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![[Post New]](/s/i/i.gif) 2011/07/13 22:50:23
Subject: Beginners ork army 1500p
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Fresh-Faced New User
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Hello
I've been playing space wolves until now, but I would like to build an ork army. I have never played with or against orks yet, so I'm in a bit of a loss. My idea is to have a hord-like army, so I came up with this:
HQ:
ghazghkull thraka 225
Elite:
7 lootas - 2 meks 2 rokkit launcha 160
5 Nobs - Pain boy, powerClaw, Waagh Banner powerKlaw, 'eavy Armour, bosspole, trukk - 230
Troops:
30 ork boyz - 1 nob bosspole 2 rokit launcha 210
30 ork boyz - 1 nob bosspole 2 rokit launcha 210
30 ork boyz - 1 nob bosspole 2 rokit launcha 210
Heavy Support:
1 deff dread - grot riggers 2 dreadnought cc weapon 110
1 deff dread - skorcha kustom mega-blasta 100
3 Big Guns - 3 zapp guns 90
Sum: 1500
I'm not sure about the elite choices, I've considered dropping the lootas and getting more nobs (or 'eavy armoured nobs), and a wierd boy. The cause of this is all the army is cc oriented, (except for the big guns, but those are so funny i must have them  ). I choosen the wargear of the nobs this way so I could use the wound allocation rule, the individual nob's equipment seperated with a comma (,) . As I said earlier this is my first ever try with the orks, so be gentle. Comments and critique are welcome.
Cheers:
Frazor
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![[Post New]](/s/i/i.gif) 2011/07/13 22:53:00
Subject: Re:Beginners ork army 1500p
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Paingiver
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Trukk is pretty bad for a sole transport it will blow up easy first or 2nd turn. IMO Thraka and the Nobz are too expensive to rely on it for transportation. Also with lootas go 5 or 15 and never take anything but Deffguns.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/07/13 23:18:39
Subject: Re:Beginners ork army 1500p
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Fresh-Faced New User
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I have just realized that the rokkit launcha's range is only 24". dropping the 2 meks and rokkits along with the trukk gives me another 70 points. What about the weirdboy? Is he good? Or should I just take another to nobs, one with powerklaw and kombi weapon and one without any additional wargear?
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![[Post New]](/s/i/i.gif) 2011/07/14 00:38:38
Subject: Beginners ork army 1500p
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Land Raider Pilot on Cruise Control
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First, I would decide on an overall strategy. Do you wanna do Green Tide (max boyz, footslogging), Kan-Wall (large mobs protected behind walking walls of Killa Kanz), Speed Freaks (lots of Trukks, Buggies and other fast-moving stuff) or Max 'Wagons (maxing out on Battlewagons filled to the brim with Orks).
I would decide which playstyle suits you, and we can all contribute ideas to help with a list geared towards that strategy.
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![[Post New]](/s/i/i.gif) 2011/07/14 02:50:47
Subject: Beginners ork army 1500p
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Maniacal Gibbering Madboy
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I think your going towards green tide  , 90 boyz Is plenty if you ask me. So what you might want to do IMO is give the nobs at least three power claws + Waaagh Banner, and 2 Big Choppas, Pain Boy is nice, I'd Drop the eavy Armour and just stick with the 5's the Cyrborks give you, and investing in more lootas (Just lootas, no meks, with deffguns will be a wise choice. They really help with supporting your footsloggin' horde. And make sure to give you nob sargents a PK, there really nice to have, 4 attacks on the charge, which should do at least three wounds pretty easy is always nice.
Sticking Ghaz in a big Nobs squad is always a good idea. But his 'Slow and Purposeful' is a pain, so investing in a battlewagon (Meaning Ghaz and nobs have a charge range of 25", including red paint job and while during his Waaagh) would be a really good idea, alot of people say only having one Battlewagon on the field isint a good idea because it becomes a bullet magnet, but if you stick a Big Mek with Kustom Force Field in your second HQ slot, which gives 4+ cover/obsquerd saves, you should be fine.
But having 80 to 100 boyz is fine, enough to swarm your enemy to a point where he won't know what to do with all those little buggers coming after him
P.S. Drop the Kans and and deffdread if you want to run a green tide list  , and with those points droped you can add more boyz!
