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Made in us
Violent Space Marine Dedicated to Khorne





Daytona Beach

HQ
Tyrant-lash whip and bone sword, heavy venom cannon, HC, regeneration, armored shell, acid blood, toxic miasma=310

Elite
Lictor(3)-195

Troops
Genestealers(12)- 168
Genestealers(12)- 168
termagant(30)-TS-180
warriors(6)-VC, DS-225

Heavy
carnifex-TL Devs, HVC, bio plas=220
Old One Eye=260
Trygon Prime-regeneration=265

Total=1994
All Constructive criticism is VERY welcome, lol.

W-T-L
15-3-7
12-1-5
2-0-0 Ogre Kingdoms
1-0-1
1-0-2 'nidz
1-0-0  
   
Made in us
Hungry Little Ripper




I would probably drop the lictors, as they never seem to be able to work...and pick up either Zoanthropes or Hive Guard. Tyranids need long range anti-tank and those are the only two units that fit the criteria. Also, I would probably drop the squad of 12 genestealers to a squad of 10 and give them Toxin Sacs (that's 170 pnts if I remember correctly). Also what do you plan on using the termagants for? Maybe use them as screen cover for the Tyrant or the Warriors but I would probably just drop them altogether and pick up more more genestealers or use it to put in more Hive Guard or Zoanthropes. And although I love Old One Eye, in a competitive list I would probably drop him, as another Trygon Prime IMO is much more useful. The walking Tyrant might be a problem also, give him some tyrant guard to protect him as it will take forever for him to get into combat walking and all those space marine las and meltaguns can do some real damage to him.


 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Where are all your points....oh. OH. Wow, ok.

First of all tyrant without guard = dead tyrant. Period. Give him a couple guard and get cover saves. Any missile launchers that come at him, wounds allocated to guard get 4+, allocations to him get 2+.

Do the warriors have venom cannons AND deathspitters? They can't fire both in the same turn.

Carnifex with 3 weapons? He can only fire 2 per turn. Plus, 'fexes tend to just...not....be that competitive.

Regenerating prime? First time I've seen that. Are you depending on that many 6's?

Competitive lists at 2k feature things like 15 missile launchers, 6 plasma guns, 6 lascannons, and long-range psychic powers. Or 16 psycannons and lots of force weapons. LOTS. Or 100 space marines with 20 meltaguns. Things like that. When the enemy outnumbers you with better troops, you're in some serious trouble.

Look around for some other competitive builds. I think yours has a lot of character and would look cool, but I'm afraid it's going to fall flat in the face of the other "competitive" lists out there. You've spent too much on upgrades you can't use and units that are not as durable as you think. Strip a lot of those upgrades off and try replacing them with numbers.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in gb
Tunneling Trygon






If you're running slow units (and you are) you need to have plenty of shooting.

I'd drop old one eye for another shooty fex or trygon (who at least has fleet). Shooty fexes work better with two devourers than devourer and HVC and target priorities cna be different for the 2 weapons.

Your HQ is over 300 points with a hige bullseye on his head and no invul. You would be better off trimming him down and getting some tyrant guard for wound allocation.

I think deathleaper is better than 3 single lictors, but overall zoanthropes and hive guard are the superior elite slots.

30 gants with TS are not going to really do much in CC - only go heavy on these if your run tervigons. Stealers could do with TS at 2,000 points.

Overall, I think the most interesting way to change the list is to give the tyrant wings and then get some mycetic spores. Get a third stealer squad. Everything can then outflank or deep stirke rather than being shot up trudging across the board.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Violent Space Marine Dedicated to Khorne





Daytona Beach

Serverus wrote:I would probably drop the lictors, as they never seem to be able to work...and pick up either Zoanthropes or Hive Guard. Tyranids need long range anti-tank and those are the only two units that fit the criteria. Also, I would probably drop the squad of 12 genestealers to a squad of 10 and give them Toxin Sacs (that's 170 pnts if I remember correctly). Also what do you plan on using the termagants for? Maybe use them as screen cover for the Tyrant or the Warriors but I would probably just drop them altogether and pick up more more genestealers or use it to put in more Hive Guard or Zoanthropes. And although I love Old One Eye, in a competitive list I would probably drop him, as another Trygon Prime IMO is much more useful. The walking Tyrant might be a problem also, give him some tyrant guard to protect him as it will take forever for him to get into combat walking and all those space marine las and meltaguns can do some real damage to him.


Yeah, Ive heard Lictors werent that great, but I've heard you can still do some stuff with them, and they're all I currently own for an Elite slot, but soon I am more than likely going to pick up some zoanthropes. I was thinking maybe even running one as a doom, I know alot of people run Dooms in competitive lists.

As for the toxin sacs; why would you give them toxin sacs? Arnt they good enough at CC? Is it becuase of the rerollable 4+ to wounds? I could see them great vs a C'tan or something of that nature, but most of the time I would only really consider runinng TS on gaunts (but then again I'm a beginer at Tyranids, lol).

For the Termagants I was thinking either a screening unit, or outflanking them with HC.

With the Tyrant, I'm thinking maybe wings, to not have to really buy guards and to not have to footslog all game lol.


Automatically Appended Next Post:
Spellbound wrote:Where are all your points....oh. OH. Wow, ok.

