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Made in us
Angry Chaos Agitator




USA

 BaconCatBug wrote:
 Vaktathi wrote:
Most book characters arent about filling the archetype perfectly. When we get Ultramarines characters in videogames and books, they're always willing to flex on the codex astartes. When we get basix guardsmen books, they're not the ones that all killed in the first 5 minutes of battle. When we get Chaos Marine books, they generally dont center on following the insane characters. When we get books on Inquisitors, it's almost never about the "burn everyone who looks slightly out of place in the hab square" types.
What do you mean? Every game I have seen has had Ultramarines announcing very firmly that said action is not supported by the Codex Astartes.


That doesn't sound like it's supported by the Codex Astartes...

"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
Made in us
Lesser Daemon of Chaos







Games Workshop should change the points systems so 2,000 points is 40,000 points (flavor win). Players that think points are the best way to find balance have even more granularity. While the gap between points and power levels is large enough for it to feel like there is a reason between the two.

2400pts Black Legion Background
1200 pts Fallen Dark Angels Background
Admech Kill Team Background Necron Kill Team Background Grey Knights Kill Team Background Dark Eldar Kill Team Background 
   
Made in ca
Irked Necron Immortal





 greatbigtree wrote:
Rather than points per model, units should have fixed size options. You could have 5 marines for 55 points and then 10 Marines for 95. This would more accurately reflect the value of access to upgrades, and give incentive to using larger squads.

Chaos Marines could have options for 5, 10, and 20 man units.

I think Tau work in units of 6 to 12? Battle suits could be increments of 3?


That's exactly what Power Levels are.

This message was edited 1 time. Last update was at 2018/12/26 20:07:58


Girl Gamers are the best! 
   
Made in gb
Longtime Dakkanaut







The Ciaphas Cain books are fun, even if they're not likely to be the most accurate representation of Commissar interactions.

2019 Plog - Dysartes Twitches - 2019 Output

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Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
 
   
Made in us
Longtime Dakkanaut




 Dysartes wrote:
The Ciaphas Cain books are fun, even if they're not likely to be the most accurate representation of Commissar interactions.

You have to remember there is a lot of internal dialogue going on in the Ciaphas Cain novels. You get a really intimate look at what a man is truly thinking about in the 41st millennium. Cain is absolutely not a coward, the amount of times he rushes into danger because he knows he has to despite being scared gakless is too many to count. The definition of courage is not the absence of fear, it is the ability to deal with fear and get your job done anyway.

This message was edited 1 time. Last update was at 2018/12/27 01:43:23


 
   
Made in us
The Last Chancer Who Survived




On moon miranda.

Ciaphas Cain is most definitely *not* a coward.

He is however extremely interested in his own continued existence above and beyond almost (though not quite) anything else.

These are not necessarily mutually exclusive things

IRON WITHIN, IRON WITHOUT.

Heavy Gear Painting Log, Northern Guard, Southern Republican Army, and Terrain
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Fresh-Faced New User





To be fair, the first short story featuring Ciaphas Cain involves him committing desertion in the face of the enemy (which fails when he runs into a giant horde of nids).

I can't think of any such egregious examples later though. He does stuff like trying to get posted to safe cushy assignments, but seemingly refuses to give in to cowardice in battle.
   
Made in ca
Orc Big Boss waving a Banner






Grim Forgotten Nihilist Forest.

I've always thought Dark Eldar were a blast, even back prior to the reboot. I've a ton of the old models, including the Lady Gaga looking Archon. And a ton of the warriors and gimp wyches. One day I think I will bring them back to their full glory.

Successful Trades.

Twoshoeevans: Kmilliete89. gainsay

I play Flesh Tearers and Orruks

 
   
Made in us
Regular Dakkanaut




 Vaktathi wrote:
The Newman wrote:
GW should revert to the 3rd/4th edition to-wound rules. Wound on 4 + attack S - target T. No more S4 bolt guns or dudes with sticks doing chip damage to tanks, T5 and T6 actually mean something against the majority of weapons again. Necrons can have their "always wound on 6s" rule back since they need help as is.
Aside from S3 wounding on 5's instead of 6's, what's wrong or changed with T5/6 units relative to most weapons in the game? Particularly as S7/8/9 isn't wounding on 2's anymore.


I meant that T5 and T6 (and T3/4) wouldn't be functionally identical against quite so much of the field.

I do remember how annoying it was to have T7-8 targets that were just utterly immune to small arms fire, but that was also at a time when units couldn't split their fire. I think the current system makes different weapon strengths not mean enough

This message was edited 1 time. Last update was at 2018/12/30 19:23:15


 
   
Made in au
Been Around the Block





my opinion,


Necron Monolith is the worst model in 40k. It has less detail than a childs toy and what detail is there, looks cartoonish and poorly executed.
   
