As it says in the title... Need help making rules for the following Kitbash... I also apologise in advance for the crappy pics; I'm not very good with the camera! Anyway check out the model and let me know what you think I should do for apocalypse rules. Still got some greenstuffing to do and may alter minor details on the model as well. Thanks for the help!
EDIT 2: I made a second railgun for the left arm (no pics yet), and changed my intent around a bit based on the comments so far and reading around in other forums on other similar ideas for Tau. What do you guys think of the following proposed rules and points cost? This will obviously be an Apocalypse unit...
BTW, I'm also working on rules to field this as a heavy support option using the dreadknight rules as a base idea as suggested in the responses. Any further ideas there will be greatly appreciated.!
XV-12 Suppression Warsuit
In times of large-scale conflict the Ethereals generally call for their Air caste support in the form of the Manta, Tiger-shark, and Barracuda. However, there have been rare times in which air superiority was initially out of reach. It is in these times that the XV-12 Suppression Warsuit has been brought to the field.
The XV-12 Suppression Warsuit would be classed by the Imperium of man as a Knight class Titan. Designed to be a highly mobile Railgun platform, the XV-12 can quickly move to the areas it is most needed on the battlefield and lay down a withering hail of firepower on the enemies strongest ground assets, or its units of infantry with submunitions. Aside from the short-barreled Railguns normally equipped, the Tau have been known to swap the Railguns for Ion Cannons when an increased rate of fire is required. The XV-12 also provides much needed
AA support to Tau forces in the form of shoulder mounted
AA Missile Pods. The Air caste worked in conjunction with the Earth caste to develope jump-jets powerful enough to work with this much larger suit. Not all commanders choose to utilise these jets, but the option is there when needed.
XV-12
Points
WS BS S Front Side Rear I A
250 2 3(4) 6 13 12 10 2 2
Type: Super Heavy Walker
Crew: 2x Tau Fire Caste and 1x Tau Earth Caste
Structure Points: 2
Unit: 1-3 XV-12 Warsuits
Weapons: An XV-12 is armed with Twin-linked shoulder mounted Heavy Missile Pods (
AA), 2x
DCCW's, and 2x Arm mounted Primary Weapon Systems. It is always equipped with a targeting array for no extra points cost.
The Primary weapon system is either 2x Short-barreled Railguns at 45 points each, or 2x Ion Cannons at 15 points each. The short-barreled Railguns are the same as typical Tau Railguns but have a reduced range in their profile of 60'.
The XV-12 may be equipped with any of the vehicle upgrades permitted by the Tau Armoury. Further, it may also be equipped with XV-Macro Jump-jets for an additional 100 points.
XV-Macro Jump-Jets: If equipped the XV-12 may, instead of moving normally, engage its jump-jets. This allows it to travel up to 36" in the movement phase, ignoring all terrain and models as it does so. It may not land on friendly units or in difficult/impassable terrain, but it can land on enemy units, resolving this as Tank-shock. If it uses its jump-jets the XV-12 may not fire its Primary weapons nor use the Agile rule that turn, but it may assault as normal.
Special Rules:
Agile: In the shooting phase the XV-12 may divert some of the energy from its primary weapons towards its legs, so it can choose to either:
- Fire all available weapons as normal
- Fire a single primary weapon and move an extra
D6 (as per Fleet of Foot)
- Fire no weapons at all and move an extra
2D6 (as per Fleet of Foot)