Switch Theme:

Ard Boyz GKs footsloggin  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

HQ
Grandmaster (psycannon, halberd, Psychotroke+Rad grenades) 255 pts
Librarian (Warding Stave, Might of Titan, Shrouding, Quicksilver) 200 pts

Troops
5 terminators (psycannon, 3 swords, 2 halberds, psybolts) 245 pts
5 terminators (psycannon, 3 swords, 2 halberds, psybolts) 245 pts
6 terminators (psycannon, 1 Daemon hammer, 3 swords, 2 halberds, psybolts) 285 pts

Fast Attack
10 interceptors (2 psycannons, psybolts, 4 halberds, 1 Daemon hammer) 330 pts
10 interceptors (2 psycannons, psybolts, 4 halberds, 1 Daemon hammer) 330 pts
10 interceptors (2 psycannons, psybolts, 8 halberds) 340 pts

Heavy Support
Dreadnought (2 Auto-cannons, psybolts) 135 pts
Dreadnought (2 Auto-cannons, psybolts) 135 pts
2500 pts


Interceptors move around.

Terminators hug cover and advance, supported by the GM and Libby.

Dreds are long ranged anti-tank.

This message was edited 1 time. Last update was at 2011/07/17 15:36:32


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Regular Dakkanaut




Okay, a few points.

1) Halberds are AWESOME. They alone make grey knights superior to just about every other army in the game. I6 means you get all your power weapon hits first.

2) This is a REALLY small model count

3) This has exactly zero weapons that can shoot over 24''.

4) This has only 2 AV 11 vehicles that will die in exactly zero seconds at 'Ard Boyz points levels, leaving the rest of your army to be picked apart by anything that out ranges you.
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

To be honest, I am not sure what you gain by doing a foot-slogging GK list.

Foot list work well because by not paying the points for a transport, you are able to put a lot more bodies on the field. Here are some examples.


IG
Mechvets: Usually somewhere between 150-200 pts for 10 bodies and a tank.
Blob Squad: For around 200 pts, you can probably take a 30 man Blob.

Orks
20 Choppy orks in a battlewagon: Close to 300 or so points.
30 Shooty Orks: around 250 points.



Since rhinos and razors are so cheap compared to your troops, you are not really saving many points or putting a lot more bodies on the field. (By not taking a rhino you can get 2 more GK, a razor maybe 3-4).

The point of a foot list, is to put so many bodies on the field that the enemy is "wasting" their S7+ guns and AP1-2-3 weapons by taking out 6 point dudes with them. GK are too expensive for this to work. Killing a 40 pt Rhino is the same as killing a 40 pt terminator.

Deathwing terminator list work as they have a constant 3++ save to work with against these sorts of weapons. the GK librarian CAN provide this save, but it is not constant and requires you to bunch up your units. It is dependent on there being some form of cover. In open ground you will only have a 5++ save and may not be enough.

You also run into the issue of range. GK do not have foot mounted 48" weapon for the most part. The main foot lists were based on "shunt punching" the enemy so you could avoid most of the enemy's long range shooting and start assaulting dudes on turn 1. Shunt punch can still work okay, but it did receive a big Nerfing in the FAQ.


That is not to say that a GK foot list won't work, but it will not be easy. I think that you may have to rely on Deep-Striking against some lists in order to avoid their firepower. In that case, it might be better to rely more on interceptors (or even strike squads) rather then purifiers. Maybe you could go for a kinda hybrid "shunt punch, foot slog, or Deep strike depending on the enemy" kinda list.

40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I could turn the Purifiers into Strike and Interceptors easily. that would save me some points so I could beef up the Terminators and/or get some Psyflemen dreds.



How about this list?

HQ
Grandmaster (psycannon, halberd, Psychotroke+Rad grenades) 255 pts
Librarian (Warding Stave, Might of Titan, Shrouding, Quicksilver) 200 pts

Troops
5 terminators (psycannon, 3 swords, 2 halberds, psybolts) 245 pts
5 terminators (psycannon, 3 swords, 2 halberds, psybolts) 245 pts
6 terminators (psycannon, 1 Daemon hammer, 3 swords, 2 halberds, psybolts) 285 pts

Fast Attack
10 interceptors (2 psycannons, psybolts, 4 halberds, 1 Daemon hammer) 330 pts
10 interceptors (2 psycannons, psybolts, 4 halberds, 1 Daemon hammer) 330 pts
10 interceptors (2 psycannons, psybolts, 8 halberds) 340 pts

Heavy Support
Dreadnought (2 Auto-cannons, psybolts) 135 pts
Dreadnought (2 Auto-cannons, psybolts) 135 pts
2500 pts


I have 12 more PA bodies to work with(4 incinerator, 4 halberd, 4 falchion) and 4 terminator(1 banner, 1 sword/incinerator, 1 psycannon/deamon hammer, 1 sword)

This message was edited 1 time. Last update was at 2011/07/17 15:40:25


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fixture of Dakka





San Jose, CA

Here, let me re-arrange your list a little:


HQ
Grandmaster (psycannon, halberd, Psychotroke+Rad grenades) 255 pts
Librarian (Warding Stave, Might of Titan, Shrouding, Quicksilver) 200 pts

Troops
10 terminators (2 psycannons, 4 swords, 6 halberds, psybolts) 470 pts (may combat squad if needed)
6 terminators (psycannon, 1 Daemon hammer, 2 swords, 3 halberds, psybolts) 285 pts

Fast Attack
10 interceptors (2 psycannons, psybolts, 6 halberds, 1 Daemon hammer) 340 pts
10 interceptors (2 psycannons, psybolts, 6 halberds, 1 Daemon hammer) 340 pts
10 interceptors (2 psycannons, psybolts, 6 halberds, 1 Daemon hammer) 340 pts

Heavy Support
Dreadnought (2 Auto-cannons, psybolts) 135 pts
Dreadnought (2 Auto-cannons, psybolts) 135 pts
2500 pts


2 main concerns about this list:

1) Ranged AT. I would try to get at least another psyfleman dread in there. There's just too many vehicles at the 2.5K level.

2) Screening unit. Your terminators are advancing....but where are they getting cover from? You can't rely on the table generating enough cover for you. You need to bring your own. Interceptors are too expensive as cover. I'd consider, since you're not bringing henchmen, to swap out the 6-man terminator unit for a strike squad. Also, dump a couple of interceptors as well and now you can afford your 3rd dread.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Sadly i only have 2 riflemen dreds and will be going away for a few weeks before Ard Boyz so no ability to get another.

I do have a Lascannon/missile dred though.

HQ
Grandmaster (psycannon, halberd, Psychotroke+Rad grenades) 255 pts
Librarian (Warding Stave, Might of Titan, Shrouding, Quicksilver, Warp rift, Vortex of Doom, Smite) 215 pts

Troops
10 terminators (2 psycannons, 2 Deamon hammers, 4 swords, 5 halberds, psybolts) 470 pts

5 man Strike squad (Incinerator) 120 pts

Fast Attack
10 interceptors (2 psycannons, psybolts, 6 halberds, 1 Daemon hammer) 340 pts
10 interceptors (2 psycannons, psybolts, 6 halberds, 1 Daemon hammer) 340 pts
10 interceptors (2 psycannons, psybolts, 8 halberds) 340 pts

Heavy Support
Dreadnought (2 Auto-cannons, psybolts) 135 pts
Dreadnought (2 Auto-cannons, psybolts) 135 pts
Dreadnought (Lascannon, missile launcher) 150 pts

2500 pts

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





I really don't see a foot slogging GK list working, Most armies will sit back and shoot you to death before you even get close, it isn't hard to destroy two dreadnoughts especially at 2500pts.

DE can have 3 ravagers at 2500 thats 9 Dark Lances at your 2 dreads.

This message was edited 2 times. Last update was at 2011/07/17 17:04:50


d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I honestly am not worried about short range.

24" is 1/2 the width of a standard table. add in a 12" deployment and you can easily get into range with only 12" of table for your opponent to have a garunteed safe zone(if you don't move at all)


Automatically Appended Next Post:
Heres a new list

HQ
Grandmaster (psycannon, halberd, Psychotroke+Rad grenades) 255 pts
Librarian (Warding Stave, Might of Titan, Shrouding) 195 pts

Troops
5 terminators (Psycannon, deamonhammer, psybolts, 2 swords, 2 halberds) 245 pts
5 terminators (Psycannon, deamonhammer, psybolts, 2 swords, 2 halberds) 245 pts

Elites
Venerable Dreadnought (2 Auto-cannons, psybolts) 195 pts

5 Purifiers (psybolts, 1 Deamonhammers, 4 halberds ) 179 pts
Razorback (assault cannon, psybolts) 85 pts

Fast Attack
5 Interceptors(psycannon, psybolts, 1 halberd) 165pts
5 Interceptors(psycannon, psybolts, 1 halberd) 165pts

Heavy Support
10 man Purgation Squad (4 psycannons, 6 halberds, psybolts) 318 pts
Rhinos 40 pts

10 man Purgation Squad (4 psycannons, 6 halberds, psybolts) 238 pts
Rhino 40 pts

Dreadnought (2 Auto-cannons, psybolts) 135 pts

2500 pts

my model selection is limiting me substantionally. blasted metal models, why are halberds so expensive on normal dudes?

