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Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

3 man henchmen are something that GK need. We struggle to find melta elsewhere so henchmen in a chimera bring something pretty solid to a list.

I have tried (not extensivly) psykers, jokaero and servitors. I found they are more fun additions than anything else. Reliability is first and foremost a priority for many armies, doubly so when you are playing a really elite army with a low model count. Psykers can get shut down too easily (and the fact that their LD isn't great), Jokaero are expensive and not definitely going to give you a result you need, and servitors need to remain stationary to be effective.

Give DCA a try with attached GM with grenades. This gives them much needed access to frag, and some nice buffs with rad and psychotroke. Some swear by adding some crusaders for added survivability but for me I prefer the damage output of the 4 S4 I6 PW attacks on the charge. Coming out of a stormraven (for mobility) is a great go to unit either as counter-assault or as a means of taking the fight to the enemy.
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

It seems to come down to preference. Survivability, damage output or tactical flexibility. Remember though that whatever you pick it has to work in concert with the rest of your force. For example I take pure DCA coming out of a Stormraven with attached GM and a MM/DCCW dread. That's pretty much the scary stuff in my list. The rest is gunline/mobile fire support. If my opponent goes for my stormraven and contents then they aren't working on my shooty units, if they go for the shooty stuff then the Stormraven gets to unload where-ever it's needed. If I made the cc stuff more survivable maybe my opponent would split fire and start hitting on my razorbacks, chimeras and ven dreads...not something I would want them to do.

I guess you could proxy some models and see which works best for you.
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

I personally think Psykers are a solid choice. Despite their deficiencies they do bring a lot of firepower to the table. While it may be unreliable your opponent will put a lot of firepower in their direction and if in a chimera transport, will hopefully absorb quite a bit before they bite the dust. Of course I have had games where they killed themselves due to perils, but having access to a S10 AP1 large blast for 135pts (including the chimera) is nothing to be sneezed at.

Now that said I don't rely on them exclusively for high AV duty, but when you spam AV 12 and the contents are all invariably lethal, adding them doesn't hurt.
 
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