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Made in us
Brainless Zombie




What is the best horde army in WFB. As before I would like to thank anyone for the response.
   
Made in us
Mighty Gouge-Horn






Skaven by far I would say due to LD and price

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Lord of the Fleet





Texas

Would have to agree, skaven have some of the cheapest troops abut also have some of the deadliest monsters and machines. A cheap warlord and BSB can easily make your army much harder to move and combine with slaves, cannons, HPA, and other nasties, you can tarpit the toughest of enemies and make them take a great beating

 
   
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Stealthy Grot Snipa




Have to agree aswell you just cant touch skaven in terms of hordes

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Paingiver





And fairly cheap with IoB

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-Alexis de Tocqueville. 
   
Made in no
Terrifying Doombull





Hefnaheim

Beastmen followed by Skaven.
   
Made in se
Poxed Plague Monk




Sweden

Skaven. I mean, a slave costs 2(!) points. In a 1000 point game you could easily have two 50-slave-hordes covering your better units. And the hordes would only cost 200p together.

So definately Skaven. But heed my warning. If you want to start a Skaven horde you best have means to transport them. You WILL most probably have 100+ models and nearly all of them have spiky fragile bits. HPA, Spearmen, Doomwheel etc.

But if you can transport them safely then I say go for Skaven if you are going to start a new horde army.


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Mad Gyrocopter Pilot




Scotland

Skaven, goblins then beastmen. Skaven are a cut above the rest.
   
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Crafty Bray Shaman





Skaven.

 
   
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Perfect Shot Dark Angels Predator Pilot





Greensboro North Carolina

Skaven for sure. With the IOB stuff they are relatively cheaper to start up as well.

Dark Angels 9500 Pts
Steel Legion IG 3500 Pts
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Decrepit Dakkanaut






UK

+1 to Skaven.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Scribe of Dhunia






Yeah, skaven hands down. For O&G's, you can at least grab orcs which are a little more expensive, but nothing can beat skaven point costs

This message was edited 1 time. Last update was at 2011/07/21 02:57:58


 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Empire is the best, a hoard army is crap unless you have something to back it up. You can run 50 empire halberdiers with a warrior priest for around 370 pts. That is 32 S4 attacks with hatred. That is far better than 185 skaven slaves. Sure the slaves will hit and wound a few but they will lose in the end. Empire can take mortars and such that evens the score quite quickly. You have to keep in mind that hoard armies are only good if you have some hard hitting to back them up. So skaven slave spam doesnt work without a HPA(we all know are too random to be counted on.) THat is why empire is best. Their basic guys are 5 pts for S4 models. They have a good leadership, they can benefit from hatred, and they can field the anvil units to back up the hoards.

This message was edited 1 time. Last update was at 2011/07/21 03:25:29


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Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

WoC

Marauder hordes are so sick 50 marauders fc mok and gw 300 points for 40 ws 4 str 5 attacks in horde

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Toowoomba, Australia

Flails in a mass marauder army is better.

One clown at a 2500 point tourney took 3 units of 50 with MOK and flails and 1 unit of 100 with wulfrik leading them (a unit 33 wide and 3 ranks deep appearing at your opponents table edge makes for an impressive entrance and has a fantastic overrun 'footprint').

A MOK marauder horde (40) with flails will beat a MOK marauder horde (40) with GW almost every time because they will cause the GW unit to lose frenzy after first turn (lost round combat) - roll it up for fun and giggles.

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Victoria B.C.

That would be a nice entrance.

Still unless you break the enemy turn 1 str 3 sucks might as well give em hand weapon shield and mot those guys are a great tar pit.

50 gw marauders with mok fc and festus are apparently very effective and 5+ regen like whats not to like and poisoned attacks.
Thats amazing.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
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Infiltrating Broodlord




The Faye

Tomb King skeleton warriors are pretty good as a horde though aren't they?

4 ponts per model with a WS5/6 with a Tomb Prince/King respectivly in the unit and being able recover their numbers. If you put your heiophant in there too you're going to get regenration too.

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Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

I would rather stick a king or a prince in a tomb guard unit with halberds and banner of undying legion those guys seriously dont die, you could run them as a horde.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in gb
Infiltrating Broodlord




The Faye

A naked Tomb princes is only 100 points. You could have a few.

I've got 40 Tomb guard they've done well cost an arm an a leg though and 13 points a model.

We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.

