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Made in ie
Fresh-Faced New User




Hey guys,

Please can you help me. I'M a relatively new 40k player and I'm playing in my first tournament in a couple weeks.

I am struggling to come up with an army list im happy with. Always seem to go over the 1500points, so frustrating lol.

Now i am aware missile launcher long fangs are good as are rune priests and grey hunters.

Can you please suggest e a competitive army list i could use for the tournament with a bit of tactical advice on how to use the list.

I would be so grateful.

I believe i will be up against necrons, dark eldar, orks, guard, more space wolves. If that helps.

My list at the moment is sightly over the 1500 points , here it is below:

Rune Priest, Chooser, Living Lightning, Murderous Hurricane

Rune Priest, Living Lightning, Muderous Hurricane or Jaws of world wolf

Grey Hunters x 9 , melta, wolf standard, mark of wulfen, RHINO

Grey Hunters x 9 , melta, wolf standard, mark of wulfen, RHINO

Grey Hunters x 6, melta, wolf standard , mark of the wulfen, RAZORBACK LAS/PLAS

Grey Hunters x 6, melta, wolf standard, mark of the wulfen, RAZORBACK LAS/PLAS

Wolf Scouts x 5, all with sniper rifles

LONG fangs x 6, 5 with missile launchers + squad leader

LONG fangs x 6, 5 with missile launchers + squad leader

LONG fangs x 6, 5 with missile launchers + squad leader


So im at 1540 points now.


Please help guys.

This message was edited 1 time. Last update was at 2011/08/15 11:11:16


 
   
Made in us
Longtime Dakkanaut






Pa, USA

I would suggest trying to right up your own list, then ask for a critique on the list, so that we have something to work with. We can't just up and give you a list to play with, because you won't even know your own army, ya know? You might not even have all the models.

Right something up, get it as close as possible (fiddle with your options a bit) that still feels good to you, in a way you know what you're doing. That's all I can suggest.

Why is it that only those who have never fought in a battle are so eager to be in one? 
   
Made in ie
Fresh-Faced New User




My list at the moment is sightly over the 1500 points , here it is below:

Rune Priest, Chooser, Living Lightning, Murderous Hurricane

Rune Priest, Living Lightning, Muderous Hurricane or Jaws of world wolf

Grey Hunters x 9 , melta, wolf standard, mark of wulfen, RHINO

Grey Hunters x 9 , melta, wolf standard, mark of wulfen, RHINO

Grey Hunters x 6, melta, wolf standard , mark of the wulfen, RAZORBACK LAS/PLAS

Grey Hunters x 6, melta, wolf standard, mark of the wulfen, RAZORBACK LAS/PLAS

Wolf Scouts x 5, all with sniper rifles

LONG fangs x 6, 5 with missile launchers + squad leader

LONG fangs x 6, 5 with missile launchers + squad leader

LONG fangs x 6, 5 with missile launchers + squad leader


So im at 1540 points now.
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Well there's your problem. The Grey Hunters in Razorbacks look like they belong in Rhinos.

Decide whether or not you want another pair of Rhino squads or Razorback squads. I would go with the latter as a little extra ranged punch never hurt anyone.

Next, I wouldn't give Wolf Scouts Sniper Rifles, I'd keep them with Melta and close combat weapons making them effective off of the board edge.

With the dropping of the warhead from the Razorback squads and the extra member, I would also drop the 9th member of the Rhino packs. You should have enough points for some Wolf Guard with Combination Meltas and Power Fists, if not just take off a few Missile Launchers and 15 is a little overkill at 1500 points.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Actually, running the math on your current list I come up with this:

Rune Priest (Chooser, Powers) - 110
Rune Priest (Powers) - 100
5 Wolf Scouts (Sniper Rilfes) - 75
9 Grey Hunters (Meltagun, Wolf Standard, Mark of the Wulfen, Rhino) - 200
9 Grey Hunters (Meltagun, Wolf Standard, Mark of the Wulfen, Rhino) - 200
6 Grey Hunters (Meltagun, Wolf Standard, Mark of the Wulfen, Razorback w/ LasPlas) - 195
6 Grey Hunters (Meltagun, Wolf Standard, Mark of the Wulfen, Razorback w/ LasPlas) - 195
6 Long Fangs (5 Missile Launchers) - 140
6 Long Fangs (5 Missile Launchers) - 140
6 Long Fangs (5 Missile Launchers) - 140
Total 1,495

Youre not over, youre actually 5 points UNDER.

