Yesterday's 'Ard Boyz was a great time all around. First and second round opponents provided challenging and interesting games. In game 3, my luck of being paired with quality opponents unfortunately ran out. I decided to post this as an example of what NOT to do during a game, and especially not in a tournament:
1. Walk over to your opponent's side of the table and lawyer every move he makes. I move my models with a TAC template by placing it on the table and moving each model. You can see me do this from your side of the table. Also, when you lawyer LOS for every shot (in cases where it is clearly legal), the game takes forever. I promise you that I'm not pulling shenanegans, and if you believe there's a problem, then request input from the TO, which brings us to our next point...
2. Arguing with the TO is not going to win you points and you probably won't get your way. Especially if it happens in every game you play that day. TO's say is final. When you ask for a ruling, and the TO rules in favor of your opponent in the interpretation of one of 40k's many highly interpretable rules, and you violate that rule again in your favor later that day, you're being TFG. Don't be TFG. If the TO tells you that A=B, not C, and you play it as A=C against another opponent later that day, and the TO hears about it, you're probably going to look like a douchebag. If the TO makes a ruling, even if he is wrong according to your interpretation of the rule, deal with it. I had a rules question, and I posted it on Dakka. I then asked the TO for a ruling on it, and he ruled completely contrary to the RAW and YMDC interpretations, but that's the ruling. Deal with it. Telling the TO he's "wrong" is a good way of getting booted from a tourney.
3. Cell phone use. For the love of all that is holy, don't talk on your damn phone the entire game. I don't care that you're having relationship problems with your girlfriend. It sucks but such is life, and it's not my problem. Everyone has family and people they care about. If you get a call, please ask if it's urgent enough for you to leave the tournament and forfeit all points to your opponent, or tell the caller that you're in the middle of something and you'll call back soon. If you carry on for AN HOUR of our 3 hour game, you're being TFG.
4. Turns...sometimes you aren't going to get to finish your game. If the reason for this is that you left the table and had a screaming match with your girlfriend, then it's your fault. Sometimes it's because of the nature of the game. It happens! Either way, if you've got 3 units left on the table and I've got my entire 2,500 point army, and you went first, asking for another turn with 5 minutes left is kind of rude. Asking for another turn without KNOWING that your opponent will also get his turn is unacceptable.
5. Lighten up. Your life isn't over and you're not going to die because you lost an important unit on T1, or you end up with a bad matchup. Give a little, by the way. If you are going to want some leeway in "I move this here...no here...no here..." stuff, then give a little. In practice I think this is dangerous as it leads to benign rulebreaking but whatever,
6. Army lists...please make them coherent and legible.
7. Keep track of what's going on. Mark when vehicles are damaged. It's good practice to carry those little stones that MTG players use to mark when units have moved and shot. I place one on a model after it finishes its movement, and remove it once it has finished its shooting. This way, I don't end up screwing an opponent and firing something twice or screwing myself by forgetting to fire it entirely. If one of your units is forced to take a morale check, place a pair of dice next to it so you don't forget.
Last, everyone makes mistakes. Nobody wants to go 0/3. If your opponent is in the midst of a personal emergency (parking meter!) then don't be a douchebag about it. If you're really giving someone a hard time during a game, don't be a jerk. Supportive commentary like, "Wow, I really didn't expect that...sorry you got dicefethed" is totally OK, but just be wary of what you're saying and how it impacts your opponent. A lot of players have jobs, families, and stress outside of the game. People aren't going to care so much that they win or lose, but they will remember a totally cool opponent or TFG.
Finally, good luck to everyone in Round 2!
|