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Tyranids.. a threat at tournaments? With poll  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Tyranids.. a threat at tournaments?
Yes
No
Some of the time

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Made in us
Regular Dakkanaut




People seam to have a mixed view of them.

So at a tournments what is your reaction when you see them as your apoonent?
Why?

I have had people say "oh easy win" and other with the deer in the head lights look say S**t not Nids.

SO to all the IG, SW, GK,BA, and other races what are your thoughts. How do you see Tyranids in your arae?

A Threat or Not.

This message was edited 1 time. Last update was at 2011/07/04 16:57:33


 
   
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Ancient Ultramarine Venerable Dreadnought






A major, major threat.

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Talonwinter wrote:People seam to have a mixed view of them.

So at a tournments what is your reaction when you see them as your apoonent?
Why?

I have had people say "oh easy win" and other with the deer in the head lights look say S**t not Nids.

SO to all the IG, SW, GK,BA, and other races what are your thoughts. How do you see Tyranids in your arae?

A Threat or Not.



People at tournaments tend to make their list anti mech oreintated, Nids don't have mech, and can have some extremley powerful builds whitch would be the counter to most builds at tournaments.

Personally, I like playing against nids, because they can be very easily defeated, its only people who make their list anti mech that would have trouble as they have a very low shot output

coolyo294 wrote:A major, major threat.



.................indeed
   
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Richmond, VA

It's what happens when you don't build a balanced list, you build a list that beats the meta. Show up with a different than meta list and boom, the fools don't know what to do half the time.

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Huge Hierodule






Outflanking

Big problem with 'Nids is that half of the 5th ed codex's produced have some king of brutal counter.

Wolves:
Jaws and cheap missile launchers ruin monsters and hive guard, while the Grey hunters then smash up the infantry.

Grey Knights:
Purifiers ruin hordes, Halberds laugh at our initiative, and Force weapons insta-gib the monsters.

Dark Eldar:
Dark Lances and splinter cannons take out hive guard and trygons by turn 2, and the rest of the game becomes a game of keep-away as the DE surgically dismantle the bugs army.

'Nids can be dangerous, but have several crippling flaws (Overpriced Monsters, lack of ranged AT, lack of AP3-), and there are a lot of hard counters floating around out there.

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I don't necessarily feel threatened by them unless Doom-O-Malan'Tai is spodding in. I normally field a Hammerhead in my lists and that with Deathrain suits and Fish of Fury normally send Nids armies reeling. Also a Shas'O usually utterly sweeping objective holders in combat is another plus

Too bad that I have no Nids players to face because they all ditched it a week after the large Tyranid Apoc event a year ago. Also I really miss fighting things I that are even at my low level.

This message was edited 2 times. Last update was at 2011/07/02 18:38:18


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People going all anti-mech could get screwed by a swarm.

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depends on the tables size, on a wide front but short distance between armies then i would expect my mostly footslog gaurd to get minced, but over a large distance well, you try charging that wall of las guns and auto cannons

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Willing Inquisitorial Excruciator






MD. Baltimore Area

Tyranids and Dark Eldar Currently fall into the same sort of category when it comes to their play style.


An inexperienced or "Un-Skilled" player will perform very poorly with them,
However,
In the hands of and experienced or "Good" player, they can perform very well.


If they are not played well, the Nids can end up spending the whole game chasing you down, dieing to shooting, and not being able to open up your tanks.
Played well, they will control the map, mob you with troops, and tear you to pieces.


They are not a "poor" codex like Tau, where even if you play well, you still have an uphill battle.
They are not an "easy" codex like space wolves, where an inexperienced player can perform Above Average with them.

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Movac wrote:People going all anti-mech could get screwed by a swarm.


If you have to fight swarmy Tyranids, then (A) be mechanized, which makes them fairly useless, (B) concentrate firepower on the synapse creatures. All of them are fairly easily killed by the large amounts of anti-tank firepower you have, after which the army falls apart.

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Made in us
Regular Dakkanaut




As i learnd to play Tyranids i have seen build in IG SW even DK, and DE that just cruched me the first few times i played them.
As my skill incressed and i step out of the box i was playing in I started to see was to counter thier counter. SW is the big one in my area so i had to learn to counter them.

I can now play players equal to my skill and have a equal chance of winning.

When i go to a tournment i go with this view. Iam not going to loes a game. I may draw a game and thats ok.

And when i lose (Knock on wood) I want my opponent to say, " I won, but i don't feel like it."

To me that is the greatest complament i can get from someone that beats me.
   
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Sinewy Scourge







DE walks all over Nids almost by design. Unless you have a load of Hive Guard I won't even bother with CC'ing anything.

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Like many hands, if its in the wrong hands they are pathetic, in the right hands they scare the gak out of me.


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Nids have changed, a lot, with the new(ish) codex. Gone are the shootybugs of DEATH and now they're back to being a close-combat army, which ... makes me sad.

I really loved outshooting Guard armies, for example, when everyone expected the usual "Run forward and stab things" approach.

I'd *much* rather have Warriors back that had Toughness 4(5), Wounds 2, and an option for a 3+ save than the current style, and the way that they could be troops, elites, HQ< heavy, or fast was amazingly useful.

(Mind you, I never used winged forces, but, you know, gotta be different.)
   
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I wouldn't be too scared of them, although that all depends on how good the player is and how good their list is. You'll never see m trembling in my boots over a list with 3 Pyrovores.

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Regular Dakkanaut




Mr. Self Destruct wrote:DE walks all over Nids almost by design. Unless you have a load of Hive Guard I won't even bother with CC'ing anything.


Have you faced a reserve list with a descent amount of shoot deep strikers and ymgarls. getting 57 str 5 shoots between 5 is going to hurt( at 2000). Plus the few squads that are attacking. Not being in close combat CC will not be much of a option. Now DE are good in CC as which is a pain. no mater what it will be a nasty game but should be close.

Wardragoon wrote:Like many hands, if its in the wrong hands they are pathetic, in the right hands they scare the gak out of me.

Brother SRM wrote:I wouldn't be too scared of them, although that all depends on how good the player is and how good their list is. You'll never see m trembling in my boots over a list with 3 Pyrovores.


These statements are true with any army. Tau in the right hand are just brutal.With tyranids skill of the player i feel is key. A good list is also needed. What is a good list varys though. Tyranids list all have some for of randomness to them that other army's
don't have. which make them unreliable to play with and against.
I know for SW it is hard to build a bad list. So with them the skill of the player is key but even a avg play can do very well with a good list for them.
   
 
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