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![[Post New]](/s/i/i.gif) 2011/06/23 13:08:27
Subject: Devastator Sergeant best weapon options ?
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Regular Dakkanaut
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Devastator Sergeant best weapon options ? .... its just so confusing (if you are new ) as to what is legal , let alone best /good
I need some advice as i have several Devastator Sergeants im building right now
1 ) is the Storm Bolter worth the 10 points ?
2) can he have a Storm Bolter in one hand and something else in the other ?
3 ) can he have a Standard Bolter in one hand and something else in the other ?
4 ) if i fit an Auspex in one hand can i have a bolter or storm bolter in the other or does it have to be a chain sword / close combat weapon ?
why the flock GW doesn't just give you a table list of all legal loadouts ...ill have the no'7 loadout at a cost of x points = zero confusion , ink is cheap brainstrain isn't good for biz
thanx in advance
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This message was edited 3 times. Last update was at 2011/06/23 13:11:00
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![[Post New]](/s/i/i.gif) 2011/06/23 13:12:46
Subject: Devastator Sergeant best weapon options ?
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Reverent Tech-Adept
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On the box my devastators came showed the Sargent with a bolter in one hand and a chainsword in the other however when i took them to play at a friends house who is damn strict about the codex and he demanded that i take it off
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Smeugal Fan. For some reson i feel that i am in the wrong place |
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![[Post New]](/s/i/i.gif) 2011/06/23 13:13:46
Subject: Devastator Sergeant best weapon options ?
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Longtime Dakkanaut
West Midlands (UK)
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swuk wrote:
1 ) is the Storm Bolter worth the 10 points ?
No. Especially not on Devastators that by and large want to be stationary anyhow
swuk wrote:
2) can he have a Storm Bolter in one hand and something else in the other
Yes
swuk wrote:
3 ) can he have a Standard Bolter in one hand and something else in the other
Yes
swuk wrote:
4 ) if i fit an Auspex in one hand can i have a bolter or storm bolter in the other or does it have to be a chain sword / close combat weapon ?
Yes and No; assuming you mean his Signum (?) which doesn't need a hand really. Automatically Appended Next Post: smeugal fan wrote:On the box my devastators came showed the Sargent with a bolter in one hand and a chainsword in the other however when i took them to play at a friends house who is damn strict about the codex and he demanded that i take it off
Which is wrong. The Sergeant, by default, comes with a Boltgun and a Bolt pistol. He can replace either or both with a chainsword. He could even have two chainswords (but no bolt-weapons left).
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This message was edited 1 time. Last update was at 2011/06/23 13:16:02
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![[Post New]](/s/i/i.gif) 2011/06/23 13:16:02
Subject: Devastator Sergeant best weapon options ?
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Decrepit Dakkanaut
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Look at it this way... generally you get one rifle class (ranged) weapon and one non-rifle class weapon, or two non-rifle class weapons (pistol, CCW) . Two non-rifle weapons get you an extra attack in assault. I don't believe an Auspex (Signum) really counts against what your model can have as far as weapons go. What you choose is up to you in how you see your sergeant performing. If he's an ablative wound for the squad, don't waste any points on him. If you want him to do something... do you want him shooting or as anti-assault? Storm bolter is fine but has no punch & is strictly anti-infantry. Since he has to shoot at the same things the rest of the squad is shooting at, that might not make much sense. A combi-weapon gets you 1 shot a turn with punch, so if you get jumped by deep striking terminators you might get a chance to take one out before they hit you. Power sword is fine if you want to hit back a bit when assaulted, but then again you may never get assaulted & have wasted the points. So it all depends on the role of your unit (and your sergeant) and the risks involved.
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This message was edited 3 times. Last update was at 2011/06/23 13:47:12
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![[Post New]](/s/i/i.gif) 2011/06/02 13:04:18
Subject: Devastator Sergeant best weapon options ?
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Regular Dakkanaut
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On the instruction that come with the box it shows an option to hold an Auspix in one hand
( the Signum is his weird looking backpack and all Devastators Sergeants have Signum by default)
The Auspix is a separate device
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![[Post New]](/s/i/i.gif) 2011/06/23 13:29:15
Subject: Devastator Sergeant best weapon options ?
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Decrepit Dakkanaut
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Still, that's just a modeling thing swuk, doesn't have any bearing on what he can actually be equipped with. You could hang the weapon over his back on a sling if you wanted, wouldn't matter.
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![[Post New]](/s/i/i.gif) 2011/06/23 13:31:46
Subject: Re:Devastator Sergeant best weapon options ?
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Reverent Tech-Adept
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Here is a pic(attachment)
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Smeugal Fan. For some reson i feel that i am in the wrong place |
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![[Post New]](/s/i/i.gif) 0029/06/20 09:33:06
Subject: Devastator Sergeant best weapon options ?
