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![[Post New]](/s/i/i.gif) 2011/07/14 14:30:45
Subject: Pure GK Ard Boyz List 2500
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Boosting Black Templar Biker
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HQ
150 - Castellan Crowe
210 - Libarian (Mastercrafted Warding Staff, The Shrouding, Quick Silver, Might of Titan, Warp Rift)
Troops
220 - x6 Purifiers (1 Mastercrafted Daemon Hammer, x3 Force Halberds, x2 Psycannons) - Rhino
220 - x6 Purifiers (1 Mastercrafted Daemon Hammer, x3 Force Halberds, x2 Psycannons) - Rhino
220 - x6 Purifiers (1 Mastercrafted Daemon Hammer, x3 Force Halberds, x2 Psycannons) - Rhino
220 - x6 Purifiers (1 Mastercrafted Daemon Hammer, x3 Force Halberds, x2 Psycannons) - Rhino
210 - x5 Terminators (1 Mastercrafted Deamon Hammer, x4 Force Weapons)
Elite
124 - Techmarhine (Rad Grenades, Psyco grenades, x3 Servo Skulls)
195 - Venerable Dreadnought (x2 TL Autocannons, Psybolt Ammo)
195 - Venerable Dreadnought (x2 TL Autocannons, Psybolt Ammo)
Heavy
265 - Land Raider ( Multi-Melta)
135 - Dreadnought (x2 TL Autocannons, Psybolt Ammo)
135 - Dreadnought (x2 TL Autocannons, Psybolt Ammo)
Total 2499
I realize this is a fairly low model count army at only 35 marine base models. But pure Grey Knights have always been a low model count army. GK's are still a mid range, good shooty, good assault army and I think I have added what I can do that style.
Libarian, Tech Marine, and Terminators in the Land Raider, using the Shrouding to keep both itself and possibly rhinos additional cover saves bonuses. But on assault I can have Ini 10, Str 7, 2d 6 Armor penetration force weapons, with a +4 Invuln save, as well as -1 Toughness Rads and a Random ability from Psyco grenades. That doesn't seem Deathstar, but seems beefy, more like a Star Destroyer.
Venerable Dreds speak for themselves at str 8 TL autocannons that hit on 2's...
Psyrifle Dreds are just awesome...
And the 4 x6 Purifers in rhino's are a decent force of both 24' pill boxes...
I definitely see this list struggling against IG gunline, but if I can get first turn, I can possibly cause glancing results to shake or stun the Russes.
Any Thoughts? Automatically Appended Next Post: boo no help! Well I love it, I think this is what I am taking to the first event!
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This message was edited 1 time. Last update was at 2011/07/15 00:01:44
Black Templars 3000
Grey Knights 3000
Menoth 190 points
Circle 60 points |
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![[Post New]](/s/i/i.gif) 2011/07/15 18:46:17
Subject: Re:Pure GK Ard Boyz List 2500
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Fresh-Faced New User
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Thought you might like a post.. Especially for such a nasty looking list.
As someone who plays Eldar, this is one of the scariest lists to come up against. Massed accurate S8 shooting. 'Nuff said.
Looks like a great list tbh! Puts a lot of ammo downwind
Purely a side-thought because your army seems much more shooty to me..
Dropping terms + LR nets back 475 points. Adding in..
Stormraven TL MM, TL Las Cannon 205 pts
Psyrifle Dread 135 pts
5 x Purifiers -- 4x Halbred + 1 Deamon Hammer 133 pts
473 points
I'd probably deploy the dreadnought seperate, just more dakka.
But the Stormraven is probably very useful in 'Ard Boyz. Makes a lot of psychers melt, especially the annoying Seer Council  Perils is painful on lowly psychers.
It still retains some armor and some of the melee punch, at I6 also! But owes much more to the side of your shooty army. I really like trying to top out dreadnoughts in GK lists
Best of luck!
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![[Post New]](/s/i/i.gif) 2011/07/15 21:31:36
Subject: Re:Pure GK Ard Boyz List 2500
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Boosting Black Templar Biker
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Thank you for the reply! I was worried that people are just starting to ignore me.
I pondered over this list for a long time. The reason I am hesitant to take a Storm Raven is because I have seen what I am cabible of doing to it when I play GK against BA or my BT against any Storm Raven or Vendetta. I have no difficutly blowing them out of the sky turn 1 or turn 2. And because of the height they are on the stable, it is near impossible to hide it, which means you reserve it or you turbo every turn to at least give it a +4 cover save. They just make me nervous.
