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Made in it
Infiltrating Broodlord





Italy

Hi all.

As in the subject, Formosa Defensive Detachment:

HQ - Inquisitor Coteaz. 100
HQ - Ordo Xenos Inquisitor - Rad Grenades - 3x Servo Skulls. 49
EL - 10x Purifiers - 4x Psycannons - 1x Hammer - 5x Halberds - Rhino. 335
EL - 5x Purifiers - 2x Psycannons - 3x Halberds - Rhino. 186
EL - 5x Purifiers - 2x Psycannons - 3x Halberds - Rhino. 186
TR - 5x Strikers - 1x Psycannons - 2x Halberds - TL HB Razorback with Psybolt Ammunitions. 170
TR - 5x Strikers - 1x Psycannons - 2x Halberds - TL HB Razorback with Psybolt Ammunitions. 170
TR - 3x Acolytes - Rhino. 52
TR - 3x Acolytes - TL HB Razorback with Psybolt Ammunitions. 62
TR - 3x Acolytes - TL HB Razorback with Psybolt Ammunitions. 62
TR - 3x Acolytes - TL HB Razorback with Psybolt Ammunitions. 62
FA - 5x Interceptors - 1x Incinerator - 2x Halberds. 160
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammunitions. 135
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammunitions. 135
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammunitions. 135
Tot. 1999

- the 10x Purifiers team will split;
- 5 of them with 2 Psycannons, 2 Halberds and 1 Hammer will steal the Acolytes Rhino;
- the resulting 5, with 2 Psycannons and 3 Halberds will be joined by the 2 HQs (Coteaz + the RAD Grenades Inquisitor) using their originary Rhino.

- all the troops but 2 units of Acolytes will start the game in reserves (in normal situations), they will come in later during the game.

- the 3 Servoskulls will have to be placed at no more than 10/12" inches of our base object/table edge, eventually not in a passage area.

- the 3 Dreads will start from our table edge, when possible in cover, close to our base obj., if available.

- the resulting wall of 4 Rhinos (8x Psycannons) and 5 TL HB -ST6- Razorbacks will start a little forward vs the enemy deployment zone. When available behind some terrain/buildings. Coteaz "initiative" helps will usually let us moving fastly in range. Otherwise, the first turn will be wise move at full speed ahead, eventually smoking with the first line of vehicles.

- depending on the game the strikers will just enter from the table edge or risk a deep strike close to a servoskull. These 2 units with the remaining 2 little teams of Acolytes will help the Dreads on their table edge claiming/protecting the objectives while the 4 units of purifiers will try to contest as much as possible in the opposite table half.

- the 5 interceptors, entering normally from our table edge or risking a deep strike close to a servoskull will try to rest in cover until a shunt move close to an occupied enemy obj. when, hopefully, will bring some havoc with the Incinerator. They will play basically as contester/supporter.

Opinions?

Obviously the playstyle will change in particular situations like vs hordes, basically casteling in a corner + building a truly zone of death, or vs AV14 spams, where the positiong of all the Psycannons will be absolutely of primary importance to profit as soon as possible of all the Heavy4 Psycannons mode. In this case the Coteaz abilities will help again.

Of course the greater bad side of this list is the not-more-than-decent CC effectiveness due to the absolutely average WS.
In anycase I think that with all these Halberds all around and the "Hammerhands" plus, this list will have chances vs almost all tourney builds.

Just suffering vs very CC specialists Deathstars that will have to be softened down by shooting.

May I remember to us all that the perfect list doesn't exist? Unfortunately..



Anyway.. every C&C as usual really appreciated.

EDIT: Wording and excuse me for my English.

This message was edited 5 times. Last update was at 2011/07/20 07:23:15


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

That's lots o bullets!

I have never failed to seize on 4+ in my life!

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COMMORRAGH 
   
Made in it
Infiltrating Broodlord





Italy

No comments at all?

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Best list I've ever seen.

EVER!

(there ya go)

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in it
Infiltrating Broodlord





Italy

lol ;D


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Regular Dakkanaut




Why are you paying for Halberds on Strike Squads? They are expensive and giving a model who has 1 attack I6 seems like a waste. With the points from that you could upgrade the last acolyte squad to another RB, increasing your firepower without really hurting your army at all. You'd also have a few points left over to spend on some more useful upgrades in other places.

GK are already decent / slightly above average at CC, and your list is very heavy shooting. It's a mistake to waste too many points trying to make these units incrementally better in CC at the cost of your firepower.

