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![[Post New]](/s/i/i.gif) 2011/08/12 15:36:06
Subject: Mawlock vs Warp Quake
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Assault Kommando
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How would the Mawlock work when have Warp Quake in play. I believe that you place the model first anywhere you want then scatter. After that, if it is on a model place the Large Blast marker and every thing takes a hit. Would Warp Quake happen before the hits are resolved, or do you resolve the hits then roll on the Deep Strike Mishap table?
I don't have the Nid codex so I don't know the exact wording on the Mawlock.
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This message was edited 1 time. Last update was at 2011/08/12 15:36:28
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![[Post New]](/s/i/i.gif) 2011/08/12 16:01:39
Subject: Re:Mawlock vs Warp Quake
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Courageous Space Marine Captain
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The wording is If a Mawloc(no k)deep strikesd onto a point occupied by another modal,do not roll on the mishap table,but instead do the following Place the large blast marker directlyover the spot the mawloc is emerging from.Each unit under the template suffers a number of S6,AP2 wounds equal to the amunt of modals under the template.Vehicles are struck on the rear armour(to represent their weak under armour-my explanation).If the unit has any survivng modals that would end up underneath mawloc,move them by the minimum distance nessecary to avoid the mawloc whilst mantaining coherency and avoiding impassable terrain.Units locked in combat must remain in base contact if possible,but otherwise may not be moved within 1" of an enemy.Vehicles,including immobile vehicles,retain their facing if moved.Modals that cannot be moved are destroyed.After all of this has been resolved,replace the marker with the mawloc. How I would play this,do the above and then resolve the mishap for Warp Quake.
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This message was edited 1 time. Last update was at 2011/08/12 16:02:42
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![[Post New]](/s/i/i.gif) 2011/08/12 16:15:46
Subject: Re:Mawlock vs Warp Quake
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Assault Kommando
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Ok so it would be mawloc's effect then warp quake. That kinda sucks.
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![[Post New]](/s/i/i.gif) 2011/08/12 16:31:25
Subject: Mawlock vs Warp Quake
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Wolf Guard Bodyguard in Terminator Armor
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How can you suffer a mishap if you are already on the board? That is the point of Warpquake isn't it?
So if the scatter carries it into the Warpquake "zone", Warpquake is resolved then and there as a mishap isn't it? Which would be before resolving the hits.
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![[Post New]](/s/i/i.gif) 2011/08/12 16:54:35
Subject: Mawlock vs Warp Quake
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Assault Kommando
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Brother Ramses wrote:How can you suffer a mishap if you are already on the board? That is the point of Warpquake isn't it?
So if the scatter carries it into the Warpquake "zone", Warpquake is resolved then and there as a mishap isn't it? Which would be before resolving the hits.
I thought that is how someone told me it worked but I don't know. I would really like this answered before tomorrow because there are 2 Nid players in my area that both field Mawlocs.
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![[Post New]](/s/i/i.gif) 2011/08/12 18:04:55
Subject: Re:Mawlock vs Warp Quake
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Tail-spinning Tomb Blade Pilot
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Without looking at the spirit of thew warpquake rule....I would say the phrase instead of rolling on the mishap table, do the following, would mean you dont have to roll for mishap as long as you make contact with the enemy models. I guess thats how I would rule it, but I could see the other interpretations as well.
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![[Post New]](/s/i/i.gif) 2011/08/12 18:11:51
Subject: Re:Mawlock vs Warp Quake
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Assault Kommando
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Warp Quake says "... any unit deploying by Deep Strike within 12" of the squad (after scattering) will automatically suffer a Deep Strike mishap."
From what Deadshot said, it only ignores the Deep Strike mishap for landing on another model.
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![[Post New]](/s/i/i.gif) 2011/08/12 19:04:29
Subject: Re:Mawlock vs Warp Quake
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Courageous Space Marine Captain
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OK,I have a new method.
Rool the mishap for WQ
1-2
Resolve the Mawloc's TFTD,then it is destroyed,do not move any modals
4-5
Reposition the Mawloc,then resolve its TFTD,if eligible.