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Regular Dakkanaut
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Q can he legally have a Boltgun in one hand and a Storm Bolter in the other ?
from the wording it looks that this is legal ( if of little use ? )
" the space marine sergeant may replace his boltgun and / or bolt pistol with:
chainsword ...............................
combi melter / flamer / plasma ....
storm bolter..............................
plasma pistol or power weapon..
power fist..................................
the space marine sergeant may also take
melta bombs ..............................
im assuming the melta bombs are an extra option over and above the hand held wepons
The way it seems to be is written is that he start with 2 default weapons , bolt pistol and bolt gun and he can throw on of them away or both of them away.
which would indicate i could take two of the different weapons in the list ... throw away bolt pistol and replace with storm bolter = bolter in one hand and storm bolter in the other ????
or possibly two identical weapons in the list , eg two chainsword , or two power fists even @ 50 points total ????
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This message was edited 5 times. Last update was at 2011/06/23 18:38:05
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![[Post New]](/s/i/i.gif) 2011/06/23 13:40:28
Subject: Re:Devastator Sergeant best weapon options ?
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Decrepit Dakkanaut
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No, that would be two ranged weapons... see my original post. I suppose you could argue that he replaced his bolt pistol with it.. but why? The storm bolter is superior in every way to the bolt gun, meaning there would never be a scenario where it's better to fire the bolt gun. Also, you shouldn't post point values as in the above... that gets into copy write infringement issues for dakka, and we don't want to go there.
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This message was edited 2 times. Last update was at 2011/06/23 13:46:55
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![[Post New]](/s/i/i.gif) 2011/06/23 13:42:08
Subject: Devastator Sergeant best weapon options ?
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Regular Dakkanaut
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Its not about good or bad , its about legality....once i know whats legal only then can i sort good from bad ( instinctively i would tend agree ref rifle class, but rules are rules as written i guess)
it does look as though he can legally hold a bolter and a storm bolter , one in each hand
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This message was edited 1 time. Last update was at 2011/06/23 13:44:22
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![[Post New]](/s/i/i.gif) 2011/06/23 13:43:02
Subject: Devastator Sergeant best weapon options ?
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Reverent Tech-Adept
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Yeah you can have 2 ranged weapons unless its a unit that has normally got 2 ranged ones.
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Smeugal Fan. For some reson i feel that i am in the wrong place |
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![[Post New]](/s/i/i.gif) 0045/06/23 13:45:45
Subject: Devastator Sergeant best weapon options ?
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Longtime Dakkanaut
West Midlands (UK)
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swuk wrote:
The way it seems to be is written is that he start with 2 default weapons , bolt pistol and bolt gun and he can throw on of them away or both of them away.
which would indicate i could take two of the different weapons in the list ... throw away bolt pistol and replace with storm bolter = bolter in one hand and storm bolter in the other ????
or possibly two identical weapons in the list , eg two chainsword , or two power fists even @ 50 points total ????
Exactly. RAW, nothing stops you from having two powerfists. Or two Stormbolters. Or a Boltgun and a Stormbolter. Whether that makes sense... well, different question.
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![[Post New]](/s/i/i.gif) 2011/06/23 14:17:59
Subject: Re:Devastator Sergeant best weapon options ?
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Journeyman Inquisitor with Visions of the Warp
York/London(for weekends) oh for the glory of the british rail industry
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Gitsplitta wrote:No, that would be two ranged weapons... see my original post. I suppose you could argue that he replaced his bolt pistol with it.. but why? The storm bolter is superior in every way to the bolt gun, meaning there would never be a scenario where it's better to fire the bolt gun.
Legally it is perfectly fine to have a bolter and storm bolter, you just can only use one per shooting phase.
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Relictors: 1500pts
its safe to say that relictors are the greatest army a man , nay human can own.
I'm cancelling you out of shame like my subscription to White Dwarf. - Mark Corrigan: Peep Show
Avatar 720 wrote:Eau de Ulthwé - The new fragrance; by Eldrad.
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![[Post New]](/s/i/i.gif) 2011/06/23 14:19:29
Subject: Devastator Sergeant best weapon options ?
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Wight Lord with the Sword of Kings
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BluntmanDC, you are completely right.
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![[Post New]](/s/i/i.gif) 2011/06/23 14:34:50
Subject: Devastator Sergeant best weapon options ?
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Regular Dakkanaut
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so technically speaking the devastator sergeant could take 2 combi melters @ 10points each for 20 points in total
A combi-weapon is treated as a one-shot version of the weapon, so for that turn's shooting, it IS a flamer/melta/plasmagun/whatever.
this would allow me to fire as a melta once with the left hand and on another turn fire once as a melta with the right hand
and having fired each combi melta just once they can not be fired in melta mode again during that game
i think this is legally correct ?
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This message was edited 4 times. Last update was at 2011/06/23 14:36:46
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![[Post New]](/s/i/i.gif) 2011/06/23 14:36:56
Subject: Devastator Sergeant best weapon options ?
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Decrepit Dakkanaut
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I think that is correct. Hmmmm.... though, I've never seen anyone do that before. I wonder if it's been FAQ'd.
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This message was edited 1 time. Last update was at 2011/06/23 14:39:52
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![[Post New]](/s/i/i.gif) 2011/06/23 16:14:57
Subject: Re:Devastator Sergeant best weapon options ?
