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![[Post New]](/s/i/i.gif) 2011/07/12 07:10:53
Subject: The most balanced codex?
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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So we see this topic and question every month: "What is the strongest (and by extension, weakest) codex". It is a question that usually has the same answers without much deviation, and more often than not devolves into flames over what's broken or not. It's an interesting topic though overdone and completely loaded.
However I ask something different. What is the most balanced codex? In your honest opinion, what is the meter stick of fairness that other codexes (codii?) should abide to? And by extension, how should balance be determined? By the points of a unit's features, by the their use, or by the meta? Does the amount of viable builds available count to it or simply the strength of the units in it?
What's your opinion? I'll give my own later.
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![[Post New]](/s/i/i.gif) 2011/07/12 07:26:03
Subject: The most balanced codex?
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Flashy Flashgitz
Kintnersville/Philadelphia, PA
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In terms of current playability, I'd have to say that it's a tie between the Ork codex and the Dark Eldar codex. The Ork book is just extremely well written. There are a few bad eggs that rarely see the tabletop, but nothing is disgustingly overpowered or underpriced, and the army continues to perform well on the table when quite a few others have been limited to very select lists and choices. The prices of the units are good, they do their job on the tabletop with little fuss, and you can make just about anything in there work for you if you try. The Dark Eldar book is the right way to update a codex. Sure, they get all sorts of fancy new toys, and they have certainly gotten far more powerful, but this is balanced by their fragility and the fact that you really need some skill to use them effectively on the tabletop. The prices are fairly good for what they bring to the table, and there's a wide selection of units to choose from, almost all of which are useful. And again, you aren't limited list-wise. You can run a slow-moving Haemonculi coven, or a lighting-strike Wych kabal with nothing but Venoms, or so on and so forth. It's a well written and open-ended book that's easily the best of the newest codices to come out of GW. In my opinion, I'm going to go with the Orks, because they've got a book that has really held up extremely well against all sorts of power creep, especially in the last 2 years. (Also, I'm an Ork player, so I'm biased!  )
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This message was edited 1 time. Last update was at 2011/07/12 07:26:52
Ouze on GW: "I'd like to be like, hey baby, you're a freak but you just got too much crazy going on, and I don't hook up with bunny boilers. But then Necrons are going to come out, and I'm going to be like damn girl, and then next thing you know, it's angry sex time again.
It's complicated."
Da Goldtoof Marauders - 2000 pts, The Sacred Host of Kai'Xili (Lizardmen) - 500 pts
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![[Post New]](/s/i/i.gif) 2011/07/12 07:54:54
Subject: Re:The most balanced codex?
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Irked Necron Immortal
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Agree totally. I would say Orks because of all the different builds you can play and still be competitive.
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![[Post New]](/s/i/i.gif) 2011/07/12 08:27:15
Subject: The most balanced codex?
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Decrepit Dakkanaut
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GK is very well balanced internally, and is only mildly stronger than the vanilla marines - about BA, but cewrtainly not SW or IG level. It has a lot of interesting and varied units and consequently builds, very few why-would-you units, and so on.
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![[Post New]](/s/i/i.gif) 2011/07/12 09:04:42
Subject: Re:The most balanced codex?
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Longtime Dakkanaut
West Midlands (UK)
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Space Marines and Blood Angels would be my vote. They offer unparalleled diversity of different builds that all play well and evenly within the larger games. Cannot really comment on Grey Knights yet.
IG, Nids and Space Wolves are evidently atrocious. I find the internal balance of the DE-Codex to be very poor (Ravagers being sorta the new Long Fangs) and the Ork book is let down by the extremely poor editing and rules-writing (6 pages of FAQ anyone? Not even the Nid Codex was written as poorly). Most other Codexes are somewhat dated and lack the diversity in balance of the above mentioned books. They often compete on one-list/build-to-rule-them-all (though, as Space Wolves proves, a Codex doesn't need to be old to fall into the mono-list trap).
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This message was edited 1 time. Last update was at 2011/07/12 09:06:21
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![[Post New]](/s/i/i.gif) 2011/07/12 14:15:16
Subject: Re:The most balanced codex?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Dark Eldar probably. Excellent internal and external balance. Orks are probably second. Starting to show its age but it has lots of effective units and only a couple below par.
