Switch Theme:

Dawn of war tabletop supplement  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Hello I was wondering on how to make dawn of war (the video game) into a supplement for tabletop like planetstrike and battle missions.

But I do not know where to start for this table-top version so I need help

Dakkanaughts its your time to shine any help is greatly appreciated

Cheers for your replies

This message was edited 1 time. Last update was at 2011/07/17 16:15:31


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in ie
Hallowed Canoness




Ireland

What do you mean, exactly? Are you referring to a non-linear campaign with provinces to occupy and stuff?
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

And which Dawn of War are we talking? Dawn of war, winter assault, Dawnt of war || and it's sequels are all very different to Soulstorm and Dark crusade.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

liquidjoshi wrote:And which Dawn of War are we talking? Dawn of war, winter assault, Dawnt of war || and it's sequels are all very different to Soulstorm and Dark crusade.


the first ones and im not talking about a campaign i mean literally a game of dawn of war on the tabletop.

cheers for your replies

This message was edited 2 times. Last update was at 2011/07/18 12:16:44


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Land Raider Pilot on Cruise Control




California

So, somewithing with Relics, Base Building, Strategic resources, that sort of thing?

Sounds pretty complex.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

Perhaps all units in your army are in reserve, and you don't roll for them unless you control the Relic/Strategic point in question?
You start with an HQ and a troop choice, and a few (3 to 5) "Builder" units (Same statline as a basic troop unit, but no weapons and WS1/1A/I1).

---Builder: Builder units can make a building (6"x6" area of difficult terrain for the first turn as it's just scaffolding, turn 2 it finishes and becomes a full building, displacing any units on it to the nearest edge of the building). Builders require a "resource point" in order to start a building, and discard the point after they start.

---Building: Counts as an unmoveable vehicle with Arm 12 all around, shaken has no effect, and stunned/immobilized means -1 to the "Build" roll (reserve roll) for the unit it makes. Have a seperate building for each FO slot, and the "Build" roll would allow 1 unit per turn, to a max of 3 on the table (Recyclable like Meat Grinder rules if need be). Each additional FO slot building adds +1 to the "Build" roll for those FO slot units (ie, if I build 1 "barracks" for Troops, I can bring in a squad on a 4+. If I have 3 Barracks, I can bring in a squad on a 2+.). Units that successfully "Build" are deployed from one of the corresponding buildings like they were disembarking a transport. Perhaps also add a "Turret" unit that has a TL weapon from a short list of 2 or 3 options available for each army.

---Strategic Points: If you are the only scoring unit adjacent to it (Similar to an objective), you control it and gain a "resource point" (See Builders above).

---Relic: Same as a Strategic Point, but adds 2 "Resource Points"

If at any point, you have less than the original Builder number, you immediately bring a number off of your board edge (Like if they came in from regular reserves) up to the original Builder number. If you have no non-HQ units on the board, you can bring one Troop choice onto the Board as per reserves. If you have no HQ units on the board, do the same thing for one HQ.

That's my off-the-top-of-my-head ideas. Maybe to make it a bit easier, allow each building to correspond to 2 or 3 of the 5 FO slots instead of just 1, and add Critical poitns that give 1 Resource Point per turn or something.

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

im liking relics but i was thinking no builder units and have 1 troops 1h.q like dawn of war 2 mainly as it would simplify the game a lot more.

This message was edited 1 time. Last update was at 2011/07/26 14:44:07


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Implacable Black Templar Initiate




Holy Terra

maybe that might be an unfair advantage for an army that can bring in reserves better, off the top of my head Eldar and Space marines. It would also be an advantage for an army that can split up its troops, space marines.

"Stand with me Brothers together we cannot fail!" Chapter master Orizan Battle for New Custer
1000pts
Sons of Orizan around 8000
3000
92% of teens have moved on to rap. If you are one of the 8% who still listen to real music, copy and paste this into your sig. 
   
Made in gb
The Hammer of Witches





Lincoln, UK

happygolucky wrote:im liking relics but i was thinking no builder units and have 1 troops 1h.q like dawn of war 2 mainly as it would simplify the game a lot more.


So, wait, how does this differ from just playing a small game of 40K?

DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature.
 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

OK so how would I do that?

I have an idea of you can only take the minimal troop requirement (allowing upgrades) for you first troop choice that's on the bored.