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Hellish Haemonculus
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Yes, you can absolutely replace your bolt pistol with one combi-weapon and your bolter with the same combi-weapon or a different combi-weapon. Melta would prolly be the best bet, although splitting it between melta/flamer might also be a good idea, as an insurance policy in case anything gets too close.
Just keep in mind, the only way he gets an additional attack in close combat is if he is armed with A) a pistol and a close-combat weapon, B) two pistols, C) two close combat weapons.
Also keep in mind that you can only fire one (1) ranged weapon per shooting phase with your Devastator sergeant (no matter what he is armed with).
And, just as a personal opinion, I think Devastators aren't always worth the points you pay for them. If they've been working out for you, more power to you, but they have consistently screwed me.
As I mentioned in your other thread, the auspex is purely decorative and has no bearing whatsoever on what his weapons loadout is. As long as the model shows the weapon somewhere on it, be it in his hand, clipped to his belt, on a strap, or even a sword stuck in the ground by his foot, then the model has the weapon.
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![[Post New]](/s/i/i.gif) 2011/06/23 16:23:41
Subject: Devastator Sergeant best weapon options ?
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Renegade Inquisitor de Marche
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Gitsplitta wrote:I think that is correct. Hmmmm.... though, I've never seen anyone do that before. I wonder if it's been FAQ'd.
I don't think so...
The SW codex has a similar thing with WG...
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![[Post New]](/s/i/i.gif) 2011/06/23 17:37:10
Subject: Devastator Sergeant best weapon options ?
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Reverent Tech-Adept
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I've never thought about 2 ranged weapons. Thanks for idea
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Smeugal Fan. For some reson i feel that i am in the wrong place |
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![[Post New]](/s/i/i.gif) 2011/06/23 17:46:05
Subject: Devastator Sergeant best weapon options ?
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Smokin' Skorcha Driver
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smeugal fan wrote:On the box my devastators came showed the Sargent with a bolter in one hand and a chainsword in the other however when i took them to play at a friends house who is damn strict about the codex and he demanded that i take it off
What an arsehole.
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This message was edited 1 time. Last update was at 2011/06/23 17:46:25
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![[Post New]](/s/i/i.gif) 2011/06/23 18:09:19
Subject: Devastator Sergeant best weapon options ?
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Regular Dakkanaut
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Agreed Dev's are a bit pricey , 4 devastator Las Cannon's will give you confidence of smoking stuff , if that turns target is weak you wont have consider attacking it with other units. This could free up tact squads that might want to move & not sit and shoot that turn. That's the only plus i can realy see with Dev's ...they are not high firepower per $ , but concentrated firepower with a $ tag for the privileged. Getting the Dev sergeant is essential or its more waste...
sloppy use of Dev's is $ down the drain , I imagine the $ cost is less of an issue in games over 1500 points
[ the plastic itself is interchangeable with tactical squads so keeps real word dollars down & flexibility up when you are starting out , my main reason for purchase ]
if everyone had a 1000 bucks of 40k for xmas im sure the army lists would be a bit tighter...though in that imaginary case , by virtue of everyone having good armies ..those armies are now no longer good but average , lol
2000 point foot slogger army im working on ( 3 dev squads )
http://www.dakkadakka.com/dakkaforum/posts/list/378268.page
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This message was edited 7 times. Last update was at 2011/06/23 18:18:41
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![[Post New]](/s/i/i.gif) 2011/06/23 18:25:13
Subject: Devastator Sergeant best weapon options ?
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Stubborn Dark Angels Veteran Sergeant
Ontario
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Swuk, edit out the point costs for those options or you're going to get in trouble with the mods, it's against forum rules to give out individual point costs like you did.
And personally I always stick a powerfist and combi-plasma on a dev sergeant, if they're going to get charged, cause there are very few things your want to charge with a dev squad, the combi-plasma should kill something even if it's big, and the hidden fist gives you a chance to strike back at things that would normally be either invulnerable or damned hard to hurt in close combat with regular marines. It makes things like Daemon Princes or large Nids think twice or make it a suicide charge.
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DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/06/23 00:31:08
Subject: Devastator Sergeant best weapon options ?
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Regular Dakkanaut
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Its fair use regarding copyright ( Discussion comment and criticism )
http://en.wikipedia.org/wiki/Fair_use
No law has been Broken , in either spirit or legal technicality
Had i cut and paste the entire page fluff n all or the main bulk of the entire reference to the space marine devastator sergeant for the primary intention of disseminating information then maybe, just maybe that could be considered an infringement of copyright.
It is perfectly legal to copy small extracts ...so and so politician said such n such in newspaper whatever.
One respondent attached a picture known to be the entirely works and intellectual property of games workshop , this is too is 100% legal because it was used to highlight a particular point.
Games workshop actively encourages people to show pictures of their painted figures , a discussion whose main purpose is clarification or even criticism of the rules is a valid arena of fair use.
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This message was edited 4 times. Last update was at 2011/06/23 21:44:09
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