1500 Point
Dawn of War
Annihilation
Myself - Necrons Lord + Res Orb
Lord + Destroyer Body + Warsythe
2x 10 Warriors
9 Immortals
5 Destroyers
10 Scarab Swarms
Monolith
Opponent - Imperial Guard Company Command Squad + Flamer + Melta? – Chimera w/Flamer
5 or 6x Veteran Squad + LasCannon + Melta + Chimera w/Multilaser
Might have been a regular platoon filling some chimeras. Not sure.
Vendetta (the one with 3 twin linked Lascannons)
Leman Russ w/Plasma Cannon
Manticore + Heavy Bolter
Deployment I deployed one squad of warriors and a lord w/ResOrb in rocky terrain in the lower left about 1/3 of the way up the board.
My expectation was that my opponent would be unable to effectively kill Necrons spread out in cover with long distance shooting. Therefore, my opponent would have to come to me and I wanted plenty of time to shoot up his vehicles and contents. I wanted my other warrior squad advancing behind the monolith.
My opponent held all units in dawn of war reserve.
Turn One – The real setup I walked/ran my immortals to get in range of the resorb. They also enjoyed the cover. The monolith came in near enough to lend support in case I failed a lot of
WBB rolls. Another squad of warriors moved into cover on the other side of the monolith. Scarabs turbo-boosted and spread out in front of the monolith. Destroyers took cover behind rock formations in the lower right side of the table. The destroyer lord turbo-bootsted up to a tall cliff face.
I would have liked to hide my second warrior squad behind the monolith, but there wasn’t any room. I didn’t want to stick them in the rocks with the other two squads as that was already a target rich environment for his blast templates. I didn’t think to turbo-boost the destroyers somewhere for a better cover save. My opponent moved his units on as a simple vehicle gun line with the ability to shoot at just about anything on the field. The tank and command squad chimera was opposite my troops, the manticore in the opposite corner and other vehicles lined up in between. He tried to shoot me up but failed to see me due to night fighting rules.
One mistake I just realized, he probably should have made a difficult terrain check on the vendetta which parked itself on a rock pile. I was wondering about his reluctance to charge forward. Was he expecting me to come to him? Necron – 0
Guard – 0
Turn Two – Um…nothing too exciting The warriors and immortal squads shuffled forward a bit. The monolith moved forward 6”. Scarabs turbo-boosted to the right, simply for their cover save. Destroyers moved 12” forward and to the left in line between the manticore and warriors. The destroyer lord moved 12” forward towards the manticore. The destroyers took some shots at the chimera next to the manticore. I was hoping to prevent it from shooting up my lord. Unfortunately, I didn’t get enough angle on the shots to get side armor and we declared the chimera under cover. That block of terrain is high cliffs. I believe it was at this point the chimera is immobilized. The lord was out of assault range.
Ok. I’m thinking I can approach his forces but I need to stick to cover until I knock out some of the vehicles. If I can get the monolith to chug across the field a few turns, I can cause lots of damage and provide cover for warriors to advance behind it. Then I can teleport troops in front of the monolith to open fire with their gauss weapons and glace vehicles to death. And I’m thinking my lord is about to die. My opponent moved his
CCS forward towards my warriors. The tank knocks down a bunch of warriors and immortals. The manticore hits the monolith a few times and scatters one shot onto the warrior squad. The monolith gets a weapon destroyed and can’t shoot next turn. The warrior squad permanently looses about two warriors due to the high strength hits. The vendetta and several veteran squads shoot the destroyer lord with las cannons and do nothing. I think some of the squads couldn’t see the destroyer lord up on the cliffs and so shot at the monolith or destroyers. Three destroyers are knocked down, but the squad doesn’t flee.
Yea! He’s charging me! With one vehicle? Well it has a heavy flamer and that command squad. Maybe he’s got an exciting close combat unit in there. That manticore did some real damage to my warrior squad. I’m glad he didn’t target the squad to begin with. Necron – 0
Guard – 0
Turn Three – Explosions Most of my downed necrons get up, except the squad away from the res orb hit by the manticore. Total
WBB losses of one warrior, one immortal and one destroyer I think. I again move up the monolith, which can’t shoot this turn. The scarabs turbo boost to form a long line in front of the warrior squads, in case his
CCS wants to talk a walk. The separated warrior squad runs toward the res orb. The other warriors and immortals get a dozen or so long range shots off on the chimera but it’s under smoke cover and any glancing hits are saved. The destroyers moved slightly for a side armor shot on the
CCS chimera. Out of 12 shots, I think I had 11 hits. After smoke cover saves, I think I still had three penetrating hits and a few glances. The chimera exploded taking a wound off the commander and killing a guardsman but they were too brave to cower in the smoking hole. The scarabs were too far from the
CCS to assault. The destroyer lord assaulted the manticore, got 4 penetrating hits and the manticore exploded. The lord took cover behind the immobilized chimera.