Most of the more recent books however are..silly. In terms of external balance, I think Wolves are the worst, followed by BA and IG. Wolves are just..."Space Marines+" 90% of the same stuff, but better and cheaper in most cases. BA's likewise are just able to field too much fast armor, especially heavy armor, and dreads, far more than any other SM army, for a force that has never been typified as armor heavy and rather as a fast jump pack army, while IG just...tankslol and awful internal balance. Grey Knights also have some issues, dirt cheap MSU henchmen, lolhordes Purifiers, 5pt psyammo upgrades on rifleman dreads...(really, how did that get through playtesting) and unstunnable transports for only a 5pt premium...? Tyranids feel like an afterthought adversary for BA's. C:SM has some interesting issues, after it came out I didn't see a Space Marine army without Vulkan for 12 months, and it's been...years since I've seen a C:SM army without Ironclads in drop pods and only once in a blue moon without TH/SS terminators.
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This message was edited 2 times. Last update was at 2011/07/12 14:43:29
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/07/12 16:18:38
Subject: The most balanced codex?
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Sword-Bearing Inquisitorial Crusader
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Dark Eldar are probably the most balanced Codex right now, followed by Orks.
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![[Post New]](/s/i/i.gif) 2011/07/12 16:49:27
Subject: Re:The most balanced codex?
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Elite Tyranid Warrior
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I have always heard that Tyranids were balanced because the codex isn't overly broken. But from the look of what some people mentioned about balanced in this thread, you mean having various viable builds that are all competative. I am still in that phase of finding a good build for Tyranids but so far, the list alludes me completely. After trying my next list today either against Orks, Dark Eldar, or Chaos Space Marines, I kinda wander if I can build against the meta with nothing that cares about S8...I am going to need more models
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- 3000+
- 2000+
Ogres - 3500+
Protectorate of Menoth - 100+ |
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![[Post New]](/s/i/i.gif) 2011/07/12 17:34:09
Subject: Re:The most balanced codex?
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Hellish Haemonculus
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I honestly think the Space Marines are the most balanced. I think that they allow the greatest chance for success with a 'takes-all-comers' list. I have to agree that Orks are a strong contender as well.
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![[Post New]](/s/i/i.gif) 2011/07/12 19:17:39
Subject: The most balanced codex?
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Ultramarine Terminator with Assault Cannon
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Easily and without a doubt Codex Space Marines but with Codex Orks following in a very close 2nd.
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![[Post New]](/s/i/i.gif) 2011/07/12 22:02:34
Subject: The most balanced codex?
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Savage Khorne Berserker Biker
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DiscoVader wrote:
The Dark Eldar book is the right way to update a codex. Sure, they get all sorts of fancy new toys, and they have certainly gotten far more powerful, but this is balanced by their fragility and the fact that you really need some skill to use them effectively on the tabletop. The prices are fairly good for what they bring to the table, and there's a wide selection of units to choose from, almost all of which are useful. And again, you aren't limited list-wise. You can run a slow-moving Haemonculi coven, or a lighting-strike Wych kabal with nothing but Venoms, or so on and so forth. It's a well written and open-ended book that's easily the best of the newest codices to come out of GW.
This. I love that the DE codex has very definite strengths and very exploitable weaknesses, more than the generic "They're still marines, they can die!" excuses you get for GKs and some BA builds.
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In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. |
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![[Post New]](/s/i/i.gif) 2011/07/13 03:57:52
Subject: The most balanced codex?
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Androgynous Daemon Prince of Slaanesh
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I don't think it's so much a "balance" thing, so much as it's the idea that mistakes can be forgiven or will ruin you. As such, marines (except those wolves) are fairly balanced and forgiving for players who are learning the game (but offer fun, nasty, deeply strategic options), but other armies, such as Tyranids, Daemons and Eldar (both kinds) require much more sound tactics and are unbalanced because of it-a new player can't just pick them up and win while making a couple mistakes. Assault a unit of CC weapon fueled banshees with tactical marines? You lose your marines, but you can still win. Assault assault marines with fire dragons? Probably going to lose. BAD unit to lose. May cost you the game. That's where balance lies for me. Is it a forgiving army?
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This message was edited 1 time. Last update was at 2011/07/13 03:58:03
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2011/07/13 04:09:42
Subject: The most balanced codex?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Orkz, easily. Best codex in circulation.
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![[Post New]](/s/i/i.gif) 2011/07/13 04:24:50
Subject: The most balanced codex?
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Insect-Infested Nurgle Chaos Lord
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Orks for me.
There are so many lists that can be made to work, the cheese level is fairly low (and even the more pungent bits are hilarious for all concerned or too random to build a 'power' list around ) and the ork antics are fun.
