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Made in gb
Tough-as-Nails Ork Boy




UK

I used to always choose Slugga's & Choppa's for my Ork Boyz, but it seems all the army lists on here seem to include a large amount of Shoota's. I always considered them to be a slightly poor choice due to the supreme accuracy of orks!

Can anyone give me the Pro's & Con's of the choices? I mainly use Slugga's and Choppa's and rush the Boyz in as quick as possible.

We need MOAR Dakka!
 
   
Made in us
Lord of the Fleet





Texas

I swear this thread pops up every 2 weeks or so. Oh well

Yes its true that BS2=only 1/3 shots hit. But the thing about ork shootas is that theres a ridiculous amount of shots fired

lets say you got a mob of 29 boyz with shootas, thats 58 shots

now multiply that by 3-4 times and you'll find that you have a lot of fire power, enough to make high armor targets like grey knights get into a lot of trouble. Plus its assault so you can still get the charge

Although if you're running battlewagons or something and you're always on the move, then sluggas are probably better

This message was edited 1 time. Last update was at 2011/07/18 15:04:15


 
   
Made in gb
Tough-as-Nails Ork Boy




UK

Thanks for the explanation!

Sorry, I did have a decent look through the threads but could barely find any pro/cons of the above weapon choice.

Didn't think about the quantity of shots. Im guessing it will depend on army size really. But thanks for the info!

We need MOAR Dakka!
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Here is the rule of thumb

If a boy is on foot, then give em a shoota.
If they are in a truuk or wagon, give em a slugga.
   
Made in us
Foolproof Falcon Pilot






labmouse42 wrote:Here is the rule of thumb

If a boy is on foot, then give em a shoota.
If they are in a truuk or wagon, give em a slugga.


Not always true.

Shoota boys in a BW can very useful, especially with the new FAQ clarifying that you can shoot one unit, and use the boarding plank to hit another with the Nob's PK.
Also, with the amount of purifier spam out there these days, shoota boys in BWs are looking better and better. It is far better to shoot from the safety of a BW, rather than lose a bunch of boys before CC even begins.

This message was edited 1 time. Last update was at 2011/07/18 16:21:19


   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Agreed with the above, although I pretty much always take shootas anyways. I seem to roll slightly above average as far as shootas go, and when that happens, I REALLY put the hurting on the enemy, and you still get 3 attacks per boy when you charge after fillin em fulla holes!
   
Made in us
Mekboy on Kustom Deth Kopta






I mostly roll sluggas btu that's cause I buy aobr boyz (cheap!) btu i run em some lists esp green tide as a decorative choppa and sawed off shoota

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Made in us
Sneaky Sniper Drone





With Alerian and KingCracker. As a whole shoota boys are more useful for a wider range of roles.

For example:

-As mentioned before, they are much more effective against purifiers than sluggas (in that they don't need to get into CC and get roasted).

-The CC attack lost by equipping the shoota is gained back (qualitatively) by the fact that you can shoot before you charge.

-You have the option to shoot and NOT charge (especially helpful) and still do reasonable damage.

-You can hold/clear objectives outside of that nasty double-tap range.

-Shootas can shoot out of vehicles with much more effectiveness.

-You can BAIT units with shootas, not so with sluggas.

-Shootas are not nearly as 1D, as such your opponent will have to take 2 variables into account ("will he shoot or will he charge?") instead of just 1 (sluggas that aren't actively attempting to get into charge range are useless)

(edit for grammar)

This message was edited 1 time. Last update was at 2011/07/18 17:44:12


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Funny how this kind of thread pops up once a week, and it alternates between shootas and sluggas being best every single time.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Of course it does. I personally like shootas more, but would I tell someone to not use slugga boyz? God no. Slugga boyz have their own place in the world, but since I dont run trukk/BW lists often anymore, I like the performance a shoota boy gives me.
   
Made in gb
Fresh-Faced New User




I find that there is no reason not to take both. I prefer slugga/choppa for my main mobs (tend to be loaded into trukks to close fast). However, a reasonable size mob od shootas with a Big Shoota or two can sit back and hold and objective.

It all comes down to how you like to play. I like to close and slaughter in CC.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I field a battlewagon of shootas and one of sluggas. Simply bring each one where their are needed more. Sluggas climb ruins and charge terminators, while shootas take care of CC experts or soft stuff.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nz
Maniacal Gibbering Madboy





Carterton, New Zealand

Shootas I think, are better on foot. Shoot 60 shots at a 10 man squad. Charge the next turn and there is only 1 guy left TO CHARGE!=WIN....but I always will Use sluggas 80% of the time, my main 1500pt list has 120 Boyz, 30 of them being shootas, the rest Choppas and sluggas. I love that nice 4 attacks on the charge

Gorgutz Waaagh 2000pts 20-9-9, 1750pts 23-7-13

Dwarfs: 0-1-0




 
   
Made in gb
Tough-as-Nails Ork Boy




UK

It really does seem to be preference then!