Also I want the idea of a very heavy deathstar unit on the table. With both the Libarian with the terminators I gain all kinds of potential abilities to them. Adding the Techmarine adds Rag grenades to drop whatever I am facings toughness by 1 and Pyso grenandes a random ability, sometimes worthless sometimes devistating.
My other list is 5 dreads and all rhinos with purifiers, tech and crowe.
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Black Templars 3000
Grey Knights 3000
Menoth 190 points
Circle 60 points |
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![[Post New]](/s/i/i.gif) 2011/07/19 04:51:04
Subject: Pure GK Ard Boyz List 2500
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Pauper with Promise
Stockton, CA
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i like the changes proposed above a few changes:
since the purifiers in this unit will be seeing a bit more cc perhaps do 1 incinerator and 5 force weapons? then maybe trim a couple points (some mastercrafting for another purifier). i mean purifiers already have 2 base attacks and 3 on charge i think exchanging 5 mastercrafts for 1 body is worth it. your preference.
and food for thought on the raven vs land raider.
vs dark eldar/eldar- lances dont know the difference between AV14 and AV12. at least with the raven you get a 3+ save with the librarian
vs IG they probably have enough guns to take out your one big transport anyway, why not jus get there faster by moving flat out since its getting blown up anyway?
vs melta think about this a usual melta (STR8) will average a pen on a landraider (8+7). however, a melta will average almost a glance (8+3,4 = 11,12). just some food for though as a stormraven is not as flimsy as everyone thinks.
so with that minor changes than from above
Stormraven TL MM, TL Lascannon 205
Psyfile Dread - 135
6x purifiers- 4 halberd, 1 hammer, 1 incinerator - 156
496 pts.
-LR, terms, MC on purifiers and staff, = 500 pts.
you could also drop the 3rd psyflemen dread in favor of filling up your raven with 3 more bodies, and still having points for mastercrafting and some psycannons and maybe a warding stave and banner? its no deathstar but 9 purifiers 1 techmarine and 1 librarian with stave shouldnt be easy to deal with either.
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![[Post New]](/s/i/i.gif) 2011/07/19 14:48:38
Subject: Re:Pure GK Ard Boyz List 2500
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Boosting Black Templar Biker
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I totally agree with all of that.
They are good changes, and could go either way for sure. The shear amount of power/force weapons that unit has, as purifiers or terminators makes it beefy. They just cant stand up to a counter charge or firing in an open field after they wipe the unit they charged.
Will continue to play with the list and play both a few times to see how they play out.
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Black Templars 3000
Grey Knights 3000
Menoth 190 points
Circle 60 points |
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![[Post New]](/s/i/i.gif) 2011/07/19 15:23:14
Subject: Re:Pure GK Ard Boyz List 2500
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Revving Ravenwing Biker
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Roguejm11 wrote:I totally agree with all of that.
They are good changes, and could go either way for sure. The shear amount of power/force weapons that unit has, as purifiers or terminators makes it beefy. They just cant stand up to a counter charge or firing in an open field after they wipe the unit they charged.
Will continue to play with the list and play both a few times to see how they play out.
They can stand up to a counter charge just as well if not better then the terminators. They have the same amount of attacks, still can get the quckening and have Cleansing Flame for horde protection.
They are slightly more vulnerably to shooting though, yes.
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![[Post New]](/s/i/i.gif) 2011/07/20 00:25:42
Subject: Re:Pure GK Ard Boyz List 2500
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Boosting Black Templar Biker
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Welp here is the other option I think with this list.
HQ
150 - Castellan Crowe
205 - Libarian (Mastercrafted Warding Staff, The Shrouding, Might of Titan, Warp Rift)
Troops
220 - x6 Purifiers (1 Mastercrafted Daemon Hammer, x3 Force Halberds, x2 Psycannons) - Rhino
220 - x6 Purifiers (1 Mastercrafted Daemon Hammer, x3 Force Halberds, x2 Psycannons) - Rhino
220 - x6 Purifiers (1 Mastercrafted Daemon Hammer, x3 Force Halberds, x2 Psycannons) - Rhino
220 - x6 Purifiers (1 Mastercrafted Daemon Hammer, x3 Force Halberds, x2 Psycannons) - Rhino
190 - x7 Purifiers (1 Mastercrafted Deamon Hammer, x6 Force Halberds)
Elite
149 - Techmarhine (Warding Staff, Rad Grenades, Psyco grenades, x3 Servo Skulls)
195 - Venerable Dreadnought (x2 TL Autocannons, Psybolt Ammo)
195 - Venerable Dreadnought (x2 TL Autocannons, Psybolt Ammo)
Heavy
265 - Land Raider ( Multi-Melta) - 7man Purifier unit in LR with Tech and Lib
135 - Dreadnought (x2 TL Autocannons, Psybolt Ammo)
135 - Dreadnought (x2 TL Autocannons, Psybolt Ammo)
Total 2499
OR
Drop Land Raider
Drop Techmarine Warding Staff
Drop Purifer group from 7 to 5
Add Stormraven (TL Multi-melta, TL Lascannon) 205
Add Dreadnought - 135
???