This message was edited 1 time. Last update was at 2011/07/14 20:29:35


 
   
Made in it
Infiltrating Broodlord





Italy

The Acolyte's Rhino is there just to be used by one half of the 10x purifiers sq.

I agree by the way on Strikers Halberds.

I will check this point.

thank you.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Automated Rubric Marine of Tzeentch





.

This message was edited 1 time. Last update was at 2013/02/10 20:03:08


 
   
Made in it
Infiltrating Broodlord





Italy

Here with some little retouch simplyfin' the Strikers and Interceptors sq.s

HQ - Inquisitor Coteaz. 100
HQ - Ordo Xenos Inquisitor - Rad Grenades - 3x Servo Skulls. 49
EL - 10x Purifiers - 4x Psycannons - 1x Hammer - 5x Halberds - Rhino. 335
EL - 5x Purifiers - 2x Psycannons - 3x Halberds - Rhino. 186
EL - 5x Purifiers - 2x Psycannons - 3x Halberds - Rhino. 186
TR - 5x Strikers - 1x Psycannons - TL HB Razorback with Psybolt Ammunitions. 160
TR - 5x Strikers - 1x Psycannons - TL HB Razorback with Psybolt Ammunitions. 160
TR - 4x Psykers - Rhino. 80
TR - 3x Acolytes - 3x Boltguns - TL HB Razorback with Psybolt Ammunitions. 65
TR - 3x Acolytes - TL HB Razorback with Psybolt Ammunitions. 62
TR - 3x Acolytes - TL HB Razorback with Psybolt Ammunitions. 62
FA - 5x Interceptors - 1x Incinerator. 150
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammunitions. 135
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammunitions. 135
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammunitions. 135
Tot. 2000

Obviously the Psykers will be one of the units to be deployed immediately, wisely in cover.
The second one will certainly be the Acolytes with bolters, they too in cover when possible.

FYI all the Razorbacks will run empty in all games but Kill points obviously.

Better now?


EDIT: Damn.. I don't like Psykers..

Let's try this way:

HQ - Inquisitor Coteaz. 100
HQ - Ordo Xenos Inquisitor - Rad Grenades - 3x Servo Skulls - Power Armor. 57
EL - 10x Purifiers - 4x Psycannons - 1x Hammer - 5x Halberds - Rhino. 335
EL - 5x Purifiers - 2x Psycannons - 3x Halberds - Rhino. 186
EL - 5x Purifiers - 2x Psycannons - 3x Halberds - Rhino. 186
TR - 5x Strikers - 1x Incinerator - TL HB Razorback with Psybolt Ammunitions. 170
TR - 5x Strikers - 1x Incinerator - TL HB Razorback with Psybolt Ammunitions. 170
TR - 3x Acolytes - 3x Boltguns - Rhino. 55
TR - 3x Acolytes - TL HB Razorback with Psybolt Ammunitions. 62
TR - 3x Acolytes - TL HB Razorback with Psybolt Ammunitions. 62
TR - 3x Acolytes - TL HB Razorback with Psybolt Ammunitions. 62
FA - 5x Interceptors - 1x Incinerator. 150
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammunitions. 135
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammunitions. 135
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammunitions. 135
Tot. 2000

This message was edited 2 times. Last update was at 2011/07/14 21:55:41


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Shunting Grey Knight Interceptor




this list will do well in 2/3 of the basic game-types, in regards to kill point though, you will be truly hurting to try and match up to other armies.

I mean, how many kill points are on your side... 24 is the number that I count. yes, in coteaz armies you will have more kill points than a normal player, simply by virtue of having cheap henchmen bands forming up your main combat force, the problem I see here is that you are merely using those henchmen to get razorbacks.

I am just saying lists that have anti-armor elements will tear you a new one pretty badly.

How will you go against tau broadside spam?

How will you handle hordes of str4 creatures glancing your vehicles to death?

How will you handle a drop pod assault army from getting up in your face and melting your vehicles with good close combat weapons like power fists and melta bombs?

In short, the biggest issue I see is at 2k points you will be facing a lot of things that can destroy low armor valued vehicles with ease.