5-6
The Mawloc goes back to reserve,no TFTD.
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![[Post New]](/s/i/i.gif) 2011/08/12 20:33:28
Subject: Re:Mawlock vs Warp Quake
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Longtime Dakkanaut
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Option #3:
If the Mawloc lands on top of the enemy models, then it's rule is most specific. You would already suffering a mishap due to hitting an enemy model, so Warp Quake is redundant.
If the Mawloc doesn't, then the Warp Quake rule is most specific. You don't normally suffer a mishap for missing the enemy model, and the Mawloc rule only specifies the mishap for hitting.
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![[Post New]](/s/i/i.gif) 2011/08/13 10:32:58
Subject: Mawlock vs Warp Quake
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Decrepit Dakkanaut
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If you land on an enemy or friendly model you suffer a mishap. If you land within 12" of a strike squad with Warp Quake you suffer a mishap.
So you would suffer two mishaps, and only one is negated by the Mawloc rule.
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![[Post New]](/s/i/i.gif) 2011/08/13 15:27:42
Subject: Mawlock vs Warp Quake
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Umber Guard
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nosferatu1001 wrote:If you land on an enemy or friendly model you suffer a mishap. If you land within 12" of a strike squad with Warp Quake you suffer a mishap.
So you would suffer two mishaps, and only one is negated by the Mawloc rule.
This right here.
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![[Post New]](/s/i/i.gif) 2011/08/13 15:42:21
Subject: Mawlock vs Warp Quake
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Wolf Guard Bodyguard in Terminator Armor
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nosferatu1001 wrote:If you land on an enemy or friendly model you suffer a mishap. If you land within 12" of a strike squad with Warp Quake you suffer a mishap.
So you would suffer two mishaps, and only one is negated by the Mawloc rule.
That is sounds just about perfect. The issue then comes up which mishap do you resolve first? If you resolve the Mawloc mishap first, GK models can die. If you resolve the Warpquake mishap first, the Mawloc could be destroyed or placed back in Reserve before killing any GK models.
I am going to go with the new, "when two rules but heads roll off" concept that GW is pushing now.
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![[Post New]](/s/i/i.gif) 2011/08/13 16:16:10
Subject: Mawlock vs Warp Quake
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Umber Guard
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There wouldn't be a which one first.
Its one or the other.
If it lands on a unit, its the Mawloc rule.
If it lands on the groud, but within 12" of the GK, its the warp quake
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Jamora: Successful Trades: 12
With: Vitruvian XVII, LakotaWolf(2), Kingmanhighborn, hawkeye, syypher, Jhall, mobirds4all, Wandre, Buckero0, bucheonman, Mafty
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![[Post New]](/s/i/i.gif) 2011/08/13 17:19:03
Subject: Mawlock vs Warp Quake
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Been Around the Block
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But the mawloc ignores the mishap only when hitting opposing models, it does not have the power or ability to ignore/counter the warp quake power. So if the mawloc arrives within the 12" bubble of warp quake it suffers mishap immediately even before making contact on the board. I think some nid players just hate the fact that a simple power would nerf their big bad monster and keeps pushing the mawlocs power and force people to accept that the mawloc ignores mishaps.....even if the mishap is caused by another power.....
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This message was edited 1 time. Last update was at 2011/08/13 17:19:38
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![[Post New]](/s/i/i.gif) 2011/08/13 18:04:53
Subject: Mawlock vs Warp Quake
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Decrepit Dakkanaut
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BR - you dont resolve either one "first" - one mishap doesnt happen, the other still occurs. Meaning you mishap before being able to place the blast.
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![[Post New]](/s/i/i.gif) 2011/08/13 18:41:29
Subject: Re:Mawlock vs Warp Quake
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Courageous Space Marine Captain
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What he means is,which comes first(chicken and egg theory).Does the Mawloc's TftD happen before or after the WQ mishap?