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Gorgutz Waaagh 2000pts 20-9-9, 1750pts 23-7-13
Dwarfs: 0-1-0
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![[Post New]](/s/i/i.gif) 2011/07/14 12:43:32
Subject: Re:Beginners ork army 1500p
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Fresh-Faced New User
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Yes, I was going for a green tide army list. After considering the previous advices, this is what the modified list looks like:
HQ:
ghazghkull thraka 225
1 big mek kustom force field 85
Elite:
5 lootas 75
7 Nobs - Pain boy grot orderly, powerClaw, Waagh Banner powerKlaw, big choppa, bosspole, powerklaw skorcha-kombiweapon, big choppa rokit-kombi - 295
Troops:
30 ork boyz - 1 nob bosspole powerklaw 215
30 ork boyz - 1 nob bosspole powerklaw 215
30 ork boyz - 1 nob bosspole powerklaw 215
Heavy Support:
3 Big Guns - 3 zapp guns 90
1 Battlewagon - red paint job 95
sum 1500
I swapped the rokkit launchas from the boys with powerklaws for the mobs, because i will usuallly run with them (alas, no rokkits fired), and they have the same strength against vehicle armor as the nobs porweklaw, but the nob will be hitting 4 or at least 3 times, where onnly two rokkit could be fired (not to mention the fact that the nob will be hitting on strength 10 on a charge because furious charge). Also I put in a mekboy with kustom force field and a battle wagon with red paint job. A deff rolla would be nice, but i just don't know how to get more points. Is it better than the previous?
Frazor
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This message was edited 4 times. Last update was at 2011/07/14 12:57:46
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![[Post New]](/s/i/i.gif) 2011/07/14 14:18:45
Subject: Beginners ork army 1500p
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Tower of Power
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I think your current list has gone from bad to worse thanks to ill advice of others.
If you're going to take any armour you take it in multiples. Taking a single Battlewagon is just going to get blown up first turn and you will be in the same situation if you hadn't taken a Battlewagon. Drop the Battlewagon and Nobz, though Ghazgkull will be handy.
I would take max Big Gunz and Lootas for anti tank you can get in 1,500 points. The rest is sweet, oh Gretchin for objective holding too
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/07/14 16:11:05
Subject: Beginners ork army 1500p
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Land Raider Pilot on Cruise Control
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Yup. Don't take a single Battlewagon. Add a minimum squad of grots. Add in more Lootas.
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![[Post New]](/s/i/i.gif) 2011/07/14 16:23:08
Subject: Beginners ork army 1500p
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Noise Marine Terminator with Sonic Blaster
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Math is off for your mobs. I believe it should be 220.
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![[Post New]](/s/i/i.gif) 2011/07/14 17:13:09
Subject: Re:Beginners ork army 1500p
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Fresh-Faced New User
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Yes you are correct. That's 220.
I dropped the battlewagon, the nob without wargear and the bigmek, increased the lootas to 7 members, and got another squad of 6 lootas, and a squad of gretchins to hold objectives. The outcome is this:
HQ:
ghazghkull thraka 225
Elite:
7 lootas 105
6 lootas 90
6 Nobs - Pain boy grot orderly, powerClaw, Waagh Banner powerKlaw, big choppa, bosspole, powerklaw skorcha-kombiweapon, big choppa rokkit kombi, - 270
Troops:
30 ork boyz - 1 nob bosspole powerklaw 220
30 ork boyz - 1 nob bosspole powerklaw 220
30 ork boyz - 1 nob bosspole powerklaw 220
10 gretchin 1 runetherd - 55
Heavy Support:
3 Big Guns - 3 zapp guns 90
sum 1495
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This message was edited 1 time. Last update was at 2011/07/14 17:14:46
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![[Post New]](/s/i/i.gif) 2011/07/14 17:14:08
Subject: Beginners ork army 1500p
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Land Raider Pilot on Cruise Control
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Nope, the math is correct i think (180 for 30 boyz, 10 for nob, 25 powerklaw: 180+10+25=215).
+5 for the Bosspole = 220.
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![[Post New]](/s/i/i.gif) 2011/07/14 17:16:07
Subject: Re:Beginners ork army 1500p
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Fresh-Faced New User
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yepp, i edited  My bad
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![[Post New]](/s/i/i.gif) 2011/07/14 18:16:51
Subject: Beginners ork army 1500p
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Sneaky Kommando
Hereford
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You have Ghazzy so the Nobz are Troops. I'd only ever take mobs of 5 or 15 Lootaz as 5 will break just as easily as 8, and three kills will probably break up to 12.... Take minimum Lootaz and don't care if they break, or take Max to try and prevent it...
