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![[Post New]](/s/i/i.gif) 2011/07/10 00:18:52
Subject: Captain Invictus / generic 1st Co. Captains
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Huge Hierodule
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Sooo hoping that the next SM Codex has First Company lists made possible, and a Plasma Blaster available to Captains in TDA. Given how many chapters now have captains armed with the exact same weapons as Lysander and He'Stan and such, it seems reasonable to make a generic plastic Terminator Captain with this 'rare' weapon...
And that's about all I have to say for myself tonight
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This message was edited 1 time. Last update was at 2011/07/10 00:19:32
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![[Post New]](/s/i/i.gif) 2011/07/10 00:19:51
Subject: Captain Invictus / generic 1st Co. Captains
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Ancient Ultramarine Venerable Dreadnought
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Cool story bro. <notification: if you can't post something more constructive than this, you will lose the ability to post; you have been warned --Janthkin>
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This message was edited 1 time. Last update was at 2011/07/11 06:44:56
Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2011/07/10 00:43:13
Subject: Captain Invictus / generic 1st Co. Captains
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Renegade Inquisitor de Marche
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1)What is a plasma blaster?
2)The codex rarely calls for the entire 1st company to be deployed en masse and the Sm codex or the codex codex if you will is all about the codex
3)We aren't a personal blog...
4)Counts as totally rocks
I like lists...
They are my friends...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2011/07/10 00:58:57
Subject: Re:Captain Invictus / generic 1st Co. Captains
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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a Plasma Blaster is what the Captain of the UM 1st company had during the Battle for Maccragge.
its basically to a Plasma gun what a Stormbolter is to a bolter.
its Range 24" Str7, Ap2, assault 2 gets hot.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/07/10 00:59:53
Subject: Captain Invictus / generic 1st Co. Captains
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Renegade Inquisitor de Marche
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I have honestly never heard of it before...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2011/07/10 01:02:35
Subject: Re:Captain Invictus / generic 1st Co. Captains
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Here is Invictus's article. it even has a pic of his model(with the plasma blaster)
http://wh40k.lexicanum.com/wiki/Invictus
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/07/10 01:05:15
Subject: Captain Invictus / generic 1st Co. Captains
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Renegade Inquisitor de Marche
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Hmmm...
Never heard of him either...
It seems to be oldish fluff though so i don't know if the plasma blaster is still a weapon.
The model seems to be a converted Terminator Captain.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2011/07/10 01:31:39
Subject: Captain Invictus / generic 1st Co. Captains
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Ultramarine Master with Gauntlets of Macragge
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It's older fluff and an old conversion from 2nd ed. I do wish there were more options for guns for independent characters though. As for the Lysander question - it's not unthinkable to think the captain of a Space Marine company would have a slightly better hammer than the Terminator next to him.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/07/10 01:35:04
Subject: Re:Captain Invictus / generic 1st Co. Captains
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Hellish Haemonculus
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I think a 1st Company list would be over the top, personally. Fluff wise it would be cool though, and there is no reason you couldn't do it with the current rules. Just take two units of Scouts as your troops selections. It seems totally reasonable to me that an en masse deployment of the 1st Company would need some recon work done. Or, run a bike army. I am quite sure that the veterans of the White Scars ride bikes, no reason why other Chapters might not.
I think a plasma blaster is a bit over-powered though. I can't back that.
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![[Post New]](/s/i/i.gif) 2011/07/10 03:10:33
Subject: Re:Captain Invictus / generic 1st Co. Captains
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Huge Hierodule
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Jimsolo wrote:I think a 1st Company list would be over the top, personally. Fluff wise it would be cool though, and there is no reason you couldn't do it with the current rules. Just take two units of Scouts as your troops selections. It seems totally reasonable to me that an en masse deployment of the 1st Company would need some recon work done. Or, run a bike army. I am quite sure that the veterans of the White Scars ride bikes, no reason why other Chapters might not.
Might be an extreme list, but having to take a 1st Co Captain limits it; it can't have a Chaplain to give TH/ SS Termies re-rolls as well as a MOF to unlock more dreads or a Libby for redeploying Sternguard etc. Seems odd that a biker Captain is always reprazentin' his mounted posse, yet the Captain of the First Company has nobody in-house that can secure an objective and has to outsource to newbies.