This message was edited 1 time. Last update was at 2011/07/17 20:09:13


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Regular Dakkanaut




Again, HALBERDS ARE AWESOME! TAKE AS MANY AS POSSIBLE!
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

yes, but a 25% increase in points cost is abit steep for PA dudes.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in se
Longtime Dakkanaut





Gothenburg


HQ
Grandmaster (psycannon, halberd, Psychotroke+Rad grenades) 255 pts
Librarian (Warding Stave, Might of Titan, Shrouding, Quicksilver) 200 pts

Troops
5 terminators (psycannon, 3 swords, 2 halberds, psybolts) 245 pts
5 terminators (psycannon, 3 swords, 2 halberds, psybolts) 245 pts
6 terminators (psycannon, 1 Daemon hammer, 3 swords, 2 halberds, psybolts) 285 pts

Fast Attack
10 interceptors (2 psycannons, psybolts, 4 halberds, 1 Daemon hammer) 330 pts
10 interceptors (2 psycannons, psybolts, 4 halberds, 1 Daemon hammer) 330 pts
10 interceptors (2 psycannons, psybolts, 8 halberds) 340 pts

Heavy Support
Dreadnought (2 Auto-cannons, psybolts) 135 pts
Dreadnought (2 Auto-cannons, psybolts) 135 pts
2500 pts

Sorry but this is one of if not the least powerful GK foot lists I have seen.

GK foot can be very tough if made otherwise but this is not the point, you wanted input on your particular list:

16 troop minis in 2500p, really?
At 2500p everybody swims in weapons and means to handle 2+ minis.

Over 450p in 2 HQ minis geared for melee?
How are they ever going to end up in melee in the first place, footslogging with 16 terminators into 2500p enemy guns?

Why do you take a 250+ point melee leader (surely you can get away with less points for a psycannon platform) when the opponent retains all initiative of choosing how, when and IF to melee him. He has no reach, no speed (transport) and no means to effectively get stuck in and use those 250p of melee power other then a defensive reaction mini waiting and hoping a CC oriented opponent wades into him and even then he is instantkillable.

Same goes for the libby, the warding stave works only in melee and how is this going to happen on foot?



Interceptors:
Fragile squads that pay premium for mobility and that can be made shooty on top of that. The perfect GK harass unit and last turn obj grabbers.
So far so good.

But you geared them heavily for melee duty. Why on earth would you want to stick in 25p normal grey knights made for jumping, staying in 24´SB range and harassing/supporting into melee????
It´s like kitting out your lascannon devastator squad with powerfists.

If you want to use these guys use them only for their strenghts, meaning pure stormbolters and 2 psycannons each, one squad can have double incinerators IF this would cover a weakness the rest of your army doesnt have.
The means and usage of these guys being of staying at range at all costs, that here is where the S5 stormbolter upgrade can be made and only here.


Dreadnoughts:
Ok they are a strong option for GKs but again, it all depends on how the rest of the army is built.
Three fragile (they are only AV12 after all) shooty walkers against 2500p worth of enemy army that comes equipped to handle 2500p worth of what is basically mech lists...nope, aint gonna fly.



Conclusions:
If you want to do a GKT themed foot list (not the GK codex strenght) you need to make more of them and rely on shock deepstrike tactics or massed transports.
For example 8X 5man termie squads all geared up mass deepstriking in on a flank WITH enough points for potent support will do far better then what you have since you´ll have on average 6-7 termie squads popping up simultaneously to pound on the enemy where he is weak.

If you want a dreadnought firebase then it can be a good idea to invest in a techmarine for better staying power (cover save) and the techmarine can also boost melee with grenades.

If you want a shooty foot list then terminators are not what to take. Normal strike knights shoot twice as much for the same point cost.

If you want to use only the minis that you have then redo the list to be more points effective. The only thing I can see will work here is massed deepstrike with a weak firebase.
Redo some of the interceptors to strike squads to save points and dont gear them for what they are never meant to do in the first place.
Deepstrike in everything and see if you can use summoning to get your dreads up with your main force since standing alone back in a piece of terrain against 2500p enemy will see them killed pretty fast.

Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Thats the old list, check out the new one in my previous post.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Grey Templar wrote:I honestly am not worried about short range.