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13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!
Greyplastic Marines (Not stuck together) 500points |
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![[Post New]](/s/i/i.gif) 2011/07/14 18:43:01
Subject: Beginners ork army 1500p
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Land Raider Pilot on Cruise Control
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I would take them in squads of 5, 9 or 13. Those are the thresholds for surviving for LD tests.
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This message was edited 2 times. Last update was at 2011/07/14 18:43:58
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![[Post New]](/s/i/i.gif) 2011/07/14 19:07:28
Subject: Re:Beginners ork army 1500p
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Paladin of the Wall
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Take off the Meks in the Loota squad and increase the number of Lootas. Make both Deff Dreads have 1 skorcha and 3 CC arms. Get a battlewagon to transport nobz
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This message was edited 1 time. Last update was at 2011/07/14 19:07:56
Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
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![[Post New]](/s/i/i.gif) 2011/07/14 19:33:53
Subject: Beginners ork army 1500p
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Land Raider Pilot on Cruise Control
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Single Battlewagons are bad. I wouldn't run any Nobz in a green tide list, which is what he's trying to do here. And he's not taking Meks in his Loota squads...
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![[Post New]](/s/i/i.gif) 2011/07/14 19:55:29
Subject: Re:Beginners ork army 1500p
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Paingiver
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Yeah drop the wagon and the nobz, the only viable elites in a green tide are lootas and possibly kommandos with Snikrot and 2 burnas. Thraka is not too good in a green tide list due to slow and purposeful. At 1500 if you wanted max boyz with many PK nobz maybe something like this:
Big Mek -KFF 85
Big Mek -KFF 85
Kommandosx10 -2xBurna -Snikrot 215
Lootasx5 75
Lootasx5 75
Ork Boyzx20 -Nob -PK -BP 160
Ork Boyzx20 -Nob -PK -BP 160
Ork Boyzx20 -Nob -PK -BP 160
Ork Boyzx20 -Nob -PK -BP 160
Ork Boyzx20 -Nob -PK -BP 160
Ork Boyzx20 -Nob -PK -BP 160
1495
The general Ork rule of thumb is when in doubt add more KFF, Boyz and PKs
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This message was edited 1 time. Last update was at 2011/07/14 19:56:19
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/07/15 00:07:31
Subject: Beginners ork army 1500p
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Maniacal Gibbering Madboy
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o lord, a 20 boy squad, just do 30's, 20's are crap IMO, and "No nobs", well where is the punching power, (Lootas are fantastic but there gunna take out any preds, or vins any time soon. Zzap guns (or just big gunz in general) are not really good anti-tank, with a zzap gun, your hitting on 5's then haveing to get at least a 5 and 6 to glance a rhino, as you can thats not very good odds. Then with that you have to kill one of the crew. Wtwtf pointers made it go from "Ok" (Not bad as he stated) to really bad, Nobs are really really usefull, and whats wrong with putting them in a green tide list? PK's, BC, Waaagh banner and Ghaz, sorry if I'm wrong but THATS REALLY GOOD!!!!?!?!?!, green tide especially. Automatically Appended Next Post: And I'm telling you OP take a battlewagon, one is OK, yes it will be targeted, but in the first turn your opponent is still looking at a 14 armour on the front and with a KFF with a 4+ save, you'll be fine
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This message was edited 1 time. Last update was at 2011/07/15 00:09:03
Gorgutz Waaagh 2000pts 20-9-9, 1750pts 23-7-13
Dwarfs: 0-1-0
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![[Post New]](/s/i/i.gif) 2011/07/15 01:01:35
Subject: Beginners ork army 1500p
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Liche Priest Hierophant
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I'd say go with your last posted list, maybe with a few modifications.
Possibly switch out a Loota or two and the Big Mek for a Warphead, maybe Zogwart, and some 'eavy Armour or at least Cybork for all your Nobz. Use the Nobz as a ded 'ard wall at the front of your army while you're advancing up.
Alternately, get one or two max-size mobs of Gretchin to march at the front, giving all the Boyz cover- Old Skool Kan Wall, without the Kanz.
Maybe also swap your Zzap guns for Lobbas. The Zzap's good against tanks most of the time, but the Lobbas have more range and can fire over your Boyz without giving the enemy a cover save (unless you're able to set the Zzap battery in some high terrain.)
