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Made in au
Regular Dakkanaut





Lords

Warlord:(93)
-halberd

Heroes

Cheiftain:(75)
-BSB
-enchanted shield

Warlock engineer:(115)
-channeling staff
-Lv 2

Core

60 skavenslaves:152
-spears
-musician

30 skavenslaves:(75)
-spears
-musician

25 Clanrats:(182.5)
-shields
-warpfire thrower

Specials

5 plague censor bearers:(80)

Rare

Hell Pit Abomination:(235)

Total:1000pts

So do you think I should sort the 2 skavenslave units into 2 45 units, 1 50 and 1 40 or keep them as is? Basically this army tarpits then flanks with heavy hitters. The clanrats are mainly for the weapon team and guarding flanks/countercharging.

Don't believe what everone says, I am really a Brainboy who survived the weed wipeout and now I go on secret missions for Tzeench I can also control your mind. (jokes)

Quote by Puma713:
Just because I'd like to make termagants doesn't give me permission to.

You could have a unit of 9 tacticals that are flipping off the enemy with both hands, they still have a bolt pistol and bolt gun.  
   
Made in nz
Regular Dakkanaut




Whats the purpose of the warlord and chieftain? They have almost no equip.

>Spears on skaven slaves
No. Run them naked. Run one large block to tie stuff up.

>Small units of clan rats
No. Run them with a mortar.

>Hell pit abomination in 1000 pts.
No. Use a warp lightning canon instead.

Give the rocket to the warlock engineer

This message was edited 2 times. Last update was at 2011/08/02 12:17:26


Play warhammer fantasy online : www.universalbattle.com 
   
Made in us
Most Glorious Grey Seer





Everett, WA

Your Chieftan doesn't need a shield. Give him and the Warlord ward saves instead. 5+ if you can work the points for it.

Even out your skavenslave units. There's really no need for a block of 60 and a block of 30 when two units of 45 run five wide and nine ranks deep are better in every way. Drop the spears. Slaves get nothing other than a musician.

You want your Clanrat unit to be more around 35 models and a weapon team if possible.

Toss the Plague Censor Bearers and get Gutter Runners. Having the choice of scout OR infiltrate is pretty strong. They can also come in on your opponent's side of the table and hunt his war machines.

Toss the HPA for a Cannon.

 
   
Made in au
Regular Dakkanaut





AWWWWWWW...but the Hell Pit Abomination is soooo GOOD. Expecially in 1000pts. Nothing can destroy it. And seriously, no spears? they are so incredibly cheap. But it's true, what are 5 extra WS2 S3 attacks going to do? And the censor bearers are 1 of my two hammer units, along with the HP A-Bomb. Gutter runners aren't that good except 4 killing warmachines. But the Doomrocket is pretty good...I will try to fit it in. Maybe drop the Skaven Slaves spears? My tactics were hammer and anvil...is that a good idea?

Don't believe what everone says, I am really a Brainboy who survived the weed wipeout and now I go on secret missions for Tzeench I can also control your mind. (jokes)

Quote by Puma713:
Just because I'd like to make termagants doesn't give me permission to.

You could have a unit of 9 tacticals that are flipping off the enemy with both hands, they still have a bolt pistol and bolt gun.  
   
Made in us
Most Glorious Grey Seer





Everett, WA

No spears for slaves at least.

 
   
Made in au
Regular Dakkanaut





yeah and I'll replace them with a doomrocket. How do you guys use gutter runners? Just anti-warmachine or anything else?

Don't believe what everone says, I am really a Brainboy who survived the weed wipeout and now I go on secret missions for Tzeench I can also control your mind. (jokes)

Quote by Puma713:
Just because I'd like to make termagants doesn't give me permission to.

You could have a unit of 9 tacticals that are flipping off the enemy with both hands, they still have a bolt pistol and bolt gun.  
   
Made in us
Raging Rat Ogre



colorado

Cencer bearers are not that great of a hammer unit due to striking at I. The cencer gas will kill a model or 2, then your cencer bearers will get pwned.
If you really want to use them, take bigger units. Way bigger units.
Gutter runners can do several things other than hunt war machines. They are good for taking out fast cav units, other small units of skirmishers, or if you upgrade the unit with a night leader w/weeping blades, you can suicide charge units in the front to take out wizards/under protected BSB's.
The HPA is far from unkillable. Even at the 1000 point level you'll still see things like WoC chosen, HE white lions, DE black guard, and all those units can take the banner of eternal flame.
WLC gives you an awnser to all those units above; tie them up with slaves, then shoot the WLC into combat.
I also think you should split the slaves inot 2 units of 45 naked. The one unit of 30 won't hold much of anything long enough to be worth the ponits spent on the unit.
If you want something cheap to just use as a charge re-director or stall a war machine crew for a turn, think about getting a few small units or giant rats.