Jimsolo wrote:I think a plasma blaster is a bit over-powered though. I can't back that.
Grey Templar wrote:a Plasma Blaster is what the Captain of the UM 1st company had during the Battle for Maccragge.
its basically to a Plasma gun what a Stormbolter is to a bolter.
its Range 24" Str7, Ap2, assault 2 gets hot.
Actually, its 2ed profile had a rate of fire equal to a Heavy Bolter, so Assault 3 is more appropriate.
In WD it was classified as 'Rare' (1 per army), not unique; making it available to high-ranked 1st Co leaders would not require any retconning. In a Codex armed with Conversion Beamers, it doesn't seem OTT to me.
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![[Post New]](/s/i/i.gif) 2011/07/10 04:48:41
Subject: Captain Invictus / generic 1st Co. Captains
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[MOD]
Making Stuff
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Brother SRM wrote:It's older fluff and an old conversion from 2nd ed.
Actually, that conversion pictured on Lexicanium is from 3rd edition. That Terminator Captain wasn't released until 3rd.
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![[Post New]](/s/i/i.gif) 2011/07/10 05:38:51
Subject: Re:Captain Invictus / generic 1st Co. Captains
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Ultramarine Master with Gauntlets of Macragge
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Insaniak, I thought it was a 2nd ed thing because I don't remember him having an entry in the 3rd ed Space Marine codex. I might have just missed it or it was a WD thing.
Jimsolo wrote:I think a 1st Company list would be over the top, personally. Fluff wise it would be cool though, and there is no reason you couldn't do it with the current rules. Just take two units of Scouts as your troops selections. It seems totally reasonable to me that an en masse deployment of the 1st Company would need some recon work done. Or, run a bike army. I am quite sure that the veterans of the White Scars ride bikes, no reason why other Chapters might not.
I think a plasma blaster is a bit over-powered though. I can't back that.
Considering how many Marine armies can take Terminators as troops with certain characters (hell, Grey Knights take them as troops as is) it doesn't seem over the top to me at all. You also can't really say the plasma blaster is overpowered when you don't have a points cost attached.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/07/10 08:01:04
Subject: Re:Captain Invictus / generic 1st Co. Captains
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Fixture of Dakka
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Why not, Codex: Research and Development (Dark Angels) can do this and all they do is filter into the regular Codex Space Marines.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/07/10 11:49:14
Subject: Re:Captain Invictus / generic 1st Co. Captains
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[MOD]
Making Stuff
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Brother SRM wrote:Insaniak, I thought it was a 2nd ed thing because I don't remember him having an entry in the 3rd ed Space Marine codex. I might have just missed it or it was a WD thing.
He was added in, along with Ancient Helveticus and Chaplain Cassius, in a Chapter Approved article.
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![[Post New]](/s/i/i.gif) 2011/07/10 15:49:30
Subject: Re:Captain Invictus / generic 1st Co. Captains
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Hellish Haemonculus
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I guess, my thought is: once you can play a list of nothing but the best-of-the-best in the Chapter, why would you ever play anything else ever again?
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![[Post New]](/s/i/i.gif) 2011/07/10 20:26:44
Subject: Captain Invictus / generic 1st Co. Captains
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Huge Hierodule
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For variety, and for the sake of not getting plasma'd to death by regular opponents.
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![[Post New]](/s/i/i.gif) 2011/07/10 22:09:52
Subject: Re:Captain Invictus / generic 1st Co. Captains
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Hellish Haemonculus
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I suppose, by the same logic, you can't run a 10th Company army either, since there is no viable HQ. I think some of the Companies are intended to be the source of supporting units (veterans, scouts, bikes, tanks) rather than a battlefield force in and of themselves.
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![[Post New]](/s/i/i.gif) 2011/07/11 00:10:18
Subject: Captain Invictus / generic 1st Co. Captains
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Member of a Lodge? I Can't Say
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why would you have to take scouts as troops, nothing says that all first company members have to take terminatorarmour all the time. In fact sterngaurd and vangaurd are both members of first company. So with the current codex you could say that the army was first company as is. No need for special characters in order to do it.