Yes, its a benefit that you have so many on the table, but it is a little disheartening to see those things go up in flames and then the three standard-eqiuippedpeople within get eaten alive the same or following turn (however, I assume they might actually survive... since they can hardly do any damage any way)

I just don't like the list, seems too one trick pony to me =/

1500 pt grey knight termie army W: 1 L: 1 T: 1


2000 pt DraigoStrike Pally army W: 3 L: 1 T: 1
750 point Black Templar smashmouth army

 
   
Made in us
Stalwart Space Marine




West Chester, OH

Coteaz is honestly a waste if you're not taking good henchman squads that can survive I think cheap razors are nice and all but your x5 purifier squads are worth more in game sense in just about every situation than all 3 of those Psyback warrior units together in everything but scoring. So either wework the list a little to include Crowe instead of coteaz or max out on the potential of coteaz a little more.

Check out my 2k GK thread for a comparison of lists I think you would have a hard time hurting my shrouded convoy with your ranged shooting, just the Dreads, whereas I still have 2 dreads to start popping your non shrouded av11 vehicles while I also have 4 Lascannon shots and a vindicare to pick apart said dreads or lead vehicles to bog you down. All I have to do is sit back and outshoot you and if you try to come for me that also works to my advantage as my CC units are actually better than yours in all situations simply because psyk out grenades from the libby with the arcos or TMarine with the DCA's drop you down to 1 ini on top of my superior firepower vs MEQ over your list whereas my units even on foot can withstand just about anything other than 3 to 1 mass fire as dice rolls just start going against you at that point.

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Made in us
Fixture of Dakka





San Jose, CA

Several points to consider.

1. You're not taking advantage of Coteaz's I've Been Expecting You. Take a unit of 3 MM-servitors (or upgrade them with plasma cannons if you like) in a chimera and put Coteaz there.

2. Why the Rad grenades on the Inquisitor? You're not a particularly assaulty army. While "waiting" to get assaulted, you're wasting 3-4 turns with him just sitting there. I'd rather give him a conversion beamer and attach him to 3 acolytes (the ones who are giving their rhino to the purifiers) in cover for some S10 AP1 firepower.

3. Those acolytes are just easy kill points in annihilation games. Make them useful. Give them meltas/plasmas or even meltabombs to make them at least semi-useful.

4. Don't bother giving your strikers expensive incinerators. Go with the cheaper psycannons and just stick them in cover to shoot at the enemy. Incinerators should only go with purifiers or purgation squads who get them for free. They're ok for the interceptors if what you plan to do is a shunt-burn-contest move.



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Made in it
Infiltrating Broodlord





Italy

Some good point here

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

I think that the issue this list may have, is that you have no "aggressive" troops units.


Essentially all of your troops are minimum squads that are taken to get Razorback.
It will be hard for your troops to push enemies off of their objectives.
I will be easy for fast movers to take out your small troops units holding objectives.


For this list to work, you will need to use your purifiers to protect your troops/take objectives to later be held by troops.


The list looks very very deadly, but you might find that you get beaten on objectives/kill points.



Notes on the list:

Psykers work well in 5 man groups (cheapest way to get AP2) or 8 man groups (S10 AP1 is nice).
They WILL be inconsistent, but they only need one good shot to make back their points.

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Made in it
Infiltrating Broodlord





Italy

New edited list:

HQ - Inquisitor Coteaz. 100
EL - 5x Purifiers - 2x Psycannons - Hammer - TL HB Razorback with Psybolt Ammunitions. 195
EL - 5x Purifiers - 2x Psycannons - Hammer - TL HB Razorback with Psybolt Ammunitions. 195
EL - 5x Purifiers - 2x Psycannons - Hammer - TL HB Razorback with Psybolt Ammunitions. 195
TR - 5x Strikers - 1x Psycannon - TL HB Razorback with Psybolt Ammunitions. 160
TR - 5x Strikers - 1x Psycannon - TL HB Razorback with Psybolt Ammunitions. 160
TR - 3x Inq. Servitors w/Multi-meltas - 8x Psykers - Inq. Chimera. 165
TR - 3x Acolytes - 3x Meltaguns - TL HB Razorback with Psybolt Ammunitions. 92
TR - 3x Acolytes - 3x Meltaguns - TL HB Razorback with Psybolt Ammunitions. 92
TR - 3x Acolytes - 2x Meltaguns - 1x Storm Bolter+Meltabombs - TL HB Razorback with Psybolt Ammunitions. 90
FA - 5x Interceptors - 1x Incinerator. 150
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammunitions. 135
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammunitions. 135
HV - Dreadnought - 2x TL Autocannons - Psybolt Ammunitions. 135
Tot. 1999

Coteaz, obviously, will mount on the Chimera with Servitors and Psykers.

C/C? Better now?

This message was edited 3 times. Last update was at 2011/07/19 23:12:58


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
 
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