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Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

I love the fateweaver.... so thats one slot, but for the second slot im having problem. Now I normally run 3 winged CC princes, and a KOS/Bloodthrister. My question is, to add shooting is it a good idea to add 2 hearld of T with bolt MOS WAL? or keep the KOS (or switch to a thrister)?

 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

KOS every time. by far the best GD you can take and no thats not my inner slaanesh fanboy talking

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Made in gb
Powerful Irongut



Bedford UK

If you want shooting, you could go with some Horrors with Bolt, or Bolt Princes, then you could keep the second GD. Personally, though, I'd go for the Heralds...
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

If I go with KOS, is it better to get more bolts elsewhere like horrors and princes? or just go all assualt?

 
   
Made in us
Beast of Nurgle




Is no one a fan of the Great Unclean One?





 
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

Isn't he just really slow? KOS has way better stats, all GUO has is one extra wounds... and he is a lot slower.

 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

He's cheap though, and tough. Some people rate him on that...

I like the twin heralds the best, then the thirster, then the KoS. KoS don't have no wings, and its something I value alot in my CC monsters in Daemons. Also the heralds might be able to pack breath as well, if you don't need the anti-mech power of bolt, a gaze and breath on a unit out of cover (and heralds are jetbikes/jump infantry...) can reeeaaaallly put the pain on them.

   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Keeper of Secrets. You won't ever get stuck in a combat you don't wanna be stuck in. Hit and run!

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Bloodthirster... you need something that can very reliably take down walkers and raiders. And hes beastmode (insta gibbing charecters at initiative????)

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Made in us
Vassal



Who Dey

And now with the rise of Gray Knights, a Bloodthirster is even more necessary. With unholy might and Blessing, he insta-gibs paladins and is relatively safe from return attack. It also helps against a wide range of other foes.



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Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

KOS, gotta love a fleeting MC with lash and hit and run!!! Not to mention Initiative 10!!

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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

What about Slaaneshi chariots? A pair of them? I7 with 6~ish attacks on the profile? and 5 wounds to boot? They look pretty cool on paper...

ooh, and what do people think of Skulltaker? He seems in' nasty

   
Made in us
Stealthy Dark Angels Scout with Shotgun



SoCal

GUO is underrated. They can take epic punishment and keep chugging along. Trick is to DS him front-and-center and let the enemy tee off on him while your 'letters and fiends run up unmolested. Always take Cloud of Flies and Instrument of Chaos and practice your evil laugh for when your opponent's marines or boyz charge in to "finish off his last few wounds"

This message was edited 1 time. Last update was at 2011/07/12 22:17:41


 
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

What about Ku'Gath? or the masque? Wait, the Great Unclean Wound be better than Ku'Gath becasue he is half the points for the same job to soak up shots. Now with the masque in a fatecrusher list I think would be gross, it gives speed to your crushers and Letters, and the rest of your army (Fiends, Winged Princes) are fast anyway, so thats a awesome compliment to your slow units and your entire army.

 
   
Made in nz
Chaos Space Marine dedicated to Slaanesh





Good:
Bloodthrister - Flying MC with WS10, can be upgraded to have 2++ against psychic attacks and strength 9 on the charge. The meaning of beatstick.

Keeper - I10, WS8, fleet with 7 attacks on the charge, can have hit and run and also pavane(min LoS). Fast and dangerous, however can get as expensive as a bloodthirster.

GUO - T6, 5W with FNP. Wounds on a 2+ with a reroll. Cheap as chips. Underated.

Tzerald on disc - 5 wound jetbike that can split fire with a 4++. Cheap and reasonably reliable anti transport and anti infantry.

Khorne herald on chariot/juggernaut - Similiar stats to that of a daemon prince - WS7, T5, 3+/5++ with furious charge. Decent.

Slaanesh herald on chariot - fast, high I with lots of rending attacks, whats not to like, 7 S5 rending attacks striking at I8 is nothing to sneeze at, however he is kinda fragile, on the upside he has 5W and is very cheap.

Average:
Lord of Change - a flying MC which is basically a firebase, sounds good right? No - for less than the price of him you can get two tzeralds on chariots.

Herald of Nurgle:
All this guy does - IS NOT DIE. Pointless from a HQ really, unless your going for a themed list - stay away from him, even if you are - try something else.

BBJ

Daemons 4000 points
Emperors Children 1750 points
500 points

Chaos Daemons W/L/D 35/2/2 
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

big baby jesus wrote:Good:
Bloodthrister - Flying MC with WS10, can be upgraded to have 2++ against psychic attacks and strength 9 on the charge. The meaning of beatstick.