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Black Templars 3000
Grey Knights 3000
Menoth 190 points
Circle 60 points |
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![[Post New]](/s/i/i.gif) 2011/07/20 04:16:29
Subject: Pure GK Ard Boyz List 2500
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Fixture of Dakka
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Here's another suggestion for you:
HQ
150 - Castellan Crowe
210 - Libarian (Warding Staff, Sanctuary, The Shrouding, Quick Silver, Might of Titan, Warp Rift)
Troops
194 - x5 Purifiers (1 Mastercrafted Daemon Hammer, x2 Force Halberds, x2 Psycannons) - Rhino
194 - x5 Purifiers (1 Mastercrafted Daemon Hammer, x2 Force Halberds, x2 Psycannons) - Rhino
194 - x5 Purifiers (1 Mastercrafted Daemon Hammer, x2 Force Halberds, x2 Psycannons) - Rhino
194 - x5 Purifiers (1 Mastercrafted Daemon Hammer, x2 Force Halberds, x2 Psycannons) - Rhino
167 - x5 Purifiers (x3 Force Halberds, x2 Incinerators) - Rhino w/Searchlight
151 - x5 Strike Squad - 1x Psycannon - Rhino w/Searchlight
1094
Elite
121 - Techmarhine (Rad Grenades, Psyco grenades, x2 Servo Skulls)
195 - Venerable Dreadnought (x2 TL Autocannons, Psybolt Ammo)
195 - Venerable Dreadnought (x2 TL Autocannons, Psybolt Ammo)
Heavy
265 - Land Raider ( Multi-Melta)
135 - Dreadnought (x2 TL Autocannons, Psybolt Ammo)
135 - Dreadnought (x2 TL Autocannons, Psybolt Ammo)
Total 2500
Now you've got 6 scoring units instead of 5. You can put either the strike squad or the incinerator purifiers in the land raider and have Crowe then take their rhinos. If you're playing a deepstrike army (drop-pod meltas, DoA BA), then put the strikers in there and cast Warp Quake. Otherwise, put the purifiers in there and incinerate where appropriate.
Overall, it's a pretty good list. The only thing that is lacking is some fast mobility. If you're looking for mobility, then either swap out the LR for a stormraven or swap out the strikers for a 5-man interceptor unit w/psycannon+hammer (or 2 halberds).
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This message was edited 1 time. Last update was at 2011/07/20 04:18:08
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![[Post New]](/s/i/i.gif) 2011/07/22 15:09:32
Subject: Re:Pure GK Ard Boyz List 2500
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Boosting Black Templar Biker
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I THINK I got it!
HQ
150 - Crowe
205 - Libarian (Mastercrafted Warding Staff, The Shrouding, Might of Titan, Quicksilver)
Elite
124 - Techmarine (Rad grenades, Psychotroke grenades, x3 Servo Skulls)
195 - Venerable Dreadnought ( x2 TL autocannons, Psybolt ammo)
195 - Venerable Dreadnought ( x2 TL autocannons, Psybolt ammo)
Troop
215 - x6 Purifiers (1 Daemon Hammer, 3 Halberds, 2 Psycannons) Rhino
215 - x6 Purifiers (1 Daemon Hammer, 3 Halberds, 2 Psycannons) Rhino
215 - x6 Purifiers (1 Daemon Hammer, 3 Halberds, 2 Psycannons) Rhino
215 - x6 Purifiers (1 Daemon Hammer, 3 Halberds, 2 Psycannons) Rhino
234 - x6 Purifiers (1 Deamon Hammer, 5 Halberds) TL Assault cannon Razoback psybolt ammo
Heavy
265 - Land Raider ( Multi-Melta)
135 - Dreadnought ( x2 TL autocannon, psybolt ammo)
135 - Dreadnought ( x2 TL autocannon, psybolt ammo)
Total 2498
Crowe takes the TL Assault cannon razorback.
Libarian, Techmarine and 6 Purifiers in the LR.
Other option I had thought about was dropping the Assault cannon for just the Heavy Bolter, and give a warding staff to the techmarine also. Making both IC's have a +2/+2.
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This message was edited 1 time. Last update was at 2011/07/22 15:15:58
Black Templars 3000
Grey Knights 3000
Menoth 190 points
Circle 60 points |
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