Made in us
[DCM]
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

 First Among Gators wrote:
my opinion,


Necron Monolith is the worst model in 40k. It has less detail than a childs toy and what detail is there, looks cartoonish and poorly executed.


I like the model, but I agree it's pretty dated by modern 40K standards.

The flipside of this is that I think the Tesseract Vault is too busy - mostly because the insides look like an absolute nightmare to paint.

This message was edited 1 time. Last update was at 2018/12/31 12:18:39


 
   
Made in us
Beast of Nurgle





40k fiction about space marines is extremely hard to read. Its hard to make spartain warrior monk's interesting and compelling. Most of them are very cookie cutter and hard to find one 40k novel distinctly different than any other.

Armies
Death Guard - 2017
Dark Eldar - 2015
Space Wolves - 2009
Orks - 2006 (sold)
 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller



Ottawa

 Frontline989 wrote:
40k fiction about space marines is extremely hard to read. Its hard to make spartain warrior monk's interesting and compelling. Most of them are very cookie cutter and hard to find one 40k novel distinctly different than any other.


ADB does a fantastic job of writing them.
   
Made in gb
Furious Raptor




Expecting a giant wolf to start eating the Sun any day now...

40K is a fantasy setting, not a sci-fi one. Those who try to make sense of it with science-based or rationalist thinking are missing the point. Nothing in 40K is supposed to be remotely scientifically plausible. That's a feature, not a bug.

Similarly, it is a mistake (IMO) to think of 40K as being set in our future. If some Ordo Chronos inquisitor travelled 38,000 years into her past, she would not end up on our version of early 21st century Earth. There's no Warp in our version of reality, and no malevolent gods reflecting and amplifying everybody's worst impulses and most selfish and destructive emotions. That should make a huge difference. Some historical events in our reality might have also occurred in 40K's past, but that doesn't imply that everything happened the same way. The influence of Chaos ought to make everything in the 40K version of reality just that bit worse. We get hints of this in some BL novels. The 40K setting's version of William Blake was described as living during a period of tyranny and oppression, whereas the real Blake lived during an age of unprecedented enlightenment and revolution. The implication is that what we call the Enlightenment might not have happened in 40K's past.

This message was edited 1 time. Last update was at 2018/12/31 15:49:36


"The trouble with the Heresy as envisaged by GW is it just feels like 40K - it doesn't have the feel of a genuinely different society that ten thousand years separation would give you. Whenever I wrote anything that referenced back to those times I always wrote in a legendary, non-literal style. It's as if you were dealing with something like the Iliad rather than literal history - and there you're only talking three thousand years - ten thousand years - that takes us back to the end of the last ice-age... and I don't get any sense of understanding about 'deep time' when I look at anything GW have set in the 40K 'past'." - Rick Priestley

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 Duskweaver wrote:
40K is a fantasy setting, not a sci-fi one. Those who try to make sense of it with science-based or rationalist thinking are missing the point. Nothing in 40K is supposed to be remotely scientifically plausible. That's a feature, not a bug.


This is one of those things that baffles me no end. You would have thought the fact there are Elves, Orc(k)s and Dwarves in space would be a massive clue, but apparently not. You constantly see posts about how people want "modern" looking IG tanks or not have HTH be so prominent (or eliminate it entirely) it's like they want to take out everything quirky and unique about 40k and make it into yet another clone of several other sci fi franchises out there.
   
Made in gb
Longtime Dakkanaut




Halandri

Ruin wrote:
 Duskweaver wrote:
40K is a fantasy setting, not a sci-fi one. Those who try to make sense of it with science-based or rationalist thinking are missing the point. Nothing in 40K is supposed to be remotely scientifically plausible. That's a feature, not a bug.


This is one of those things that baffles me no end. You would have thought the fact there are Elves, Orc(k)s and Dwarves in space would be a massive clue, but apparently not. You constantly see posts about how people want "modern" looking IG tanks or not have HTH be so prominent (or eliminate it entirely) it's like they want to take out everything quirky and unique about 40k and make it into yet another clone of several other sci fi franchises out there.
can you imagine how dated 40k would look if it was built around what was 'modern' or seemed 'futuristic' from day 1 (1975?). They made a smart move by putting lasers and cannons on early / mid 20th century tanks; hint Leman Russes and Land Raiders ALWAYS looked dated! That's the Charm!

People wanting a modern 40k are asking to put modern head light arrays on a classic car.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Norwich

Chaos space marines codex fails more than any other codex at capturing the theme and nature of chaos both in rules and fluff

   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

So uh, unpopular opinion, modern tacticool Guard is pretty awesome and I much prefer it?