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![[Post New]](/s/i/i.gif) 2011/08/13 18:47:19
Subject: Mawlock vs Warp Quake
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Been Around the Block
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If we base the rules wordings for both my take is warp quake occurs first before mawloc contacts. The key to this is the wording of warp quake itself, it states any unit entering via deep strike mishaps if it enters within 12" of the warp quake.
Mawlocs terror from the deep has to enter via deep strike first before making contact. Since you do place the template first then roll for scatter, if you do scatter into the warp quake bubble the mishap occurs immediately even before you place the mawloc on the table...
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![[Post New]](/s/i/i.gif) 2011/08/13 18:50:35
Subject: Re:Mawlock vs Warp Quake
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Courageous Space Marine Captain
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Actually you place the modal,scatter,and if you land on a modal,it's then TftD.
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I'm celebrating 8 years on Dakka Dakka!
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/08/13 18:57:26
Subject: Mawlock vs Warp Quake
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Been Around the Block
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but does the mawloc ignore the mishap caused by warp quake?
I agree that mawloc ignores mishap caused by normal circumstance due to tftd (hitting other models via deep strike), but nowhere in its rules says that it ignores or negates mishap, especially from other sources.
warp quake is a power that causes mishap.
even if you do land on a model, warp quake still forces the mishap on the mawloc, the source of the mishap is not the mawloc hitting a model it is the power itself and the mawloc is not immune to the power or its effects.
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This message was edited 1 time. Last update was at 2011/08/13 18:58:09
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![[Post New]](/s/i/i.gif) 2011/08/13 21:06:04
Subject: Re:Mawlock vs Warp Quake
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Longtime Dakkanaut
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"If you land on a model, you suffer a mishap. If you land within 12" of the unit, you suffer a mishap" sounds very much like you're saying that a model landing on the unit is supposed to mishap twice.
The Mawlock's rule says specifically that instead of rolling on the mishap table, you follow the procedure listed, when it lands on a model. All the phrase "suffers a mishap" actually means is "go roll on the mishap table."
In other words, as the Mawlock's rule is written, it is already suffering a mishap, using its own custom rules that happen to do more damage to the enemy models than to it.
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![[Post New]](/s/i/i.gif) 2011/08/13 21:42:18
Subject: Re:Mawlock vs Warp Quake
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Courageous Space Marine Captain
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Use my rules from earlier.They are fair.
Edit:5-6
If the Mawloc is placed back in reserve due to mishap,it may not use the TftD rules in the following turn.It does not suffer mishap from landing on another modal,but the template and damage is negated.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/08/14 06:30:13
Subject: Mawlock vs Warp Quake
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Been Around the Block
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It's not what is fair or not, that is not the issue, the issue is does the mawloc have a rule ignoring warp quake.
To be fair as well to warp quake, nowhere in the tfdd rule states that the mawloc is immune to other sources of mishap, it just ignores the regular circumstance of mishap again point us to the rule that states the mawloc can and has the ability to ignore warp quake.
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![[Post New]](/s/i/i.gif) 2011/08/14 06:54:47
Subject: Mawlock vs Warp Quake
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Hellacious Havoc
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One would have to ask themselves this..what would happen if the Mawlock were to scatter in such a way that it would land off the edge of the board BUT still making contact with an enemy model..Hmm would you honestly ignore the fact that its a mishap due to it landing out but still making contact with an enemy model? I dont play neither army but I dont think that the Mawlock has the ability to override the mishap caused by a portion of it landing beyond the perimeter (board edge) thus I dont believe it would have the same ability to override the Warpquake if it lands within its boundry. so my answer is Yes it would be a mishap & No you cant ignore it by landind on an enemy model.
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![[Post New]](/s/i/i.gif) 2011/08/14 06:55:21
Subject: Mawlock vs Warp Quake
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Decrepit Dakkanaut
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The mawloc ONLY ignores one mishap; being within 1" of an enemy model. If you would also mishap because the mawloc scatters off the table are you claiming (Solkan) that you would ignore being off the table just because an enemy is near?
No.
You ignore one "source" of mishap; but you still mishap because you are within 12" of warp quake. Thats it.
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