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![[Post New]](/s/i/i.gif) 2011/07/16 03:37:15
Subject: Are vehicle squadrons ever worth it?
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Regular Dakkanaut
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There seems to be more cons to pros of running vehicle squadrons. There are too many rules that seem to create a liability for a vehicle squadron. When you have a squadron of 200+ point Russes, this seems to be an extremely risky proposition.
So then what would make them worth it? Free Extra Armor? Being able to squeeze more vehicles out of your Fast Attack/Heavy Support slots? Being able to have multiple vehicles come in on a single reserves roll? Even these are situational.
I kind of wish there was enough of a native benefit to running vehicle squadrons to not rely on a number of circumstances to make them viable.
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![[Post New]](/s/i/i.gif) 2011/07/16 04:23:02
Subject: Are vehicle squadrons ever worth it?
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Purposeful Hammerhead Pilot
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Weight of fire is your main benefit. Increased survivability is your second. Everyone focuses on "zomg, Immobilized counts as destroyed" but ignore the fact that you can play wound allocation.
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- 3000
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![[Post New]](/s/i/i.gif) 2011/07/16 04:29:56
Subject: Are vehicle squadrons ever worth it?
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Insect-Infested Nurgle Chaos Lord
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Squadroned cheap vehicles are well worth it, such as warbuggies or Killakanz.
Buggies are fragile as hell, and open topped to boot. Almost any roll on the dice will vaporise them. They're dirt cheap though, and can be deadly if you are rolling hot or they get ignored.
I've seen squadroned Vypers put to good use before.
Not sure about the imperial side of things being worth it though..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/07/16 07:07:24
Subject: Are vehicle squadrons ever worth it?
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[DCM]
Tilter at Windmills
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Allocating damaging hits from subsequent firing enemy units after the first to the already-damaged model/s can actually make squadrons more durable.
Having a squadron allows you to "torrent" more effectively, dealing more wounds simultaneously from the same firing unit, thus forcing your opponent to take saves on the guys in his squad who have special gear.
Not to mention the reduced number of KPs to give up in Annihilation games.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/07/16 07:42:10
Subject: Are vehicle squadrons ever worth it?
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Mutilatin' Mad Dok
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Taking Russes in units of 2 allow you play smoke launcher games-- pop one's smoke launcher in turn 1, then the other's in turn 2. Maintain cover while still laying down fire.
(Unless that's been address in the new FAQs... haven't had a chance to give them a read over)
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![[Post New]](/s/i/i.gif) 2011/07/16 07:42:37
Subject: Are vehicle squadrons ever worth it?
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Longtime Dakkanaut
New Zealand
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Getting more out of your slots is the main reason people use them. Taking 2 Hydras as Heavy means you can still fit in some pie plates, or indeed just means you could take 6 or even 9 Hydras if you wanted to. Vypers and Buggies only fall into the latter category, but it means you can pack much more firepower into your list. Clearly they aren't as important in lower point levels, but means you have far more options in the higher point brackets.
Its rare to see expensive vehicles squadroned though because of the Immobilised issue, and generally people will try and avoid making massive squadrons of more fragile vehicles if they can help it. They are pretty balanced on the whole imo, you can get more stuff and thus more killing power, but it doesn't come without some downsides.
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![[Post New]](/s/i/i.gif) 2011/07/16 08:32:23
Subject: Are vehicle squadrons ever worth it?
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Dakka Veteran
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Take squadrons of 2, put one in cover, play hit allocation to the one in cover. There aren't that many units that put out more than one serious AT hit vs AV 13-14. Plus careful positioning could cause that interesting 3++ to kick in.
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![[Post New]](/s/i/i.gif) 2011/07/16 09:11:08
Subject: Are vehicle squadrons ever worth it?
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Mutilatin' Mad Dok
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IG artillery squadrons with camo nets + playing the smoke launcher game can be frustrating, too. 3+ cover for 2 turns make them less attractive to shoot at, often forcing the opponent to send shots at AV 14 russes instead.
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This message was edited 1 time. Last update was at 2011/07/16 09:11:19
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![[Post New]](/s/i/i.gif) 2011/07/16 09:22:30
Subject: Are vehicle squadrons ever worth it?
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Monstrous Master Moulder
Sacramento, CA
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It helps a bit with blast and template weapons. Squadrons fire their guns simultaneously so they all strike the target before any casualties have been removed. Sequential fire from vehicles taken individually will have shots after the first striking a smaller unit with accordingly reduced ability to hit.
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2011/07/16 15:52:41
Subject: Re:Are vehicle squadrons ever worth it?
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Regular Dakkanaut
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Overall, squadrons are more of a benefit than a liability.
Pros:
- squeeze in more models
- play games with cover
- concentrate firepower
- play games with wound allocation
- low KP in annihilation missions
Cons:
- close combat is more dangerous - enemy can kill squads by only reaching the front vehicle
- must fire on same target
I like squads of 2-3 hydras and 2-3 colossi. My favorite is 3 hydras for just 225 points - whatever light transport you shoot at is dead virtually guaranteed.
LR squads are difficult to maneuver especially with sponsons in crowded maps. If you take them, always remember that members of the same squad do not occlude the enemy for each other, i.e. you can shoot strait through your own tank with a tank from the same squad. Also, if one tank moves, then the squad will count as moving. So, squads work best on things that do not move, i.e. artillery.
Conversely, whatever needs to move or already has plenty of firepower is better off in single-vehicle squads. Best example is vendetta. Now if you take 4 vendettas, you will have to have 2x2 probably. A 3x vendetta is just unwieldly because the model is huge; even 2x is difficult to work with.
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