and they broke and ran off the table. His devilfish gave me a hard time and I never made it to them but by that time I enough more kill points than him. I only had 4 KP on the board.

This message was edited 2 times. Last update was at 2011/06/22 12:39:48


around 2500 points
600 points 
   
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Philly

blasto0341 wrote:
"Also, competative dosen't always mean Tournament play. I realize thats how its taken in these forums, but an army this expensive, that won't stand a chance in even freindly play...thats not fun for anyone. Unless you a complete slow, and I doubt anyone here is one of those"



Just so you know, playig a themed army does not deem you slowed. My MANz list is weak but makes a great game as everything dies in hand to hand with MANz. Also, how could one take an army similar to this without Astoroth the Grim? As DC are 0-1...


I agree, my Catachans are completely themed off of the Catachan Codex. The difference is that they can actually take objectives...

Without Astoroth: Big DC unit, lots and lots of dreads (not all DC dreads, but painted that way). -Personal attack removed by insaniak. Play nice-


Automatically Appended Next Post:
Spellbound wrote:Honestly I've considered something like this too. I DO play a lot of tournaments and I've always had the thought in my head "every competitive list prescribes to certain molds where they have scoring units, deadly units, anti-tank units, and anti-infantry units..... what if I take something and just table the unsuspecting tool of a tournament WAAC guy?"

all terminators, all death company, all sanguinary guard, Loganwing of all close combat, etc. etc.

It depends though. In Memphis I attended a GT where if you tabled the opponent, you got an automatic massacre with full battle points. A local 'Ard Boyz did that too. But then I've been in tournaments where even if you table them, they'll look at the primary objectives. "Got more objectives? Hmmm... nope. Doesn't look like it. No win."

But still, win or lose, just to go up against the top guy at the moment and wipe his army off the board with something he didn't expect would be awesome.


I agree, sir. This would be fun indeed.

This message was edited 2 times. Last update was at 2011/06/24 21:10:59


"It's bigger then all of us. Winston's in the air duct with a badger." 
   
Made in us
Krazy Grot Kutta Driva





Los Angeles

Hey Cortez you need to calm your posts.

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Sure Space Wolves Land Raider Pilot




You also have to remember that if you start the whole army in reserve it could really bite you in the @$$. The SR are not concidered dedicated transports, they are heavy selections. Therefor you have to start the unit(s) going into them on the table and then in the movement phase, have them move into it. So when you making reserve rolls, you have to roll for the units, SRs, and the dreads as individual units.

Also with Astorath, you have to beware his rule because none of the units in your list have Red Rage. He, at this point, is only benefitting other BA list.

This message was edited 1 time. Last update was at 2011/06/23 10:02:12


6k+
3k+  
   
Made in us
Beast Lord






The Red Thirst is different the black rage. The Shadow of the Primarch is in addition to everything he already does. You take Astorath for 2 reasons: 1 you want to take more than 1 unit of DC, or 2 you want a better chance of your regular troops getting The Red Thirst.

The Red Thirst is beneficial, Black Rage not so much.

This message was edited 1 time. Last update was at 2011/06/23 13:11:37


around 2500 points
600 points 
   
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Thinking of Joining a Davinite Loge







vyndetta85 wrote: You also have to remember that if you start the whole army in reserve it could really bite you in the @$$. The SR are not concidered dedicated transports, they are heavy selections. Therefor you have to start the unit(s) going into them on the table and then in the movement phase, have them move into it. So when you making reserve rolls, you have to roll for the units, SRs, and the dreads as individual units.


This is not true. You are confusing this with a similar rule about dedicated transports. I'll give you an example from the GK codex since Crowe is all the rage right now. You take Crowe and x squads of purifiers and x razorbacks/rhinos for the purifiers and a SR. You can choose to put Crowe in the SR and he can start in there even off the table in reserves. You can have a purifier squad start in the SR but Crowe cannot start in their DT. He would have to wait till movement, jump in, then go.

As for your army blast, I like it! I'm with you on themed armies. I love to see armies with flavor across the table from me!

I may have to try something similar to this except throw in some Sanguinary Guard. I'm a sucker for those models!

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in us
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pdawg517 wrote:
vyndetta85 wrote: You also have to remember that if you start the whole army in reserve it could really bite you in the @$$. The SR are not concidered dedicated transports, they are heavy selections. Therefor you have to start the unit(s) going into them on the table and then in the movement phase, have them move into it. So when you making reserve rolls, you have to roll for the units, SRs, and the dreads as individual units.


This is not true. You are confusing this with a similar rule about dedicated transports. I'll give you an example from the GK codex since Crowe is all the rage right now. You take Crowe and x squads of purifiers and x razorbacks/rhinos for the purifiers and a SR. You can choose to put Crowe in the SR and he can start in there even off the table in reserves. You can have a purifier squad start in the SR but Crowe cannot start in their DT. He would have to wait till movement, jump in, then go.

As for your army blast, I like it! I'm with you on themed armies. I love to see armies with flavor across the table from me!

I may have to try something similar to this except throw in some Sanguinary Guard. I'm a sucker for those models!


I dont know if the Gk codex is different or not but in the BA codex, they are in the heavy. If there is something that states you can put a unit in the while in reserve and roll them on at the same time, let me know because that makes me want to field them even more. I was always under the impression that they only way that you can take a unit started in a vehicle was if it was a dedicated transport. SR being a heavy selection means its not a "dedicated" transport.

6k+
3k+  
   
Made in us
Thinking of Joining a Davinite Loge







You are correct that the SR is not a DT (FA in GK and HS in BA). You may start a unit inside of a vehicle with transport capacity without it being a DT (like the SR or LR's of other codex's). The rule is that a unit may not start in another units DT. Quasi-exception being an IC can start in the DT as long as he is attached to the unit who bought the transport.

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in us
Krazy Grot Kutta Driva





Los Angeles

Yeah pdawg517 I can't wait to start this army. I have to wait for this month of school to roll past. Too much stuff going on atm. I have my Aquila Landers (count as Storm ravens) sitting here waiting to be put together =(

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I picked up 3 SR's for my GK's as I already have a BA jumpers force and a Vulkan mech army. Figured it would change the pace up. I've actually got them all painted and am going to start working on the wrecked CSM rhino to go on the base of my last Stormraven .

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
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pdawg517 wrote:You are correct that the SR is not a DT (FA in GK and HS in BA). You may start a unit inside of a vehicle with transport capacity without it being a DT (like the SR or LR's of other codex's). The rule is that a unit may not start in another units DT. Quasi-exception being an IC can start in the DT as long as he is attached to the unit who bought the transport.


So you can have a unit of 10 assault marines, Librarian, and Sang priest in a SR along with the dreadnaught starting in reserve and only have to make one roll for it? If this is true, then by god I will have a list with atleast 2 SR in there built and possibly play tested tomorrow.

6k+
3k+  
   
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That is legal.

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in us
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Oh wow... then I am going to make this list right now!

To the OP, This list will work lol. Just when you go 2nd start in reserves with all of it.

I have never used Astorath or Lemartes. BUT I used DC once and hated them ever since because they did nothing for me that game. If you get a chance to test this list let me know how it works out. I dont know if I have the balls to do 3 units with 3 SR but I posted a list with 2 terminator units in SR's so I should be able to get a few DC with some goodies for about the same amount of points GL with those Aquila Landers. I looked them up because I thought you were crazy but there do exist and look pretty cool. Should double as a SR pretty well.

6k+
3k+  
   
 
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