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![[Post New]](/s/i/i.gif) 2011/07/13 00:49:48
Subject: IG - Grenade Launcher Vets
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Guardsman with Flashlight
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This is a simple straight forward topic , is it worth it to have a veteran squad with three GL's or should i scratch it and work on getting enough plasma/melta guns to do it ( i dont have spare currently )
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![[Post New]](/s/i/i.gif) 2011/07/13 00:53:06
Subject: IG - Grenade Launcher Vets
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Renegade Inquisitor de Marche
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Not really...
GL are good IMO but plasma/melta is much better especially since you can get quite a few of them in a vet squad.
Welcome to Dakka by the way...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
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"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2011/07/13 01:16:27
Subject: Re:IG - Grenade Launcher Vets
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Longtime Dakkanaut
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Stick a flamer bit on the end of the GL. Voila...ghetto meltagun.
In other words, GLs suck and Flamers aren't as hot as Meltaguns or Plasmaguns on Vets.
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![[Post New]](/s/i/i.gif) 2011/07/13 01:58:51
Subject: IG - Grenade Launcher Vets
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Regular Dakkanaut
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Come on, would you waste you BS4 on an average weapon? I'd rather not. Welcome to Dakka BTW
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This message was edited 1 time. Last update was at 2011/07/13 01:59:48
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![[Post New]](/s/i/i.gif) 2011/07/13 02:50:43
Subject: Re:IG - Grenade Launcher Vets
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Guardsman with Flashlight
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Thanks guys im glad to have help , im a new warhammer player IG being my first army!
I have visited Dakka many of times before my registration browsing the web for conversion ideas
and army lists, i decided i would enjoy being part of an active online warhammer community so
i went ahead and registered im not regretign it thanks for all the help
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![[Post New]](/s/i/i.gif) 2011/07/13 03:32:48
Subject: Re:IG - Grenade Launcher Vets
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Frenzied Juggernaut
The Emperor's Forge Mitten, Earth
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I've had some success with Vets and GL, and that 24in range is fun to play with. Though they really need to outflank with them (i.e. harker or Valk) to do any sort of damage on light vehicles. It really depends on your play style. GL vets are more casual play/fluffy, but on the downside aren't that competitive. Melta is your best bet, though if you are playing orks or nids, I would at least try a squad of them in a chimera. Being able to drive 6in and fire 3 small blasts from the back in addition to the turret at targets 24in away can be fun to do against hordes. Though if you are looking for conversions for melta I suggest taking multimeltas from Russes (which no one I know has ever used), cutting off the ends and sticking them on the body of a flame thrower, which makes an even better 'ghetto' melta.
One of my own as an example if you don't mind:
But, if I were you I'd at least try them out to see if you like GL vets. They might not be competitive, but they can be fun in their own odd little ways. Hope that helps and welcome to Dakka!
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![[Post New]](/s/i/i.gif) 2011/07/13 06:57:54
Subject: IG - Grenade Launcher Vets
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Guardsman with Flashlight
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Thanks I have a russ and want to buy another so i should have some around
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![[Post New]](/s/i/i.gif) 2011/07/13 07:00:30
Subject: IG - Grenade Launcher Vets
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Not even a little bit worth it. You should have a million spare heavy bolters and multilasers from vehicles in your army. You really don't need any more mediocre strength, mediocre AP weapons in your army. You definitely don't need to pay 85p for what is basically a multilaser, when you can pay 55p for a multilaser and a heavy flamer and be able to carry around units.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/07/13 14:48:27
Subject: Re:IG - Grenade Launcher Vets
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Kid_Kyoto
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Grenade launchers aren't bad, but they're kind of bad on vets. The best thing that grenade launchers are good at is acting like blast lasguns in a PCS. It makes your PCS have less target priority than loading them up with meltas/plasmas would, and then they can lob the frag grenades right over the heads of the charging power blob.
I agree with everyone else, stick with Meltas/plasmas.
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![[Post New]](/s/i/i.gif) 2011/07/13 15:14:19
Subject: Re:IG - Grenade Launcher Vets
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Regular Dakkanaut
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I like the idea of the versatility and range of the grenade launchers, but their stats are not good enough. Most importantly, AP4 is too weak on the krak grenade. It should be AP3 to make it a competitive choice. Also, S6 is on the weak side for a krak weapon. I want to see:
GL krak S7 AP3
GL frag S4 AP5
Alternatively, make it a short-range assault-weapon missile launcher with the same stats otherwise. Yes, also make them appropriately more expensive.