First of all tyrant without guard = dead tyrant. Period. Give him a couple guard and get cover saves. Any missile launchers that come at him, wounds allocated to guard get 4+, allocations to him get 2+.

Do the warriors have venom cannons AND deathspitters? They can't fire both in the same turn.

Carnifex with 3 weapons? He can only fire 2 per turn. Plus, 'fexes tend to just...not....be that competitive.

Regenerating prime? First time I've seen that. Are you depending on that many 6's?

Competitive lists at 2k feature things like 15 missile launchers, 6 plasma guns, 6 lascannons, and long-range psychic powers. Or 16 psycannons and lots of force weapons. LOTS. Or 100 space marines with 20 meltaguns. Things like that. When the enemy outnumbers you with better troops, you're in some serious trouble.

Look around for some other competitive builds. I think yours has a lot of character and would look cool, but I'm afraid it's going to fall flat in the face of the other "competitive" lists out there. You've spent too much on upgrades you can't use and units that are not as durable as you think. Strip a lot of those upgrades off and try replacing them with numbers.


Yeah, I may have put too many points in my Tyrant, I'm starting to think I dont exactly have the modles currently to run a competitive 2000pt list. I started to come to this conclusion when I started spending hundreds of points on frivolous upgrades, lol.

The warriors have both, but the thing is; one warrior has a VC. The rest have deathspitters, and all their weaponry is assualt, so they can fire them all at the same time, no standing still or choosing what they want to fire.

Yeah, the carnifex I've heard isnt very competitive in 5th with the whole doubling of the points cost lol. But I like Carnifexs and I wanted that dakka-fex to bea distraction unit. Just have him outflank with HC and come in on some side armor shots and absorb some fire, come round 2 or 3, right when hopefully I'm only inches away from charging.

as for a regenerating prime, well I needed to spend more points and ran out of modles to feild So i got stuck with having to buy some really stupid upgrades. It could have a chance of working though, maybe, because the Prime has 6w and wouldnt really bekilled in one turn, or atleast I'd hope not, lol. So that would give you a couple chances to roll 6's and its hard to wound them (unless missle spam or Las spam or melta spam or pretty much any type of tourny spam )

But all in all what I've learned from my post is I should definetly play at a smaller points level, lol.


Automatically Appended Next Post:
ruminator wrote:If you're running slow units (and you are) you need to have plenty of shooting.

I'd drop old one eye for another shooty fex or trygon (who at least has fleet). Shooty fexes work better with two devourers than devourer and HVC and target priorities cna be different for the 2 weapons.

Your HQ is over 300 points with a hige bullseye on his head and no invul. You would be better off trimming him down and getting some tyrant guard for wound allocation.

I think deathleaper is better than 3 single lictors, but overall zoanthropes and hive guard are the superior elite slots.

30 gants with TS are not going to really do much in CC - only go heavy on these if your run tervigons. Stealers could do with TS at 2,000 points.

Overall, I think the most interesting way to change the list is to give the tyrant wings and then get some mycetic spores. Get a third stealer squad. Everything can then outflank or deep stirke rather than being shot up trudging across the board.


Yeah the double Devourers seems like it'd b a bit more useful.

And the reason being I spent 300 on a HQ is becuase quite frankly I ran out of modles to make a 2000 pt list thats competitive, lol. I should have realised this as I was buying regeneration on everything and various Bio-forms and all sorts of useless other things, lol. So I might try like an 1850 list or a 1750 list later

For the lictors I was going to run them in a brood of 3, kinda stupid, but like I said I ran out of modles and was just trying to see if I could make a decent 2000pt list, but I coulod see this thing going down quite easy lol.

And I'm more than likely going to pick up some zoanthropes and a doom.

I figured buying TS on termigants would give them a little CC chances vs bigger things, and I chose to feild 30 of them so there would be survivability in them. (I mostly play KP games)

yeah lol. I was thinking of an all deep striking list, which from what I understand is a pretty decent way to run Nidz. But like I said Im more than likely going to make a 1750 or 1850 list later, that I could run with my current modles and not have it suck so horribly, lol.

This message was edited 2 times. Last update was at 2011/06/24 12:38:22


W-T-L
15-3-7
12-1-5
2-0-0 Ogre Kingdoms
1-0-1
1-0-2 'nidz
1-0-0  
   
Made in us
Huge Hierodule





land of 10k taxes

interesting list, not too Zilla heavy. I perfer Tervigon spam
HQ-Tervigon TS/AG/CAT x 2
T-Tervigon TS/AG/CAT
T-Termatants x 18
F-Gargoyles x 20 AG/TS
E-HG x 3 x 2
E-Ymgarl x 5
H-Prime AG x 3

2000pts.

Loses to DE Venom spam and Wolf JoWW spam, but other wise is a fun list to play

was censored by the ministry of truth 
   
Made in gb
Tower of Power






Cannock

As already mentioned you need a Tyrant Guard, a lash whip on it will be handy. Never been a fan of venom cannons TBH, not great against vehicles. Would rather take double devourers to stun lock things or maul infantry.

Lose the Shitors as they are rubbish. You need more anti tank so consider Hive Guard or maybe Zoanthropes.

Tervigons do add to Nidzilla lists and add free troops as well! To make those Hormagaunts hit better the Hive Tytrant should have old adversary.

Carnifex should have double devourers and Trygons should come in pairs or else will go down quickly in singles.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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