Keeper - I10, WS8, fleet with 7 attacks on the charge, can have hit and run and also pavane(min LoS). Fast and dangerous, however can get as expensive as a bloodthirster.

GUO - T6, 5W with FNP. Wounds on a 2+ with a reroll. Cheap as chips. Underated.

Tzerald on disc - 5 wound jetbike that can split fire with a 4++. Cheap and reasonably reliable anti transport and anti infantry.

Khorne herald on chariot/juggernaut - Similiar stats to that of a daemon prince - WS7, T5, 3+/5++ with furious charge. Decent.

Slaanesh herald on chariot - fast, high I with lots of rending attacks, whats not to like, 7 S5 rending attacks striking at I8 is nothing to sneeze at, however he is kinda fragile, on the upside he has 5W and is very cheap.

Average:
Lord of Change - a flying MC which is basically a firebase, sounds good right? No - for less than the price of him you can get two tzeralds on chariots.

Herald of Nurgle:
All this guy does - IS NOT DIE. Pointless from a HQ really, unless your going for a themed list - stay away from him, even if you are - try something else.

BBJ


What about the Masque with her 3++ inv Reroll with fateweaver and using lash 3 times a turn to help your crushers and princes into combat, also I can get a hearld of khorne within a crusher squad with BOTBG Fury and UM, that is a hidden anti tank Deamon Prince. Fir bith inly 235 points.



Automatically Appended Next Post:
K, I think I narrowed it down to two HQ, Fateweaver.... and a bloodthrister, or Fateweaver and Masque/Hearld of Khorne (for Speed). Which ones do you guys like?

This message was edited 1 time. Last update was at 2011/07/13 15:02:59


 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential




2 heralds of tzeentch on chariots are the way to go. cheap and very good.

   
Made in nz
Chaos Space Marine dedicated to Slaanesh





Well i've had a bit of experience using a fateweaver list and personally i've found thirster's are the way to go.

The masque is good with fateweaver and heralds of khorne are also good, but for what you get with a thirster is IMHO more. Not just a great statline but a HUGE threat that must be dealt with - Anti AV14, anti elite infantry, anti transport, anti everything. There is, quite simply put, nothing he cannot deal with.

The Masque is good as i've said but will get singled out and will die, she cant join a unit and most things wound her on a 3+. 3++ is good but wont save her from everything.

Herald of Khorne are also good but pointless as crushers' are killy enough, you dont need a herald in there as everything will die regardless of his presence.

A thirster gives you essentially more tactical options and puts your opponent in a situation where they must make some pretty tougg decisions - do i shoot at the bloodthirster and have fateweaver and the crushers kill me? or do i shoot at fateweaver and have the thirster kill me?
Plus watching your opponents face when you set up with all these MC's is worth it alone.

Be a man, get a bloodthirster.

BBJ

Daemons 4000 points
Emperors Children 1750 points
500 points

Chaos Daemons W/L/D 35/2/2 
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

big baby jesus wrote:Well i've had a bit of experience using a fateweaver list and personally i've found thirster's are the way to go.

The masque is good with fateweaver and heralds of khorne are also good, but for what you get with a thirster is IMHO more. Not just a great statline but a HUGE threat that must be dealt with - Anti AV14, anti elite infantry, anti transport, anti everything. There is, quite simply put, nothing he cannot deal with.

The Masque is good as i've said but will get singled out and will die, she cant join a unit and most things wound her on a 3+. 3++ is good but wont save her from everything.

Herald of Khorne are also good but pointless as crushers' are killy enough, you dont need a herald in there as everything will die regardless of his presence.

A thirster gives you essentially more tactical options and puts your opponent in a situation where they must make some pretty tougg decisions - do i shoot at the bloodthirster and have fateweaver and the crushers kill me? or do i shoot at fateweaver and have the thirster kill me?
Plus watching your opponents face when you set up with all these MC's is worth it alone.

Be a man, get a bloodthirster.

BBJ


Why do people say a KOS is better than a bloodthrister? Only thing I see if Int. 10 that is better.

 
   
Made in us
Regular Dakkanaut





CannedKhorne wrote:Why do people say a KOS is better than a bloodthrister? Only thing I see if Int. 10 that is better.


Offensive and defensive grenades ensuring that it strikes at that initiative 10.

Fleet - Gives a larger threat range

Hit and Run with Soporific Musk - charge in, do damage, and then jump out in the opponent's assault phase.

So the KOS has a lot of mobility and is very fast, as well as having plenty of attacks. Of course everything depends on your play style, but the Keeper does have it's benefits.


   
 
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