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Made in us
Consigned to the Grim Darkness





USA

There's very little way to simply rework this to make it not suck, but I think I'll manage. It's still going to be stupidly complex, though. Frankly, it's still stupid, but it's better than what GW can produce, so why not?



Faith Points
At the start of your Movement Phase, you may choose to generate 2d6 Faith Points and pick the highest, or 1 Faith Point per character you have in your army. For the purposes of this rule, the following are characters: all HQ units, squad leaders (Sister Superiors), and priests. This is how many Acts of Faith you may attempt that turn. Faith Points do not carry over to the next turn.

Acts of Faith
An Act of Faith is activated at specific times depending on the Act in quest, as defined in their rules entry, usually just before the Sisters unit acts in a phase (before rolling to-hit in the assault phase, for example). To attempt an Act of Faith, declare it and roll D6 and add the following modifiers:

* Add +1 if the squad leader (sister superiors, mistress of repentance, etc) of the squad using the power has not been removed as a casualty, or removed from the table by other means.
* Add +1 if you have an HQ unit on the table
* Add +1 if the squad has been joined by a priest or independent character.
* Add +1 if the squad has taken any casualties, or if models in the squad have been removed from the table by other means.

All modifiers are Cumulative. Roll succeeds on a 5+, and upon success, the unit immediately gains the ability in the Act's description. Each Act of Faith is separate, and thus to use separate Acts of Faith you need to send another Faith Point, even if it is on the same unit as the previous Act of Faith.


Addendum: All squads gain access to Divine Guidance, Light of the emperor, Hand of the Emperor, Holy Fusilade, The Emperor's Deliverance, Spirit of the Martyr. All other Acts of Faith are unique to their units.

This message was edited 1 time. Last update was at 2011/07/24 16:05:41


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Fixture of Dakka





San Jose, CA

I guess a few questions.

1. Can a unit use multiple acts of faith in the same turn?

2. Can a unit use the same act of faith again in the same turn? For example, if a battle sister unit fails to cast divine guidance, can they spend another faith pt to try to re-cast it? Or can the unit casts Hand of the Emperor twice for stackable bonuses?

3. Will having 2 HQ's on the table give you +2 to activate a faith power.

4. What do these new Acts of Faith do? Are they the same as the previous edition of WH?

5. Not really a question, but more of a comment. I like what GW is doing in the newer codices by having each unit specialize. For example, in the GK codex, strikers and interceptors can cast Warp Quake. Purifiers get Cleansing Flame. Paladins have Holocaust. Grandmasters Psychic Communion. Dreadknights Dark Excommunication. Purgations get Astral Aim. Imagine if each GK unit can cast any of those powers. They would be quite incredibly powerful IMO. I like the fact that they are specialized with different functions instead. This encourages the player to take different units and not just 1 single unit since he can cast all the powers anyways.

In a ways, I don't think sisters should have access to all the powers (or most of it). This will just discourage the player from taking some of the units. Why take unit X when unit Y is much better and has all the powers of unit X anyways? Maybe just have each unit have 2 or 3 powers that are more appropriate for them.



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Silver Spring, MD

I think there should definitely remain a reasonable base of common Acts that any Faithful unit can use. I agree though that specialized Acts for different units is actually a good idea to make certain units more desirable/effective. There has to be a reasonable divide between a few commonly useful Acts and a bunch more uber-acts for specialized units.

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Made in ca
Calm Celestian




Windsor Ontario Canada

Question: What is Holy Fusilade? Also if each unit has there own specalize act of faith, we should reduce the general acts of faith. Maybe only have Spirit of the Martyr, Divine Guidance and Light of the Emperor. One more question, are you using the new acts of faith or the old ones when you say all the following units have access to these acts of faith.
   
 
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