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Made in gb
Dutiful Citizen Levy




2x SM Captains (normal)

3x Tactical squads (each with flamer and missile launcher)

Terminators (normal)
Dreadnaught (normal)

Assult squad (normal)
Land Speeder (Typhoon & Heavy bolter)

Predator (dakka)
Devastator squad (2x plasma cannons 2x lascannons)

Open to all comments and suggestions.
   
Made in us
Death-Dealing Devastator






If you are not running bikes, or a command squad I would drop the Captains for Librarians, And you will most likely only need 1 at 1500, so the extra 100pts can be spend elsewhere. I would also suggest dropping the Lascannons in the dev squad for ML, they are cheaper and more versitile. In fact I would suggest all 4 ML in the dev squad. Do you have Rhino's for the Tac squads? If not that would be a great place to spend the saved points.

Welcome to Space Marines!

This message was edited 1 time. Last update was at 2011/06/28 13:55:36


Knights of Atlantis  
   
Made in gb
Tower of Power






Cannock

Not sure why you're taking two Captains let alone any at all. They don't add a lot to the army and not that good really, only benefit is taking Bikers as troops and you're not doing that.

Tactical Squads need a Rhino to get that flamer into range and for armour protection against small arms fire.

Terminators should be Assault Terminators with hammers and shield as they can take more damage. Really you only want Terminators for doing missile spam and then it's pricey.

I'd drop the Dreadnought as a single Dreadnought is going to be shot at a lot. TBH everything else is as in single, you need to take stuff in pairs for redundancy and saturation.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Dutiful Citizen Levy




REVISED.

SM Captain (normal)

Tactical squad (ML, flamer, Rhino)
Tacical squad (ML, flamer)

Terminators
Dreadnaught (normal)
Ironclad Dreadnaught (normal)

Assult squad (normal)
2x Land speeders (Typhoons)

Predator (Dakka)
Devastator squad ( 2x plasma cannons, 2x Lascannons)

Please rate.
Any ideas for spare 10pts?.
   
Made in us
Death-Dealing Devastator






not too bad, drop that captain for a libby, I use my AoBR captain as a libby, if thats what you have.

It looks like a fun list, not extremely competive by dakka standards but you can have some fun with it.

That dev squad has some serious area denial potential, place it in range of an objective and their gonna be hard pressed to go for it.

I assume you have some AoBR stuff, thus the normal terms, dread, tac, and captain. regular termies are good, but assault ones are better, your regular termies are gonna get shot up hard, which might save other things from getting destroyed.


I would playtest this list. advice from others only goes so far.

2000pts

Tournament: Won:2 Tied:0 Lost:4 
   
Made in gb
Tower of Power






Cannock

AD1877 wrote:REVISED.

SM Captain (normal)

Tactical squad (ML, flamer, Rhino)
Tacical squad (ML, flamer)

Terminators
Dreadnaught (normal)
Ironclad Dreadnaught (normal)

Assult squad (normal)
2x Land speeders (Typhoons)

Predator (Dakka)
Devastator squad ( 2x plasma cannons, 2x Lascannons)

Please rate.
Any ideas for spare 10pts?.


You've still got the Captain which isn't that awesome. Get a Librarian which is cheaper after wargear and decent HQ.

I'd drop the Terminators as normal ones aren't that good. Consider Assault Terminators with hammers and shields and use gate of infinity on the Librarian and teleport about.

You should have 3 x Tactical Squads all in Rhinos.

I'd drop the Assault Marines and get another Typhoon for long range fire support.

I'd ditch the Predator and take two units of Devs with 4 missile launchers per squad, missiles are perhaps the best all round weapon and all have the same purpose.

Here's a new list:

Librarian - terminator armour, gate of infinity & avenger

5 x Assault Terminators - 5 x thunderhammers & storm shields

10 x Tactical Marines w/ Rhino - flamer & missile launcher
10 x Tactical Marines w/ Rhino - flamer & missile launcher
10 x Tactical Marines w/ Rhino - flamer & missile launcher

Land Speeder - typhoon missile launcher
Land Speeder - typhoon missile launcher
Land Speeder - typhoon missile launcher

5 x Devastators - 4 x missile launchers
5 x Devastators - 4 x missile launchers

Check points on that because I haven't. You've got a lot of missiles firing per turn, 15 in total which isn't bad. You've got a couple of Rhinos moving up to keep pressure on and support the Terminators as they gate behind or act as a distraction. If you have points spare add another Tactical Squad and then another Terminator Squad along with Librarian.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Implacable Black Templar Initiate




Oxford

Actually 17 missile shots for 1215 points (if my calculations are correct)

SSM

Shadow Templars 3000pts and growing



 
   
Made in gb
Tower of Power






Cannock

Even better then.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in fi
Ambitious Space Wolves Initiate




Lahti, Finland

If you want to keep the captain i suggest you give him a little wargear, eg a power sword.

it immediately makes the captain a lot more powerful in melee and allows him to kill things like chaos termies and necrons

you could also give the assault squad a power fist to take out enemy vehicles (or a meltagun)

3500pts
700pts
500pts
1000pts
 
   
Made in gb
Tower of Power






Cannock

Relic blade for the win.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Boosting Space Marine Biker





Don't forget Digital Weapons for that Captain if you stick with him. Great use for spare 10 points.

If you are going with a Librarian I'd use Null Zone as one power. It depends on your opponent but it can swing the game if you go up against certain armies. Vortex is fun if you have him in Term armor.