It plays just as well at friendly and tournament levels, and is just as fun at either, unlike some codecii.
There are a couple of lemons in there for competitive types to decry via math-hammer, but they still see the light of day at less competitive venues. I have ugly memories of going up against a flash-git supported grot army led by Grotsnik and Zogwort, for example
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/07/13 04:28:40
Subject: The most balanced codex?
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Longtime Dakkanaut
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Dark eldar.
A good seasoned De player is always a force to be reconed. The codex has good solid units and is balanced.
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2011/07/13 05:49:10
Subject: The most balanced codex?
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Deranged Necron Destroyer
Somewhere Ironic
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I'm probably asking to get shot, but what is it about IG that makes it unbalanced?
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DQ:90S++G++MB++I--Pw40k01+D+A++/hWD-R+++T(D)DM+
Organiser of 40k Montreal
There is only war in Montreal
kronk wrote:The International Programmers Society has twice met to get the world to agree on one methodology for programming dates. Both times they met, the meeting devolved into a giant Unreal Tournament Lan party... |
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![[Post New]](/s/i/i.gif) 2011/07/13 06:04:32
Subject: The most balanced codex?
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Shadelkan wrote:I'm probably asking to get shot, but what is it about IG that makes it unbalanced?
Guard can get a lot of powerful stuff for ridiculously low prices. The best examples would be the Vendetta, the Chimera, and the Manticore They also don't have any real exploitable weaknesses. Their low Ld is solved by Commissars, their low toughness and saves by hiding in vehicles or in blobs, and advisers can screw over a deepstriking/outflanking army.
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This message was edited 1 time. Last update was at 2011/07/13 06:05:35
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![[Post New]](/s/i/i.gif) 2011/07/13 06:08:16
Subject: The most balanced codex?
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Insect-Infested Nurgle Chaos Lord
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Also squadroned AV 13 tanks with pieplate cannon (9 on a field is a touch much) plus more tanks in the Fast attack section
I don't care overmuch myself, as there are few IG players near me, but being pieplated off the field on turn one gets stale fast at tournaments.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/07/13 06:09:12
Subject: The most balanced codex?
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Deranged Necron Destroyer
Somewhere Ironic
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Oh right. I always figured the way to kill IG was just good ol'CC.
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DQ:90S++G++MB++I--Pw40k01+D+A++/hWD-R+++T(D)DM+
Organiser of 40k Montreal
There is only war in Montreal
kronk wrote:The International Programmers Society has twice met to get the world to agree on one methodology for programming dates. Both times they met, the meeting devolved into a giant Unreal Tournament Lan party... |
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![[Post New]](/s/i/i.gif) 2011/07/13 06:13:48
Subject: The most balanced codex?
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Longtime Dakkanaut
West Midlands (UK)
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Shadelkan wrote:Oh right. I always figured the way to kill IG was just good ol'CC.
Only works if an IG player is stupid enough to take anything remotely resembling infantry. And even than, he's likely outflanking it with 100 pt. fast, skimmer, transport-capacity, three TL- LC FA flyers or hiding them in a cheap wall of boxes that will simply foil any CC engagement by virtue of redundancy and saturation of speed-bumps.
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![[Post New]](/s/i/i.gif) 2011/07/13 06:21:59
Subject: Re:The most balanced codex?
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Long-Range Land Speeder Pilot
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I say codex: Space marines. nothing out of control in that codex. and everything is well rounded.
though I can't wait to see the next codex for them!
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You are not free whose liberty is won by the rigour of other, more righteous souls. Your are merely protected. Your freedom is parasitic, you suck the honourable man dry and offer nothing in return. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood. |
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![[Post New]](/s/i/i.gif) 2011/07/13 06:34:46
Subject: The most balanced codex?
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Insect-Infested Nurgle Chaos Lord
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Same as before, only with more shinies and 2++ saves
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/07/13 08:38:45
Subject: The most balanced codex?
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Tough-as-Nails Ork Boy
Sydney
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Da Ork or Nid book.
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Proud Ork Playaz
5000 points Orks |
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![[Post New]](/s/i/i.gif) 2011/07/13 13:43:55
Subject: The most balanced codex?
