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Made in us
Tough Tyrant Guard






Seattle

Still getting used to the fifth edition rules here, but I've noticed that a lot of people run scatter lasers on their various heavy weapon options. Wave serpents, war walkers, vypers and even guardian squads. I'm wondering if I have missed a major upside to the scatter laser over the shuriken cannon, but one extra shot for 10 to 20 points more doesn't seem worth it to me. They both have the strength 6. Most of those units aren't going to be three feet away from what they are shooting with a clear line of sight, and the cannons have one better AP even. I'm curious why the choice of one over the other?

This message was edited 1 time. Last update was at 2011/07/07 04:10:09


~seapheonix
 
   
Made in au
Shrieking Guardian Jetbiker




Perth, AUS

For the extra range and extra shot, it may only be one shot, but it's another S6 shot. Also the 36" range helps, you can hit them (and hit them hard) where they can't hit you back as hard.

I spose another reason is that eldar are very fragile, so you gotta do the most damage you can as soon as possible

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Made in us
Fixture of Dakka





24" is inside charge range for nearly everything that wants to charge these days. 36" is not.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Longtime Dakkanaut






I also think that it comes down to range for the most part. A wave serpent with an extra 12 inches of range can stay out of multimelta/psycannon range for example.

Where I agree that scatter lasers are not as worth it is on war walkers. In my mind, warwalkers will be outflanking. When outflanking, the extra range is not as critical, but the cost saved is pretty big. For Warwalkers starting on the table the range is more worth it, but I dont like warwalkers used in that fashion seeing as they are very slow compared to the rest of a typical eldar force.
   
Made in us
Revving Ravenwing Biker





Springfield, Oregon

Range is better, more shots is better.

Sometimes it makes more sense pointwise in an army to take the Shuriken Cannon though, I use it from time to time.

 
   
Made in ph
Stealthy Space Wolves Scout





Whats the difference between a target that is in-range and out of range? Less than 1 inch.

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Made in nz
Longtime Dakkanaut



New Zealand

Something which is very easy to overlook with Eldar is the effect the position of the turret mounting has on your range. A Serpent (and to a slightly lesser extent the Falcon) is a very long vehicle with the turret in the rear, which means facing straight ahead you are 'wasting' 3-4" of range. 'Wasting' in the sense that the distance the unit you are shooting at has to move to hit you in return isn't the distance you can hit them at. With a Shuriken Cannon this takes you down to around 20" to be hit back, which is within assault range of any unit coming out of an open topped or assault based vehicle (even if they don't have fleet), units in closed top vehicles with Fleet (right on the edge but its possible) as well as any cavalry/beast type unit. Its also quite likely to be in range of melta units using firepoints while moving 6" (its 18" range but that's not much room for error with your positioning), is easily within range if they disembark (not that short range melta matters for a Serpent but it really hurts everything else) and can be hit by a huge range of nasty 24" range weapons ranging from Psycannons to Multimeltas.

36" range on the other hand drops to around 32", which is still well outside of assault range for even the fastest units around, will dodge 24" range shooting unless they can move fast and fire and completely ignores anything with 12" range (including mech units which move, disembark and fire).

The extra shot makes the Scatter Laser's damage output much better than the Cannon. AP5 vs AP6 makes no difference 99% of the time, against 4+ or better (which is the vast majority of units) they both do the same thing (i.e nothing). Against a decent opponent you will never catch anything with a 5+ save or worse out of cover and even a Scatter Laser against Guardsmen or Guardians in the open will do plenty of damage. Perhaps more importantly the extra shot makes the Scatter much better against vehicles, which are what you tend to be shooting for half the game at least.

In short the flexibility and increased damage output of the Scatter Laser is well worth the upgrade. The only time I take Cannons is as underslung weapons (because its the cheapest way to add more S6 shooting) or if I'm playing a lower point game and really need to save some points. Even then I'll usually only take them on the likes of Fire Dragon Serpents (which are much more likely to die).
   
Made in se
Focused Fire Warrior



Where you least expect it...

i usually use double shuriken cannons on serpents, to minimize there point cost (i know, 1 shuriken cannon is cheaper), since my DA anyway wants to be within 18". then I get 6 str 6 shots extra for 20 Pts

just because i'm swedish doesent mean that i'm blonde. I just hapen to be anyway 
   
Made in gb
Crazed Gorger



Colton

I always go for shuriken cannons on my serpents, I know its down to the rolls of the dice but I always seem to have more luck with them than scatter lasers.

Both weapons have their uses though, cannons are cheap but scatters have that extra bit of range and the extra shot.
   
Made in gb
Freaky Flayed One




Northern Hemisphere

Personally I like the scatter laser over the shuriken cannon, but I like having the shuriken cannon on things in my army that are going to be getting up close and personal with my opponent, like my wraithlord.

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Made in de
Swift Swooping Hawk






For me the point is mainly the number of shots. With BS 3 the additional shots pay off over a number of turns. Against T3 or T4 the roll to wound is not really the problem, but with BS 3 you will lose some shots. So in the end on War Walkers the scatter laser is the better choice imo.

My armies:
Eldar
Necron
Chaos Space Marines
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Made in us
Perfect Shot Dark Angels Predator Pilot






The extra points really start adding up if you are buying a bunch of scatter lasers. I always see what else I can add and weigh the difference to see if it is worth it. Mostly I find shurikans the better choice.
   
Made in gb
Wicked Warp Spider






Powerguy wrote:Something which is very easy to overlook with Eldar is the effect the position of the turret mounting has on your range. A Serpent (and to a slightly lesser extent the Falcon) is a very long vehicle with the turret in the rear, which means facing straight ahead you are 'wasting' 3-4" of range. 'Wasting' in the sense that the distance the unit you are shooting at has to move to hit you in return isn't the distance you can hit them at. With a Shuriken Cannon this takes you down to around 20" to be hit back, which is within assault range of any unit coming out of an open topped or assault based vehicle (even if they don't have fleet), units in closed top vehicles with Fleet (right on the edge but its possible) as well as any cavalry/beast type unit. Its also quite likely to be in range of melta units using firepoints while moving 6" (its 18" range but that's not much room for error with your positioning), is easily within range if they disembark (not that short range melta matters for a Serpent but it really hurts everything else) and can be hit by a huge range of nasty 24" range weapons ranging from Psycannons to Multimeltas.

36" range on the other hand drops to around 32", which is still well outside of assault range for even the fastest units around, will dodge 24" range shooting unless they can move fast and fire and completely ignores anything with 12" range (including mech units which move, disembark and fire).

The extra shot makes the Scatter Laser's damage output much better than the Cannon. AP5 vs AP6 makes no difference 99% of the time, against 4+ or better (which is the vast majority of units) they both do the same thing (i.e nothing). Against a decent opponent you will never catch anything with a 5+ save or worse out of cover and even a Scatter Laser against Guardsmen or Guardians in the open will do plenty of damage. Perhaps more importantly the extra shot makes the Scatter much better against vehicles, which are what you tend to be shooting for half the game at least.

In short the flexibility and increased damage output of the Scatter Laser is well worth the upgrade. The only time I take Cannons is as underslung weapons (because its the cheapest way to add more S6 shooting) or if I'm playing a lower point game and really need to save some points. Even then I'll usually only take them on the likes of Fire Dragon Serpents (which are much more likely to die).


This is an excellent explanation of why 24" range isn't enough on eldar vehicles. I would only use shuriken cannons on fire dragon serpents, and even there I would upgrade to scatter lasers as one of the first things if I freed up some points. Against a lot of armies you want to stand off a bit.

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