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![[Post New]](/s/i/i.gif) 2011/07/11 16:56:39
Subject: New Missions and Deployments!
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Lead-Footed Trukkboy Driver
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Random 40k Mission Generator 2.0
Step one: Roll once for Mission, once for Deployment, and once for Special Rules.
Step two: Each Player rolls a d6; The highest roller is the attacker and goes first.
The other player is the defender and deploys first. You don not get to choose, like normal(Random Madness!)
Defender sets up terrain.(be nice!). Must use at least d6 times 2 Line of sight blocking pieces, and 2d6 non-los blocking pieces.
Random Game-length, Deep-strike, Infiltrate and Outflank are in full effect.
Mission:
1. Ambush - Attacker must roll 3+ for each on his units to deploy them at the beginning of the game.
All non-vehicle units that do may use infiltrate, and cause pinning during the first turn. Use Victory points to decide who is the winner.
2. Assassination -Each side must eliminate the highest point HQ on the other side. If both/neither is destroyed, then calculate Victory-Points(in back of book).
3. Sabotage - Kill-point mission w/ bonus kill points for vehicles as shown:
+1 KP for Walkers
+1 KP for Skimmers
+2 KP for vehicles over AV13
4. Bunker Assault - the defender deploys one unit in 3 bunkers (6inches from each other)at the center of the board(even if outside of normal deployment zone).
Whoever holds(Base to base) the most bunkers at the end of the game wins. Attackers HQ and Elites get free Melta-bombs.
5. Recon- 1 "Kill-Point" per scoring unit in the enemy's deployment zone at the end of the game
6. Objective control - divide the table into 6 even areas(like two-thirds of tic-tac-to).
one objectives one in each area. Pre-deployment, Roll randomly to see if each objective may be captured/controlled or held.
(see bottom*)
Deployment:
1. Patrol- defender deploys within 12inches of the center-line from short board edge to short board edge.
Attacker moves on from one long board edge of his choice.
2. Vanguard - deploy within 12inches of a long board edge. Attacker's HQ and Elite Choices may infiltrate.
3. Lengthwise - Each player deploys within 24inches of a SHORT board edge.
4. Triangular - Defender deploys in one triangle made by drawing a line from one corner to the opposite. Attacker moves on to the table from opposite corner.
5. Raid - 18in from one long board edge. Attacker must deploy 24inches from enemy.
6. Center- Defender deploys within 18inchs of center. Attacker moves on first turn from semi-random table edge.
Defenders reserves are semi-random also. Semi-random = 1-4 North, south, east west. 5-6 Player chooses.
Special Rules: Roll D6
1. Obstacles - if none are available add night-fight first turn.
2. Unlimited reserves - If a natural troop choice(NO Force org switches may use this) is destroyed bring an identical unit in from reserve during your next turn.
3. Slash + Burn - roll d6 for each piece of area terrain. on a 1-3 it is Burning (Dangerous Terrain)or Smoking(+1 Cover save)
4. Dug in - (4+ Cover save for each infantry unit as long as it does not move)
5. War without End - as Unlimited reserves, but all non-vehicle units.
6. All or Nothing - All non-vehicle units are scoring
*
1-2 Captured = yours as soon as a scoring unit is in base-to-base. Remove from play.
3-4 Controlled = yours when a scoring unit is in base-to-base, even if you move away;
unless the enemy moves in base-to-base after which it is his until you do the same(Capture-the-flag-like).
Control only changes hands once uncontested( no enemy in 3"inches)
5-6 Held - only yours if a scoring unit is within 3" inches at the end of the game(As normal).
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This message was edited 6 times. Last update was at 2011/07/14 15:10:29
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![[Post New]](/s/i/i.gif) 2011/07/11 19:47:49
Subject: New Missions and Deployments!
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Thinking of Joining a Davinite Loge
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I may have to give these missions a try sometime.
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Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.
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![[Post New]](/s/i/i.gif) 2011/07/11 22:34:38
Subject: New Missions and Deployments!
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Lead-Footed Trukkboy Driver
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Cool, Needs some playtesting let me know if any problems occur. Also, If there's any english major's or professors out there that want to help me tighten up the wording, please do.
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![[Post New]](/s/i/i.gif) 2011/07/12 09:48:36
Subject: New Missions and Deployments!
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Hoary Long Fang with Lascannon
Marrickville (sydney) NSW, Australia
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I like. Might try to use this next week
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ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"
themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.
Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. |
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![[Post New]](/s/i/i.gif) 2011/07/12 10:18:50
Subject: New Missions and Deployments!
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Malicious Mandrake
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"4. Dug in - (4+ Cover save for each infantry unit as long as it does not move)"
This one is a bit broken, because it makes Long Fangs (already a good unit) even better (aka broken).
"3. Sabotage - +1 extra KP for each Vehicle unit. Kill-point mission."
This is a hardcore nerf for Dark Eldar. Maybe what you were going for, but a bit mean...
"2. Unlimited reserves - If a troop choice is destroyed bring an identical unit in from reserve during your next turn."
This is waaaay too good. I'm thinking ten-man Nob Biker deathstars, (with a warboss for troops) but I'm sure I can come up with something much nastier...
Same argument for 'War without End' + that mode just doesn't sound fun.
That's all I caught on the first read-through, aside from that it sounds fun!
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![[Post New]](/s/i/i.gif) 2011/07/12 14:28:01
Subject: New Missions and Deployments!
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Lead-Footed Trukkboy Driver
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Unlimited reserves is straight out of the Battle missions book, Warboss Gutrip...How about I add the word "natural" Troop choice to it (No Force Org Games  )
Mech armies rule, so one random mission that hampers them is not too harsh, Recon could be said to be an easy win for Dark Eldar.
As far as the Long Fangs go they'll sit in cover no matter what.
In all cases, there is only a 1 in 6 chance of a special rule that helps/hinders such. Just blind, stupid luck.
Also, what would you suggest to replace Sabotage? It does seem the weakest of all missions...
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This message was edited 5 times. Last update was at 2011/07/12 14:51:15
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![[Post New]](/s/i/i.gif) 2011/07/12 15:06:47
Subject: New Missions and Deployments!
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Unhealthy Competition With Other Legions
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What about vehicles coming into play sabotaged?
each enemy vehicle takes a single glancing hit?
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![[Post New]](/s/i/i.gif) 2011/07/12 15:20:44
Subject: New Missions and Deployments!
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Malicious Mandrake
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Madness! wrote:Unlimited reserves is straight out of the Battle missions book, Warboss Gutrip...How about I add the word "natural" Troop choice to it (No Force Org Games  )
Mech armies rule, so one random mission that hampers them is not too harsh, Recon could be said to be an easy win for Dark Eldar.
As far as the Long Fangs go they'll sit in cover no matter what.
In all cases, there is only a 1 in 6 chance of a special rule that helps/hinders such. Just blind, stupid luck.
Also, what would you suggest to replace Sabotage? It does seem the weakest of all missions...
Yep, I fully agree with the "natural" change.
And you're right, the Long Fangs will always sit in cover, but there's no reason to make it any easier for them (I'm thinking fire lanes). Maybe change it to 5+?
And you're correct, it is just blind luck. It's just that I feel blind luck should never result in an overtly one-sided game, imho.
As for sabotage, how about making a table for it:
1 KP for dedicated transports.
2 KP for Walkers
2 KP for Skimmers
3 KP for vehicles over AV13
1 KP for all other vehicles
I dunno, just the first thing that came to mind... could do with a lot of tweaking, but hopefully the base concept is understood. That said, still looks fun, and I look forward to trying it out!
One final note, I'm a little confused by the wording of the "Corners" deployment. I presume it means walk on from either of the two sides that are opposite the defender's deployment, but the word "corner" makes it sound like they all have to enter from the corner itself, miles away from the defender's lines... maybe just tweak the wording a little?
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![[Post New]](/s/i/i.gif) 2011/07/13 04:07:07
Subject: New Missions and Deployments!
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Lead-Footed Trukkboy Driver
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Triangular, perhaps...spelled out better during the description.
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![[Post New]](/s/i/i.gif) 2011/07/13 05:14:08
Subject: Re:New Missions and Deployments!
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Unhealthy Competition With Other Legions
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These are really well done mate, would love to play test them for you, shall post up what I think once I get some games in.
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- "Do not believe in me who believes in you, do not believe in you who believes in me, but believe in you who believes in yourself! DUMBASS!"
~Dark Eldar- Pirates of the Crystal Moon - 2400 points 38/15/4
~Pre-heresy Luna Wolves- WIP! (Probably gonna be a while)
~Recently sold sisters, GW ruined them for me their burning of xeno's will be remembered! (Friend bought them back for me, making them work, statement so far half stands after a lesson learnt)
~ SKAVEN - 1000 points and growing, just have assassinate a few warlords to get my way...need more cheese...
'The bane of a gamers existance ' |
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![[Post New]](/s/i/i.gif) 2011/07/13 15:48:48
Subject: Re:New Missions and Deployments!
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Lead-Footed Trukkboy Driver
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=I= White-Wolf wrote:These are really well done mate, would love to play test them for you, shall post up what I think once I get some games in.
Thanks in advance. I'd appreciate input. Moar Input!
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![[Post New]](/s/i/i.gif) 2011/07/24 03:53:09
Subject: New Missions and Deployments!
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Lead-Footed Trukkboy Driver
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Why can't I get more response?
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