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Made in us
Fresh-Faced New User




Bryn Mawr PA

Hey everyone im new here on dakka! ive been playing for a while and i needed some help on my 1850 DE list. All advise is appreciated!


HQ
175 pts Archon (60), Shadow field (30), Ghost Plate armor (10), Soul-trap (10), Djinn Blade (20), Agoniser (20) Phantasm grenade launcher (25), Combat Drugs (10)

140 pts Haemonculus (50 x 2 = 100), 2x Shattershard (15ea x 2 =30) Stinger pistol (5ea x 2 =10)

Elites
86 pts 3 x Kabalite Trueborn (12 x 3 = 60), 2 x Dark Lances (25ea x 2 =50)

86 pts 3 x Kabalite Trueborn (12 x 3 = 60), 2 x Dark Lances (25ea x 2 =50)

Troops
130 pts 10 x Kabalite Warriors (9 ea x 10= 90), Blaster (15), Splinter cannon (10), Sybarite w/ close combat weapon + splinter pistol (10), Venom blade (5)
80 pts - Raider (60), Flicker field (10) Splinter Racks (10)

130 pts 10 x Kabalite Warriors (9 ea x 10= 90), Blaster (15), Splinter cannon (10), Sybarite w/ close combat weapon + splinter pistol (10), Venom blade (5)
80 pts - Raider (60), Flicker field (10) Splinter Racks (10)

110 pts Wracks (10 ea x 9=90), Acothyst (10), Liquifier gun (10)
70 pts - Raider (60), Flicker field (10)

138 pts 10 x Wyches (10ea x 9= 90), Hekatrix (10), Agoniser (20), Haywire grenades (2 ea x 9 =18)
70 pts - Raider (60), Flicker field (10) Enhanced Aether sails (5)

138 pts 10 x Wyches (10ea x 9= 90), Hekatrix (10), Agoniser (20), Haywire grenades (2 ea x 9 =18)
70 pts - Raider (60), Flicker field (10) Enhanced Aether sails (5)

Heavy Support
115 pts Ravager (105), Flicker field (10)

115 pts Ravager (105), Flicker field (10)

115 pts Ravager (105), Flicker field (10)


Okay so the Archon runs with the Wracks and each Haemonculus goes with a Wyche squad to give pain tokens. everything else is pretty self explanitory

18 kill points which is ehh

18 Dark Lances + 2 blasters

Thanks!

 
   
Made in ca
Death-Dealing Devastator





Edmonton, Canada

Please do not post individual points costs.

Other then that the list looks pretty good, looks a lot like other lists you see here on Dakka.

One thing you might think about is that on the trueborn you could change the 4 dark lances to 6 blasters.

The Archon doesn't need a phantasm grenade launcher.

The Raiders don't need splinter racks as they are kind of a waste.

With the points that you save you could get one of the Trueborn squads a venom.

Welcome to Dakka

This message was edited 1 time. Last update was at 2011/06/29 21:37:14


   
Made in us
Regular Dakkanaut




2x Shattershard is illegal
   
Made in ca
Deadly Dark Eldar Warrior




Ontario

We need to trim the fat a bit.

HQ: I don't think your Archon needs two special close combat weapons. The Djinn Blade is literally a weapon, as is the Agoniser, and the Archon can only choose to use one per turn (and gain the associated effect). It's a good thought - saving the Agoniser for monstrous creatures or high toughness infantry and using the Djinn Blade for hordes - but I think your points are better spent elsewhere. If you're taking the Agoniser for that purpose, keep in mind that dark eldar don't need to worry about monstrous creatures or high toughness infantry, because we just shoot them with our poisoned weapons and they evaporate in 2 seconds. Also, the best combo for the soul-trap is the huskblade. If you manage to inflict one unsaved wound with it (huskblade is a pw so this is relatively easy) on an independent character, your archon becomes a close combat machine. Go IC hunting with the wrack unit and have some fun. Btw good choice on the PGL. I don't really see the need for combat drugs however - this just looks like excess gravy on an already expensive character.

