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Made in gb
Drop Trooper with Demo Charge





Maidstone, Kent

Hello Dakka!

Here is my revised 2000pt list, that is replacing the russ with hydras, and I would like to hear others' opinions on the matter. Any constructive criticism wanted!

Many Thanks

Will20017

HQ
-CCS-4xmelta, Chimera-145pts

Troops
-Veterans-3xplasma, Chimera-170pts
-Veterans-3xmelta, Chimera-155pts
-Veterans-3xmelta, Chimera-155pts
-Veterans-3xmelta, Chimera-155pts
-Veterans-3xmelta, Chimera-155pts
-Veterans-3xmelta, Chimera-155pts

Fast Attack
-Vendetta-130pts
-Vendetta-130pts
-Valkyrie-Rocket Pods, Heavy Bolters-140pts

Heavy Support
-Manticore-160pts
-Manticore-160pts
-Hydra Flak Tank Battery-2xHydra, Camo Netting-190pts

Total-2000pts

Bearing in mind I usually play on a 48"x48" board, would the hydras be useful, as would the manticores?

Will20017

Just my two pence.

1500pts- Cadia 126th/122nd [ashamed]150pts painted

DR:90+S++G++M++B+I--Pw40k04-D+A+/areWD-R++T(M)DM+
GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in gb
Cowboy Wannabe



London

Seems fairly solid but the Valkyrie and Hydras appear to not be doing much.

The Valkyrie has no one to transport (as they're all in chimeras) so would be better as a 3rd Vendetta.

Likewise not convinced about the hydras mainly due to the limited numbers of them, vendettas, Manticores and melta is generally pretty good at tank killing.

I would swap that back out for a russ personally, or possibly a 3rd manticore (not sure how min-max you want to go).

then using the spare points change some of the melta vets to plasma vets, to give you 3 squads of each.


As I said this changes it to an even more min-max army, and I don't know if you want that.
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

Bearing in mind I usually play on a 48"x48" board, would the hydras be useful, as would the manticores?

are you asking or telling?


anyway, i agree i would get a few russ's or some other large, destructive template firing weapon that can handle both hordes and heavies. And are all of those meltas needed?


Automatically Appended Next Post:
also i think the manticore isnt worth it against the Medusa or basilisk. They have better amour penetration, fire every tern and cheaper. yes the manticore has the 'potential' to fir 3 blasts but it probably wont.

This message was edited 1 time. Last update was at 2011/07/18 22:43:53


 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

This is a fine list. Good luck.
   
Made in ph
Regular Dakkanaut




It's a normal Mech IG list

It's all good, chimeras to block your Heavy Supports from being assaulted and providing cover.
The Manticore vs medusa vs basilisk, etc. is just a matter of preference, IMO Manticore is better since it can clear the the field with blasts especially on a 48"x48" board at 1500,so it's bound to hit something. But, of course you would also like to get large blasts with good AP; a vanilla Russ or something to replace those hydras.

I believe people would say you've got too much melta and need more plasma but it looks pretty fine for me, I'd rather ID those pesky multi wound MEQs.
   
Made in gb
Drop Trooper with Demo Charge





Maidstone, Kent

stonned_astartes wrote:Bearing in mind I usually play on a 48"x48" board, would the hydras be useful, as would the manticores?

are you asking or telling?


anyway, i agree i would get a few russ's or some other large, destructive template firing weapon that can handle both hordes and heavies. And are all of those meltas needed?


Automatically Appended Next Post:
also i think the manticore isnt worth it against the Medusa or basilisk. They have better amour penetration, fire every tern and cheaper. yes the manticore has the 'potential' to fir 3 blasts but it probably wont.


Sorry about the grammatical error, I meant to ask whether those two units would be effective on a 48"x48" board, it was rather late when I wrote that post. As for the basilisk/manticore/medusa debate, I tend to prefer the Manticore to the basilisk due to the 36" minimum range on the basilisk being rather frustrating, and while both the hydra and medusa kits can be rather expensive, I have plenty of autocannons that I could add onto a chimera. However I have to agree on the russes, I only chose the hydras since they had been suggested at an earlier date.

