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Made in us
Been Around the Block






Inquisitor Coteaz
100

Ordo Xenos Inquisitor
Rad Grenades
Psychotroke Grenades
55

Razorbacks
Psybolt ammunition
3 Warrior acolytes
4 x 62 = 248

Purifier Squad [7]
168

Purifier Squad [7]
3 Hammers
183

Techmarine
Blind grenades
Rad grenades
Psychotroke grenades
Storm Bolter
123

Land Raider Redeemers
Multimelta
2 * 255 = 510

Dreadnought
2 Autocannons
Psybolt Ammo
135

1499 points total.

Land Raider 1 takes Techmarine, Coteaz and Purifier Squad without hammers.
Land Raider 2 takes Xenos Inquisitor, and Purifier Squad with hammers.

Psybacks take objectives.
Laid Raiders assault into enemy forces, using grenades in assault.
Psyfleman pops transports, multimelta landspeeders, etc.

What are some of the weaknesses of this list?

(Edit: Moved techmarine to Land Raider 1.)
(Edit 2: Changed purifier squads, dropped Inquisitor power armor.)

This message was edited 2 times. Last update was at 2011/07/10 22:24:19


 
   
Made in us
Pauper with Promise




Stockton, CA

i think you're list needs a little more focus, i would drop the purifiers and just go all henchmen IMHO. since im more of a pure GK player i can't make any good suggestions but i feel you'll get more bang for your buck just going all henchmen rather than 2 small purifier squads sprinkled in. because despite having cleansing flame and 2 base attacks, with 2 psycannons in each squad that only leaves you with 3 PA power weapons in each squad so they aren't as CC oriented as might think
   
Made in us
Been Around the Block






Yeah, good points about the purifiers.

Purifiers with psycannons can get 0.37 MEQ kills per shooting phase when moving, and 0.74 when stationary. But being stationary exposes them to enemy fire, which will probably snuff them out quickly due to their small squad. And purifiers with storm bolters can still get 0.22 MEQ kills in the shooting phase. So I'll spend the money on slightly larger squads of plain purifiers.

Since Coteaz and the Techmarine have some power-fist-equivalent attacks between them, I'll change their purifier squad to just be 7 purifiers with storm bolters and force swords.
Since the Xenos inquisitor has no hammer, I'll put him with a squad of 6 purifiers, 3 with hammers. I'll drop the Xenos' power armor to make up the points difference.
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

Are the Purifiers there to shoot or are they there just for close combat?


If you want a great close combat squad, then you can look no further than the "Henchstar"

5x Death Cult Assassins, 5x Crusaders. 150 pts

You loose your storm bolter shots, Cleansing Flame, and Force Weapons.

but you gain:

WS 5 (hit on a 3+ most of the time)
Int 6 Power Weapon attacks
3++ Inv save (5++ on some guys)
Scoring with Coteaz
More Wounds
More Attacks

Then add in a Rad-Hammer dude (Techmarine+Rad grenades or Xeno with Rad and Psyker upgrade)

Blind grenades can be useful, but I think that Psychotroke grenades are fun bot not really competitive. (too random, some options are not really useful or needed)



Coteaz is NOT a close combat character. Look at his Special Abilities.

I've been expecting you: Special Shooting attack that protects your fire base from Deep Strikes or Out-Flanks
Sanctuary: Good for protecting your fire base/parking lot from deadly multiple assaults


I would trade one of your Razorbacks for a Chimera with 3x Meltagun Dudes and Coteaz. This makes a better use of his abilities and give you more stuff to counter High AV.

This message was edited 1 time. Last update was at 2011/07/11 00:25:24


40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
 
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