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Stealthy Space Wolves Scout
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I'll chirp in with C:SM as well, though I haven't used every unit yet (disposable income not so disposable as it used to be) I think its pretty well balanced, though I own none of the units Vaktathi mentioned (I've only just started using drop pods and rhinos recently cause I was lucky with some ebaying and apc's never really appealed to me, I like infantry)
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Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*
6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict |
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![[Post New]](/s/i/i.gif) 2011/07/13 14:12:23
Subject: The most balanced codex?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Zweischneid wrote:
Only works if an IG player is stupid enough to take anything remotely resembling infantry. And even than, he's likely outflanking it with 100 pt. fast, skimmer, transport-capacity, three TL-LC FA flyers
While undercosted, Vendettas aren't 100pts.
Ascalam wrote:Also squadroned AV 13 tanks with pieplate cannon (9 on a field is a touch much) plus more tanks in the Fast attack section
I don't care overmuch myself, as there are few IG players near me, but being pieplated off the field on turn one gets stale fast at tournaments.
AV14 actually. That said, you'll almost never see squadroned Leman Russ tanks, especially not 9. The squadron rules are atrociously punitive, making expensive leman russ tanks ludicrously easy to disable or destroy, as well as overconcentrating firepower where it isn't needed. There's a reason that Leman Russ spam isn't popular at tournaments, in fact it's nonexistent. the most you'll likely see in most armies is 3, one in each FoC slot and unsquadroned. It's an incredibly easy army to beat even with relatively few AT weapons, especially if you can get close at all.
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This message was edited 2 times. Last update was at 2011/07/13 14:19:05
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/07/13 16:23:38
Subject: Re:The most balanced codex?
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Sinewy Scourge
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In terms of the newest Codexes, DE is almost comical how balanced it is compared to Space Wolves/Blood Angels.
In general, probably between DE and Orks.
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Kabal of the Void Dominator - now with more purple!
"And the moral of the story is: Appreciate what you've got, because basically, I'm fantastic." |
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![[Post New]](/s/i/i.gif) 2011/07/13 16:31:49
Subject: Re:The most balanced codex?
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Sword-Bearing Inquisitorial Crusader
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I'd probably have the say DE as well. I think GK are pretty balanced as well, but IMO its still too early to tell.
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Sometimes, you just gotta take something cause the model is freakin cool... |
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![[Post New]](/s/i/i.gif) 2011/07/13 16:48:31
Subject: The most balanced codex?
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Lone Wolf Sentinel Pilot
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I would have to say Codex: space marines. Forgiving for new players, but with enough depth for experienced players. There a few bad units, but they are pretty obviously bad, so you won't see them brought. Overall, an excellent book.
Orks are second, with their lack of AT letting them down.
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![[Post New]](/s/i/i.gif) 2011/07/13 17:05:59
Subject: The most balanced codex?
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Mekboy on Kustom Deth Kopta
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vanilla marines, DE, orks all 3 are pretty balanced
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10000 points 7000
6000
5000
5000
2000
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![[Post New]](/s/i/i.gif) 2011/07/13 17:06:39
Subject: The most balanced codex?
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Insect-Infested Nurgle Chaos Lord
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Ascalam wrote:Also squadroned AV 13 tanks with pieplate cannon (9 on a field is a touch much) plus more tanks in the Fast attack section
I don't care overmuch myself, as there are few IG players near me, but being pieplated off the field on turn one gets stale fast at tournaments.
AV14 actually. That said, you'll almost never see squadroned Leman Russ tanks, especially not 9. The squadron rules are atrociously punitive, making expensive leman russ tanks ludicrously easy to disable or destroy, as well as overconcentrating firepower where it isn't needed. There's a reason that Leman Russ spam isn't popular at tournaments, in fact it's nonexistent. the most you'll likely see in most armies is 3, one in each FoC slot and unsquadroned. It's an incredibly easy army to beat even with relatively few AT weapons, especially if you can get close at all.
Right, I forgot that they decided that AV 13 was too wussy..
Try that with Orks or Necrons sometime and tell me if it's still easy to beat.
With Orks you have no chance to get close, no good AT weapons that will actually hit, and no armour worth crap.
The best you can hope for is a ramming attack with a BW, which is effective enough if it can get there, but BW are rather easy to immobilize/blow up.. Kommandos occasionally pop one, but only if the IG player hasn't set a rearguard blob.
With Necrons your only good AT weapon is 24'' range, and Battlecannon spam will phase you before you even get close.
Marines or any colour of the rainbow, Eldar of either stripe and Tau can beat it fairly easily. It's not hugely common at tournaments, but i have a couple of friends who are rather overfond of it...
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This message was edited 2 times. Last update was at 2011/07/13 17:09:43
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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