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![[Post New]](/s/i/i.gif) 2011/07/11 02:50:26
Subject: Re:Captain Invictus / generic 1st Co. Captains
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Hellish Haemonculus
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Yeah, but you couldn't take troops choices then. Since Sternguard and Vanguard veterans are not troops selections. As I said, you could do it with a bike army.
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![[Post New]](/s/i/i.gif) 2011/07/11 03:06:56
Subject: Captain Invictus / generic 1st Co. Captains
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Member of a Lodge? I Can't Say
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yes you still could nothing says that veterans can't still operate in tactical squads.
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![[Post New]](/s/i/i.gif) 2011/07/11 03:37:29
Subject: Re:Captain Invictus / generic 1st Co. Captains
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Hellish Haemonculus
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But a tactical squad is not composed of Veteran Space Marines, who have different statistics than normal Space Marines. Veterans have a higher leadership and an additional attack. So, no, you can't. And now that I mention it, the bike army idea is out too. You really can't run an army of Veterans, unless you take troops from beyond 1st Company. So, if you want an army of nothing but 1st Company Space Marines, in both fluff and in game terms, you are out of luck.
You can, however, just play a normal, regular army and paint them in the colors of 1st Company. You can also go with the scouts thing, and have an army of legitimately 1st Company Marines (and friends).
But it just seems like to me, if the next Codex makes all Veteran armies an option, it is going to be all you see for a very long time.
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![[Post New]](/s/i/i.gif) 2011/07/11 03:39:39
Subject: Captain Invictus / generic 1st Co. Captains
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Member of a Lodge? I Can't Say
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now that i look more closely through the codex your right. However can't DA take armies comprised entirly of 1st company?
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![[Post New]](/s/i/i.gif) 2011/07/11 03:45:25
Subject: Re:Captain Invictus / generic 1st Co. Captains
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Hellish Haemonculus
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No clue. Don't play Dark Angels. If they can, you should look into that, Lindsay. Maybe you can run a counts-as Dark Angels army.
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![[Post New]](/s/i/i.gif) 2011/07/11 03:46:33
Subject: Captain Invictus / generic 1st Co. Captains
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Member of a Lodge? I Can't Say
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I think they can Deathwing I believe. Anyone know for sure?
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![[Post New]](/s/i/i.gif) 2011/07/11 07:22:25
Subject: Captain Invictus / generic 1st Co. Captains
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Renegade Inquisitor de Marche
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They can have a character that lets them take terminators as troops.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2011/07/11 12:16:37
Subject: Captain Invictus / generic 1st Co. Captains
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Huge Hierodule
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Might end up taking a DA counts-as army.
RE 'you won't see armies other than 1st company' - there's plenty of Codexes with similar options; you still see BA armies that aren't Dantewing, you see SW armies that have units other than Logan and WG.
A Terminator Captain unlocking 1st Co armies would be perfectly fine, fluff and balance wise.
It'd be like a new Eldar Codex having Karandras unlock Striking Scorpions as Troops. (Which he should.)
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![[Post New]](/s/i/i.gif) 2011/07/11 12:51:22
Subject: Captain Invictus / generic 1st Co. Captains
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Stealthy Space Wolves Scout
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Just being picky here, the CA article has the Plasma Blaster as a twin linked plasma gun, thats all, I have run him in friendlies recently as I love the character (my own conversion has full size plasma guns (not the pistol sized ones on the GW version), with slight alterations 230 points, standard captain statline (he's 2W in the CA book), EW and Teleport Homer, and he seems pretty balanced but I need to test him against some armies other than orks & guard tbh.
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Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*
6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict |
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![[Post New]](/s/i/i.gif) 2011/07/11 14:29:29
Subject: Captain Invictus / generic 1st Co. Captains
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Huge Hierodule
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Ah, I was going off of the 2E Codex. I'm not a fan of the TL PG concept, because it takes a weapon renowned for being dangerous to use because of heat, straps two of them together (which will reduce the effectiveness of heatsinks), with the result of it becoming vastly safer to use. Assault 3 feels more in line with things IMO.
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