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![[Post New]](/s/i/i.gif) 2011/08/05 22:27:54
Subject: Windcatcher Prisim and Lore of Metal
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Commoragh-bound Peer
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I was playing a game of SoM yesterday with my Beastmen vs. High Elves and came up on an interesting situation with the Windcatcher Prisim.
His unit of 40 White Lions with a character with the Windcatcher Prism charged in to my unit of 40 Gor. In his magic phase he cast Wildform on the Lions, making them S7 T4. This would have almost certainly obliterated my Gor, if the Lore of Metal was not in asendance.
The Storm of Magic book says that the unit with the Prisim rolls to wound based on the targets armour save, wounding on a 5+ vs heavy armour and so on. After consulting the other players in the FLGS we decided that since my Gors had no armour save the White Lions could not wound the Gors, allowing me to win the combat.
Is this the right interpretation? You make the call.
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![[Post New]](/s/i/i.gif) 2011/08/05 23:04:38
Subject: Windcatcher Prisim and Lore of Metal
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Scribe of Dhunia
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If i'm thinking of the right thing, a 6 is always a wounding roll, regardless of strength.
Now, having not read through the storm of magic book, i don't know if this changes that or not, and without having the book or a solid quote about the way the prism works, i can't give a definitive answer to ya.
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![[Post New]](/s/i/i.gif) 2011/08/05 23:20:03
Subject: Windcatcher Prisim and Lore of Metal
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Decrepit Dakkanaut
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A 6 to wound always wounds, regalrdess of value required.
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![[Post New]](/s/i/i.gif) 2011/08/05 23:30:01
Subject: Windcatcher Prisim and Lore of Metal
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Automated Rubric Marine of Tzeentch
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I'd need to look at my SoM book, but if it follows the rules for the Lore of Metal attribute, then you can not wound a model without an armor save since the Lore attribute says it can't wound things without armor.
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![[Post New]](/s/i/i.gif) 2011/08/07 23:39:04
Subject: Windcatcher Prisim and Lore of Metal
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Terrifying Treeman
The Fallen Realm of Umbar
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nosferatu1001 wrote:A 6 to wound always wounds, regalrdess of value required.
This is incorrect, any strength value can wound any toughness value on a roll that is no worse than a 6, if the white lions wound on a value that is equal to the unit's armour save due to windcatcher prism, than the target will need an armour save to be wounded.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2011/08/08 14:03:59
Subject: Re:Windcatcher Prisim and Lore of Metal
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Regular Dakkanaut
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as i dont have storm of magic i'm not sure, but if they are using the LoM attribute then yes they cant wound something that does not have an armor save.
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![[Post New]](/s/i/i.gif) 2011/08/08 15:25:43
Subject: Windcatcher Prisim and Lore of Metal
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Inspiring Icon Bearer
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Yea, it works the same way as the Nurgle spell, Cloying Quagmire.
" Every model makes an initiative test, those that fail make an armor save. Those that pass the armor save die."
You cant affect a unit without an armor save. Since it's an item/spell rule that requires an armor value, i'd day they cant be wounded.
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![[Post New]](/s/i/i.gif) 2011/08/08 22:45:49
Subject: Windcatcher Prisim and Lore of Metal
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Commoragh-bound Peer
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I see everyone pretty much agrees with how we played it.
It was unfortunate how we played it as his actions essentially lost him the game (not how anyone wants to win).
One good thing that happened for him was thrashing my Wargor BSB with the 2+ armour save. Dead
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![[Post New]](/s/i/i.gif) 2011/08/08 23:27:34
Subject: Windcatcher Prisim and Lore of Metal
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Automated Rubric Marine of Tzeentch
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The SoM book makes no reference to the Lore of Metal attribute, however I'd have to look in my rulebook concerning whether or not you could wound on a 6, but I suspect you can not.
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![[Post New]](/s/i/i.gif) 2011/08/09 06:20:33
Subject: Windcatcher Prisim and Lore of Metal
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Scribe of Dhunia
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Thunderfrog wrote:Yea, it works the same way as the Nurgle spell, Cloying Quagmire.
" Every model makes an initiative test, those that fail make an armor save. Those that pass the armor save die."
You cant affect a unit without an armor save. Since it's an item/spell rule that requires an armor value, i'd day they cant be wounded.
The only argument i would have about comparing this to Cloying Quagmire is that the spell is making you take an armor save, not really wounding.
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![[Post New]](/s/i/i.gif) 2011/08/09 19:55:24
Subject: Windcatcher Prisim and Lore of Metal
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Longtime Dakkanaut
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Interesting.
Lore of Metal clearly says under Metalshifting "Models without an armor save cannot be wounded."
That said, that's for DD-type spells in the the Lore itself. Normal combat is normal combat and I don't see anything that would explicitly preclude it from the 1=fail 6=success rules that always are in effect.
Still, it does say "to wound score equal to the armor save of the target."
It would not be unreasonable to use either way I think and this is a great question to ask. I'd lean towards 6=success, however.
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![[Post New]](/s/i/i.gif) 2011/08/10 06:43:08
Subject: Windcatcher Prisim and Lore of Metal
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Killer Klaivex
Oceanside, CA
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Rules for how you roll to wound don't change in different phases.
The rule for the Lore of Metal and how it wounds is in the lore attribute.
Unless you can argue that the Direct Damage spells also always wound on a 6, I don't see why Prism should function any different.
-Matt
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![[Post New]](/s/i/i.gif) 2011/08/10 07:04:46
Subject: Windcatcher Prisim and Lore of Metal
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Longtime Dakkanaut
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HawaiiMatt wrote:Rules for how you roll to wound don't change in different phases.
The rule for the Lore of Metal and how it wounds is in the lore attribute.
Unless you can argue that the Direct Damage spells also always wound on a 6, I don't see why Prism should function any different.
It doesn't change, but there is a special rule, multiples, actually, on the Lore of Metal. DD spells do auto wound on a 6. It's just a S vs T allocated per shooting. "Many spells inflict hits or wounds on your enemies--you can find out how to resolve these on page 40 of the Shooting Phase." The to-wound chart listed for shooting shows 6 always succeeds and 1 always fails.
As you stated, the Lore of Metal has a specific note, however, that "models without an armor save cannot be wounded." That to me means there is no roll is taken.
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