That said, you should probably trim the fat on your list a bit and equip the Wolf Scouts with gear to take advantage of Behind Enemy Lines. Here's my suggestion

Rune Priest (Chooser, Powers) - 110
Rune Priest (Powers) - 100
5 Wolf Scouts (Meltagun, Mark of the Wulfen) - 100
3 Wolf Guard (3x Power Fist, 3x Combi-Melta) - 129
8 Grey Hunters (Meltagun, Wolf Standard, Mark of the Wulfen, Rhino) - 185
8 Grey Hunters (Meltagun, Wolf Standard, Mark of the Wulfen, Rhino) - 185
5 Grey Hunters (Meltagun, Razorback w/ LasPlas) - 155
5 Grey Hunters (Meltagun, Razorback w/ LasPlas) - 155
5 Long Fangs (4 Missile Launchers, Razorback w/ LasPlas) - 190
5 Long Fangs (4 Missile Launchers, Razorback w/ LasPlas) - 190

Identical to your list except the extra gear is stripped off the Razorback packs, and the Scouts/Rhino Packs get Wolf Guard Pack Leaders. The Long Fangs are trimmed a bit but with the Wolf Scouts in this configuration it shouldn't matter that much, especially since they have Razorbacks to help mitigate the lost firepower. The Razorbacks actually help twofold, since 1/3 of your games will be dawn of war and having a transport makes all the difference in that deployment type. It's the difference between spending 2 rounds getting into position, or getting there on turn 1, ready to fire as soon as Night Fight is gone.

Hope that helps!

This message was edited 1 time. Last update was at 2011/08/15 17:05:02


"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in ie
Fresh-Faced New User




Nice list there. Any recommended tactics against, orks, necrons, guard, dark eldar, and a particular cheesy grey knight list i know i will be facing that has six autocannon dreads with psybolt ammunition?

This message was edited 1 time. Last update was at 2011/08/15 18:37:20


 
   
Made in us
Jealous that Horus is Warmaster





You would probably put them with the 8 man Grey Hunters in Rhinos. Gives them a bit more of a kick!
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Orks - Orks aren't a bad matchup for this list. They have a low armor save and light vehicles as well as mediocre initiative, and you have plenty of guns. Shoot their vehicles down, then Rhino Rush them, and by that I mean drive up and disembark in front of them, double tap with Bolters, then counter-charge when they assault you and pop your Wolf Standard. I have used this against Orks several times to devastating effect, even during a WAAAGH! Then again if your opponent has Thraka on the board he can do some mean things to mess with you.

If you face a Kan wall, just shoot them to death. KFF's will stop some of the shots but you should be able to put them down at range.

Nob Bikers could be an issue, but if you expect to face a lot of Orks and possibly Bikers, consider taking Jaws of the World Wolf as one of your powers. Their lower than average initiative should let you cut them apart without much trouble if you keep your Rune Priests protected.

Necrons - Necrons are pretty straightforward really. Ignore the Monoliths and shoot the Warriors. Rinse and repeat. If you must shoot the Monoliths, use your Lascannons and don't waste time with Missiles. Shoot those at the Warriors. Meltaguns don't get their extra D6 but being AP1 might help some. Really though, if you can cause a phase out it will be your best chance. This would be another one where Jaws might be handy to have, since they tend to bunch Warriors up behind the Monoliths. Target the Monoliths, and pass the line over as many Warriors behind them as you can.

Guard - Thunderwolves really make Imperial Guard an easy matchup, but without them a strong line of tanks could be rough. The presence of Wolf Scouts in the list will push them forward a bit, and if you can get close to their tanks with your Meltaguns you should be fine. Don't worry about Chimeras and/or Valkyries. They go down to Missile fire with no trouble. In fact, Air Cav is probably one of your better matchups if they are otherwise light on Ordnance.

The only other guidance I can offer is to spread out, and watch for Ordnance in general. Colossus Siege Mortars are particularly dangerous since they can take out your Long Fangs with no cover save, and Manticores are nasty as anti-tank against lighter vehicles.

