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Made in us
Mutated Chosen Chaos Marine





Ohio

GK Nemesis Force Swords and Nemesis Force Halberds both count as Force weapons as described in the core rule book and function like power weapons. Now the GK Force weapons say that a psychic test must be passed to 'activate' them. Does this mean that in the assault phase I have to pass a psychic test for my close combat attacks to ignore armor saves or does this activation simple refer to using the instant death ability?

Also Force weapons say that they grant the user an extra psychic attack. Is this just for the instant death ability or can a unit of Purifiers use cleansing flame and use their hammerhand psychic power because of the additional power granted them by having a force weapon?

Thanks in advance for your help!

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

To the best of my knowledge, as I don't have a GK codex in front of me atm.

You activate the Force weapons to trigger the ID ability after a wound has gone onto a multiwounded model that can be ID'd.

It grants one psychic attack, the ability to activate the force weapon.

   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

You activate the weapons to inflict instant death once the first wound is successfully caused. You still ignore amrour saves regardless.

The extra power is just that. It doesn't mean you get the chance to make more psychic tests than you would otherwise. You get to choose which test to make...Hammerhand, Cleansing Flame or inflict ID.

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Made in us
Mutated Chosen Chaos Marine





Ohio

Ok, so a unit of purifiers can use hammer hand/cleansing flame and the additional power is used only to activate their force weapons for instant death attacks?

This message was edited 1 time. Last update was at 2011/08/08 03:27:37


Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in us
Stealthy Dark Angels Scout with Shotgun




Allison Park PA

Force weapons, even when not activated, are power weapons. No saves allowed against power weapons other than invulnerable saves.

Est Solarus Oth Mithas - My Honor is My Life

 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

So by that I guess Purifiers can use 2 Psychic powers a turn? If so than yes.

Force weapons are power weapons that can ID as well, so yes they ignore armor saves, not invulnerable

   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

No...Purifiers can only use 1 psychic power a turn. You have to choose which is more beneficial.

Looking for games in Shanghai? Send a PM 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

l0k1 wrote:Ok, so a unit of purifiers can use hammer hand/cleansing flame and the additional power is used only to activate their force weapons for instant death attacks?



no it's an additional power, not an additional use.

so more like, a unit of purifiers can use hammerhand/cleansing flame/ or acticate force weapons

This message was edited 1 time. Last update was at 2011/08/08 03:47:11


   
Made in us
Road-Raging Blood Angel Biker






The Purifiers stay level 1 psykers, they just are given the option of using the force weapon ID as a psychic power.

The Emperor Protects
_______________________________________
Inquisitorial lesson #298: Why to Hate Choas Gods, cont'd-
With Chaos, Tzeench would probably turn your hands, feet and face into
scrotums, complete with appropriate nerve endings. Then Khorne would
force you and all your friends to fight to the death using your new
scrotal appendages. Once they get tired of that, you get tossed to
Slaanesh who <censored by order of the Inquisition>, until you finally
end up in Nurgle's clutches and he uses you as a loofah.  
   
Made in us
Stealthy Dark Angels Scout with Shotgun




Allison Park PA

Activating the force weapon is not a psychic ability, at least not like hammerhand or holocaust. It's an ability built into the weapon.

Est Solarus Oth Mithas - My Honor is My Life

 
   
Made in us
Road-Raging Blood Angel Biker






Draconicwraith wrote:Activating the force weapon is not a psychic ability, at least not like hammerhand or holocaust. It's an ability built into the weapon.


If you are referring to the force weapons ability to ignore armor saves, you are correct. That is an innate function of a force weapon. However, to activate the ID ability of a force weapon IS a psychic ability exactly like hammerhand or holocaust.

The Emperor Protects
_______________________________________
Inquisitorial lesson #298: Why to Hate Choas Gods, cont'd-
With Chaos, Tzeench would probably turn your hands, feet and face into
scrotums, complete with appropriate nerve endings. Then Khorne would
force you and all your friends to fight to the death using your new
scrotal appendages. Once they get tired of that, you get tossed to
Slaanesh who <censored by order of the Inquisition>, until you finally
end up in Nurgle's clutches and he uses you as a loofah.  
   
Made in us
Stealthy Dark Angels Scout with Shotgun




Allison Park PA

Nowhere in the coded does it state that the activation of the force weapon is counted as the use of the psychic ability of the squad that turn. Therefore you can use say hammerhand AS WELL AS activate the force weapon.

Est Solarus Oth Mithas - My Honor is My Life

 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Draconicwraith wrote:Nowhere in the coded does it state that the activation of the force weapon is counted as the use of the psychic ability of the squad that turn. Therefore you can use say hammerhand AS WELL AS activate the force weapon.


Pg 50 of the BgB will say otherwise fyi

This message was edited 1 time. Last update was at 2011/08/08 04:22:14


   
Made in us
Road-Raging Blood Angel Biker






jdjamesdean@mail.com wrote:
Draconicwraith wrote:Nowhere in the coded does it state that the activation of the force weapon is counted as the use of the psychic ability of the squad that turn. Therefore you can use say hammerhand AS WELL AS activate the force weapon.


Pg 50 of the BrB will say otherwise fyi


Took the words right out of my mouth, so to speak.

Page 50 BrB
"Roll to hit and wound as normal, allowing any invulnerable saveing throws the victim might have. The psyker may then take a Psychic test to use the weapon's power against one opponent that suffered an unsaved wound by the weapon in that player turn. The normal rules for using psychic powers apply (remember that a psyker may normally only use one power per turn)...."

So...yeah. Activating a force weapon to ID IS a psychic power, exactly like hammerhand or cleansing flame.

Also, I'm not sure if I've violated any dakka dakka rules by posting a direct quote from the BRB. Let me know so I can edit this post if necessary.

The Emperor Protects
_______________________________________
Inquisitorial lesson #298: Why to Hate Choas Gods, cont'd-
With Chaos, Tzeench would probably turn your hands, feet and face into
scrotums, complete with appropriate nerve endings. Then Khorne would
force you and all your friends to fight to the death using your new
scrotal appendages. Once they get tired of that, you get tossed to
Slaanesh who <censored by order of the Inquisition>, until you finally
end up in Nurgle's clutches and he uses you as a loofah.  
   
Made in us
Mutated Chosen Chaos Marine





Ohio

So wielding a force weapon doesn't grant you additional uses of any of your psychic powers but rather adds the psychic ability to 'activate' the force weapon much like paying points for GK libby's psychic powers adds it to the list of powers known?

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in au
Crazed Cultist of Khorne





l0k1 wrote:So wielding a force weapon doesn't grant you additional uses of any of your psychic powers but rather adds the psychic ability to 'activate' the force weapon much like paying points for GK libby's psychic powers adds it to the list of powers known?


Exactly correct

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Made in gb
Decrepit Dakkanaut




Yes, it is not an additional USE of a psychic power, but an additional psychic power you CAN USE
   
 
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