Until such a time, they are not worth it in general, because they take valuable slots in the special weapons allotment. That is why players run melta/flamer/plasma combos.
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![[Post New]](/s/i/i.gif) 2011/07/13 15:39:28
Subject: Re:IG - Grenade Launcher Vets
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Kid_Kyoto
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The problem with that is that you've now made it almost a missile launcher, but not quite. How many more points to you charge for it? 10 points? I'd buy a melta. Something in between? I wouldn't buy it because it's not divisible by 5, and as such, a pain to fit into the army.
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![[Post New]](/s/i/i.gif) 2011/07/13 15:55:25
Subject: Re:IG - Grenade Launcher Vets
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Regular Dakkanaut
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daedalus wrote:The problem with that is that you've now made it almost a missile launcher, but not quite. How many more points to you charge for it? 10 points? I'd buy a melta. Something in between? I wouldn't buy it because it's not divisible by 5, and as such, a pain to fit into the army.
If it has the same stats as a ML except assault weapon and range 24", I will pay for it the same as for a melta anyday and twice on Sunday. Melta does not have the versatility and range, while AP3 S8 can bust tanks and instant kill MEQ and most FNP, and the S4 AP5 will mow down swarms and weak basic troopers.
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![[Post New]](/s/i/i.gif) 2011/07/13 16:03:46
Subject: IG - Grenade Launcher Vets
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Longtime Dakkanaut
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@ necrontyr: the IG grenade launcher Frag=S3 and Krak=S6
but i do really like the gun, i like the fact that they are assault weapons that can give small blast templates
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Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7
6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
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![[Post New]](/s/i/i.gif) 2011/07/13 17:07:50
Subject: IG - Grenade Launcher Vets
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Hurr! Ogryn Bone 'Ead!
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I've done it in low point games <500pts. And they tend to work okay at that level, but I try to avoid it at higher point levels.
Vets are sort of the cream of the IG Crop, I try and avoid giving them anything but the killiest weapons.
When I ahnd out grenade launchers I tend to give them to units like the PCS or SWS. They can shoot and act a screening unit for other more important units in a footslogging list.
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![[Post New]](/s/i/i.gif) 2011/07/13 18:34:26
Subject: IG - Grenade Launcher Vets
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Guardsman with Flashlight
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Ok well then PLASMA!!! it is im going to give em carapace armor aswell dose that sound acceptable?
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![[Post New]](/s/i/i.gif) 2011/07/13 18:35:23
Subject: IG - Grenade Launcher Vets
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Longtime Dakkanaut
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i like carapace, keeps em from getting instakilled by EVERYTHING!
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Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7
6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
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![[Post New]](/s/i/i.gif) 2011/07/13 18:50:15
Subject: IG - Grenade Launcher Vets
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Guardsman with Flashlight
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Oh yah and also should i give my sergeant a plasma pistol?
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![[Post New]](/s/i/i.gif) 2011/07/13 18:54:17
Subject: IG - Grenade Launcher Vets
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Longtime Dakkanaut
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ummmm...depends on who your playing, if its marines, yes, if someone who has worse armor, then i'd just save the 10 pts and get a stubber on my LRBT or something Automatically Appended Next Post: or hunter killer missiles. i love those things
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This message was edited 1 time. Last update was at 2011/07/13 18:54:45
Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7
6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
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![[Post New]](/s/i/i.gif) 2011/07/13 19:22:36
Subject: IG - Grenade Launcher Vets
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Incorporating Wet-Blending
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Carapace and plasma pistol are a waste of points. The point is to get cheap BS4 guys with melta or plasma. For the price of the upgrades, you are halfway to another squad or a chimera.
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This message was edited 1 time. Last update was at 2011/07/13 19:22:53
-James
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![[Post New]](/s/i/i.gif) 2011/07/13 19:27:26
Subject: IG - Grenade Launcher Vets
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Longtime Dakkanaut
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i like carapace, and while expensive, i dont have another chimera to use, i may stop using it once i get another one, probably wouldnt use it at a store because area terrain is used more often, but at home in my basement(where i usually play) we use VERY little terrain, so i like my guys with a little bit of protection
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Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7
6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
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![[Post New]](/s/i/i.gif) 2011/07/16 02:13:12
Subject: IG - Grenade Launcher Vets
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Guardsman with Flashlight
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What if i went 2 plasmas , and 1 melta?