There is a place beneath those ancient ruins in the moor…

 
   
Made in gb
Dutiful Citizen Levy




Are the dreadnaughts a good idea?
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

AD1877 wrote:REVISED.

SM Captain (normal)

Tactical squad (ML, flamer, Rhino)
Tacical squad (ML, flamer)

Terminators
Dreadnaught (normal)
Ironclad Dreadnaught (normal)

Assult squad (normal)
2x Land speeders (Typhoons)

Predator (Dakka)
Devastator squad ( 2x plasma cannons, 2x Lascannons)

Please rate.
Any ideas for spare 10pts?.


The Captain isn't very good. If you must use it, give him a Relic Blade.

The Tac Squads both need Rhinos. If you're going Rhinos and not Razors, I'd go with MMs instead of MLs. If you wanna keep the MLs, I'd take Razorbacks.

Terminators aren't all that good, but if you must use them, give them a Heavy Flamer at least.

Ironclads are better if you're podding them in. If he's footslogging, make him a regular dread and give him x2 TLACs instead.

The Assault squad isn't very good in this list. I'd drop it in favor of another Land Speeder. I like MM/HF Speeders a lot more than Typhoons. They're more versatile, cause a bigger distraction and they're less points.

Dakka Preds are awesome. Dev Squads aren't all that good for vanilla marines compared to the other SM chapters. I'd drop them for another Dakka Pred or two.

With those changes at 1500, you could look at something like this instead, which would be leagues better:

Librarian (Null Zone, The Avenger) 100

Tac Squad x10 Flamer, Combi-Flamer, Beacon, ML in Razorback w/ Las/Plas [270]
Tac Squad x10 Flamer, Combi-Flamer, Beacon, ML in Razorback w/ Las/Plas [270]

Terminators x5 w/ AC [230]
Dreadnaught w/ x2 TLAC [125]
Dreadnaught w/ x2 TLAC [125]

Land Speeder w/ MM & HF [70]
Land Speeder w/ MM & HF [70]
Land Speeder w/ MM & HF [70]

Predator w/ HBs [85]
Predator w/ HBs [85]

=1500 Even.

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Made in gb
Implacable Black Templar Initiate




Oxford

Dreadnoughts are good only if rifle dreads or DCCW and MM in DP dreads

SSM

Shadow Templars 3000pts and growing



 
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

Agreed. I like podding in MM/HF DCCW Dreads, or Ironclad Dreads in DPs. Otherwise, they should have x2 TLAC loadout.

- Imperial Fists - 7290
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Made in gb
Implacable Black Templar Initiate




Oxford

yup i mean honestly the venerable rule for 60 points is majorly overpriced

SSM

Shadow Templars 3000pts and growing



 
   
Made in gb
Dutiful Citizen Levy




REVISED REVISED

Librarian (null zone, machine curse)

Tactical squad (flamer, ML, rhino)
Tactical squad (flamer, ML, rhino)
Tactical squad (flamer, ML)

Dreadnaught
Ironclad Dreadnought

Assult squad
Land speeder (Typhoon)
Land speeder (Typhoon)

Devastator squad (2x plasma cannons, 2x lascannons)
Predator (dakka)
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

The Libby should probably take Avenger as its second power.

If you're planning on Combat Squadding, I'd take Razors instead.

The Dreads would be okay if they were in Drop Pods, otherwise they're not so great footslogging across the board.

Assault Squads are pretty meh, and they don't mesh with the rest of what you're doing.

I'd take all the same weapon types in Dev Squads (if you're gonna take 'em at all) and MLs are cheaper and more flexible.

- Imperial Fists - 7290
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Take a look at my fully painted armies and terrain! - http://www.dakkadakka.com/dakkaforum/posts/list/548464.page 
   
Made in gb
Implacable Black Templar Initiate




Oxford

unless there ironclads but even then DPs ore better

SSM

Shadow Templars 3000pts and growing



 
   
Made in us
Fresh-Faced New User




So I've noticed you keep your devastators the same each time. I think that both of those guns are good, but what do you plan on that squad shooting at? Lascannons are way too expensive to be shooting at squads, and plasmacannons are not all that great popping tanks.

Try and decided what you want them to do and focus them on it (or if you want a squad that can do everything the ML will be your best bet).

Also you don't always have to put 4 guns in the squad if you don't want to, you could just put 2-3 lascannons or plasma cannons in the devs.

Another side note with the devs, Plasma cannons are way better on vehicles as they don't over heat. You'll hate yourself when your plasma cannon kills your devastator :(
   
Made in ca
Stalwart Veteran Guard Sergeant





Vancouver, BC, Canada

I would drop the terminators and get some upgrades such as plasma pistols for the assault squad and maybe be ever a command squad to keep the captain alive longer. IMO terminators are good but too expensive for there points.

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Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

Ya, if you do something to help shore up their weaknesses, they're okay (Lysander, for example, makes them decent, but still not great). Ultimately they're better off as something else entirely. Which makes me sad, because I really like Tactical Terminators. :(

This message was edited 1 time. Last update was at 2011/07/03 01:26:53


- Imperial Fists - 7290
- Deathskulls - 6150

Take a look at my fully painted armies and terrain! - http://www.dakkadakka.com/dakkaforum/posts/list/548464.page 
   
Made in gb
Implacable Black Templar Initiate




Oxford

So do I

SSM

Shadow Templars 3000pts and growing



 
   
 
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