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Made in ca
Commoragh-bound Peer




I was playing a game of SoM yesterday with my Beastmen vs. High Elves and came up on an interesting situation with the Windcatcher Prisim.

His unit of 40 White Lions with a character with the Windcatcher Prism charged in to my unit of 40 Gor. In his magic phase he cast Wildform on the Lions, making them S7 T4. This would have almost certainly obliterated my Gor, if the Lore of Metal was not in asendance.

The Storm of Magic book says that the unit with the Prisim rolls to wound based on the targets armour save, wounding on a 5+ vs heavy armour and so on. After consulting the other players in the FLGS we decided that since my Gors had no armour save the White Lions could not wound the Gors, allowing me to win the combat.

Is this the right interpretation? You make the call.
   
Made in us
Scribe of Dhunia






If i'm thinking of the right thing, a 6 is always a wounding roll, regardless of strength.

Now, having not read through the storm of magic book, i don't know if this changes that or not, and without having the book or a solid quote about the way the prism works, i can't give a definitive answer to ya.
   
Made in gb
Decrepit Dakkanaut




A 6 to wound always wounds, regalrdess of value required.
   
Made in us
Automated Rubric Marine of Tzeentch






I'd need to look at my SoM book, but if it follows the rules for the Lore of Metal attribute, then you can not wound a model without an armor save since the Lore attribute says it can't wound things without armor.
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

nosferatu1001 wrote:A 6 to wound always wounds, regalrdess of value required.

This is incorrect, any strength value can wound any toughness value on a roll that is no worse than a 6, if the white lions wound on a value that is equal to the unit's armour save due to windcatcher prism, than the target will need an armour save to be wounded.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in us
Regular Dakkanaut





as i dont have storm of magic i'm not sure, but if they are using the LoM attribute then yes they cant wound something that does not have an armor save.
   
Made in us
Inspiring Icon Bearer





Yea, it works the same way as the Nurgle spell, Cloying Quagmire.

" Every model makes an initiative test, those that fail make an armor save. Those that pass the armor save die."

You cant affect a unit without an armor save. Since it's an item/spell rule that requires an armor value, i'd day they cant be wounded.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in ca
Commoragh-bound Peer




I see everyone pretty much agrees with how we played it.

It was unfortunate how we played it as his actions essentially lost him the game (not how anyone wants to win).

One good thing that happened for him was thrashing my Wargor BSB with the 2+ armour save. Dead
   
Made in us
Automated Rubric Marine of Tzeentch






The SoM book makes no reference to the Lore of Metal attribute, however I'd have to look in my rulebook concerning whether or not you could wound on a 6, but I suspect you can not.
   
Made in us
Scribe of Dhunia






Thunderfrog wrote:Yea, it works the same way as the Nurgle spell, Cloying Quagmire.

" Every model makes an initiative test, those that fail make an armor save. Those that pass the armor save die."

You cant affect a unit without an armor save. Since it's an item/spell rule that requires an armor value, i'd day they cant be wounded.


The only argument i would have about comparing this to Cloying Quagmire is that the spell is making you take an armor save, not really wounding.
   
Made in us
Longtime Dakkanaut





Interesting.

Lore of Metal clearly says under Metalshifting "Models without an armor save cannot be wounded."

That said, that's for DD-type spells in the the Lore itself. Normal combat is normal combat and I don't see anything that would explicitly preclude it from the 1=fail 6=success rules that always are in effect.

Still, it does say "to wound score equal to the armor save of the target."

It would not be unreasonable to use either way I think and this is a great question to ask. I'd lean towards 6=success, however.

   
Made in us
Killer Klaivex




Oceanside, CA

Rules for how you roll to wound don't change in different phases.
The rule for the Lore of Metal and how it wounds is in the lore attribute.

Unless you can argue that the Direct Damage spells also always wound on a 6, I don't see why Prism should function any different.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Longtime Dakkanaut





HawaiiMatt wrote:Rules for how you roll to wound don't change in different phases.
The rule for the Lore of Metal and how it wounds is in the lore attribute.

Unless you can argue that the Direct Damage spells also always wound on a 6, I don't see why Prism should function any different.

It doesn't change, but there is a special rule, multiples, actually, on the Lore of Metal. DD spells do auto wound on a 6. It's just a S vs T allocated per shooting. "Many spells inflict hits or wounds on your enemies--you can find out how to resolve these on page 40 of the Shooting Phase." The to-wound chart listed for shooting shows 6 always succeeds and 1 always fails.

As you stated, the Lore of Metal has a specific note, however, that "models without an armor save cannot be wounded." That to me means there is no roll is taken.

   
 
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