As I have the old codex (waiting for new one to arrive), im still under the assumption Choppa limits best saving through to 4+ yeah?

In which case I think im going to go with:

40 Slugga's (Split into 2 mobs of 20)
20 Shoota's

I also have 4 Burna Boyz, 2 Big Shoota's & have an extra 5/6 Orks I could give heavy weapons or just add em into the squads.

Cheers guys.

We need MOAR Dakka!
 
   
Made in us
Charing Cold One Knight




Lafayette, IN

You end up getting more total wounds with shootas because of the orks dreadful combat initiative. Losing a fair number of models before even getting to swing sucks, so gettting to shoot that enemy more means you aren't getting hit back in assault by as much.

 
   
Made in au
Commoragh-bound Peer




Different tools for different things. Plus, it's an Ork army, so there's no reason not to have stacks of both.
   
Made in eu
Screamin' Stormboy





Beatonator wrote:It really does seem to be preference then!

As I have the old codex (waiting for new one to arrive), im still under the assumption Choppa limits best saving through to 4+ yeah?

In which case I think im going to go with:

40 Slugga's (Split into 2 mobs of 20)
20 Shoota's

I also have 4 Burna Boyz, 2 Big Shoota's & have an extra 5/6 Orks I could give heavy weapons or just add em into the squads.

Cheers guys.


Sorry dude, the old choppa rule has gone and you cant use your Burnas in your Boyz mobs anymore

   
Made in gb
Tough-as-Nails Ork Boy




UK

Lepuke wrote:
Beatonator wrote:It really does seem to be preference then!

As I have the old codex (waiting for new one to arrive), im still under the assumption Choppa limits best saving through to 4+ yeah?

In which case I think im going to go with:

40 Slugga's (Split into 2 mobs of 20)
20 Shoota's

I also have 4 Burna Boyz, 2 Big Shoota's & have an extra 5/6 Orks I could give heavy weapons or just add em into the squads.

Cheers guys.


Sorry dude, the old choppa rule has gone and you cant use your Burnas in your Boyz mobs anymore


Awww crap! That sucks noodles! the Choppa rule was immense!
So my Burna's are relics as well!

Do Burna's still exist?

We need MOAR Dakka!
 
   
Made in us
Mekboy on Kustom Deth Kopta






Jidmah wrote:I field a battlewagon of shootas and one of sluggas. Simply bring each one where their are needed more. Sluggas climb ruins and charge terminators, while shootas take care of CC experts or soft stuff.


QFT it is situational, some things the massive amounts of attack will just drop... best thing to take down some units but others where volume of attacks in close combat begats getting hit and killed alot in close combat shootas will give an advantage. in my green tide list i go 3x30 slugga boys w/ nob bp pk , and 3x30 shootas nob bp pk arranged as follors

sluggas***bigmek kff***sluggas**************sluggas
**********shootas*************shootas***big mek kff*** shootas

Beatonator wrote:
Lepuke wrote:
Beatonator wrote:It really does seem to be preference then!

As I have the old codex (waiting for new one to arrive), im still under the assumption Choppa limits best saving through to 4+ yeah?

In which case I think im going to go with:

40 Slugga's (Split into 2 mobs of 20)
20 Shoota's

I also have 4 Burna Boyz, 2 Big Shoota's & have an extra 5/6 Orks I could give heavy weapons or just add em into the squads.

Cheers guys.


Sorry dude, the old choppa rule has gone and you cant use your Burnas in your Boyz mobs anymore


Awww crap! That sucks noodles! the Choppa rule was immense!
So my Burna's are relics as well!

Do Burna's still exist?


yes burnas exist they are elite only though and big meks have option of taking a burna as a weapon instead of a choppa. burnas can be used pretty effectivly as a burna wagon. 8 or so burnas in a battlewagon and don't have to get out to fire thier burnas

This message was edited 1 time. Last update was at 2011/07/19 13:08:02


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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Kommandoz can also take two burnaz per unit.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

It is simple.

Orcs even on the charge are I3. So despite the number of attacks, they will go second to most armies. (Marines) So your orks have to weather the enemies attacks before they get to attack back. Meanwhile you have a choice of a weapon that can shoot 18" twice or a weapon that can shoot once out to 12". The payoff of the slugga/choppa comes in the second round of combat really and that is bad news for an ork because that means you are reduced to S3 and your armor is never going to keep you alive.

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Made in us
Mekboy on Kustom Deth Kopta






DAaddict wrote:It is simple.