@Jangustus: As mentioned before I agree with the point on the hydras, but I think the valkyrie could be effective against swarms due to the rocket pods, though I am not to sure on that. Yeah, I may try one more plasma squad, but as a whole, I prefer melta, mainly due to it not blowing up!

And a thank-you to everyone else who has given me advice on this list.

Will20017

Just my two pence.

1500pts- Cadia 126th/122nd [ashamed]150pts painted

DR:90+S++G++M++B+I--Pw40k04-D+A+/areWD-R++T(M)DM+
GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Been Around the Block





Everett, wa

list is fine as wine, i would try mixing in more plasmas to meltas but that's just me. "Seems fairly solid but the Valkyrie and Hydras appear to not be doing much" Valkyie/vend don't really need to be transports, they're great at being just gun ships for the points you pay. Hydra's job is to pop out alot of pew pew for a cheap price.
   
Made in nl
Witch Hunter in the Shadows





Earth

Will20017 wrote:due to the 36" minimum range on the basilisk being rather frustrating


You know the basilisk can fire direct, yes? Still, I think there are better options in the heavy support.

   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

Barksdale wrote:
Will20017 wrote:due to the 36" minimum range on the basilisk being rather frustrating


You know the basilisk can fire direct, yes? Still, I think there are better options in the heavy support.



so can or Can not they fire within 36".?

 
   
Made in us
Member of a Lodge? I Can't Say




WI

They can direct fire, but they are then exposed (and crunchy). If you fire indirect, they have a 36" minimum range.

On a small board though where your losing 12" on the flanks, outflanking becomes more appealing. If your not doing it, your foe probably will be. That being said, your heavy support is even more exposed because they have a smaller area to hide in. This also means any weapons with further than 36" range is not really needed unless your shooting corner to corner. Frankly, I would get an Executioner and a pair of Demolishers. Run one Demolisher up each side, roughly a foot from the table edge and put the Executioner in the middle. Then fill in with Chimeras and put the Vendettas in the corners, with the Valk... well, you no longer need the Valk, the tanks are doing it for you. Get a third Vendetta. Remember you can outflank your Fast options, so keep it in mind. Then move everything up and use your Fast attacks to cover your rear, probably with your plasma gun Vets covering your rear objective.

This tactic (and change to your list) means you do not have to worry about using troops to form a Chimera 'Wall' for your heavys. If you make them Russes, you just need to protect the rear and them from getting in CC (say by a Ork Battlewagon). The Chimeras will do this fine, as your only probably moving the Russes 6" a turn, while the Chimeras might be moving 12" first turn to get in Melta range. I would also just leave the Heavy Bolters on the Russes... use the Executioner for Terminators and the like and the Demolishers for...well, more anti-infantry. Use the Vendettas for anti-vehicle work.

Good luck, my two cents.


Automatically Appended Next Post:
PS: The swap out for the Vendetta, Executioner and two Demolishers equals the cost for swaping out all 3 heavy slots and the Valk, breaking even. Booyah.

I will also point out you could get another CCS with an extra Melta and 10pts cheaper than a Vet Melta Squad. I would use those last 10pts and get a AC for your Plasma squad. This way, if your camping your rear objective, you get to rapid fire your plasmas and fire a BS 4 AC. Double Booyah.

This message was edited 1 time. Last update was at 2011/07/20 11:03:51


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Drop Trooper with Demo Charge





Maidstone, Kent

BlkTom wrote:They can direct fire, but they are then exposed (and crunchy). If you fire indirect, they have a 36" minimum range.