This message was edited 2 times. Last update was at 2011/08/03 08:26:48


Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) 
   
Made in us
Crafty Bray Shaman




NOVA

I usually take 40 slaves. I haven't seen an appreciable difference in how long they hold on vs more than that. On the other hand, having only 30 of them, they will die quickly.

I would recommend two groups of forty naked slaves, doomrocket (against lightly armored opponents, I average around 18 kills), and maybe a little gear for the warlord if you're intent on keeping him. If you are willing to drop him and let a chieftan be your general, I would get him a little gear and beef up your clanrats bunker a little as well.

I haven't used the censer bearers yet, but my preference would be to drop them and take a small unit of globadiers with a PWM if you can find the points.

I agree that the HPA will be very tough at this points level, but I don't think he's unstoppable. Given how cheap the flaming banner is, it's not hard to squeeze in for those units that can take it.

 
   
Made in au
Regular Dakkanaut





Okay, this is my new new list based on advice from all my loyal followers .

Lords

Warlord: (123)
-talisman of preservation (5++)
-halberd

Heroes

Cheiftain: (75)
-BSB
-enchanted shield

Warplock Engineer: (130)
-Lv2
-Doomrocket

40 skavenslaves: (82)
-musician

40 skavenslaves:(82)
-musician

25 Clanrats:(112.5)
-shields

Weapon Team: Ratling gun:(55)

Special

6 poisoned wind globadiers: 135
-PWM

Rare

Hell Pit Abomination: 235

Total: 1000pts

Don't believe what everone says, I am really a Brainboy who survived the weed wipeout and now I go on secret missions for Tzeench I can also control your mind. (jokes)

Quote by Puma713:
Just because I'd like to make termagants doesn't give me permission to.

You could have a unit of 9 tacticals that are flipping off the enemy with both hands, they still have a bolt pistol and bolt gun.  
   
Made in us
Raging Rat Ogre



colorado

List is looking good.
I'm still not a fan of the PWM on the PWG. The PWG have an 8" range throwing the globes. That's much closer the the PWM wants to be to the enemy. It also make the very small unit a big target, but YMMV.
Again, I'd give the PWM to the clanrats, and drop the rattling gun to make the clanrats bigger, and give them a banner and musician. As the list is now you're basicly going to auto-loose blood and gloy missions.

Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) 
   
Made in se
Poxed Plague Monk




Sweden

Breotan wrote:Your Chieftan doesn't need a shield.


This, this and this again.

Wehrkind wrote:I just leaked a little from my wee wee. It was not, however, pee pee.

 
   
Made in gb
Krazed Killa Kan






Newport, S Wales

cricketofdeth wrote:List is looking good.
I'm still not a fan of the PWM on the PWG. The PWG have an 8" range throwing the globes. That's much closer the the PWM wants to be to the enemy. It also make the very small unit a big target, but YMMV.
Again, I'd give the PWM to the clanrats, and drop the rattling gun to make the clanrats bigger, and give them a banner and musician. As the list is now you're basicly going to auto-loose blood and gloy missions.


You don't necessarily have to babysit the PWM with the globadiers. A good tactic may be to advance the globadiers forward, and use the mortar to threaten units looking to advance towards them, (i.e. chaos warriors don't want to advance into range of a large wounds-on-a-4+-no-armour-saves weapon), then once the PWG are in range, lob both the mortar and the PWG at them.

As for my comments on the list, I would say ditch the warlord and go for another tooled-up chieftan as well, at this points level it will be just as effective and could net you some more clanrats, and you might have points spare to upgrade the ratling gun to a warpfire thrower, which is much more effective

DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.

daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD.
 
   
Made in us
Most Glorious Grey Seer





Everett, WA

I run both a Warlord and Chieftan in my 2k list and but I bunker them both in busses of clanrats.

 
   
Made in us
Longtime Dakkanaut






Leigen_Zero wrote:As for my comments on the list, I would say ditch the warlord and go for another tooled-up chieftan as well, at this points level it will be just as effective and could net you some more clanrats, and you might have points spare to upgrade the ratling gun to a warpfire thrower, which is much more effective


I'm going to disagree with this a little. The Ld7 base on the Warlord over the Ld6 on the Chieftain is a noticeable difference when there are 2 big slave blocks in the army. Sure, the difference between Ld9 and Ld10 is not a huge margin (especially with a reroll) but those slaves need to hold on as long as possible.

As for my comments:

1. I think you mean Talisman of Endurance on the Warlord, which is good. That's my usual warlord at 1,000 to 1,500 points.

2. Chieftain could really use a bit better protection. The Foul Pendant would be a good choice although it would require finding another 20 points...

3. edit: reading comprehension is apparently not my strong point this early...

This message was edited 1 time. Last update was at 2011/08/17 12:54:34


 
   
 
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