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![[Post New]](/s/i/i.gif) 2011/07/06 19:35:35
Subject: Turbo boost and fortune?
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Deadly Dire Avenger
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Hey all, i just had the thought, could you turbo boost a farseer on a jetbike, and in the shooting phase cast fortune/doom as they are not shooting attacks, so they can be cast right?
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"What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
Farseer Eldrad Ulthran |
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![[Post New]](/s/i/i.gif) 2011/07/06 19:36:48
Subject: Turbo boost and fortune?
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Blood Angel Terminator with Lightning Claws
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No. Fortune and doom have to be cast at the beginning of the turn before the farseer does anything.
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2011/07/06 19:54:49
Subject: Re:Turbo boost and fortune?
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Slippery Ultramarine Scout Biker
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In the BRB on 76, under Turbo-Booters "... cannot move through difficult terrain, shoot, launch assaults, or execute any other voluntary action in the same turn." So, I don't think you would be able to use a psyker ability.
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We follow in the footsteps of Guilliman.
As it is written in the Codex, so shall it be.
- Marneus Calgar
1000pts
Matches(W/L/T):
5/8/0
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![[Post New]](/s/i/i.gif) 2011/07/06 20:00:06
Subject: Turbo boost and fortune?
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Deadly Dire Avenger
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@biotox ok thats a point, but what about the 6' movement that eldar jetbikes do in the assault phase if not assaulting ( i have seen many people do it). Is this wrong or is that allowed due to the wargear of the bike (whilst psychic abilities are not.
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"What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
Farseer Eldrad Ulthran |
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![[Post New]](/s/i/i.gif) 2011/07/06 20:09:41
Subject: Turbo boost and fortune?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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If you have the option not to do it, it's voluntary. If it's voluntary you may not use it during the same turn as Turbo Boost.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/07/06 20:20:32
Subject: Turbo boost and fortune?
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Deadly Dire Avenger
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Ok thank you
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"What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
Farseer Eldrad Ulthran |
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![[Post New]](/s/i/i.gif) 2011/07/06 21:10:03
Subject: Re:Turbo boost and fortune?
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Shrieking Guardian Jetbiker
Los Angeles, CA
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There is one way around that problem, but depending on terrain set up and deployment, it can be impractical.
If you start the bikes within 6'' of the farseer, without the farseer actually being in the unit, he can fortune them. After he casts fortune, they can freely turbo boost. If you want the farseer to join them, you will need make sure he ends his move within 2'' of the turbo boosted bikes, which can be hard because he isn't able to turbo boost himself, since he cast fortune; If you moved directly away from him, he'll never be able to keep up.
Turbo boosters work per the model, so even if he reaches the unit, he won't count as having turbo boosted, meaning he won't be eligible for the cover save like the rest of the bikes.
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This message was edited 1 time. Last update was at 2011/07/06 21:11:17
Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 |
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![[Post New]](/s/i/i.gif) 2011/07/06 22:30:07
Subject: Turbo boost and fortune?
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Deadly Dire Avenger
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Hey guys how are you getting this? Fortune is done in the shooting phase like all psyhic powers as it does not say it has to be done in the movemet phase like some powers???
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This message was edited 1 time. Last update was at 2011/07/06 22:30:47
"What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
Farseer Eldrad Ulthran |
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![[Post New]](/s/i/i.gif) 2011/07/06 22:37:18
Subject: Turbo boost and fortune?
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Foolproof Falcon Pilot
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eldanesh2011 wrote:Hey guys how are you getting this? Fortune is done in the shooting phase like all psyhic powers as it does not say it has to be done in the movemet phase like some powers???
No it is not...please read the Eldar Codex.
Only the Eldar's shooting attacks are used in the shooting phase. ALL other Eldar powers are used at the begining of the turn. Therefore, if you cast Fortune, you may no longer Turboboost with that unit, period, as per the Turboboost rules.
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![[Post New]](/s/i/i.gif) 2011/07/06 22:46:14
Subject: Turbo boost and fortune?
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Deadly Dire Avenger
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I apologise you are correct i never saw that lol
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"What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
Farseer Eldrad Ulthran |
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![[Post New]](/s/i/i.gif) 2011/07/06 22:55:01
Subject: Turbo boost and fortune?
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Fixture of Dakka
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eldanesh2011 wrote:I apologise you are correct i never saw that lol
" lol" is not a period.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/07/06 23:27:23
Subject: Turbo boost and fortune?
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Hardened Veteran Guardsman
Lawndale
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Why can't you cast fortune on yourself, then turbo boost in the movement phase? It seems perfectly normal to me.
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11k 3k 5k 3k 2k
10k 10k 8k
3k 5k 4k 4k
Ogre 4k DElf 4k Brit 4k
DC:70+S++++G++MB+IPw40k00#+D++A++++WD251R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/07/06 23:48:24
Subject: Turbo boost and fortune?
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Foolproof Falcon Pilot
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axeman1n wrote:Why can't you cast fortune on yourself, then turbo boost in the movement phase? It seems perfectly normal to me.
1. You may not take ANY other voluntary action in the same turn that you turbo boost (the rule explicity states as much).
2. Casting Fortune is a voluntary action
3. Therefore, you may not cast Fortune and turbo boost in the same turn.
It really is that simple...
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![[Post New]](/s/i/i.gif) 2011/07/07 02:37:50
Subject: Turbo boost and fortune?
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Hardened Veteran Guardsman
Lawndale
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After you turbo boost, you can take no voluntary actions that turn. It doesn't say that you must not have taken any voluntary actions in order to Turbo boost.