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
The Hammer of Witches





Lincoln, UK

happygolucky wrote:OK so how would I do that?

I have an idea of you can only take the minimal troop requirement (allowing upgrades) for you first troop choice that's on the bored.


And then escalate to a larger scale in the battle? That is to say, add more units? Or just keep the small units you start with?

DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature.
 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

And then escalate to a larger scale in the battle yes that sounds very dawn of war thanks.

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Gore-Soaked Lunatic Witchhunter







I suppose you could declare a points cap and allow people to bring on more reserves from their miniatures collection depending on how many 'resources' they have (which would increase each turn depending on how many objectives they control, and objectives would stay controlled after your unit leaves until an enemy unit comes to try and take it).

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

oh yes now rerserves...an idea:

place a marker down that is your rally point it has to be within 6" of your strong hold and every unit that comes on reserves has to be deployed within 4" of this rally point unless it deep strikes.

This message was edited 1 time. Last update was at 2011/08/04 07:13:20


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

If you just want small scale games of 40k, why not play some Kill Team? 200 points of models, each model is basically its own unit...seems to fit what you're looking for.

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)

Visit my nation on Nation States!








 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

no its not like kill team mainly because im trying to capture the essence of dawn of war on the tabletop not 5 men running around individulally picking off other people in a urban landscape.

requisition points, an idea:

place markers to represent them on the bored (but at least 18" away form your base) you must spend a phase (yes phase) at least 4" close to gain then after that phase you gain 100 requisition points for each phase(if you dont like the amount of points you gain consult how many points you and your oponents get efore the match starts).

anyone like so far, still figuring out how to capture enemy points.

This message was edited 1 time. Last update was at 2011/08/04 18:46:27


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Stalwart Veteran Guard Sergeant




Chicago, Il

I wrote a campaign for a similar idea campaign a few months ago, you should take a look and see what you think. Undercampaigns "Planet Fall - Helicos" or http://www.dakkadakka.com/dakkaforum/posts/list/363967.page

Unfortunately I bit off more than I could chew and ended up moving as the game got underway.
I'll ask the player who created a poster sized map for the game to upload it in case anyone wants to use the rules/map. (its rather high quality)



Sargent! Bring me my brown pants!  
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

ok thanks for the advice

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

@OP: I guess we'd be able to give better feedback if we knew what bits of DoW you wanted to keep and what you wanted to ignore:
1) Do you want buildings or the ability to build units/structures?
2) Do you want objectives to be able to change hands like in DoW? (Takes time to secure/uncapture based on value or bonus)
3) Do you want new units to enter the board as per Reserves or in a different manner? (Like around a building or objective instead)
4) Do you want the ability to shoot into/leave a CC engagement? (Which anyone could do in DoW iirc)
5) Do you want different resource types, or just base the objective bonuses on points? (So does an objective give 1 Troop choice, 10 "Power", or 500 points?)
6) Do you want larger FOC options to match army sizes in DoW? (I think DoW had a much higher Heavy Support option given that vehicles took up seperate slots from troops)

This message was edited 1 time. Last update was at 2011/08/04 19:28:28


Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

darkPrince010 wrote:@OP: I guess we'd be able to give better feedback if we knew what bits of DoW you wanted to keep and what you wanted to ignore:
1) Do you want buildings or the ability to build units/structures?
2) Do you want objectives to be able to change hands like in DoW? (Takes time to secure/uncapture based on value or bonus)
3) Do you want new units to enter the board as per Reserves or in a different manner? (Like around a building or objective instead)
4) Do you want the ability to shoot into/leave a CC engagement? (Which anyone could do in DoW iirc)
5) Do you want different resource types, or just base the objective bonuses on points? (So does an objective give 1 Troop choice, 10 "Power", or 500 points?)
6) Do you want larger FOC options to match army sizes in DoW? (I think DoW had a much higher Heavy Support option given that vehicles took up seperate slots from troops)


1) no (i like dawn of war 2 better IMHO)
2) alredy done this for requisition points
3) alredy done this "see rally point post"
4) no its still 40k
5) points
6)no popcap (because you already have made an army list)

This message was edited 1 time. Last update was at 2011/08/04 19:40:34


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

ok need a little help here:
can som one name every unit for the following armys:

GK
IG
DE
eldar
SM (all apart from CSM)
tau
tyranids

i dont want points costs or anythig just the names of units

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

Tau: Shas'el/Shas'O Commander, Shas'vre bodyguard, Ethereal, Shas'ui Crisis Suit, Stealth Suits, Fire Warrior Teams, Devilfish, Kroot Carnivores, Drone Squadrons, Pathfinder Teams, Pirahna Squadrons, Broadside Suits, Sniper Teams, Hammerhead Gunship, Skyray Gunship, Aun'va (Space Pope), O'Shovah (Commander Farsight), Shaserra (Commander Shadowsun).