Orcs even on the charge are I3. So despite the number of attacks, they will go second to most armies. (Marines) So your orks have to weather the enemies attacks before they get to attack back. Meanwhile you have a choice of a weapon that can shoot 18" twice or a weapon that can shoot once out to 12". The payoff of the slugga/choppa comes in the second round of combat really and that is bad news for an ork because that means you are reduced to S3 and your armor is never going to keep you alive.


because marines are the only army out there >_<

tau, other orks, some chaos, IG, some Nids and some necrons the I3 means you go first or hit at the same time on the assault

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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

He wasnt saying EVERYONE goes before us, but it is true that most things do. Also we are I3 on the CHARGE, so if we dont slaughter what we charge (this happens often against SM) then we are stuck in and at I2 and even worse STR3. The only thing in our favor then is the fact that we should still have enough wounds for the nobs to do their jobs
   
Made in gb
Tough-as-Nails Ork Boy




UK

Well I will have to look in to the Burna Wagon idea, sounds like a plan! guess I just have to wait for my codex to arrive before I start making plans!

I will mostly be playing against Marines as thats what my brother collects. So im gearing the majority of my army towards playing them.

We need MOAR Dakka!
 
   
Made in us
Mekboy on Kustom Deth Kopta






Beatonator wrote:Well I will have to look in to the Burna Wagon idea, sounds like a plan! guess I just have to wait for my codex to arrive before I start making plans!

I will mostly be playing against Marines as thats what my brother collects. So im gearing the majority of my army towards playing them.


looted wagonw/ boom gun ! 36" str 8 ap3 large blast... sm get no saves. chance on a roll of 1 to move and not be able to shoot but still quite good as long as you roll low scatter dices or hits


Automatically Appended Next Post:
G00fySmiley wrote:
DAaddict wrote:It is simple.

Orcs even on the charge are I3. So despite the number of attacks, they will go second to most armies. (Marines) So your orks have to weather the enemies attacks before they get to attack back. Meanwhile you have a choice of a weapon that can shoot 18" twice or a weapon that can shoot once out to 12". The payoff of the slugga/choppa comes in the second round of combat really and that is bad news for an ork because that means you are reduced to S3 and your armor is never going to keep you alive.


because marines are the only army out there >_<

tau, other orks, some chaos, IG, some Nids and some necrons the I3 means you go first or hit at the same time on the assault


KingCracker wrote:He wasnt saying EVERYONE goes before us, but it is true that most things do. Also we are I3 on the CHARGE, so if we dont slaughter what we charge (this happens often against SM) then we are stuck in and at I2 and even worse STR3. The only thing in our favor then is the fact that we should still have enough wounds for the nobs to do their jobs



I know i was simply pointing out that I3 will do just fine against most armies on the charge. as long as you pay attention to what you are charging the slugga/choppa boys into. if your shop is mostly marines that'd be true. but at my shop it's actually a good mix of everything. the most common army is probably IG then other orks and chaos tie

if you['re primarily fighting marines i agree shootas all the way but if mostly means most armies in general that i disagree to

This message was edited 1 time. Last update was at 2011/07/19 15:32:55


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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

The main reason I used SM for the example is because they are by far, the most played armies out there, something like double the 2nd highest played army. So yea, there is ALWAYS plenty of SM players to use the tactics on
   
Made in se
Focused Fire Warrior



Where you least expect it...

Defenetly depends on what your playing against. If you face, say, Taus you want sluggas, while shootas are better against cc units. Or this might just be me, scince I dont play orks.

just because i'm swedish doesent mean that i'm blonde. I just hapen to be anyway 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Id still use shootas against Tau. Now if you try to gun line and just hold up, then yea the Tau would shoot your ass off and youd probably lose. But how I would use them, is advance towards shoot the hell out of them, and then assault them anyways. Tau SUCK in CC, so shooting down a couple 4 or 5 will make the assault that much easier.

I think its because personally, Ive grown to rely on the 18inch shots they get and still 3 attacks on the charge is pretty nice, the 12 inch slugga is more like, ok Im right in front of you lets see if I can kill something first. Ive been in plenty of situations where the shoota had enough range to tag a unit a couple times, or I was just out of assault range and so relied on the shootas to blast at least a couple more down before being assaulted. People can say a smart Ork player wont get charged but thats a bunch of hog wash, it happens, plans dont always play otu how you would want, sometimes unit A was suppose to charge unit X but took a random battlecannon template and so now charging unit X is a terrible idea. And in those situations, assault 2 STR4 18inches of Ork shootyness really comes in handy
   
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Charing Cold One Knight




Lafayette, IN

2nd using shootas vs tau. They are flakey enough that a lucky round of shooting will make a squad run, which is fine. Also, you don't actually need extra attacks in CC against their trash units (FWs and speedbump kroot), and the PK can kill crisis suit squads without any help from the regular boyz.

 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

a squad of gretchin have a decent chance at taking down Tau. It's kind of a moot point once you get into assault range.

   
 
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