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Made in us
Sure Space Wolves Land Raider Pilot




This is something I threw together off the top of my head the other night and seems to look fun... Let me know what you think.

HQ
Reclusiarch - JP
Reclusiarch - JP

Elite
Chaplain - JP
Chaplain - JP
Chaplain - JP

Troop
10m Assault Squad - 2x Melta, P.Fist
10m Assault Squad - 2x Melta, P.Fist
10m Assault Squad - 2x Melta, P.Fist
10m Assault Squad - 2x Melta, P.Fist
10m Assault Squad - 2x Melta, P.Fist
10m Death Co. - JP, 4x PW, 2x Inferus Pistol, 2x P.Fist
+ Lemartes

2500pts Flat

Gimme those thoughts and inputs.

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

So a crapload of marines running across the field...?

And no sang priests...?

Are you trying to be competative or fun or what...? Gimme a direction your aiming for and I'll help haha.

Also, DC w/ JP's suck. Too many points!

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Made in gb
Tower of Power






Cannock

I agree about Priests, they are a must. I'd also drop the Death Co as they are costing probably two Assault Squads in total roughly.

If you want re-roll to hit then a Librarian is better as can use unleash rage in both yours and in the opponents assault turns, plus can have shield which gives your dudes a 5+ cover save on the way to the fight.

You also need some long range anti tank to supress units and pop tanks before your Assault Marines reach the enemies lines and cut down numbers. I'd take triple 5 man Devs with full house of missile launchers.

So I'd do this:

Librarian - jump pack, shield of sanguinus & unleash rage
Librarian - jump pack, shield of sanguinus & unleash rage
Honour Guard - jump packs & 4 x plasma guns

3 x Sanguinary Priests - jump packs
Chaplain - jump pack
Chaplain - jump pack

10 x Assault Marines - 2 x meltaguns - sgt w/ power fist
10 x Assault Marines - 2 x meltaguns - sgt w/ power fist
10 x Assault Marines - 2 x meltaguns - sgt w/ power fist
10 x Assault Marines - 2 x flamers - sgt w/ power weapon
10 x Assault Marines - 2 x flamers - sgt w/ power weapon
5 x Scouts - sniper rifles & camo cloaks

5 x Devastators - 4 x missile launchers
5 x Devastators - 4 x missile launchers
5 x Devastators - 4 x missile launchers

Check points because I haven't. You've got a better HQ choice with more benefits, Priest plus one from the Honour Guard who dish out plasma death, still got the Chaplains, some flamer death, cheap objective holding unit and lastly some ranged supression units

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

I like mercer's list from a competitiveness standpoint.

Since the point of the original list is more about the aesthetics of simplicity than anything else, why not cut some wargear from the DC to trade a Chaplain for two Priests with JPs? It has the samor flavor as the original list, and would do a lot better on the table.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in us
Sure Space Wolves Land Raider Pilot




The concept was a DOA style. Leave 3-4 on the table and duck around cover and then drop the other 2 and the DC. All is pending who you play. I know the Priest is almost a must but I thought it would be interesting to see 50 assalt marines and 10 DC become a wrecking crew. I know there isnt much to pop armor. Thus the reason you have 2x meltas in every squad and then 2 pistols in the DC. That should be enough to pop a transport and then assault the squad inside. I dont think the Librarian would be better. I was doing the 5 Chaplains to avoid hoods and possibilities to negate my stuff. Maybe I should work in 3 priests.

As far as the Dc goes, I know that giving JP to them is a HUGE sink of points but if they survive one round of shooting, they are going to kill w/e they assault. Get some multi charges off and they could kill more units. I feel there is enough to pop tanks with 10x meltas and the 2 pistols. As I said befor, pop the transport, assault the cargo. With as many power weapons and fists the DC has, They would be able to take on anything that comes in the path.

I was going for more of a fun list rather than competitive. I do, however, need a decent 2500 list to take to ard boyz which is coming up. But that list will be mech.

Oh, BTW Mr.E, I got my 3rd SR so I am going to get that list in the making. I think it will be rough because they are AV12.

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Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

I think you can handle having one squad without a Chaplain. You give up re-rolls to hit on one squad, in exchange you get FNP and FC on (if you do it right) every squad.

3 Stormravens should be able to get at least 1-2 through a turn of shooting. I don't know from personal experience, though. I look forward to hearing about it.

This message was edited 1 time. Last update was at 2011/07/12 20:50:59


Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in us
Road-Raging Blood Angel Biker





your basement

Yes it is possible to get hooded

But only within 24" and unlimited ranged runes are out of the picture

Shield helps I can't tell you how much it has helped me before but providing a cover save is going to give more marines and dice that's all marines got is dice

5 chaplains is redundant I used to play doa and a chaplian has yet to be in a list that isn't all dc

Also dc arnt that great in a Doa army

A single dc marine with just a jp is 35 pts add a pw he is now 50...enough said

Something that a doa template should have are vanguards at least at 2500

sure they don't take much but that's the best part of them

Vanguards are best with a pf seg and/or some pws cheap and as cheap as they can be but enough to get the job done

For the rest it would be scary to see 50 assault marines but you also need support and devs are a great addition in this list

Just for giggles and s*its attrtion is your friend in this list so 10 tooled dc aren't going to cut it

490 pts is way to much for one unit you could purchase 3 dev squads and still have pts left over for that amount

Just my .02





Reconstruction WIP

 
   
Made in gb
Tower of Power






Cannock

vyndetta85 wrote:The concept was a DOA style. Leave 3-4 on the table and duck around cover and then drop the other 2 and the DC. All is pending who you play. I know the Priest is almost a must but I thought it would be interesting to see 50 assalt marines and 10 DC become a wrecking crew. I know there isnt much to pop armor. Thus the reason you have 2x meltas in every squad and then 2 pistols in the DC. That should be enough to pop a transport and then assault the squad inside. I dont think the Librarian would be better. I was doing the 5 Chaplains to avoid hoods and possibilities to negate my stuff. Maybe I should work in 3 priests.



Well if you're going DoA then you won't need the Devs and you'd want to switch them with Vanguard who can assault after deep strike, just give the Vanguard a mix of hammers or fists and power weaps and maybe a few melta bombs. That way they can tackle anything.

Priests are definately a must. On average it's like having 50% more Marines thanks to feel no pain.

Short ranged anti tank is fine, but what if you're not range? And when you do deep strike in and pop tanks you cannot assault the squad in the transport to capitialise and therefore you will be shot in return next turn.

A Librarian would be definately better without a shadow of a doubt. Not only can you re-roll to hit in YOUR assault phase and the OPPONENTS assault phase but you also get a 5+ cover save keeping your troops alive a little bit longer. A Chaplain re-roll to wound only works when you're charging, so if you're locked in combat it won't work while a Librarians power will keep going. Only risk with Librarians is psychic tests and anti psychic defence.

Definately get Priests though, you really really need them.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

I would love to play that list for the craic. It sounds fun.
I have a fun 1500 point list that is astorath, 3 chaplains, lemartes and loads of dc.

It's not the size of the blade, it's how you use it.
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Made in us
Sure Space Wolves Land Raider Pilot




Someone put the list together as you see it fit. I dont like Sang Guard so therefor will never use them. I dont think they are that good. If someone can prove me wrong then maybe I will be more inclined to try them.

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