Most of all, I'd say try the Wierdboy/Warphead/Zogwort. They're only really good in a Green Tide style list anyways, and they're great fun, even more so than the Zzap guns, I'd think.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/07/15 08:05:27
Subject: Beginners ork army 1500p
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Sneaky Kommando
Hereford
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Zzzzap Guns presumably hit on 4, them having grot crew an all..
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13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!
Greyplastic Marines (Not stuck together) 500points |
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![[Post New]](/s/i/i.gif) 2011/07/15 11:13:04
Subject: Beginners ork army 1500p
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Noise Marine Terminator with Sonic Blaster
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I would take a warboss on a bike before I took Ghaz in a GT list.
I also am a fan of the Big Mek w/SAG for supporting fire. Large blast AP2 random S is really nice for taking out large clumps of marines or terminators.
I am not sure what Rogue is saying about Zzap guns needing a 5 or a 6 to glance a rhino. 2d6 strength should average 7 that hits on a 4 (with potential rerolls from ammo runts). Plus, any hit automatically stuns in addition to any other effect. If you are going to take, take a TON of extra crew and possibly a runtherd. It adds points, but you will lost grots and leadership at LD5 is not good.
As also mentioned, weirdboys work well in this list too. I love Zogwort. He is nastier than people realize in close combat. Warphead plus he gets d6 attacks at I4 + 3 base attacks (4 on the charge) at I2 and they ALL wound on a 2+. Plus, weirdboy powers combined with SAG make for some .... 'interesting' games.
As also stated, drop your lootas to 2 squads of 5. Add a few more grots (no more than 9) to your grot squad and use them as a meat shield / cover save for your advancing boyz.
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![[Post New]](/s/i/i.gif) 2011/07/15 22:49:33
Subject: Beginners ork army 1500p
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Liche Priest Hierophant
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Hey, everyone always says go with a 'theme' for Orks, right?
What about Energy Weapons? Zzap Gunz, KMBs, SAGs, Warpheads have Zzap, Frazzle, 'eadbanger, etc...
Something I'm gonna be experimenting with is taking min-sized squads of Lootas/Burnas with max Meks with KMBs. See how that works out.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/07/16 07:05:04
Subject: Beginners ork army 1500p
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Maniacal Gibbering Madboy
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damit, made my self look dumb lol, I forgot about rolling a D6 for the extra strength, cheers Green is Best, My bad, and yes forgot about grots BS as well....so 4's instead of 5's
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Gorgutz Waaagh 2000pts 20-9-9, 1750pts 23-7-13
Dwarfs: 0-1-0
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![[Post New]](/s/i/i.gif) 2011/07/17 01:06:34
Subject: Re:Beginners ork army 1500p
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Paladin of the Wall
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What I use at 2000, just for reference. I end up usually win too. It might be calculated slightly wrong I did it off the top of my 'ead......lol
2000 Point List
Badork Magthug’s WAAAGH
HQ- Ghazghkull Thraka
225 Points
HQ- Big Mek
-KFF
Elites- 10 Nobz 200 Points
-Waaagh Banner
-4 Power Klaws
- 2 Big Choppa’s
-Shoota/Rokkit Kombi Weapon
-Shoota/Skorcha Kombi Weapon
-All ‘Eavy Armor
-All Cybork Bodies
-Painboy
- Grot Orderly
- Ammo Grot
475 Points
Elites: 10 Loota’s
150 Points
Elites: 11 Kommandos
- 2 Burna
- Led by Boss Sninkrot
215 Points
Troops- 30 Boyz
-All Sluggas and Choppas
-1 Rokkit Launcha’s
-Nob Leader
-Power Klaw
-Boss Pole
-2 Big Shoota
240 Points
Troops- 30 Boyz
-All Sluggas and Choppas
-Nob Leader
-Power Klaw
-Boss Pole
-3 Big Shoota’s
235 Points
Troops- 20 Gretchin
- 2 Runtherd
- 2 Grot-prods
60 Points
Heavy Support- 1 Battle Wagon
- 1 Big Shoota
- Reinforced Ram
- Grot Riggers
- Red Paint Job
105 Points
Heavy Support
3 Killa Kans
Total: 2000 Points
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This message was edited 2 times. Last update was at 2011/07/17 01:07:29
Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
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![[Post New]](/s/i/i.gif) 2011/07/17 10:59:50
Subject: Beginners ork army 1500p
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Sneaky Kommando
Hereford
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The Death Star Nobz unit makes this list nasty, and ofc Ghazzie. I personally wouldn't run a foot list with a single wagon, as most armies can and will kill it first or second turn. Yes I see it takes fire off the Boyz and gives the Nobz a further layer of protection, but aren't the points better spent on a few more Kans, or a unit of Koptas or single alpha strike koptas??? I dunno, its a matter of preference, and ofc if you win with the list, it obviously works... ^^
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13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!