On a small board though where your losing 12" on the flanks, outflanking becomes more appealing. If your not doing it, your foe probably will be. That being said, your heavy support is even more exposed because they have a smaller area to hide in. This also means any weapons with further than 36" range is not really needed unless your shooting corner to corner. Frankly, I would get an Executioner and a pair of Demolishers. Run one Demolisher up each side, roughly a foot from the table edge and put the Executioner in the middle. Then fill in with Chimeras and put the Vendettas in the corners, with the Valk... well, you no longer need the Valk, the tanks are doing it for you. Get a third Vendetta. Remember you can outflank your Fast options, so keep it in mind. Then move everything up and use your Fast attacks to cover your rear, probably with your plasma gun Vets covering your rear objective.

This tactic (and change to your list) means you do not have to worry about using troops to form a Chimera 'Wall' for your heavys. If you make them Russes, you just need to protect the rear and them from getting in CC (say by a Ork Battlewagon). The Chimeras will do this fine, as your only probably moving the Russes 6" a turn, while the Chimeras might be moving 12" first turn to get in Melta range. I would also just leave the Heavy Bolters on the Russes... use the Executioner for Terminators and the like and the Demolishers for...well, more anti-infantry. Use the Vendettas for anti-vehicle work.

Good luck, my two cents.


Automatically Appended Next Post:
PS: The swap out for the Vendetta, Executioner and two Demolishers equals the cost for swaping out all 3 heavy slots and the Valk, breaking even. Booyah.

I will also point out you could get another CCS with an extra Melta and 10pts cheaper than a Vet Melta Squad. I would use those last 10pts and get a AC for your Plasma squad. This way, if your camping your rear objective, you get to rapid fire your plasmas and fire a BS 4 AC. Double Booyah.


Thank you very much for the advice (And clearing up the Basilisk issue), I agree with your point on the Executioner/Vendetta, but I am wondering how the Demolisher is anti-infantry, I thought it only got a small blast marker. Either way, it wouldn't matter since there are so many shots flying around anyway.

Will20017


Automatically Appended Next Post:
Whoops, forgot to mention that I often play against Tau, Marines, or Tyranids, quite a mix I know, but would the list (s) still work? I'm most concerned about the Tyranids, I know that the Chimeras can do ani-infantry, but still, when 200 gaunts come running at you...


Automatically Appended Next Post:
Damnit, I forgot to mention something else, all of the Chimeras are ML/HF

Will20017

This message was edited 3 times. Last update was at 2011/07/20 15:57:22


Just my two pence.

1500pts- Cadia 126th/122nd [ashamed]150pts painted

DR:90+S++G++M++B+I--Pw40k04-D+A+/areWD-R++T(M)DM+
GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in gb
Cowboy Wannabe



London

No, demolishers do get the large blast, so very powerful (marines and terminators cry), if expensive with a short range.

The list will be fine versus tyranids, many chimeras with heavy flamers is a big problem for them, also large blasts of any kind work wonders.
Just take out the hive guard first and you'll be fine.
   
Made in gb
Drop Trooper with Demo Charge





Maidstone, Kent

Jangustus wrote:No, demolishers do get the large blast, so very powerful (marines and terminators cry), if expensive with a short range.

The list will be fine versus tyranids, many chimeras with heavy flamers is a big problem for them, also large blasts of any kind work wonders.
Just take out the hive guard first and you'll be fine.


Thanks, good to know about the large blast, could come in handy at some point. In which case, I should probably get a couple of those or an executioner to give the force some AV14 support.

Will20017

Just my two pence.

1500pts- Cadia 126th/122nd [ashamed]150pts painted

DR:90+S++G++M++B+I--Pw40k04-D+A+/areWD-R++T(M)DM+
GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Frenzied Juggernaut





Colorado

Looks good. Take the extra manticore, they are VERY intimidating, unless your opponent doesnt know what they are... in which case they're about to find out.

Like another said, swap the valk for vendetta, you have nothing to transport so why not take more antitank. The Manticores will slaughter those guants no problem, especially if you get 3 blasts. With 3 Manticores you have a 1/3 chance of getting 3 shots with one missle and 2/3 gets more than just one. Thats a LOT of templates for anti horde.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

7,000 pts - Nighthaunt

Dkok - 1850
 
   
 
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