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![[Post New]](/s/i/i.gif) 2011/07/16 03:47:34
Subject: Re:IG - Grenade Launcher Vets
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Regular Dakkanaut
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Carapice is a waste. If they are in the chimera, their armor does not matter. If they are outside, cover saves are already 4+ and they come for free.
Somebody already said the trick with IG troops is to give them only what they need, then spam to play the numbers game. That does not mean you cannot give them nice toys; they just have to make use of them. Having one squad with melta bombs and a demo charge can serve a very nasty surprise to a careless enemy. Giving them carapice armor will not be a nasty surprise to anybody - they still are going to die. So, survivability is secondary to having the offensive tools to complete the mission.
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![[Post New]](/s/i/i.gif) 2011/07/16 19:47:57
Subject: Re:IG - Grenade Launcher Vets
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Guardsman with Flashlight
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 Success !!!
I was a plasma gun short so instead of money being spent (not my thing) i took a  space marine  plasma gun from my brothers sprues that is exactly the same as the imperial guards  . I took it and excitedly headed for my painting table where i took the lasrifle that has the seperate hand (not attached to it) and began cutting ! ( not to mention some shaving of the grip so it fit in a guardsmens hands )
Yellow lines indicate cutting!
I then took the plasma gun and decided it was to difficult to pull of the stock (cosmetically speaking of course) and not butcher the hell out of it so i just cut it off. I added in some glue and another arm and a simple ghetto plasma gun is created!
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![[Post New]](/s/i/i.gif) 2011/07/17 00:16:37
Subject: Re:IG - Grenade Launcher Vets
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Lone Wolf Sentinel Pilot
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Necrontyr40k wrote:I like the idea of the versatility and range of the grenade launchers, but their stats are not good enough. Most importantly, AP4 is too weak on the krak grenade. It should be AP3 to make it a competitive choice. Also, S6 is on the weak side for a krak weapon. I want to see:
GL krak S7 AP3
GL frag S4 AP5
Alternatively, make it a short-range assault-weapon missile launcher with the same stats otherwise. Yes, also make them appropriately more expensive.
Until such a time, they are not worth it in general, because they take valuable slots in the special weapons allotment. That is why players run melta/flamer/plasma combos.
The GL stats are perfectly balanced for its points cost. You're forgetting that a CCS/ PCS can take 4x, a PIS can take 1x, and a Vet can take 3x. With your upgraded stats you'd have Guardsmen running around with 24" assault guns that have better stats than autocannon. Not to mention that it makes plasma even more redundant unless you regularly fight Deathwing week in week out.
Your changes are overpowered and un-necessary. The GL is fine as a support weapon; it's not very deadly, and won't do much damage, but occasionally it will surprise you and it doesn't break the bank to take a couple.
L. Wrex
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![[Post New]](/s/i/i.gif) 2011/07/17 01:20:45
Subject: IG - Grenade Launcher Vets
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Longtime Dakkanaut
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TheHammerOfTheEmperor wrote:What if i went 2 plasmas , and 1 melta?
I do this and I like it a lot, but I play in a TEQ heavy meta. YMMV obviously, and I'm sure 10 people will come in to tell you that you're crazy for even considering mixing Special Weapons.
Main reason I do it is to avoid breaking and running away from one round of shooting. You're going to roll 1's, and your vets are going to die to overheats, and losing 3 vets to overheat and having them run off the table is ridiculous but it happens. Mitigate this eventuality wherever possible.
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This message was edited 1 time. Last update was at 2011/07/17 01:21:52
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![[Post New]](/s/i/i.gif) 2011/07/17 01:26:35
Subject: Re:IG - Grenade Launcher Vets
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Guardsman with Flashlight
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Thanks for the opinion i share the same however im making a fluffy army that is very plasma oriented as of today i may suffer battle wise but i really enjoy the idea of the chance of death and the brave souls who use them so im looking at something along the lines of sinner's souls seeking redemption in the fire of war who are sent to battle with a plasma gun as the ultimate path of redemption or perhaps something better its all i have at the moment though.
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