Does that mean that a IC can't leave a unit via turbo boosting?
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This message was edited 1 time. Last update was at 2011/07/07 02:40:56
11k 3k 5k 3k 2k
10k 10k 8k
3k 5k 4k 4k
Ogre 4k DElf 4k Brit 4k
DC:70+S++++G++MB+IPw40k00#+D++A++++WD251R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/07/07 02:56:59
Subject: Turbo boost and fortune?
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Rough Rider with Boomstick
Fond du Lac, Wi
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axeman1n wrote:After you turbo boost, you can take no voluntary actions that turn. It doesn't say that you must not have taken any voluntary actions in order to Turbo boost.
Does that mean that a IC can't leave a unit via turbo boosting?
You can't take any voluntary action during the turn. That prevents actions from being done before and being done after. It doesn't say you cannot take voluntary actions after a turbo boost. As it is written in the book, ... cannot move through difficult terrain, shoot, launch assaults, or execute any other voluntary action in the same turn." It just says in the same turn, which means Psyker powers are a no no. Ask yourself when you go to turbo boost, did a make a voluntary action with the unit this turn? If the answer is yes, you cannot turbo boost because you then prevent the turbo boost rule from working because you are not eligible to turbo boost.
As for the IC leaving a unit via turbo boosting... it can only be done in the situation the IC is capable of boosting, and the unit he is in is capable of boosting. Because joining or leaving the squad is not a voluntary action (It is just something that occurs of the IC is within 2 inches or not), the IC is free to do this. One thing to watch out for, since units move at the speed of the slowest model, the IC must still follow the movement rules of the unit he is joined to, even on the turn he is leaving. This means even if an IC has a bike/Jump pack he can only move 6 inches if joined to a squad. In that instance it means he is unable to turbo boost out, and unable to move 12" to leave coherency.
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This message was edited 1 time. Last update was at 2011/07/07 02:58:44
“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein |
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![[Post New]](/s/i/i.gif) 2011/07/07 03:31:26
Subject: Turbo boost and fortune?
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Hardened Veteran Guardsman
Lawndale
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Lone Dragoon, I don't think you have it right. I don't think you need to be limited to the speed of the unit you are joining. If I have a Biker boss with a squad of biker nobs, I can turbo boost him off and jion another squad that is neither bikes, or capable of turboboosting.
Since Leaving a unit is a voluntary action, then an IC would not be able to do that as part of his Turboboost move, as the normal rules for movement prevent him from moving out of unit coherency. He must voluntarily leave coherancy in order to leave a unit.
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11k 3k 5k 3k 2k
10k 10k 8k
3k 5k 4k 4k
Ogre 4k DElf 4k Brit 4k
DC:70+S++++G++MB+IPw40k00#+D++A++++WD251R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/07/07 03:47:21
Subject: Turbo boost and fortune?
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Foolproof Falcon Pilot
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Axeman, you are worng, plain and simple.
You can take NO other voluntary action during a turn that you turbo boost - not before, after, or during the turbo boost move. This definately includes casting Psychic powers.
As for leaving or joining a unit, it is not a voluntary action. If an IC ends the movement phase in unit coherency with another unit, he is automatically joined to a unit; if not, then he is automatically on his own. Yes, you make a choice as to where to place him during a move, but the IC took no voluntary action, other than turbo boosting.
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This message was edited 1 time. Last update was at 2011/07/07 03:50:05
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![[Post New]](/s/i/i.gif) 2011/07/07 04:08:39
Subject: Turbo boost and fortune?
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Rough Rider with Boomstick
Fond du Lac, Wi
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axeman1n wrote:Lone Dragoon, I don't think you have it right. I don't think you need to be limited to the speed of the unit you are joining. If I have a Biker boss with a squad of biker nobs, I can turbo boost him off and jion another squad that is neither bikes, or capable of turboboosting.
Since Leaving a unit is a voluntary action, then an IC would not be able to do that as part of his Turboboost move, as the normal rules for movement prevent him from moving out of unit coherency. He must voluntarily leave coherancy in order to leave a unit.
First, leaving or joining the unit is actually a part of the movement. There is no action involved in doing this, it just happens if you are within 2" of a unit you are capable of joining or outside of 2" when you are done moving.
Page 48 tells you that as long as an independent character is part of the unit that the unit will move at the speed of the slowest model. As the IC is a part of the unit he must move at the speed of that unit until he ends a move out of coherency. Even if you are moving out of a unit, you started in coherency with the unit meaning you're stuck moving at the speed of the slowest model.
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This message was edited 1 time. Last update was at 2011/07/07 04:10:15
“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein |
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![[Post New]](/s/i/i.gif) 2011/07/07 09:14:50
Subject: Turbo boost and fortune?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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axeman1n wrote:Lone Dragoon, I don't think you have it right. I don't think you need to be limited to the speed of the unit you are joining. If I have a Biker boss with a squad of biker nobs, I can turbo boost him off and jion another squad that is neither bikes, or capable of turboboosting.
Since Leaving a unit is a voluntary action, then an IC would not be able to do that as part of his Turboboost move, as the normal rules for movement prevent him from moving out of unit coherency. He must voluntarily leave coherancy in order to leave a unit.
Actually, the if warboss turboboosts while the nobz don't, he may only move 12", as he has to move at the speed of the slowest model. You may not take any voluntary actions other than the turbo boost movement. Nothing restricts that move from ending up out of coherency. If an IC is out of coherency, it must leave the unit, and must join a unit if it's within 2". Nothing voluntary about that.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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