Tyranids: Hive Tyrant, Swarmlord, Parasite of Mortrex, Tyranid Prime, Lictors, Zoanthropes, Venomthropes, Pyrovores, Ymgarl Genestealers, Doom of Malant'ai, Deathleaper, Termagaunts, Hormagaunts, Tervigon, Genestealers, Ripper Swarms, Tyranid Warriors, Mycetic Spores, Raveners, Shrikes, Sky-Slasher Swarm, Gargoyles, Harpies, Spore Mine Brood, Biovores, Mawlocs, Carnifexes, Tyrranofexes, Trygons/Trygon Primes, Old One Eye.

Dunno for the other armies

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Grey Knights: Lord Kaldor Draigo, Grand Master Mordrak, Ghost Knights, Brother-Captain Stern, Castellan Crowe, Grand Master, Brother-Captain, Brotherhood Champion, Librarian, Inquisitor Coteaz, Inquisitor Karamazov, Inquisitor Valeria, Inquisitor (Malleus, Xenos, or Hereticus), Techmarine, Purifier squad, Venerable Dreadnaught, Paladin squad, Imperial Assassin (Callidus, Eversor, Culexis, or Vindicare temples), Inquisitorial Henchmen, Grey Knight Terminators (Justicar Thrawn is an upgrade character), Grey Knight Strike squad, Rhino, Razorback, Inquisitorial Chimera, Stormraven Gunship, Interceptor squad, Purgation squad, Dreadnaught, Nemesis Dreadknight, Land Raider (normal, Crusader, or Redeemer).

Imperial Guard: Company Command Squad (can be upgraded with Lord Castellan Creed or Colonel Straken), Lord Commissar, Commissar Yarrick, Primaris Psyker, Ministorum Priests, Techpriest Enginseer, Ogryn squad, Ratling squad, Psyker Battle Squad, Storm Trooper Squad, Guardsman Marbo, Infantry Platoon (1 Platoon Command Squad, 2-5 Infantry Squads, 0-5 Heavy Weapon Squads, 0-2 Special Weapon Squads, 0-1 Conscript Squad, Captains Chenkov and Al'Rahem are both upgrades to the Platoon Command), Veteran Squad (Sergeants Harker and Bastonne are upgrades), Penal Legion Squad, Chimera, Scout Sentinel Squadron, Armored Sentinel Squadron, Rough Riders (Mogul Kamir is an upgrade), Hellhound Squadron (1-3 Hellhounds, Devil Dogs, and Bane Wolves in any combination), Valkyrie Squadron, Vendetta Squadron, Leman Russ Squadron (1-3 normal Leman Russes, Exterminators, Vanquishers, Eradicators, Demolishers, Punishers, and Executioners in any combination, Knight-Commander Pask is an upgrade), Hydra Battery, Ordnance Battery (1-3 Basilisks, Medusae, Colossi, and Griffons in any combination), Manticore Missile Launcher, and Deathstrike Missile Launcher.

Eldar: Autarch, Farseer, Warlock Bodyguard, Avatar, Eldrad Ultharan, Prince Yriel, the Phoenix Lords (I don't remember all six off-hand), Harlequins, Wraithguard, Howling Banshees, Striking Scorpions, Fire Dragons, Dire Avengers, Guardian Defenders, Storm Guardians, Rangers, Guardian Jetbikes, Wave Serpents, Shining Spears, Swooping Hawks, Warp Spiders, Vypers, War Walkers, Guardian Support Weapon Batteries, Falcons, Fire Prisms, Wraithlords, and Dark Reapers.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

cheers peoples i needed that

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
 
Forum Index » 40K Proposed Rules
Go to: