rdlb wrote:Warmachine is basically about getting off combo moves, like in a video game.
That's actually not too far off. A lot of the time, I see it compared to Magic in that regard, but I honestly think Marvel vs. Capcom would be a better comparison.
Of course, it's not ALL about combos. Warmahordes has shorter ranges than
GW games, so being able to accurately gauge distances is FAR more important in Privateer's system. The fact that models activate individually can also make it more difficult to grasp initially, as order of activation is incredibly important, either to build synergy in armies like Trollbloods or Protectorate, or just to make sure that your fully-loaded Warjack has a clear charge lane to the opponent's warnoun.