Dark Eldar - Against Dark Eldar it depends on what they take. For a mech list, if they take Wytches you want to knock their vehicles out of the sky with Missiles, then shoot the Wytches to death with Bolters. Do EVERYTHING in your power to stay out of melee with them because they don't do a lot of damage, but they will lock you down all game. Against Warriors/Trueborn you want to do the exact opposite. Rush them as fast as possible and catch them in combat before they can unload on you with splinter weapons. Don't be afraid to fire Bolters at their vehicles. Glancing them to death is perfectly acceptable.

I have never faced a Hemonculi/Wrack list, so I don't know what to tell you there.

Grey Knights - Grey Knights are a bit of an odd duck. Rune Priests are essential to dealing with them, especially if you have Thunderwolf Cavalry in the list. Because everyone has a Force Weapon, they can kill mutli-wound models very easily and they will tear up your infantry if they have Halberds. As a general rule, avoid close combat with Purifiers and Paladins, and only engage Strike Squads/Interceptors if you greatly outnumber them (2-1 or better). The thing about Grey Knights is that they die easily to ranged attacks, but they are masters of the 24" zone, so out-shooting them is difficult. LasPlas will help a lot in that respect, but their Psycannons are better than Lascannons when it comes to taking out your vehicles.

Against Paladins, try to ignore them and kill the rest of the list. If they cannot be ignored, avoid combat at all costs except with Thunderwolf Lords that have Saga of the Bear.

Against Purifiers, shoot them to death. Most of the time they will come in small units with Crowe. Use your number advantage to gun down small units before they get in combat. In the early game, focus on blowing up transports and forcing them to walk, then try to force isolated conflicts. Use your vehicles to cut one or two units off from the rest, then gun those units down with bolter fire. Again, avoid combat if possible.

Against Strike Squads/Interceptors, treat them as normal Space Marines, but try and avoid letting them get the charge. It's usually safe to engage them if it's on your terms, but if they get the assault they will do too much damage, even with Counter-Assault and a Wolf Standard to help you. If they have Halberds, treat them as Purifiers. If you can double team them with a couple of Grey Hunter packs you should be able to whittle them down at range so they are not a threat in melee.

Against Dreadnoughts, just missile them to death and hope to nullify Fortitude. They are a serious pain, especially against Razorback lists, but they can be suppressed with Rune Priests and enough missiles/lascannons. Of course if you can get Meltaguns in range, by all means do so.

Stormravens should be target priority #1 if they are carrying an assault unit of some kind, but even if it's just a Strike Squad it should be a high priority target. Knocking it down in your opponents backfield will really set him back, so do your best to take it out early. Dreadknights are another priority target, especially if they have a Hammer and a Personal Teleporter. They can be in your backfield in a heartbeat and S10 hammer attacks at Initiative 4 will be enough to ruin your day.

Hope that's what youre looking for!

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in za
Auspicious Skink Shaman






Actually, running the math on your current list I come up with this:

Rune Priest (Chooser, Powers) - 110
Rune Priest (Powers) - 100
5 Wolf Scouts (Sniper Rilfes) - 75
9 Grey Hunters (Meltagun, Wolf Standard, Mark of the Wulfen, Rhino) - 200
9 Grey Hunters (Meltagun, Wolf Standard, Mark of the Wulfen, Rhino) - 200
6 Grey Hunters (Meltagun, Wolf Standard, Mark of the Wulfen, Razorback w/ LasPlas) - 195
6 Grey Hunters (Meltagun, Wolf Standard, Mark of the Wulfen, Razorback w/ LasPlas) - 195
6 Long Fangs (5 Missile Launchers) - 140
6 Long Fangs (5 Missile Launchers) - 140
6 Long Fangs (5 Missile Launchers) - 140
Total 1,495

Actually you forgot to add the pts for the sniper rifles. At 3pts each he is 10pts over. Doesn't really matter though.
Thanks for the in depth analysis on how to fight those other armies Im not the OP but the info is greatly appreciated!

Ogre Kingdoms: 5 500 pts

Lizardmen: 6 000 pts

Undead Legions: 20 000 pts 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

I forgot Wolf Scouts have to pay for their Sniper Rifles.....probably because I never use them, and apparently with good reason! Thanks for correcting me.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
 
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