Heh! I like this. I’m going to bag that CCS for sure and the manticore won’t be raining ridiculous amounts of large template destruction down on me. Too bad I didn’t think to put the scarabs closer for a possible assault on dismounting troops. And I should have taken a dangerous terrain check when the destroyer lord floated into the manticore’s remains. My opponent moved his
CCS squad forward, and flamed my scarabs killing one swarm and taking two wounds off another. Some more shooting into my warrior and immortal squads knock some down. Oh, the tank and possibly one vet squad wipe out my destroyers. I think he had at least three blast hits from the tank. The vets near the destroyer lord knock off two wounds with their melta and las cannon. And a lot of las cannon fire is pumped into the monolith. The monolith exploded, taking out a warrior nearby. The
CCS assaults the scarabs and take off two wounds, which finishes off another swarm. The scarabs kill the three remaining guardsmen. The officer is stupid, or brave and continues to fight.
Ouch! The loss of the destroyers hurts. Maybe I should have taken a chance and flown them into cover before. They had no saves against the plasma and lascannon shots. I wasn’t too pleased by the loss of the monolith. It had been soaking up lots of fire. And now I wasn’t going to be able to shield my advancing squads and teleport them into rapid fire range on his vehicles. Oh well, I was winning. Maybe I could just hang back and let him keep taking pot shots at me. Necrons – 3
Guard – 2
Turn Four – Another dying day for the guard Again a number of downed necrons get up. A few warriors and immortals shoot at the tank but can’t manage to get a glance. The other warrior squad finally moves into res orb range so they can stop getting instant deathed by the las cannons and plasma hits. I don’t want to give up a kill point by losing the squad. The scarabs lose another swarm to the commander but finish him off. In consolidation, they spread out as much as possible. The destroyer lord jumps over the immobilized chimera and goes for the undamaged one below the cliff. I think it got three penetrates and a glance. It was destroyed and the squad inside had to bail out the back hatch and my lord was floating by the rear corner. There was just enough room for four guys to stand in the available space.
Happy days! Two more kill points. I was worried about my scarabs getting blasted to oblivion and giving up a kill point. My lord only had one wound and would likely be dead soon. I thought an immobilized vehicle was a kill point. Not so I found after a check. Question: Should the squad have taken a leadership test to see if they panicked due to 25% squad loss? My opponent had his troopers scramble to the top of their wrecked chimera. Two troopers died in dangerous terrain tests. They gunned down the destroyer lord with melta guns. Everyone else in range of the immortals blasted them. Half a dozen immortals went down and some warriors from each squad due to scattered plasma blasts. Those not in range, fired on the scarab swarms and I was left with three swarms. None of my troops panicked.
Question: Should the guard squad that lost 50% of the troopers in the move have taken a leadership test after they got to the top of the chimera? I’m thinking they should have.
Also, I just realized some of the shots hitting the scarabs were probably strength 6 multi-laser shots. They should have instant deathed whole swarms rather than simply taking off some wounds. I probably still would have been left with a swarm though. Necron – 4
Guard – 3
Turn Five – And more guard dying I think I lost two immortals and one or two warriors after the
WBB rolls. The destroyer lord managed to get back up! I had the scarabs turbo-boost out of the way where they wouldn’t even be visible to much of the enemy. The warriors and immortals again tried to glance the tank from the safety of their covering terrain. Again they failed. The destroyer lord got two penetrations on the next chimera down the line. The chimera exploded and took out about half the squad inside. The squad passed a pinning test. I think the lord took a wound from the explosion and went down again.
Just biding my time, sticking to cover and hoping the game ends. And if it doesn’t I don’t think he can phase me out now. After double checking, that squad from the last chimera explosion should have taken a panic check after they passed their pinning test. I could have gotten another kill point if they’d run off the table. My opponent simply tried to shoot up my immortals and warrior squad again. The one heavily damaged warrior squad took several plasma blasts and was down to a single warrior. Several immortals were downed as well. No one panicked.
Necron – 5
Guard – 3
Random game length roll came up with… Game Over.
Final Analysis Ok, these are just my thoughts. I’m interested in other opinions.
Perhaps I should have deep struck the Monolith. That would have meant a lot more shots on my troops, but I think he should have been shooting at my troops to start with to try and phase me out. Also, my original plan was to play defensively thinking he would come to me since all those chimeras with one lascannon each weren’t going to hurt me badly enough to lose squads. I shouldn’t have put the destroyers in range of the tank’s plasma cannon. There was no good reason for me to do that. The center block of terrain was too low to offer cover to high floating destroyers. If my opponent hadn’t sent in the CCS Chimera, it would have gone much better for him. That was 3 kill points and only managed to lure the destroyers in range of the plasma cannon due to my mistake.