Chaos Knights: 2000 PTS
Thousand Sons: 2000 PTS - In Progress
Tyranids: 2000 PTS
Adeptus Mechanicus: 2000 PTS
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Victoria B.C.

Dont you complain my tzeentch warriors cost 16 points a pop not including the mark the banner and the command.

Tomb guard are so worth it tho its not even funny.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in gb
Infiltrating Broodlord




The Faye

cowpow16 wrote:Dont you complain my tzeentch warriors cost 16 points a pop not including the mark the banner and the command.

Tomb guard are so worth it tho its not even funny.


I mean the actual price tag really.

Bloodletters are my favroite horde unit still

We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.

Chaos Knights: 2000 PTS
Thousand Sons: 2000 PTS - In Progress
Tyranids: 2000 PTS
Adeptus Mechanicus: 2000 PTS
Adeptus Custodes: 2000 PTS - In Progress 
   
Made in us
Paingiver





Prefer 2h over flails a unit might be stubborn and you'll miss the +2 Strength on the following combats. Flails are probably better in small hit man squads not large 50+ blocks.

This message was edited 1 time. Last update was at 2011/07/21 13:17:45


Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in gb
Decrepit Dakkanaut






UK

Waaagh_Gonads wrote:Flails in a mass marauder army is better.

One clown at a 2500 point tourney took 3 units of 50 with MOK and flails and 1 unit of 100 with wulfrik leading them (a unit 33 wide and 3 ranks deep appearing at your opponents table edge makes for an impressive entrance and has a fantastic overrun 'footprint').

A MOK marauder horde (40) with flails will beat a MOK marauder horde (40) with GW almost every time because they will cause the GW unit to lose frenzy after first turn (lost round combat) - roll it up for fun and giggles.


Using Marauders vs Marauders isn't the best way of showing combat potential. How many others hordes or units similar to marauders have access to the same equipment and statline for their cost?

Against Elves or any unit with I5+ and/or ASF, GWs are better. Against units with enough armour and/or bodies to not break after the first round, GWs are better. Against units powered by frenzy but strike at the same time or after you, flails are better, simiarly so against units that will break after the first round.

For taking on Elves or Skavenslaves, GWs will be better. Elves have higher initiative and/or ASF, and Skavenslaves will have enough bodies and have that leadership rule to keep steadfast and use a chieftain or warlord's Ld if there's one in the unit; the S5 attacks from the GWs will serve you better in the later rounds than the S3 ones from flails, as you'll never kill enough with either GWs or Flails in the first round to knock out a solid block of slaves. Goblins could also be the same if they're using the Ld of an Orc Hero/Lord.

Against Warriors of Chaos or similar units, GWs will also be better, since you'll be striking after them anyway, and you'll need the S5 for further combat rounds, since your S3 will struggle if you took flails. Saurus are best dealt with using flails; their low WS and I means you can hamstring them early.

Flails or GWs depends most on your local meta; if it's a lot of Elves or high I units or lots of bodies, then GWs will provide better killing power. Otherwise it's flails.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Made in us
Mighty Gouge-Horn






First of props to whoever brought this thread back.

Secondly Marauders with flails are far worse than with GW in my mind just because of this little thing, if you loose combat not only do you loose your frenzy but you loose your +2 S and you end up being a poor tarpit. Now CowPows right when he says that plunking Festus with the unit makes them a thousand times better, but for the price Skaven Slaves are still better.


Ps. Who runs Marauders 33 wide? o.0

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Red_Zeke wrote:Now if your theme, is Hans, the arch-lector, who likes taking out the war altar to go watch his steam tank race around, while shooting off 3 cannons and 3 mortars for a fireworks display, it gets a little iffy.

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Decrepit Dakkanaut






UK

Ps. Who runs Marauders 33 wide? o.0


Flames of the Phoenix doesn't honestly care how wide your unit is, and nor does Fulminating Flame Cage. All it cares about is whether or not you've got any armour. 100 Marauders without armour taking a cast of Flames will see about 50 dead marauders, since you're only needing 4s to kill.

Flame Cage will take out about 67 marauders and leave you with a single rank, forcing you to reform to get anything out of a further fight.

An easy (in theory) way to negate the power of that unit is to charge both flanks with tough units, such as some cavalry, or even just a unit that'll be hard to take down like a cheap horde. Since it's a flank, they don't get supporting attacks, and since you're being engaged in two places, you can't combat reform, so your 715pt unit would be stuck, even moreso if Wulfrik manages to get sniped.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
 
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