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Bryan Ansell





Birmingham, UK

Space Marines of all flavours except chaos should be junked from the next rules revision onward
   
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Been Around the Block





 Mr. Burning wrote:
Space Marines of all flavours except chaos should be junked from the next rules revision onward


why?
   
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Between Alpha and Omega, and a little to the left

 Formosa wrote:
Chaos space marines codex fails more than any other codex at capturing the theme and nature of chaos both in rules and fluff

That's an unpopular opinion? I always felt like GW never gave much care in making the basic CSM stuff feel different than their Imperium equivalent (at least since I started playing 40k) outside of anything directly involving the four main gods.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Regular Dakkanaut






Primaris models have weird proportions. Their legs look too long and yet the overall design somehow still feels really lumpy and inelegant. The subtle "dynamic" posing comes off as really awkward in many of the sculpts. Old Marneus is so much better than new Marneus.

This message was edited 1 time. Last update was at 2018/12/31 21:01:19


   
Made in us
Skillful Swordmaster





West Lafayette, IN

 First Among Gators wrote:
 Mr. Burning wrote:
Space Marines of all flavours except chaos should be junked from the next rules revision onward


why?


Because feth YEAH CHAOS!!!!!!!!!!1!!! or something. It's been this way ever since Chaos Codex 3.5 came out. I picture Chaos fans clutching the book in one hand, cutting themselves with the other, blaring HIM in the background, and dreaming of the glory days of having EVERYBODY'S cake and eating it, too.

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For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

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 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Longtime Dakkanaut







 slave.entity wrote:
Primaris models have weird proportions. Their legs look too long and yet the overall design somehow still feels really lumpy and inelegant. The subtle "dynamic" posing comes off as really awkward in many of the sculpts. Old Marneus is so much better than new Marneus.


You may need to clarify that last point, dude - I think PriMarneus is the fourth version of the character (or at least the third)

2019 Plog - Dysartes Twitches - 2019 Output

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Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

-Knights and superheavy tanks have no place in a standard 40k game, or possibly even non-Epic games

-2nd edition was really not bad to play if everyone involved played with restraint.

-Hating Ultramarines is just trying to be part of a popular crowd.

This message was edited 2 times. Last update was at 2018/12/31 22:01:34




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 Formosa wrote:
Chaos space marines codex fails more than any other codex at capturing the theme and nature of chaos both in rules and fluff


This has been the case from the dawn of 3rd edition, excluding that brief moment when the 3.5 codex was a thing.

- Wayne
Formerly WayneTheGame 
   
Made in us
Skillful Swordmaster





West Lafayette, IN

Wayniac wrote:
 Formosa wrote:
Chaos space marines codex fails more than any other codex at capturing the theme and nature of chaos both in rules and fluff


This has been the case from the dawn of 3rd edition, excluding that brief moment when the 3.5 codex was a thing.


See?

The 3rd Ed. codex was more than playable, the 3.5 codex was a mass of imbalance and overpower.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Bryan Ansell





Birmingham, UK

 Just Tony wrote:
 First Among Gators wrote:
 Mr. Burning wrote:
Space Marines of all flavours except chaos should be junked from the next rules revision onward


why?


Because feth YEAH CHAOS!!!!!!!!!!1!!! or something. It's been this way ever since Chaos Codex 3.5 came out. I picture Chaos fans clutching the book in one hand, cutting themselves with the other, blaring HIM in the background, and dreaming of the glory days of having EVERYBODY'S cake and eating it, too.


Nope.

I've been around since before chaos was really fleshed out. and never played with 3.5 so missed that love in apparently.

I prefer my Loyalist Marines to be semi mythical angels of death. Paradoxically I'm all for Chaos to be the prime antagonist and renegades in power armour to be valiantly held back by the might of the IG who also fight Xenos of many flavours. Just think in canon and table top they are better represented this way.

Still, GW have had loads of my cash over the years for power armoured dudes. Maybe I am just jaded.




   
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Veteran Knight Baron in a Crusader




Matlacha, FL

 Trickstick wrote:
 ChargerIIC wrote:
They should release the two missing primarchs and one should be a woman.

Thanks, I needed the free salt.


They both are, and one fell to chaos.

They were destroyed because they could birth new space marines.


Wouldn't that be an advantage?

Roll Tide! Beat everyone!  
   
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Regular Dakkanaut




40k is massively unwieldy above 750 points. GW should triple the point cost of every single unit so there's enough room to price things properly, but not increase the game size at all in the process.

 AegisGrimm wrote:
-Knights and superheavy tanks have no place in a standard 40k game, or possibly even non-Epic games.

That's not an unpopular opinion, that's a cold hard fact.
   
 
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