24" is 1/2 the width of a standard table. add in a 12" deployment and you can easily get into range with only 12" of table for your opponent to have a garunteed safe zone(if you don't move at all)


Automatically Appended Next Post:
Heres a new list

HQ
Grandmaster (psycannon, halberd, Psychotroke+Rad grenades) 255 pts
Librarian (Warding Stave, Might of Titan, Shrouding) 195 pts

Troops
5 terminators (Psycannon, deamonhammer, psybolts, 2 swords, 2 halberds) 245 pts
5 terminators (Psycannon, deamonhammer, psybolts, 2 swords, 2 halberds) 245 pts

Elites
Venerable Dreadnought (2 Auto-cannons, psybolts) 195 pts

5 Purifiers (psybolts, 1 Deamonhammers, 4 halberds ) 179 pts
Razorback (assault cannon, psybolts) 85 pts

Fast Attack
5 Interceptors(psycannon, psybolts, 1 halberd) 165pts
5 Interceptors(psycannon, psybolts, 1 halberd) 165pts

Heavy Support
10 man Purgation Squad (4 psycannons, 6 halberds, psybolts) 318 pts
Rhinos 40 pts

10 man Purgation Squad (4 psycannons, 6 halberds, psybolts) 238 pts
Rhino 40 pts

Dreadnought (2 Auto-cannons, psybolts) 135 pts

2500 pts

my model selection is limiting me substantionally. blasted metal models, why are halberds so expensive on normal dudes?


The HQ options are too expensive and like another person said they'll be shot down with the terminators slowly walking across the board.

You have two troops choices which cost on 10 men, uh oh.

Venerable and Purifers for elites, they are a good choice I like them, the purifiers need 2 Psycannons in the squad though.

Interceptor squads are far too small, a small guardsman squad with lasguns will kill them no problem.

Seriously? 10 man purgation squads in Rhinos? Rhinos have 2 fire points, what are the other 2 going to do while still in the Rhino? Once the Rhino is destroyed you'll be sitting ducks still too far from the enemy to have much effect. You will notice that nobody uses Purgation squads, the main reason for this is that Purifier squads are much better. You have also priced up the Purgation Squads wrong, they are both indentical yet different points?

Psycannons cannot be given Psybolt ammo.
My suggestion would be to read through this section of the forum more and take a look at other peoples lists and base yours from there, You also need to read through the codex and plan more carefully.

10 Purifers w/ 4 Psycannons,6 Halberds & Rhino 332

10 Purgation w/ 4 Psycannons,6 Halberds &Rhino 338

Purifers get 2 attacks base Purgation get 1
Purifiers are fearless, Purgation are not
Astral aim is useless
Giving a heavy support squad Halberds? Why?

This message was edited 2 times. Last update was at 2011/07/17 21:56:19


d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in se
Longtime Dakkanaut





Gothenburg

HQ
Grandmaster (psycannon, halberd, Psychotroke+Rad grenades) 255 pts
Librarian (Warding Stave, Might of Titan, Shrouding) 195 pts

Troops
5 terminators (Psycannon, deamonhammer, psybolts, 2 swords, 2 halberds) 245 pts
5 terminators (Psycannon, deamonhammer, psybolts, 2 swords, 2 halberds) 245 pts

Elites
Venerable Dreadnought (2 Auto-cannons, psybolts) 195 pts

5 Purifiers (psybolts, 1 Deamonhammers, 4 halberds ) 179 pts
Razorback (assault cannon, psybolts) 85 pts

Fast Attack
5 Interceptors(psycannon, psybolts, 1 halberd) 165pts
5 Interceptors(psycannon, psybolts, 1 halberd) 165pts

Heavy Support
10 man Purgation Squad (4 psycannons, 6 halberds, psybolts) 318 pts
Rhinos 40 pts

10 man Purgation Squad (4 psycannons, 6 halberds, psybolts) 238 pts
Rhino 40 pts

Dreadnought (2 Auto-cannons, psybolts) 135 pts

2500 pts


I hope the interceptors are taken as one squad, you will save points on psybolt upgrades then and you can still combatsquad the interceptors to benefit from one psybolt.

Have you had another troop squad the same could have been done for the terminators.
Get rid of the termie psybolts, purgation psybolts and pool (and combatsquad) the incinerators for only one psybolt and save 100p. Spending 20p only for 4-6 stormbolters (in termie and purgator squads) is unnefective.

For the points you can amongst others upgrade your purgators with teleport beacons for good options to deepstrike both termies and interceptors near them.
This is what their option is there for and using a master with psychic communion in the army just begs for this flexibility if you use purgators.
You still get a lot of points over that can be used for added terminators, psychic powers etc.

Also, purifyers have much better synnergy with warding staves then hammers.
They are meant to be used against hordes and thus need staying power to let the cleansing flame work as long as possible, especially for small squads that dont do attrition well and that cant rely on core attacks to kill.


Grandmaster:
With no sword he only gets a 4+ in CC and he is instantkillable.

Librarian:
More powers needed

With the points saved from unnefective psybolts you can take away one interceprot, make the other bigger and add a small strike squad and pool the termies into one thereby making their "one" psybolt more effective. Dont forget the homing beacons on the purgators (strike squads can deepstrike too).

Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I have a new list in a different thread. its completely different.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
Forum Index » 40K Army Lists
Go to: