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Made in us
Human Auxiliary to the Empire





Ok, Tau players... I've got some tactica concerning points economy that might come in handy the next time you oil up those rail guns and dust off those marker lights.

1. HQ vs Elite- Most of you out there that rely on suits to thin out your enemies or outflank and harass might want to think about spending the extra points and invest in x2 HQ choices (Shas'O or Shas'el whichever your points list can manage) and throw in x2 bodyguard xv8's. The reason for this is firepower and HW support systems. Imagine having 2 units of three suits with high leadership, wound allocation with drones, x3 muti-trackers per unit that can fire both weapon systems per turn, higher ballistic skills, AND have access to special issue items which could help, if you want to pay for the 'feel no pain' or 'hit and run' rules; also, don't forget the drones (gun, shield, or marker) or for extra unit survivability and wound allocation. It's really worth the points, and also opens up x3 extra elite choices if you're a suit whore like I am.

2. Pathfinders v xv25's It might be a good idea (points wise) to ditch the path finders at 12pts per mini plus the fish for 80pts and all the accoutrements such as the rail rifles and the kit you're going to purchase for your transport such as multi-tracker/smart missile systems/or whatever... IN exchange for higher mobility(jet-pack/relentless rule), greater firepower, and stealth that the xv 25's offer. Now, there is a trade off with this of course tactically, if you don't take the pathfinders, you sacrifice marker light shots and re-roll deepstrike, BUT how many times have you been stuck in a building and been assaulted/shot at when you could've just jet packed out and set up shop somewhere else? With the XV unit, the enemy has to roll to see you if they can even SEE you, let alone assault you, where as the pathfinders just have to sit around and pray they're far enough away to get a shot and light up an enemy to bring the heavy guns to bear. For about the same (if not less) points as a fully kitted PF team, you can buy 3 xv's (don't worry about the fusion blaster, it's only 1 shot, and you don't want to be close enough to anything that it would be in range) a marker drone, and another marker light for the team leader. Like I said, for about the points of 1 team os PF's, you can field 2 XV teams and get about the same amount of marker shots and twice the mobility. Something to think about. It's also frees up a fast attack slot which you could fill up with tank hunters etc.

3. Drone squadons vs Piranhas, or BOTH! Check it out... fielding a drone squadron is NEVER worth the points because you can get both with multiple piranha squadrons at 180pts+/per squadron! So you just deepstrike in, drop your 6 drones (for a new free unit that doesn't pick up a FA slot), contest objectives, and pop whatever armor you're looking to neutralize. I'd also advise paying for the Disruptor pod, target array, and if you're feeling froggy- the flechete discharger incase you get assaulted.

4. Hammerhead vs XV88 Broadsides (go with the broadsides!). Now this one is more or less mission dependent based on who you're fighting. Lots of armor? You're going to need lots of shots, lots of hordes? blast templates... But honestly, the submunition in my experience just isn't worth it. It's only S4 AP5 so that means that just about everybody and their mom gets an armor save, if you HAVE to go with the Hammerhead, I'd suggest going with the ion cannon with a smart missile system, so worst case scenario, you've got something that can still handle light armor at 60" range, and kill something with the missiles at closer targets...BUT also keep in mind, it's an extremely fragile unit for the points you're spending. You can't buy extra armor, and the best you can do is give it a disruption pod and pray you get they 4+ obscured result...better off sacrificing mobility and fragility for something a bit more hardy and survivable

Now, the XV88 is probably over all, your best bet... even on the skinny, you can field two teams of 2 with stabilizers/multi-trackers; and DON'T forget the shield drones, bubble wrap with your favorite troops choice, and you've got a unit that will survive, move, and fire death and punishment to at least turn 4. Not as mobile, but not nearly as fragile for the points spent. Not to mention each shot fired is twin-linked, and the multi-tracker will allow you to fire at least one volley of twin linked plasma/missile in addition to the S10 death sticks. If you need a blast template? Take the hammer head. Looking to kill a Hive Tyrant, Monolith, Land Raider, or Dreadknight? Get the XV88's. You won't be disappointed.


Quies Mortuum Est  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

I'll only touch on the third part.

Submunition is S6 AP4, so you insta-gib T3, deny FnP to Dark Eldar, and ignore armour to everything that isn't MEQ.

Taking one or two hammerheads is never a bad idea, though broadsides fill the anti-tank role better. Doing one hammerhead plus four broadsides (2 squads of 2) or two hammerheads plus three broadsides aren't bad either.

When I played Tau, I preferred Hammerheads over broadsides, but I had a more mechanized list anyways.

Mordian Iron Guard - Major Overhaul in Progress

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Thanks for the correction on the weapon stat. I didn't have my codex in front of me when I wrote it. I stand corrected.

However, You can't stun or shake a broadside, which would make the vehicle useless and open to assault unless you bubble-wrapped it in crunchies (which kills the mobility). Just speaking from experience, if you take one (which I wouldn't suggest against! BUT having redundancy never hurts either.)

Take one if you need it, but honestly, Ion cannon would be a better investment for the points. The rail gun is 50pts, and only one shot...and if you miss with it, ...you miss and that's it... with the Ion Cannon you get three shots at S7 AP3 at 15pts.

But also, the submunition is the only blast template weapon the tau has, so... use what you have, mission dependent, of course.

Quies Mortuum Est  
   
Made in gb
Decrepit Dakkanaut






UK

A Hammerhead will only get damaged by 50% of all glancing and penetrating hits that came from outside 12" of it if you gave it the right upgrades; it should also be able to move 12" and still fire its railgun.

If you don't give your hammerhead Disruption Pods and a Multi-tracker then you're doing it wrong.

You should also never take an Ion Cannon or SMS on your Hammerhead. The cannon looks nice to start with, but it's actually quite bad. What is better about 3 S7 AP3 shots than 1 S10 AP1 shot or 1 S6 AP4 Large Blast?

The HH will miss 1/3 shots, so 2 will hit and kill a power armoured model if they aren't in cover, which they usually are and will cut the casualties down by a further 50% because 4+ cover is everywhere thanks to the crappy cover rules. You managed to kill 1 marine. Well done.

With a large blast, you're able to hit more, you wound on the same number as the ion cannon, and they only get a marginally better save. If you manage to cover 4 marines with a large blast (not difficult) then you've already exceeded the maximum possible amount of kills of the Ion Cannon. Wounding on 2s will likely see all of them wound, and with a 3+ save, you'll kill more than the cannon.

Now, against anything with armour 4+ or worse, the cannon will kill the same as it did with 3+ due to the universal 4+ cover, however, the submunition shot will kill more, as those increased hits now have a worse save. Against a 2+ save, the submunition is again better thanks to the larger of amount of hits you can obtain, with both weapons still granting the 2+ save.

SMS is also a terrible idea, since you can only fire it if you remain still (without a multi-tracker) or move 6" (with a multi-tracker), and it also pushes the cost up. If you want to fire it, then you're also limiting yourself to maintaining a 24" range, which means the majority of weapons in the game can now attack you, and for what? 4 S5 AP5 missiles?

It also means you won't be making full use of your multi-tracker. You should be darting 12" around the board to get into unepected positions or around area terrain; maintaining combat speed just so you can fire 4 S5 AP5 missiles isn't worth it.

I'm talking from 3 years experience of Tau here, and there's a reason why you will not see an effective list with Ionheads, or anyone suggesting them, and that's because the railgun is simply better.

This message was edited 1 time. Last update was at 2011/08/04 01:38:57


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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I disagree with a few things-

Railgun is not the only blast, AFP is pretty reliable against hordes (No cover saves) and Ion cannon isn't worth the 90 point peice of light armor you shove it on. As for broadsides, While you can't stun or shake them, they are vulnerable to falling off the board- squads of 4 (The normal size if you include drones) need to only take one casualty before falling back. Given that most of the time broadsides will be sitting by the table edge, this gets pretty dangerous. Hammerhead mobility is always a plus as well. In the end, I reccomend 1 hammerhead and 4-6 broadsides.

Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild"  
   
Made in gb
Decrepit Dakkanaut






UK

Also, with Broadsides, you're looking at getting insta-gibbed by strength 8 or greater, whereas strength 8 striking the front armour of a hammerhead needs 5s to do a thing, with anything S6 or less being useless against the front armour, but still wounding broadsides on 2s.

Broadsides are also far less manoeuvreable than hammerheads, meaning that it's easier to get to them, and they're more vulnerable to blasts (Demolisher, Battlecannon (even though AP3, still S8) etc.); anything that covers the whole squad (for a generaly unit size of 4, 2 suits and 2 drones, that isn't hard to accomplish) deals each model a wound and can kill off the broadsides quite easily, whereas if the centre scatters off the hammerhead, you're taking a half-strength strike to whichever facing it scattered into the arc of.

This message was edited 1 time. Last update was at 2011/08/04 01:45:10


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
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Ok, you're correct. The AFP is also a template weapon, but not a very effective one as I've experienced. It's a large blast template and ignores cover, yes, but it's also not very strong compared to the HH submunition. Just saying.

I'm not saying don't use them, I'm saying broadsides are more economical than HH's and are more shooty with twin linked shots and a +2 armor save that you can also confer to a couple of S.Drones w/ a +4 invul; AND you can give them stabilizers, giving them the ability to get out of dodge if they need to and still shoot! Bubble wrap them with kroots or what have you, and you've got one hell of a durable unit.

Yes, a HH can move 12" and fire the main gun w the multi-tracker, AND if you equip it with drones, they can fire too, BUT I've taken too many hits from deepstriking units and tank weaponry that can punch out 13 front armor, that I'd rather just spend the points on a set of Broadsuits with a couple of S.Drones in tow.

Just more economical for what you get points wise.


Automatically Appended Next Post:
Oh, and if you're having trouble with failing the morale check, invest in bonding knives and if you feel like it, attach a HQ choice to boost their leadership. The HQ can also close support if needed if you give him Missile pods and plasma rifles.

This message was edited 1 time. Last update was at 2011/08/04 06:58:32


Quies Mortuum Est  
   
Made in gb
Decrepit Dakkanaut






UK

Deep-striking units are the bane of Tau. A deep-striking unit with meltas or plasma will rip up a unit of broadsides just as easily as the rear of a hammerhead; flamers can also quickly clear our bubblewrap units.

Space Wolves are a very tricky foe due to the fact that a lot of effective units can take drops pods. A Wolf Priest with JotWW can easily kill off your broadsides, and he can be shoved in a pod with a cheap unit. Dreadnoughts dropped down can autocannon or multi-melta our tanks or plasma cannon our suits. Suicide units with combi-weapons can drop down and blast our units to pieces.

Deep-strikers are one of our worst match-ups, simply because our best units are in low-number squads and are only as tough as space marines or terminators, or they're vehicles. Crisis Battlesuits go down as easily as marines to battlecannons, and anything anti-terminator is anti-broadside too, the only thing that differs is that our units are about half or 1/3 as big as other units of the same resillience, and that alone makes them easier to kill.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
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Avatwhatever, You've been on my ignore list since the last thread of mine you ruined. I'm kindly asking you to quit. All of my tactics are sound, and they are the way 'I' play. Every post I've added has made points for both cases as being mission and enemy dependent, and you still want to troll and snipe at something that is up to the individual. It's not constructive, you're stating the obvious, and frankly you're just being caustic. You either have something positive to contribute, or you stay off my thread. Period.

I'm here to talk about the game, not how every insight I have regarding a tiny facet of tactica is wrong or invalid. I've made my argument. You wanna use Broadsuits? Use Broadsuits. Wanna use a Hammerhead? Use a Hammerhead. End of story.

Last warning. Contribute positively, or stay off of my thread and troll somewhere else. You're negativity is not welcome here.

Quies Mortuum Est  
   
Made in fi
Longtime Dakkanaut




I like Ionhead. Yes, if you use Ion Cannon to shoot at Marines who sit in cover, it doesn't do much. Then you're doing it wrong. Ionhead is like a Dakkapred. It's great against things like Monstrous creatures, Bikes and light vehicles. Within 18" it also puts nice dent in hordes. However, it really shines only in relatively small point level games. Going beyond 1500 points, you will usually want all your HS slots for Railguns.

Thing with Hammerhead is that it's a big tank with scary looking big gun. It is a huge fire magnet and people often go out of their way to keep shooting at it, ignoring your suits which actually do more damage.

Mr Vetock, give back my Multi-tracker! 
   
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<broadcast mode active: every opinion is allowed and welcome, so long as it is expressed politely and without breaking The Rules>

This message was edited 1 time. Last update was at 2011/08/04 21:46:46


Quis Custodiet Ipsos Custodes? 
   
Made in us
Focused Fire Warrior




Boone, NC

Panxer wrote:Avatwhatever, You've been on my ignore list since the last thread of mine you ruined. I'm kindly asking you to quit. All of my tactics are sound, and they are the way 'I' play. Every post I've added has made points for both cases as being mission and enemy dependent, and you still want to troll and snipe at something that is up to the individual. It's not constructive, you're stating the obvious, and frankly you're just being caustic. You either have something positive to contribute, or you stay off my thread. Period.

I'm here to talk about the game, not how every insight I have regarding a tiny facet of tactica is wrong or invalid. I've made my argument. You wanna use Broadsuits? Use Broadsuits. Wanna use a Hammerhead? Use a Hammerhead. End of story.

Last warning. Contribute positively, or stay off of my thread and troll somewhere else. You're negativity is not welcome here.


If you think that was trolling...you better be less sensitive or get off of dakka...Honestly I thought that both of you had very good points, so don't ruin your credibility with a flame war.

Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild"  
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

yamgrenade wrote: As for broadsides, While you can't stun or shake them, they are vulnerable to falling off the board- squads of 4 (The normal size if you include drones) need to only take one casualty before falling back. Given that most of the time broadsides will be sitting by the table edge, this gets pretty dangerous.


QFT. The board edge has claimed more Broadsides than enemy fire ever has. Bonding knives only work if you roll well for the Ld check, and if you're not rolling 9+" towards the board each turn... :/

@OP: I'd like to address your points:
1) Unfortunately, this is not as economical points-wise. While you are freeing up an Elite slot (For more suits I'd assume), you're doing so at a premium. A lone Shas'el with Fireknife is more MEQ-kills-per-point than him with a retinue (Yay mathhammer!). By all means go for it if the points allow, but I find in 2K points game I personally prefer to save the 100-ish points to spend elsewhere.

2) Again, if you have the points, sure, but this is a major point sink. 3 stealthsuits, with a shas'vre with markerlight and targeting array and 2 suits each with a drone controller and single marker drone is costing you, statistically, 99 points per successful markerlight (Netting you 1.66 markerlights/turn).
4 pathfinders, including a Dumbfish with disruption pods (10pts iirc) gets you 69 points per markerlight (2 per turn). Maxing out pathfinders drops the cost to 44 per markerlight (4 per turn), while giving each of the 3 suits a 30 pt marker drone costs 77 per markerlight (3.66 per turn).
If you feel that doubling the cost of the markerlights you're dropping is worth it to protect the source of those markerlights, then feel free, but this is, imho, a unnessesary point sink.

3) I agree wholeheartedly (Although do the 6 drones form a single squad, or 3 seperate squads of 2? Dunno for sure on the rules there).

4)Again, I agree completely. Despite my sprinting broadsides, the TL shots means you'll hit (and probably pen) with each shot (And you can have 2 or 3 instead of the single railhead shot!) 8% more of the time. Plus, I agree, a pair of shield drones works wonders for suriveability vs ID shots for the Broadsides. That's my personal rationale for Broadsides > Railheads

This message was edited 2 times. Last update was at 2011/08/04 23:09:53


Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

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Made in ca
Drone without a Controller



Vancouver, Canada

Panxer wrote:HQ vs Elite- Most of you out there that rely on suits to thin out your enemies or outflank and harass might want to think about spending the extra points and invest in x2 HQ choices (Shas'O or Shas'el whichever your points list can manage) and throw in x2 bodyguard xv8's. The reason for this is firepower and HW support systems. Imagine having 2 units of three suits with high leadership, wound allocation with drones, x3 muti-trackers per unit that can fire both weapon systems per turn, higher ballistic skills, AND have access to special issue items which could help, if you want to pay for the 'feel no pain' or 'hit and run' rules; also, don't forget the drones (gun, shield, or marker) or for extra unit survivability and wound allocation. It's really worth the points, and also opens up x3 extra elite choices if you're a suit whore like I am.


You're still on a T4 3+ chassis. With the missile launcher, melta, and lascannon spam you see around in games these days it's better to fill up your Elite slots with suits first, attach the commander using the Independent Character rules, and go to town. Crisis suits are plenty expensive before you get to the point tax for Bodyguard, plus all the hard-wired systems and Targeting Arrays you want to take. In this case, quantity of suits is better.

Panxer wrote:Pathfinders v xv25's It might be a good idea (points wise) to ditch the path finders at 12pts per mini plus the fish for 80pts and all the accoutrements such as the rail rifles and the kit you're going to purchase for your transport such as multi-tracker/smart missile systems/or whatever... IN exchange for higher mobility(jet-pack/relentless rule), greater firepower, and stealth that the xv 25's offer. Now, there is a trade off with this of course tactically, if you don't take the pathfinders, you sacrifice marker light shots and re-roll deepstrike, BUT how many times have you been stuck in a building and been assaulted/shot at when you could've just jet packed out and set up shop somewhere else? With the XV unit, the enemy has to roll to see you if they can even SEE you, let alone assault you, where as the pathfinders just have to sit around and pray they're far enough away to get a shot and light up an enemy to bring the heavy guns to bear. For about the same (if not less) points as a fully kitted PF team, you can buy 3 xv's (don't worry about the fusion blaster, it's only 1 shot, and you don't want to be close enough to anything that it would be in range) a marker drone, and another marker light for the team leader. Like I said, for about the points of 1 team os PF's, you can field 2 XV teams and get about the same amount of marker shots and twice the mobility. Something to think about. It's also frees up a fast attack slot which you could fill up with tank hunters etc.


A team of Pathfinders with eight markerlights and a reasonably upgraded Devilfish runs around 200 points. For that same cost, you can get a stealth marker team with three markerlight drones and one team leader with a markerlight - you are paying 50 points per markerlight with a SMT, 12 points per markerlight with Pathfinders. You also get a Devilfish out of the deal to protect your 1+ Fire Warriors.

The stealth fields on Stealthsuits are useless against assaults because it's impossible to fail 2d6*3 inches when you are 6 inches away. They should also, in your own words, not be close enough to be in range to use a fusion blaster (and by extension be assaulted) anyway.

Panxer wrote:Drone squadons vs Piranhas, or BOTH! Check it out... fielding a drone squadron is NEVER worth the points because you can get both with multiple piranha squadrons at 180pts+/per squadron! So you just deepstrike in, drop your 6 drones (for a new free unit that doesn't pick up a FA slot), contest objectives, and pop whatever armor you're looking to neutralize. I'd also advise paying for the Disruptor pod, target array, and if you're feeling froggy- the flechete discharger incase you get assaulted.


Piranhas cannot deep strike. The rest is obvious - the drones from vehicles are cheaper than a drone squadron anyway.

Panxer wrote:Hammerhead vs XV88 Broadsides (go with the broadsides!). Now this one is more or less mission dependent based on who you're fighting. Lots of armor? You're going to need lots of shots, lots of hordes? blast templates... But honestly, the submunition in my experience just isn't worth it. It's only S4 AP5 so that means that just about everybody and their mom gets an armor save, if you HAVE to go with the Hammerhead, I'd suggest going with the ion cannon with a smart missile system, so worst case scenario, you've got something that can still handle light armor at 60" range, and kill something with the missiles at closer targets...BUT also keep in mind, it's an extremely fragile unit for the points you're spending. You can't buy extra armor, and the best you can do is give it a disruption pod and pray you get they 4+ obscured result...better off sacrificing mobility and fragility for something a bit more hardy and survivable

Now, the XV88 is probably over all, your best bet... even on the skinny, you can field two teams of 2 with stabilizers/multi-trackers; and DON'T forget the shield drones, bubble wrap with your favorite troops choice, and you've got a unit that will survive, move, and fire death and punishment to at least turn 4. Not as mobile, but not nearly as fragile for the points spent. Not to mention each shot fired is twin-linked, and the multi-tracker will allow you to fire at least one volley of twin linked plasma/missile in addition to the S10 death sticks. If you need a blast template? Take the hammer head. Looking to kill a Hive Tyrant, Monolith, Land Raider, or Dreadknight? Get the XV88's. You won't be disappointed.