Greyplastic Marines (Not stuck together) 500points |
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![[Post New]](/s/i/i.gif) 2011/07/17 11:29:42
Subject: Beginners ork army 1500p
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Maniacal Gibbering Madboy
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Kans, In a horde list, Don't think so, I would rather have 1 battlwagon then kans (Kans are really good, but not for a horde)
Automatically Appended Next Post:
Here's my list, just for preference (It is not a competitive list. But have used it in tournaments)
HQ
Ghaz
Big Mek- KFF
Troops
30 boyz-Nob, PK, BP, 3 rokkits
30 boyz-Nob, PK, BP
20 boyz-Nob, PK, BP 2 big shootas
9 Nobs-Painboy, Cyrbork bodies, 3 PK's, 6 BC's
Elites
15 Lootas
15 Lootas
Transport
Battlewagon- RPJ, armour plates, 1 big shoota
This is a 1500pt list, But more boyz to bring it to 2000 won't hurt
But in this list, plenty f boyz (to my standards any-how) to overwhelm. A good punching force (Ghaz and Nobs) and something to carry them in. I seem to well with just having 1 battlewagon It rarely gets blown up in the 1st or 2nd turn, and sometimes not even the 3rd. But by that time Ghaz and nobs have climbed out and have already krumped the HQ. I have lootas to support the boyz when their moving up, extra killy against Guard and nids. I use the Big Mek with KFF by putting him right behind the BW and sticking with it till I get the chance to move 13", call Waaagh move 6" then charge 6". It's also really nice for when those pie plates begin to drop on the boy mobs
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This message was edited 3 times. Last update was at 2011/07/17 11:40:10
Gorgutz Waaagh 2000pts 20-9-9, 1750pts 23-7-13
Dwarfs: 0-1-0
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![[Post New]](/s/i/i.gif) 2011/07/17 14:58:18
Subject: Re:Beginners ork army 1500p
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Paladin of the Wall
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The thing that kills in my list is that when I get around the center of the board I Waaagh with Ghaz and I get 13 inch move with BW 2 inch disembark 6 inch waaaagh move 6 inch assault. Thats 27 inchs, effective assault range. Its a killer, believe me. Also Snickrot is usually in by then messing up a whole gun line if I'm playing Tau or Guard. Also Kans are amazing in a list like that. It gives mostly all your boyz cover saves if you deploy right.
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Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
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![[Post New]](/s/i/i.gif) 2011/07/18 08:58:25
Subject: Beginners ork army 1500p
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Sneaky Kommando
Hereford
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Rogue, if thats a 1500 list remind me to never play you.... I did a rough add up and it looks more like 1850 mate...
225+85+240+220+170ish+360+225+225+110 = 1860 approx.... Automatically Appended Next Post: And Kans in a horde list work very well.. You forgetting the Kan Wall list, which is basically a green tide with Kans in front....
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This message was edited 1 time. Last update was at 2011/07/18 08:59:20
13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!
Greyplastic Marines (Not stuck together) 500points |
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![[Post New]](/s/i/i.gif) 2011/07/18 21:18:40
Subject: Beginners ork army 1500p
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Paladin of the Wall
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Vichyssoise wrote:Rogue, if thats a 1500 list remind me to never play you.... I did a rough add up and it looks more like 1850 mate...
225+85+240+220+170ish+360+225+225+110 = 1860 approx....
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And Kans in a horde list work very well.. You forgetting the Kan Wall list, which is basically a green tide with Kans in front....
It didn't look like his list was right.
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Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
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![[Post New]](/s/i/i.gif) 2011/07/18 21:41:51
Subject: Beginners ork army 1500p
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Land Raider Pilot on Cruise Control
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Kan-Wall is different than simply adding 3 Killa Kanz to a green tide list, which is what that was. 90 Boyz behind 9 Kanz is deadly. But having only 3 Kanz means more dead orks, and the wall really does nothing.
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