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![[Post New]](/s/i/i.gif) 2011/07/09 12:13:54
Subject: Transport vehicles and large units that can't all get within 2" of an entry point
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Huge Hierodule
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How to play it if a vehicle or building has the capacity for a large unit, but the unit has too many models to fit within the entry points' footprint(s)? It's one thing if the footprint is obscured by units and terrain, but it seems odd that a combined platoon of Guard will stand outside a massive fortress and argue about who goes in first until enemy fire has whittled them down to twelve or so men.
Best workaround I've found is that as many models as possible must get within 2" in a solid clump, and any models that cannot fir must be placed as close as possible to the entry point.
The Emergency Disembarkation rules fit for leaving, though; I can imagine the giant unit's exit being a disorganised and time-consuming affair.
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![[Post New]](/s/i/i.gif) 2011/07/09 12:31:23
Subject: Transport vehicles and large units that can't all get within 2" of an entry point
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Dakka Veteran
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You may only perform an emergency disembark if enemies or impassible terrain prevent disembarking. No help there for "just too many to fit within 2 inches." Which I guess does leave you that by RAW you may not embark/disembark.
I think your house rule of cramming them in as close as possible is a good one. Just clear it with your opponent first.
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![[Post New]](/s/i/i.gif) 2011/07/09 13:19:35
Subject: Transport vehicles and large units that can't all get within 2" of an entry point
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Huge Hierodule
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Edit: I think it's probably fair to agree that the 'no shooting after emergency disembarkation' rule could also be applied to 'extraordinary embarking' situations like this.
You may only perform an emergency disembark if enemies or impassible terrain prevent disembarking. No help there for "just too many to fit within 2 inches."
In the case of buildings, IIRC the building model itself counts as impassable terrain. Therefore, if a 30-strong blob starts in a megabunker, the fact that the megabunker model itself sits within the 2" radius around each door means that a RAW emergency disembark is always available.
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![[Post New]](/s/i/i.gif) 2011/07/09 13:22:12
Subject: Transport vehicles and large units that can't all get within 2" of an entry point
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Frenzied Berserker Terminator
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kmdl1066 wrote:You may only perform an emergency disembark if enemies or impassible terrain prevent disembarking. No help there for "just too many to fit within 2 inches." Which I guess does leave you that by RAW you may not embark/disembark.
I think your house rule of cramming them in as close as possible is a good one. Just clear it with your opponent first.
Friendly models count as impassable terrain (rulebook, p13). So, if you're unable to deploy an entire unit because friendly models are in the way, you are able to perform an emergency disembark
Edit: as for embarking, there's no RAW situation to allow it. It seems fair enough as a house rule to allow a unit to embark as long as you try to get as many models within 2" of the access point and the rest move in as close as possible, though.
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This message was edited 1 time. Last update was at 2011/07/09 13:24:39
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![[Post New]](/s/i/i.gif) 2011/07/09 13:33:33
Subject: Transport vehicles and large units that can't all get within 2" of an entry point
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Huge Hierodule
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With regard to the 'stuffing everybody inside' issue, it's worth noting that my intended meaning was that the unit should be forming a solid 'clump' with each model as close as it's possible to be to the entry point, not a 'tadpole' with a 'head' clumped up in the 2" radius and a 'tail' of models that have all moved as close to the entry point as it was possible for them to get and yet still many inches away.
Cheexsta wrote:kmdl1066 wrote:You may only perform an emergency disembark if enemies or impassible terrain prevent disembarking. No help there for "just too many to fit within 2 inches." Which I guess does leave you that by RAW you may not embark/disembark.
I think your house rule of cramming them in as close as possible is a good one. Just clear it with your opponent first.
Friendly models count as impassable terrain (rulebook, p13). So, if you're unable to deploy an entire unit because friendly models are in the way, you are able to perform an emergency disembark
Edit: as for embarking, there's no RAW situation to allow it. It seems fair enough as a house rule to allow a unit to embark as long as you try to get as many models within 2" of the access point and the rest move in as close as possible, though.
Aha, so if a tank on an open plain still doesn't have enough space around its exit ramp, itself being impassable terrain within 2" of its access point enables the emergence disembark option
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![[Post New]](/s/i/i.gif) 2011/07/09 13:52:51
Subject: Transport vehicles and large units that can't all get within 2" of an entry point
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Dakka Veteran
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Cheexsta wrote:
Friendly models count as impassable terrain (rulebook, p13). So, if you're unable to deploy an entire unit because friendly models are in the way, you are able to perform an emergency disembark
That makes sense. I was missing the subtlety that models of your own unit are still impassable terrain just like models in other friendly units.
lindsay40K wrote:In the case of buildings, IIRC the building model itself counts as impassable terrain.
On the basis that the impassable building/vehicle is preventing you deploying in a 360 degree arc around the access point of said building/vehicle? That seems .... odd. But not required as the logic Cheexsta presents gets the same result, i.e. emergency disembark.
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