Hammerhead submunitions are S6 AP4. Front armour 13, a disruption pod, and the ability to move 12" and still fire the railgun is very nice. I run with one railhead and broadside teams in my other heavy support slots, because both are worthwhile units.
Multi-trackers on Broadsides are useless because anything you're firing the Railguns at, you will be out of range or ineffective with Smart Missiles, which are not twin-linked. Likewise, I don't take plasma rifles because my railguns are usually firing at targets beyond plasma rifle range. Also, my Broadsides stay in cover, so buying Shield Drones over Gun Drones is a waste of points if all you want is an ablative wound with a 4+ save that can't be negated by low AP.

Your entire post reads like "spend all the points!!!" Have you actually played with the advice you are giving out? How often do you win?
   
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Pullman, WA

LoneGamer wrote: Also, my Broadsides stay in cover, so buying Shield Drones over Gun Drones is a waste of points if all you want is an ablative wound with a 4+ save that can't be negated by low AP.


Herp the derp. I always stick my broadsides in cover, and i never realised that i got the same cover anyhow for gun drones. I'll still run shield drones for tournament lists (as our local 'ard Boyz tend to be terrain-lite), but my flgs uses tons of terrain, so I'll put this idea to good use.

Also, I suspect the OP means using the Positional Relay + Turboboost for "deepstriking" the pirahnas, which still allows you to plop contesting drones up to ~32" away from your table edge. Not quite the same, but on a 6'x4' table, it's close enough

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

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Yamgrenade. I wasn't directing any of that toward you. There was another user that has been trolling my threads for no good reason. Sorry if you thought it was you.


Automatically Appended Next Post:
And I'm pretty sure piranha can deepstrike. If a fish can, then I'm certain a squadron of piranha can drop in as well.

This message was edited 1 time. Last update was at 2011/08/05 01:57:31


Quies Mortuum Est  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Panxer wrote:Yamgrenade. I wasn't directing any of that toward you. There was another user that has been trolling my threads for no good reason. Sorry if you thought it was you.


Automatically Appended Next Post:
And I'm pretty sure piranha can deepstrike. If a fish can, then I'm certain a squadron of piranha can drop in as well.


I don't know why you think you're being trolled. People are only presenting *their* opinions in return. You can't make a thread with your opinions and expect everyone to post congratulating you for your perfect tactics.

Also, neither the devilfish nor piranhas can deep strike.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in au
Shrieking Guardian Jetbiker




Perth, AUS

Panxer wrote:Yamgrenade. I wasn't directing any of that toward you. There was another user that has been trolling my threads for no good reason. Sorry if you thought it was you.


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And I'm pretty sure piranha can deepstrike. If a fish can, then I'm certain a squadron of piranha can drop in as well.

Pretty sure he knows it wasn't aimed at him, he's stating that he wasn't trolling(because that was not trolling my friend), Avatar 720 was adding his own opinion to the arguement, good ones too IMO. In the games i've played against tau it usually plays out something like this: His T1 hide(i'm eldar), My T1 move falcons out and blast a squad of broadsides off the table with my 3 S8 shots. HH are harder to crack, and with disruption pods even harder to damage, broadsides(while being cheaper) have a lot more things that can go wrong, 1 dies the rest flee, they get pinned, deep striking plasma and heaven forbid they get assaulted. IMO your best bet is mixing them up, 1 HH 4-6 broadsides, or 2 HH 3 Broadsides.

This message was edited 1 time. Last update was at 2011/08/05 02:46:27


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Panxer wrote:And I'm pretty sure piranha can deepstrike. If a fish can, then I'm certain a squadron of piranha can drop in as well.


Devilfish cannot deep strike either. Look at your Codex. Do they have the "Deep Strike" special rule? Does the BRB say all skimmers can Deep Strike? Hint: No.
   
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Louisiana

It is sometimes a misconception that fast skimmers have the deep strike rule because land speeders in codex: space marines (a very common and popular army book in 40K) can do so.

that is what caused me to think that until I looked up the rule in the BRB, anyhow.

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tetrisphreak wrote:It is sometimes a misconception that fast skimmers have the deep strike rule because land speeders in codex: space marines (a very common and popular army book in 40K) can do so.

that is what caused me to think that until I looked up the rule in the BRB, anyhow.

It's because they're marines they can do anything
I kid, it does go against fluff, not even eldar vehicles can do it and in fluff they hide behind clouds and swoop down on their enemies No idea why they can't in game(hint: it's because they're not marines)

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I don't give an 'Fakk' regarding marinesth (lisp intended). I'm deep striking my skimmers. If you got an issue with that you can take it up with before the game starts.

In a 'game' of futuristic hypotheticals ,if the Tau can figure out, how to make walking (deepstriking) robots, repulsor fields and railguns, they can figure out how to make skimmers deepstrike.

As far as I'm concerned, same logic applies to any race that has the tech to make a skimmer... You're telling me jill and sally space marine, can make it work, but it's just beyond the tau to make that happen? Ehfff Space Marines, Tau needs a new codex.

Regarding the 'opinion's' swapped between myself and Avatar 720, that is a private matter. Yes, he has some really good logic and points regarding tactica...but there's a big difference between being Frank, and being Dick...

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Soooo youre actually admitting to blatantly cheating? Well thats a great way to play this game then



*spelling*

This message was edited 1 time. Last update was at 2011/08/05 13:14:40


 
   
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Louisiana

Well if your skimmers can deep strike because you say so, that's fine. if you and I play a game i'll use my jump-infantry carnifexes, that cost 50 points each, and can be taken in broods of up to 10. Because after all, tyranids can bio-engineer any necessary modification to their race to make them super powerful. [/sarcasm]

Or, you know, we could both just play by the rules in our codices.


#edited to re-spell codices

This message was edited 2 times. Last update was at 2011/08/05 13:35:11


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Codices.



But I want to bring my endless Horde Orks to the table in that fight! When a unit dies, it comes back from the table edge for free, everytime. and they dont count for killpoints ever.
   
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Louisiana

edit - my point has been made... no need for further humor...

This message was edited 1 time. Last update was at 2011/08/05 13:37:10


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No... I'm not blatantly cheating... I don't play tournament play. It's a game. I'm not competitive with it, it's a game to me. That's how i roll...1's seriously, everyone that knows me knows that I roll 1's on everything. Derp.

I play friendly matches, end explain to my opponent what I have in reserve and what I intend to deepstrike. If the other player has an issue with it, then we talk about and work out a compromise. Like adults do...

Most times for letting me deepstrike, I offer some bonus to the other player comparable to what I'm receiving by allowing my skimmers to deepstrike (WHICH SHOULD BE ALLOWED ANY WAY)

Makes the game more interesting

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Burtucky, Michigan

Ok ok... you win.................................................until I bring my squadron of 15pt mega dreads with 14/14/20 (oh yea. they have big asses) megadreads.


Seriously we need to get things back on track before we get warning PM's


Point is OP, you cant cheat and add things in that you dont find fair. Yes jokingly, SM do everything. Are they over powered? Not the vanilla ones, not by a long shot


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Panxer wrote:No... I'm not blatantly cheating... I don't play tournament play. It's a game. I'm not competitive with it, it's a game to me. That's how i roll...1's seriously, everyone that knows me knows that I roll 1's on everything. Derp.

I play friendly matches, end explain to my opponent what I have in reserve and what I intend to deepstrike. If the other player has an issue with it, then we talk about and work out a compromise. Like adults do...

Most times for letting me deepstrike, I offer some bonus to the other player comparable to what I'm receiving by allowing my skimmers to deepstrike (WHICH SHOULD BE ALLOWED ANY WAY)

Makes the game more interesting



I find it pretty hard to believe that any non new player would allow you to just DS random things that cannot do it. Thats breaking the rules. And as you play Tau, a codex that most new players would never of looked at, I bet they wouldnt even KNOW you cant DS those units. Again, thats cheating.

This message was edited 1 time. Last update was at 2011/08/05 13:40:48


 
   
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That's why my opponents and I talk it out... you explain, it's a skimmer, I'm intending to deepstrike with it. Do you have any objections to this? If they say 'no', then it's fair play...and my opponent has consented. Not my fault if they're ignorant to the rule given the gross and open opportunity to raise issue. They could've said something like, 'can it deepstrike?', or 'may I see your codex?', to which I would answer honestly, and let them look at my codex, how is that cheating if it's a friendly match?

Governments do this to people everyday and it's called commerce. 40k's no different. Especially since I was dumb enough to pay full retail price from my first space marines army back in the day.

I don't play tournaments, and I discuss the game before hand with my opponents...that's it.

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Louisiana

What you do with your own plastic toys is no problem with me. Honestly though, don't expect not to get trolled for publicly posting this point of view on an internet forum.

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