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![[Post New]](/s/i/i.gif) 2011/07/27 03:19:47
Subject: Forgeworld experimental rules.
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Speedy Swiftclaw Biker
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Curious, the awesome models that forgeworld makes and the experimental rules that go with some of their models. Will GW ever include them into rulebook's/codexes?
Also when playing a game do you or your opponent ever allow those experimental rules?
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![[Post New]](/s/i/i.gif) 2011/07/27 04:17:34
Subject: Re:Forgeworld experimental rules.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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We are always cool with FW rules at my club. we say that if you spent the money on those models the least we can do is let you use it.
there are some rumors flying around that GW will make an announcement that all FW rules(that are sanctioned and not Experimental) will be permissable in normal games of 40k and in GW tournaments.
the rumors for 6th have Flyers and possably Super Heavies being added to the main rules set.
FW writes excellent rules that are designed to be used along with GWs main rule sets as either additions(like a new unit) or stand alone army lists.
People often have the misconception that FW rules are OP when in fact the opposite is true 95% of the time.
they also will argue that FW =/= GW which is also false. FW is owned and operated by GW.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/07/27 06:47:10
Subject: Re:Forgeworld experimental rules.
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Fixture of Dakka
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For now, Forgeworld units, just like Apocalypse or Spearhead or Planetstrike rules, are optional rulesets to regular 40K. They are only allowable if either your opponent gives you permission to use them or the venue/club where you normally play has their own houserules that allow you to use it.
Honestly, I think they will always be an optional expansion set. While some elements may be incorporated into 6th edition or the newer codices (i.e. trygons and valkyries got added to the new 5th ed. tyranid and IG codices), I doubt that they will ever be fully integrated. Why? Because GW needs to make money. They can't do it be giving away free stuff. They need for you to buy all those Forgeworld books and expansion sets.
If you like the FW models and rules, then ask your opponent if you can use them. Otherwise, play them as count-as models.
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![[Post New]](/s/i/i.gif) 2011/07/27 11:55:32
Subject: Forgeworld experimental rules.
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Speedy Swiftclaw Biker
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Oh good ol' GW milking us for more and more money. I can see and hope some of the stuff being added into some newer codices.
Where I play FW models are allowed, if you fork the cash out might as well get to play with it.
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![[Post New]](/s/i/i.gif) 2011/07/27 12:33:22
Subject: Forgeworld experimental rules.
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Imperial Guard Landspeeder Pilot
On moon miranda.
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sakrileg wrote:Curious, the awesome models that forgeworld makes and the experimental rules that go with some of their models. Will GW ever include them into rulebook's/codexes?
Sometimes yes. Look at the Pirhana, Skyray, Manticore, Hydra, Valkyrie and many Leman Russ variants. Most often no, but it's generally not really out of any blaance concerns.
Also when playing a game do you or your opponent ever allow those experimental rules?
almost always yes.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/07/27 17:32:54
Subject: Forgeworld experimental rules.
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Fixture of Dakka
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sakrileg wrote:Curious, the awesome models that forgeworld makes and the experimental rules that go with some of their models. Will GW ever include them into rulebook's/codexes?
Some will be. Some won't be. If a model is fun, balanced, popular, and doesn't have a ton of crazy rules, 40k base may adopt it. We've seen it happen before, and it most likely will again.
But, I'd say flyers and superheavies will never make it into base 40k (unless 6th introduces a major shift in focus).
sakrileg wrote:Also when playing a game do you or your opponent ever allow those experimental rules?
It depends. I require seeing the rules beforehand and making a judgement on a model by model basis. I'm pretty lenient, but I won't be allowing flyers or superheavies (I'm just not familiar enough with their rules to know if you're cheating). And, there are a few FW models out there that are just completely OP.
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![[Post New]](/s/i/i.gif) 2011/07/27 21:32:48
Subject: Re:Forgeworld experimental rules.
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Fixture of Dakka
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My group permits everything that isn't a super heavy vehicle or a gargantuan creature.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/07/27 22:02:40
Subject: Re:Forgeworld experimental rules.
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Land Raider Pilot on Cruise Control
California
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I let my Eldar opponent use some Eldar Flyer(the name escapes me) and it wasn't too overpowered. Shot my Vindicator to hell, but a few Lascannons took care of that.
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Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk? |
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![[Post New]](/s/i/i.gif) 2011/07/28 00:59:10
Subject: Forgeworld experimental rules.
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Speedy Swiftclaw Biker
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I just the Contemptor Dreadnaught, Seems like a melee focused deadnaught that costs a lot more than a normal dreadnaught. Would dakka allow it?
rules here: http://www.forgeworld.co.uk/Downloads/Product/PDF/c/Contemptor.pdf
http://www.forgeworld.co.uk/New_Stuff/CONTEMPTOR_PATTERN_DREADNOUGHT_BODY.html
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![[Post New]](/s/i/i.gif) 2011/07/28 05:03:18
Subject: Forgeworld experimental rules.
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Fixture of Dakka
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Huh? Are you trying to say that you just bought the Contemptor Dread? And what do you mean by would dakka allow it? You mean allow you to link it? Yes, I believe they would as the datasheet is available free to the public.
He seems overpriced. 5+ invuln against shooting is not really that good, considering you can try to get 4+ cover instead. And that model is much bigger than a regular dread. For a normal ironclad, it isn't too hard to get cover.
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![[Post New]](/s/i/i.gif) 2011/07/28 15:44:19
Subject: Re:Forgeworld experimental rules.
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Speedy Swiftclaw Biker
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Yea I bought the contemptor dread, painting it at the moment actually, its actually not that much bigger than your normal dread when compared side by side. So yea you can get a 4+ cover save but its gives you something when you have nothing. Also getting fleet on a dreadnaught screams its ready for some melee action.
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![[Post New]](/s/i/i.gif) 2011/07/28 17:35:00
Subject: Forgeworld experimental rules.
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Fixture of Dakka
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That's a sweet model, but with only 2A base (+1A for the extra DCCW), having fleet isn't necessarily so thrilling. Now if he had more attacks than that or something like blood talons, then I think fleet would be better.
Anyways, if I were to play you, I'd let you use him against me. His rules aren't so OP unlike the Land Raider Achilles or Caestus Assault Ram.
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![[Post New]](/s/i/i.gif) 2011/07/29 01:42:32
Subject: Forgeworld experimental rules.
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Irked Necron Immortal
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Generally most people I've seen play or have played against are happy to allow FW models, as they are something new and interesting. Personally I bought a pair of necron tomb spiders for my army and I haven't been turned down the chance to play them in a pick up game.
In tournaments it's up to the organizers, and can be hit or miss.
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![[Post New]](/s/i/i.gif) 2011/07/29 03:22:29
Subject: Forgeworld experimental rules.
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Fixture of Dakka
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While I'd have no problem with necrons, one of the least competitive armies right now, taking tomb stalkers, I'd have to say NO to a grey knight army taking 3 land raider achilles or a blood angel army with 3 caestus assault rams or a nurgle army with 3 blight drones.
While some FW models are alright, others are just too good to use in a regular game. By taking them, it really imbalances the game. It's really up to the opponent whether they want to face such units in casual settings.
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![[Post New]](/s/i/i.gif) 2011/07/29 16:57:28
Subject: Forgeworld experimental rules.
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Been Around the Block
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Does anyone have older forge world pdfs? They take them down after awhile and I like looking at past model profiles.
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