For your heamonculi: as was mentioned, you can only have one shattershard per army. Also, stinger pistols are okay, but liquefier guns do a lot more damage for the amount of points they cost.

Elite: These sniper units are okay. The more effective unit is a unit of Trueblasters, but these will suffice. Just plop them down in cover and see what they can do.

Troops: I'll start with the easy stuff. Your wyches are set up perfectly. Aethersails on the raiders are just gravy and could easily be shaved off.

For your wracks, you do not need the Acothyst if the Archon is going with them. With the Archon's Ld 10, you're just paying 10 points for one extra attack on the acothyst, which is not worth it. Also you could cut down their number a bit since the Archon will be carrying the unit in CC for the most part.

Your warriors are not set up in their most efficient form. Currently you're paying 210 points per unit (420) which is A LOT compared to what this unit can actually do. Warriors are anti-infantry, plain and simple, and should never be in close combat. For that reason your sybarite and venom blade are unnecessary imo. Now let's do a little math:

For 375 points you can get 3 x 5 Warriors w/ 1 Blaster // Venom w/ Dual Splinter Cannons (which would also give you your max scoring units ). Compare this to your 420 point current set up:

Splinter wounds per turn
Range....Current 420.....Advised 375
42"..............2.6...............8
36"..............4.................12
24"..............4.................12
18".............16.8..............20
12".............18.2..............20

There's a clear winner here. By doing this trade, you would exchange your 2 dark lances and 2 blasters for 3 blasters, which is perfectly fine considering the vast improvement on your anti-infantry threat range and killing potential!

Heavy Support: Perfect

By trimming the fat:
Djinn Blade or Agoniser
Combat Drugs
2nd Shattershard
2 Aethersails
Acothyst and 2 Wracks
Completely changing the warrior set up to 3 x 5 Warriors w/ 1 Blaster // Venom w/ Dual Splinter Cannons
You end up with over 100 points to spare! You could add another dark lance sniper unit or upgrade one of your existing ones to trublasters (4 Kabalite Trueborn w/ 4 Blasters // Venom w/ Dual Splinter Cannons 173...or you could take a raider instead of the venom for 5 more points).

A revised list:

HQ1: 1 Archon w/ Huskblade + Soul-trap + Shadowfield + Ghostplate Armour + PGL 170
HQ2: 2 Haemonculi w/ Liquefier Gun (x2) and Shattershard (x1) 135

Elite1: 3 Kabalite Trueborn w/ 2 Dark Lances 86
Elite2: 3 Kabalite Trueborn w/ 2 Dark Lances 86
Elite3: 3 Kabalite Trueborn w/ 2 Dark Lances 86

Troop1: 5 Kabalite Warriors w/ 1 Blaster // Venom w/ Dual Splinter Cannons 125
Troop2: 5 Kabalite Warriors w/ 1 Blaster // Venom w/ Dual Splinter Cannons 125
Troop3: 5 Kabalite Warriors w/ 1 Blaster // Venom w/ Dual Splinter Cannons 125
Troop4: 7 Wracks w/ 1 Liquefier // Raider w/ Flickerfield 150
Troop5: 9 Wyches w/ Haywire Grenades (x9) + Hekatrix + Agoniser // Raider w/ Flickerfield 208
Troop6: 9 Wyches w/ Haywire Grenades (x9) + Hekatrix + Agoniser // Raider w/ Flickerfield 208

Heavy1: 1 Ravager w/ Flickerfield 115
Heavy2: 1 Ravager w/ Flickerfield 115
Heavy3: 1 Ravager w/ Flickerfield 115

Total: 1849

This message was edited 4 times. Last update was at 2011/06/30 02:48:16


1850pts
W-L-D: 9-3-1 
   
Made in us
Fresh-Faced New User




Bryn Mawr PA

hey thanks for the advise, but from some of the articles ive been reading (mainly Dash of peppers) basically make me want to take Baron and a beast squad to put him in. I have NO clue what to take out for this...

Do you think i should switch up the DL trueborn squads?

 
   
 
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